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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "glslsymbol.h"
#include <QStringList>
using namespace GLSL;
Symbol::Symbol(Scope *scope)
: _scope(scope)
{
}
Symbol::~Symbol()
{
}
Scope *Symbol::scope() const
{
return _scope;
}
void Symbol::setScope(Scope *scope)
{
_scope = scope;
}
QString Symbol::name() const
{
return _name;
}
void Symbol::setName(const QString &name)
{
_name = name;
}
Scope::Scope(Scope *enclosingScope)
: Symbol(enclosingScope)
{
}
Symbol *Scope::lookup(const QString &name) const
{
if (Symbol *s = find(name))
return s;
else if (Scope *s = scope())
return s->lookup(name);
else
return 0;
}
QList<Symbol *> Scope::members() const
{
return QList<Symbol *>();
}
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