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index ce53ae2ccd..8ad05eba81 100644
--- a/doc/qtdesignstudio/src/qtdesignstudio-importing-designs.qdoc
+++ b/doc/qtdesignstudio/src/qtdesignstudio-importing-designs.qdoc
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2019 The Qt Company Ltd.
+** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Bridge documentation.
@@ -24,7 +24,7 @@
****************************************************************************/
/*!
- \contentspage {Qt Design Studio}
+ \contentspage index.html
\previouspage creator-vcs-git.html
\page studio-importing-designs.html
\nextpage studio-importing-2d.html
@@ -47,131 +47,3 @@
You can then edit them in the Design mode.
\endlist
*/
-
-/*!
- \contentspage {Qt Design Studio}
- \previouspage studio-importing-designs.html
- \page studio-importing-2d.html
- \nextpage studio-importing-3d.html
-
- \title Importing 2D Assets
-
- \image studio-imported-assets.png "Artwork imported into Qt Design Studio"
-
- You can import assets that you exported with \QB to a \QDS project as image
- and QML files and edit them in the Design mode. If you make changes to your
- design in the design tool, you can merge the changes into existing QML files
- without overwriting the changes you have made in \QDS.
-
- \note Attempting to import assets exported on another system might fail.
-
- The following instructions use an empty project as an example. For more
- information about the options you have, see
- \l {Creating Projects}.
-
- To import designs to \QDS projects:
-
- \list 1
- \li Select \uicontrol File > \uicontrol {New File or Project} >
- \uicontrol General > \uicontrol Choose, and follow the
- instructions of the wizard to create an empty project.
- \li In \uicontrol Projects, double-click \e Screen01.ui.qml to move to
- the Design mode.
- \li Select \uicontrol Library > \uicontrol Assets >
- \uicontrol {Add New Assets}.
- \li Select the folder where you exported the assets.
- \li Select \uicontrol {Exported Assets (*.metadata)} in the dropdown
- menu to filter \e .metadata files.
- \li Select a \e .metadata file to import, and then select
- \uicontrol Open.
- \li Select \uicontrol Details next to the
- \uicontrol {Metadata Import Paths} field to display the path where
- the metadata is imported from.
- \image studio-import-metadata.png "Asset Import dialog"
- \li Select \uicontrol Details next to the
- \uicontrol {QML/Asset Export Paths} field to display the paths to
- copy the assets to.
- \li In the \uicontrol QML field, you can change the folder to copy the
- QML files to.
- \li In the \uicontrol Assets field, you can change the folder to copy
- the image files to.
- \li Deselect the \uicontrol {Import assets} check box if you only want
- to create QML files.
- \li Deselect the \uicontrol {Generate QML} check box if you only
- want to import assets.
- \li Select the \uicontrol {Merge QML} check box if you have imported the
- assets before and want to merge the changes into existing QML files
- instead of overwriting the existing files.
- \li Select \uicontrol Import to import the QML files and assets. This
- might take a little while for complex projects.
- \endlist
-
- The imported assets are displayed in the \uicontrol Assets tab in the
- \uicontrol Library as PNG images. The components that you specified in
- the design tool are displayed in the \uicontrol {My QML Components} tab,
- as well as in the \uicontrol Project tab of the \uicontrol Navigator as
- separate QML files.
-
- \note The layer that was the bottom layer in the design tool becames the top
- layer in the \uicontrol Navigator to reflect the QML code model. You
- can view the QML code in the \uicontrol {Text Editor} tab.
-
- If asset importer conflicts, warnings, and errors are displayed in the
- \uicontrol {Asset Import} dialog while importing, fix the issues in
- design tool and export the assets again.
-
- \section1 \QB Videos
-
- For more information about importing assets from Adobe Photoshop, watch a
- video tutorial and webinar about using \QB:
-
- \list
- \li \l{https://resources.qt.io/development-topic-ui-design/qtdesignstudio-clustertutorial-partone}
- {Building an Instrument Cluster for Your Car HMI, Part 1}
- \li \l{https://www.youtube.com/watch?v=ZzbucmQPU44}
- {From Photoshop to Prototype with Qt Design Studio}
- \endlist
-*/
-
-/*!
- \contentspage {Qt Design Studio}
- \previouspage studio-importing-2d.html
- \page studio-importing-3d.html
- \nextpage quick-converting-ui-projects.html
-
- \title Importing 3D Assets
-
- You can import files you created using 3D graphics applications and stored
- in several widely-used formats, such as .blend, .dae, .fbx, .glb, .gltf,
- .obj, .uia, or .uip. For a list of formats supported by each \l{Qt Quick 3D}
- version, see the module documentation.
-
- For more information about exporting 3D graphics from Maya, see
- \l{Exporting from Maya}.
-
- During the import, you can optimize the files for \QDS. You can remove
- components from meshes to reduce the cache size, find and fix issues in
- the files, optimize graphs and meshes, and so on. The available options
- depend on whether you are importing files that you created with Qt 3D Studio
- or with other 3D graphics tools. See the tooltips in the options dialog
- for more information about a particular option.
-
- \image studio-import-3d.png
-
- To import 3D assets to \QDS projects:
-
- \list 1
- \li In the Design mode, select \uicontrol Library > \uicontrol Assets
- > \uicontrol {Add New Assets}.
- \li Select \uicontrol {3D Assets} in the dropdown menu to filter 3D
- graphics files.
- \li Select a file to import, and then select \uicontrol Open.
- \li In the \uicontrol {3D Scene Options} tab, select options for
- importing the file.
- \li Select \uicontrol Import to import the 3D graphics file.
- \li When the import is done, select \uicontrol Close.
- \endlist
-
- You can open the imported files in the Design mode for editing in the
- \l{Editing 3D Scenes}{3D editor}.
-*/