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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include "glsl.h"
#include <QString>
namespace GLSL {
class Symbol;
class Scope;
class GLSL_EXPORT Symbol
{
public:
Symbol(Scope *scope = 0);
virtual ~Symbol();
Scope *scope() const;
void setScope(Scope *scope);
QString name() const;
void setName(const QString &name);
virtual Scope *asScope() { return 0; }
virtual Struct *asStruct() { return 0; }
virtual Function *asFunction() { return 0; }
virtual Argument *asArgument() { return 0; }
virtual Block *asBlock() { return 0; }
virtual Variable *asVariable() { return 0; }
virtual OverloadSet *asOverloadSet() { return 0; }
virtual Namespace *asNamespace() { return 0; }
virtual const Type *type() const = 0;
private:
Scope *_scope;
QString _name;
};
class GLSL_EXPORT Scope: public Symbol
{
public:
Scope(Scope *sscope = 0);
Symbol *lookup(const QString &name) const;
virtual QList<Symbol *> members() const;
virtual void add(Symbol *symbol) = 0;
virtual Symbol *find(const QString &name) const = 0;
virtual Scope *asScope() { return this; }
};
} // namespace GLSL
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