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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "pixmapchangedcommand.h"
#include <QDebug>
#include <QVarLengthArray>
namespace QmlDesigner {
PixmapChangedCommand::PixmapChangedCommand()
{
}
PixmapChangedCommand::PixmapChangedCommand(const QVector<ImageContainer> &imageVector)
: m_imageVector(imageVector)
{
}
QVector<ImageContainer> PixmapChangedCommand::images() const
{
return m_imageVector;
}
void PixmapChangedCommand::sort()
{
qSort(m_imageVector);
}
QDataStream &operator<<(QDataStream &out, const PixmapChangedCommand &command)
{
out << command.images();
return out;
}
QDataStream &operator>>(QDataStream &in, PixmapChangedCommand &command)
{
in >> command.m_imageVector;
return in;
}
bool operator ==(const PixmapChangedCommand &first, const PixmapChangedCommand &second)
{
return first.m_imageVector == second.m_imageVector;
}
QDebug operator <<(QDebug debug, const PixmapChangedCommand &command)
{
return debug.nospace() << "PixmapChangedCommand(" << command.images() << ")";
}
} // namespace QmlDesigner
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