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/****************************************************************************
**
** Copyright (C) 2016 Jochen Becher
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include "qmt/diagram/dobject.h"
#include <utils/porting.h>
#include <QColor>
namespace qmt {
class QMT_EXPORT ObjectVisuals
{
public:
ObjectVisuals();
ObjectVisuals(DObject::VisualPrimaryRole visualPrimaryRole,
DObject::VisualSecondaryRole visualSecondaryRole,
bool emphasized, const QColor &baseColor, int depth);
~ObjectVisuals();
DObject::VisualPrimaryRole visualPrimaryRole() const { return m_visualPrimaryRole; }
void setVisualPrimaryRole(DObject::VisualPrimaryRole visualPrimaryRole);
DObject::VisualSecondaryRole visualSecondaryRole() const { return m_visualSecondaryRole; }
void setVisualSecondaryRole(DObject::VisualSecondaryRole visualSecondaryRole);
bool isEmphasized() const { return m_isEmphasized; }
void setEmphasized(bool emphasized);
QColor baseColor() const { return m_baseColor; }
void setBaseColor(const QColor &baseColor);
int depth() const { return m_depth; }
void setDepth(int depth);
private:
DObject::VisualPrimaryRole m_visualPrimaryRole = DObject::PrimaryRoleNormal;
DObject::VisualSecondaryRole m_visualSecondaryRole = DObject::SecondaryRoleNone;
bool m_isEmphasized = false;
QColor m_baseColor;
int m_depth = 0;
};
bool operator==(const ObjectVisuals &lhs, const ObjectVisuals &rhs);
Utils::QHashValueType qHash(const ObjectVisuals &objectVisuals);
} // namespace qmt
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