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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/

import QtQuick 2.0
import QtQuick3D 1.0
import MouseArea3D 1.0

DirectionalDraggable {
    id: scaleRod
    source: "meshes/scalerod.mesh"

    property bool globalOrientation: false

    signal scaleCommit()
    signal scaleChange()

    property vector3d _startScale

    Model {
        source: "#Cube"
        y: 10
        scale: Qt.vector3d(0.020, 0.020, 0.020)
        materials: DefaultMaterial {
            id: material
            emissiveColor: scaleRod.color
            lighting: DefaultMaterial.NoLighting
        }
    }

    onPressed: {
        // Recreate vector so we don't follow the changes in targetNode.sceneScale
        _startScale = Qt.vector3d(targetNode.sceneScale.x,
                                  targetNode.sceneScale.y,
                                  targetNode.sceneScale.z);
    }

    onDragged: {
        targetNode.scale = mouseArea.getNewScale(targetNode, _startScale,
                                                 _pointerPosPressed, sceneRelativeDistance,
                                                 globalOrientation);
        scaleChange();
    }

    onReleased: {
        targetNode.scale = mouseArea.getNewScale(targetNode, _startScale,
                                                 _pointerPosPressed, sceneRelativeDistance,
                                                 globalOrientation);
        scaleCommit();
    }
}