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-rw-r--r--doc/src/projects/creator-projects-creating.qdoc19
1 files changed, 12 insertions, 7 deletions
diff --git a/doc/src/projects/creator-projects-creating.qdoc b/doc/src/projects/creator-projects-creating.qdoc
index 99901bce06..895fcf9f16 100644
--- a/doc/src/projects/creator-projects-creating.qdoc
+++ b/doc/src/projects/creator-projects-creating.qdoc
@@ -55,8 +55,7 @@
process for development projects across different platforms. qmake
automates the generation of build configurations so that only a few lines
of information are needed to create each configuration. For more
- information about qmake, see the
- \l{http://qt-project.org/doc/qt-5.0/qtdoc/qmake-manual.html}{qmake Manual}.
+ information about qmake, see the \l{qmake Manual}.
You can modify the build and run settings for qmake projects in the
\gui Projects mode.
@@ -199,6 +198,12 @@
Plain C or C++ project that uses CMake but does not use the Qt
library
+ \li Plain C or C++ Project (Qbs Build)
+
+ Plain C or C++ project that uses Qbs but does not use the Qt
+ library. This project type is listed if the experimental Qbs
+ plugin has been enabled in \gui Help > \gui {About Plugins}.
+
\endlist
\li Import Project
@@ -321,11 +326,12 @@
Qt provides support for integration with OpenGL implementations on all
platforms, which allows you to display hardware accelerated 3D graphics
alongside a more conventional user interface. For more information, see
- \l{http://qt-project.org/doc/qt-5.0/qtopengl/qtopengl-index.html}{Qt OpenGL}.
+ \l{Qt Gui#opengl-and-opengl-es-integration}{OpenGL and OpenGL ES integration}.
- You can use the QGLShader class to compile OpenGL shaders written in the
+ You can use the QOpenGLShader class to compile OpenGL shaders written in the
OpenGL Shading Language (GLSL) and in the OpenGL/ES Shading Language
- (GLSL/ES). QGLShader and QGLShaderProgram shelter you from the details of
+ (GLSL/ES). QOpenGLShader and QOpenGLShaderProgram shelter you from the
+ details of
compiling and linking vertex and fragment shaders.
You can use \QC code editor to write fragment and vertex shaders
@@ -374,8 +380,7 @@
the root project and to add another project, such as a C++ library.
The wizard creates a project file (.pro) that defines a \c subdirs template
- and the subproject that you add as a value of the
- \l{http://qt-project.org/doc/qt-5.0/qtdoc/qmake-variable-reference.html#subdirs}
+ and the subproject that you add as a value of the \l{Variables#subdirs}
{SUBDIRS variable}. It also adds all the necessary files for the subproject.
To add more subprojects, right-click the project name in the \gui Projects