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authorRhys Weatherley <rhys.weatherley@nokia.com>2010-12-01 12:30:07 +1000
committerRhys Weatherley <rhys.weatherley@nokia.com>2010-12-01 12:30:07 +1000
commit814c9cc62e299cff662d4b39f54642454b09afbd (patch)
tree1be23b2d37cde9e64281f70cd4e9f2cc9b183051 /src/plugins/glsleditor/glsleditor.cpp
parentc552e26b2d85d2c120742f831178274a1d642dd6 (diff)
downloadqt-creator-814c9cc62e299cff662d4b39f54642454b09afbd.tar.gz
Replace the "Qt" GLSL variant with "ES_100"
The Qt variant is almost exactly the same as GLSL/ES, so there is little point having a separate variant code.
Diffstat (limited to 'src/plugins/glsleditor/glsleditor.cpp')
-rw-r--r--src/plugins/glsleditor/glsleditor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/plugins/glsleditor/glsleditor.cpp b/src/plugins/glsleditor/glsleditor.cpp
index cb21ccb6b8..5ff01d764d 100644
--- a/src/plugins/glsleditor/glsleditor.cpp
+++ b/src/plugins/glsleditor/glsleditor.cpp
@@ -405,7 +405,7 @@ int GLSLTextEditor::languageVariant() const
if (isDesktop)
variant |= Lexer::Variant_GLSL_120;
else
- variant |= Lexer::Variant_GLSL_Qt;
+ variant |= Lexer::Variant_GLSL_ES_100;
if (isVertex)
variant |= Lexer::Variant_VertexShader;
if (isFragment)