diff options
-rw-r--r-- | doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-blender.qdoc | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-blender.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-blender.qdoc new file mode 100644 index 0000000000..ff22f15c6b --- /dev/null +++ b/doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-blender.qdoc @@ -0,0 +1,47 @@ +/**************************************************************************** +** +** Copyright (C) 2020 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt Design Studio. +** +** $QT_BEGIN_LICENSE:FDL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Free Documentation License Usage +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of +** this file. Please review the following information to ensure +** the GNU Free Documentation License version 1.3 requirements +** will be met: https://www.gnu.org/licenses/fdl-1.3.html. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \contentspage {Qt Design Studio Manual} + \page exporting-from-blender.html + \previouspage exporting-3d-assets.html + \nextpage exporting-from-maya.html + + \title Exporting from Blender + + You can export meshes, lights, cameras, transformations (scale, rotation, + or location), UV layouts, pivot points, object hierarchy, and material + slots from Blender to \QDS. + + When you import 3D graphics to \QDS, the scenegraph is converted into + Qt Quick 3D types. + + For best results, export 3D graphics to the GL Transmission Format (qlTF2), + as instructed in the + \l{https://docs.blender.org/manual/en/2.81/addons/import_export/io_scene_gltf2.html} + {qlTF2} section of the Blender documentation. +*/ |