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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#ifndef GLSLSYMBOLS_H
#define GLSLSYMBOLS_H
#include "glsltype.h"
#include "glslsymbol.h"
#include <QVector>
#include <QString>
#include <QHash>
namespace GLSL {
class GLSL_EXPORT Argument: public Symbol
{
public:
Argument(Function *scope);
virtual const Type *type() const;
void setType(const Type *type);
virtual Argument *asArgument() { return this; }
private:
const Type *_type;
};
class GLSL_EXPORT Variable: public Symbol
{
public:
Variable(Scope *scope);
virtual const Type *type() const;
void setType(const Type *type);
int qualifiers() const { return _qualifiers; }
void setQualifiers(int qualifiers) { _qualifiers = qualifiers; }
virtual Variable *asVariable() { return this; }
private:
const Type *_type;
int _qualifiers;
};
class GLSL_EXPORT Block: public Scope
{
public:
Block(Scope *enclosingScope = 0);
virtual QList<Symbol *> members() const;
virtual void add(Symbol *symbol);
virtual Block *asBlock() { return this; }
virtual const Type *type() const;
virtual Symbol *find(const QString &name) const;
private:
QHash<QString, Symbol *> _members;
};
class GLSL_EXPORT Namespace: public Scope
{
public:
Namespace();
virtual ~Namespace();
void add(Symbol *symbol);
virtual Namespace *asNamespace() { return this; }
virtual QList<Symbol *> members() const;
virtual const Type *type() const;
virtual Symbol *find(const QString &name) const;
private:
QHash<QString, Symbol *> _members;
QVector<OverloadSet *> _overloadSets;
};
} // namespace GLSL
#endif // GLSLSYMBOLS_H
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