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author | Eike Ziller <eike.ziller@qt.io> | 2022-10-10 11:35:05 +0200 |
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committer | Eike Ziller <eike.ziller@qt.io> | 2022-10-10 11:35:05 +0200 |
commit | 4bbbee1e63f892d8214ffab2c1359d33a5853e3e (patch) | |
tree | f59e534e7a40149315f66be2b739ab80928eba5d /doc/qtdesignstudio | |
parent | 5dde520a436dd410269ab84af6814bff12d3c01e (diff) | |
parent | 1462258939c4c98bf5d480a9cc1dfc70fbafa954 (diff) | |
download | qt-creator-4bbbee1e63f892d8214ffab2c1359d33a5853e3e.tar.gz |
Merge remote-tracking branch 'origin/8.0' into 9.0
Change-Id: Ib2e350805a3043f7b84da960978f09674dc70694
Diffstat (limited to 'doc/qtdesignstudio')
3 files changed, 14 insertions, 27 deletions
diff --git a/doc/qtdesignstudio/src/qtbridge/qtbridge-figma-setup.qdoc b/doc/qtdesignstudio/src/qtbridge/qtbridge-figma-setup.qdoc index c8d3248a16..4d71150dca 100644 --- a/doc/qtdesignstudio/src/qtbridge/qtbridge-figma-setup.qdoc +++ b/doc/qtdesignstudio/src/qtbridge/qtbridge-figma-setup.qdoc @@ -7,6 +7,8 @@ \nextpage qtbridge-figma-using.html \title Setting Up \QBF + \note \QBF is included in the + \l{https://www.qt.io/pricing}{\QDS Enterprise license}. \QBF is delivered with \QDS as a developer plugin that you can install to the Desktop version of Figma. To install the plugin, open the Plugin Manager diff --git a/doc/qtdesignstudio/src/qtdesignstudio-exporting-and-importing.qdoc b/doc/qtdesignstudio/src/qtdesignstudio-exporting-and-importing.qdoc index 5d00dc7a2d..38c6cf5695 100644 --- a/doc/qtdesignstudio/src/qtdesignstudio-exporting-and-importing.qdoc +++ b/doc/qtdesignstudio/src/qtdesignstudio-exporting-and-importing.qdoc @@ -8,35 +8,24 @@ \title Asset Creation with Other Tools - Typically, you as a designer would design a UI using imaging and design - tools, such as Adobe Photoshop, Sketch, Figma, Blender, or Maya, and then - send your design to a developer for implementation. You can use the \QB - export tool to convert 2D assets into a metadata format supported by \QDS. - You can use the export functionality of 3D graphics tools to save your 3D - assets in a format that can be imported into \QDS. + Typically, you as a designer would like to use specialized UI design tools, + such as Adobe Photoshop, Sketch, Figma, Blender, or Maya, and then send the + design to a developer for functionality implementation. Here you can use the + \QB export tool to convert 2D or 3D assets for \QDS. - You can import the 2D and 3D assets into \QDS for editing before you - submit the UI to the developer for adding the functionality to the + You can import the assets into \QDS. There you can also edit them more if needed. You + can then submit the UI to the developer for adding further functionality to the application. - If you want to make further changes to your components in the design tool, - you can export the UI files back into the metadata format, which you can - then import back into the design tool by using \QB. For example, you could - create components in a design tool and export them to \QDS before you start - making instances of them. In \QDS, you can add functionality to the - components, such as button states and then bring them back to the design - tool as assets. If you use functional \QDS components in the design tool, - you will find it easier to merge new iterations of the design to \QDS and - continue to build the components there. - - The following image describes the workflow using \QBPS and \QDS: + The following image describes the workflow in a basic way using \QBPS and \QDS: \image studio-workflow.png The workflow consists of the following steps: \list 1 - \li Export your design from a design tool into the metadata format. + \li Export your design from a design tool into a metadata + format supported by \QDS. \li \l{Creating Projects}{Create a project} in \QDS and import the metadata file to it. \li Edit the imported components and create more components in @@ -46,9 +35,6 @@ \li Create interactions in \l States and \l {Connections}. \li \l{Validating with Target Hardware}{Preview} your design in real time, on the desktop or on a mobile or an embedded device. - \li Optionally, export your components back into the metadata format - that you can import back into the design tool by using \QB. You - can continue to iterate your design this way until it is ready. \endlist For more information, watch a video that shows how to perform the tasks @@ -65,9 +51,5 @@ Import assets that you exported from design tools to a \QDS project and edit them in the \uicontrol Design mode to create a UI. - \li \l {Exporting Components} - - Export UI files (.ui.qml) back to the metadata format and PNG assets - to generate native file formats in design tools using \QB. \endlist */ diff --git a/doc/qtdesignstudio/src/views/studio-translations.qdoc b/doc/qtdesignstudio/src/views/studio-translations.qdoc index d367518709..6972dc1ffb 100644 --- a/doc/qtdesignstudio/src/views/studio-translations.qdoc +++ b/doc/qtdesignstudio/src/views/studio-translations.qdoc @@ -8,6 +8,9 @@ \title Translations + The \uicontrol Translations view is included in the + \l{https://www.qt.io/pricing}{Qt Design Studio Enterprise license}. + You handle translations and multi-language support in the \uicontrol {Translations} view. |