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authorMats Honkamaa <mats.honkamaa@qt.io>2022-08-29 13:58:04 +0300
committerMats Honkamaa <mats.honkamaa@qt.io>2022-08-30 09:02:08 +0000
commit422a20864e2f2f2fc6b59f4fa2e368336c2d6da2 (patch)
treef9184d18278124f3a8a194f798033e69a8873192 /doc/qtdesignstudio
parente3408a8a0abfd861d741a9deb3d43d8ddf10fad7 (diff)
downloadqt-creator-422a20864e2f2f2fc6b59f4fa2e368336c2d6da2.tar.gz
Doc: Update view names in documentation
Changing the following view names: Form Editor -> 2D 3D Editor -> 3D Connection View -> Connections Curve Editor -> Curves Transition Editor - Transitions Task-number: QDS-7316 Change-Id: Id9b719b368cf5f7156319a597e94f0a3eb7c89ab Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
Diffstat (limited to 'doc/qtdesignstudio')
-rw-r--r--doc/qtdesignstudio/examples/doc/FireParticles.qdoc4
-rw-r--r--doc/qtdesignstudio/examples/doc/StateTransitions.qdoc6
-rw-r--r--doc/qtdesignstudio/examples/doc/loginui1.qdoc28
-rw-r--r--doc/qtdesignstudio/examples/doc/loginui2.qdoc12
-rw-r--r--doc/qtdesignstudio/examples/doc/loginui3.qdoc13
-rw-r--r--doc/qtdesignstudio/examples/doc/loginui4.qdoc4
-rw-r--r--doc/qtdesignstudio/examples/doc/multilanguage.qdoc6
-rw-r--r--doc/qtdesignstudio/examples/doc/progressbar.qdoc15
-rw-r--r--doc/qtdesignstudio/examples/doc/sidemenu.qdoc8
-rw-r--r--doc/qtdesignstudio/examples/doc/washingMachineUI.qdoc16
-rw-r--r--doc/qtdesignstudio/examples/doc/webinardemo.qdoc6
-rw-r--r--doc/qtdesignstudio/src/components/qtquick-animation-types.qdoc2
-rw-r--r--doc/qtdesignstudio/src/components/qtquick-buttons.qdoc10
-rw-r--r--doc/qtdesignstudio/src/components/qtquick-component-context-menu.qdocinc2
-rw-r--r--doc/qtdesignstudio/src/components/qtquick-component-instances.qdoc25
-rw-r--r--doc/qtdesignstudio/src/components/qtquick-components-custom.qdoc31
-rw-r--r--doc/qtdesignstudio/src/components/qtquick-controls.qdoc4
-rw-r--r--doc/qtdesignstudio/src/components/qtquick-data-models.qdoc6
-rw-r--r--doc/qtdesignstudio/src/components/qtquick-images.qdoc4
-rw-r--r--doc/qtdesignstudio/src/components/qtquick-pathview-editor.qdocinc8
-rw-r--r--doc/qtdesignstudio/src/components/qtquick-positioning.qdoc15
-rw-r--r--doc/qtdesignstudio/src/components/qtquick-preset-components.qdoc6
-rw-r--r--doc/qtdesignstudio/src/components/qtquick-shapes.qdoc8
-rw-r--r--doc/qtdesignstudio/src/components/qtquick-user-interaction-methods.qdoc2
-rw-r--r--doc/qtdesignstudio/src/overviews/qtquick-animation-overview.qdoc8
-rw-r--r--doc/qtdesignstudio/src/overviews/qtquick-annotations.qdoc2
-rw-r--r--doc/qtdesignstudio/src/overviews/qtquick-placeholder-data.qdoc4
-rw-r--r--doc/qtdesignstudio/src/overviews/qtquick-uis.qdoc6
-rw-r--r--doc/qtdesignstudio/src/prototyping/qtquick-live-preview-android.qdoc2
-rw-r--r--doc/qtdesignstudio/src/qtbridge/qtbridge-ps-using.qdoc2
-rw-r--r--doc/qtdesignstudio/src/qtbridge/qtbridge-sketch-using.qdoc2
-rw-r--r--doc/qtdesignstudio/src/qtdesignstudio-advanced.qdoc4
-rw-r--r--doc/qtdesignstudio/src/qtdesignstudio-app-flows.qdoc38
-rw-r--r--doc/qtdesignstudio/src/qtdesignstudio-components.qdocinc6
-rw-r--r--doc/qtdesignstudio/src/qtdesignstudio-exporting-and-importing.qdoc8
-rw-r--r--doc/qtdesignstudio/src/qtdesignstudio-faq.qdoc4
-rw-r--r--doc/qtdesignstudio/src/qtdesignstudio-implementing-applications.qdoc4
-rw-r--r--doc/qtdesignstudio/src/qtdesignstudio-importing-2d.qdoc16
-rw-r--r--doc/qtdesignstudio/src/qtdesignstudio-javascript.qdoc4
-rw-r--r--doc/qtdesignstudio/src/qtdesignstudio-projects.qdoc2
-rw-r--r--doc/qtdesignstudio/src/qtdesignstudio-simulink.qdoc6
-rw-r--r--doc/qtdesignstudio/src/qtdesignstudio-terms.qdoc8
-rw-r--r--doc/qtdesignstudio/src/qtdesignstudio-toc.qdoc14
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-qt3ds.qdoc28
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-camera.qdoc2
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-custom-effects-materials.qdoc5
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc82
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-effects.qdoc2
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-group.qdoc2
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-importing.qdoc6
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc8
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-loader-3d.qdoc6
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-model.qdoc4
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-node.qdoc2
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-particles.qdoc6
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-repeater-3d.qdoc12
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc4
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-view.qdoc14
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-optimized-3d-scenes.qdoc2
-rw-r--r--doc/qtdesignstudio/src/views/qtquick-assets.qdoc6
-rw-r--r--doc/qtdesignstudio/src/views/qtquick-components-view.qdoc2
-rw-r--r--doc/qtdesignstudio/src/views/qtquick-connection-editor-bindings.qdoc3
-rw-r--r--doc/qtdesignstudio/src/views/qtquick-connection-editor-properties.qdoc13
-rw-r--r--doc/qtdesignstudio/src/views/qtquick-connection-editor-signals.qdoc5
-rw-r--r--doc/qtdesignstudio/src/views/qtquick-connection-view.qdoc10
-rw-r--r--doc/qtdesignstudio/src/views/qtquick-curve-editor.qdoc18
-rw-r--r--doc/qtdesignstudio/src/views/qtquick-designer.qdoc24
-rw-r--r--doc/qtdesignstudio/src/views/qtquick-easing-curve-editor.qdoc4
-rw-r--r--doc/qtdesignstudio/src/views/qtquick-form-editor.qdoc44
-rw-r--r--doc/qtdesignstudio/src/views/qtquick-navigator.qdoc36
-rw-r--r--doc/qtdesignstudio/src/views/qtquick-properties-view.qdoc4
-rw-r--r--doc/qtdesignstudio/src/views/qtquick-properties.qdoc14
-rw-r--r--doc/qtdesignstudio/src/views/qtquick-states.qdoc6
-rw-r--r--doc/qtdesignstudio/src/views/qtquick-text-editor.qdoc10
-rw-r--r--doc/qtdesignstudio/src/views/qtquick-timeline.qdoc2
-rw-r--r--doc/qtdesignstudio/src/views/qtquick-transition-editor.qdoc28
-rw-r--r--doc/qtdesignstudio/src/views/studio-material-editor.qdoc2
-rw-r--r--doc/qtdesignstudio/src/views/studio-translations.qdoc6
78 files changed, 403 insertions, 400 deletions
diff --git a/doc/qtdesignstudio/examples/doc/FireParticles.qdoc b/doc/qtdesignstudio/examples/doc/FireParticles.qdoc
index 9d0b489de3..6720221953 100644
--- a/doc/qtdesignstudio/examples/doc/FireParticles.qdoc
+++ b/doc/qtdesignstudio/examples/doc/FireParticles.qdoc
@@ -107,7 +107,7 @@
\list
\li From \uicontrol Components >
\uicontrol{Qt Quick 3D Particle System Templates} drag an
- \uicontrol {Animated Sprite} component to \uicontrol{3D Editor}. You can
+ \uicontrol {Animated Sprite} component to the \uicontrol{3D} view. You can
also drag it to \e scene in \uicontrol {Navigator}.
\endlist
@@ -115,7 +115,7 @@
You now have the particle system in place. To preview it, select
\key Alt + \key{P}. You can also preview the particle system in
- \uicontrol {3D Editor} by using the \l {Particle Editor} tools.
+ the \uicontrol{3D} view by using the \l {Particle Editor} tools.
\section2 Adding Sprites and Sprite Animations
diff --git a/doc/qtdesignstudio/examples/doc/StateTransitions.qdoc b/doc/qtdesignstudio/examples/doc/StateTransitions.qdoc
index b3dd7681e7..8c3ad88606 100644
--- a/doc/qtdesignstudio/examples/doc/StateTransitions.qdoc
+++ b/doc/qtdesignstudio/examples/doc/StateTransitions.qdoc
@@ -26,7 +26,7 @@
/*!
\page state-transition-animations.html
\ingroup gstutorials
- \sa States, {Transition Editor}, {Adding States}
+ \sa States, {Transitions}, {Adding States}
\title Animated State Transitions
\brief Illustrates how to create animated state transitions.
@@ -164,10 +164,10 @@
The final step of this tutorial is to create animations between the states:
\list 1
- \li Go to \l{Transition Editor}.
+ \li Go to \l{Transitions}.
\li Select \inlineimage icons/plus.png
.
- \li In the upper right corner of \uicontrol {Transition Editor}, change
+ \li In the upper right corner of \uicontrol {Transitions}, change
the number 2000 to 1000.
This sets the length of the animation in milliseconds.
\li Drag the left end of the timebar for \e car_final to the 0 mark in
diff --git a/doc/qtdesignstudio/examples/doc/loginui1.qdoc b/doc/qtdesignstudio/examples/doc/loginui1.qdoc
index 1db0c6107b..c9739bdb2a 100644
--- a/doc/qtdesignstudio/examples/doc/loginui1.qdoc
+++ b/doc/qtdesignstudio/examples/doc/loginui1.qdoc
@@ -129,7 +129,7 @@
highly-readable, structured layout. Every UI file consists of two parts:
an imports section and an component declaration section. The components and
functionality most common to UIs are provided in the \c QtQuick import. You
- can view the code of a \e .ui.qml file in the \l{Text Editor} view.
+ can view the code of a \e .ui.qml file in the \l{Code} view.
Next, you will edit the values of the properties of the component instances
to create the main page of the UI.
@@ -170,14 +170,14 @@
To preview the changes that you make to the UI while you make
them, select the \inlineimage icons/live_preview.png
- (\uicontrol {Show Live Preview}) button on the \uicontrol {Form Editor}
+ (\uicontrol {Show Live Preview}) button on the \uicontrol {2D}
view toolbar or press \key {Alt+P}.
The \e Screen01.ui.qml file that the wizard template created for you should
be open in the \uicontrol Design mode. If it is not, you can double-click it
in the \uicontrol Projects view to open it.
- To modify the \e Screen01 component in \uicontrol {Form Editor}:
+ To modify the \e Screen01 component in the \uicontrol {2D} view:
\list 1
\li Drag-and-drop the background image from \uicontrol Assets to the
@@ -189,9 +189,9 @@
\image loginui1-image-properties.png "Image properties"
\li Drag-and-drop the Qt logo from \uicontrol Assets to the rectangle
in \uicontrol Navigator and move it to the top-center of the
- background image in \uicontrol {Form Editor}.
+ background image in \uicontrol the {2D} view.
\li Select \e Text in \uicontrol Navigator and drag it below the logo
- in \uicontrol {Form Editor}. If the text is hidden behind the
+ in the \uicontrol {2D} view. If the text is hidden behind the
background, select \inlineimage icons/navigator-arrowdown.png
in \uicontrol Navigator to move the text as the last item in the
component tree structure. The text should then appear on top
@@ -213,7 +213,7 @@
to save your changes.
\endlist
- Your UI should now look something like this in \uicontrol {Form Editor}
+ Your UI should now look something like this in the \uicontrol {2D} view
and live preview:
\image loginui1-main-page.jpg "Modified UI in the Design mode"
@@ -234,7 +234,7 @@
\skipto import
\printuntil Controls
- You can view the import statements in the \uicontrol {Text Editor} view.
+ You can view the import statements in the \uicontrol {Code} view.
The \l Components view lists the components in each module that are
supported by \QDS. You can use the basic components to create your own
@@ -394,7 +394,7 @@
Your button should now look something like this:
- \image loginui1-entry-field-styled.jpg "Modified button in the Form Editor"
+ \image loginui1-entry-field-styled.jpg "Modified button in the 2D view"
Next, you will add instances of the \e EntryField component to the
\e Screen01 component and modify their properties.
@@ -405,7 +405,7 @@
\list 1
\li Double-click \e Screen01.ui.qml in \uicontrol Projects
- to open it in \uicontrol {Form Editor}.
+ to open it in the \uicontrol {2D} view.
\li Drag-and-drop two instances of the EntryField component from
\uicontrol Components > \uicontrol {My Components} to the rectangle
in \uicontrol Navigator.
@@ -422,7 +422,7 @@
translatable.
\li Move the cursor on the selected button instance to make the
selection icon appear. You can now drag the button instance
- to another position in \uicontrol {Form Editor}. Use the
+ to another position in the \uicontrol {2D} view. Use the
guidelines to align the button instances below the tag line:
\image loginui1-align-buttons.jpg
\li Select \uicontrol File > \uicontrol Save or press \key {Ctrl+S}
@@ -478,12 +478,12 @@
\list 1
\li Double-click \e Screen01.ui.qml in \uicontrol Projects
- to open it in \uicontrol {Form Editor}.
+ to open it in the \uicontrol {2D} view.
\li Drag-and-drop two instances of the PushButton component from
\uicontrol Components > \uicontrol {My Components} to the rectangle
in \uicontrol Navigator.
\li Drag the button instances to the bottom of the background image in
- \uicontrol {Form Editor}. Use the guidelines to align the button
+ the \uicontrol {2D} view. Use the guidelines to align the button
instances horizontally with the entry fields.
\li Select the first PushButton instance in \uicontrol Navigator
to modify its ID and text label in \uicontrol Properties.
@@ -499,9 +499,9 @@
\endlist
The first iteration of your UI is now ready and should now look something
- like this in \uicontrol {Form Editor} and live preview:
+ like this in the \uicontrol {2D} view and live preview:
- \image loginui1-ready.jpg "The finished UI in Form Editor"
+ \image loginui1-ready.jpg "The finished UI in the 2D view"
\section2 Learn More - Component IDs
diff --git a/doc/qtdesignstudio/examples/doc/loginui2.qdoc b/doc/qtdesignstudio/examples/doc/loginui2.qdoc
index c2ca170552..aeb1111f33 100644
--- a/doc/qtdesignstudio/examples/doc/loginui2.qdoc
+++ b/doc/qtdesignstudio/examples/doc/loginui2.qdoc
@@ -69,14 +69,14 @@
To preview the changes that you make to the UI while you make
them, select the \inlineimage icons/live_preview.png
- (\uicontrol {Show Live Preview}) button on the \l {Form Editor}
+ (\uicontrol {Show Live Preview}) button on the \l {2D} view
toolbar or press \key {Alt+P}.
To anchor component instances on a page:
\list 1
\li Open \e {Screen01.ui.qml} for editing in the
- \uicontrol {Form Editor} view.
+ \uicontrol {2D} view.
\li Select \e adventurePage in the \l Navigator view to display its
properties in the \l Properties view.
\li In \uicontrol Properties > \uicontrol Layout, select
@@ -85,8 +85,8 @@
parent in the \uicontrol Target field. This attaches the background
image to the rectangle on all sides.
Note: Selecting the anchor button should automatically select the
- four buttons on the left side of it. If it doesn't, refresh
- \uicontrol{Form Editor}.
+ four buttons on the left side of it. If it doesn't, refresh the
+ \uicontrol{2D} view.
\image loginui2-layout.png "Layout properties"
\li Select \e qt_logo_green_128x128px in \l Navigator.
\li In \uicontrol Properties > \uicontrol Layout, select the
@@ -152,8 +152,8 @@
\l {Multiselection}{multiple selection}), and right-click
either of them to open a context menu.
\li Select \uicontrol Position > \uicontrol {Position in Column}
- to position the fields on top of each other in
- \uicontrol {Form Editor}.
+ to position the fields on top of each other in the
+ \uicontrol {2D} view.
\li Select the column in \uicontrol Navigator and change its ID
to \e fields in \uicontrol Properties.
\li In \uicontrol Column > \uicontrol Spacing, set the spacing between
diff --git a/doc/qtdesignstudio/examples/doc/loginui3.qdoc b/doc/qtdesignstudio/examples/doc/loginui3.qdoc
index c42d1dcfb9..bbe81f777d 100644
--- a/doc/qtdesignstudio/examples/doc/loginui3.qdoc
+++ b/doc/qtdesignstudio/examples/doc/loginui3.qdoc
@@ -64,7 +64,7 @@
To preview the changes that you make to the UI while you make
them, select the \inlineimage icons/live_preview.png
- (\uicontrol {Show Live Preview}) button on the \l {Form Editor}
+ (\uicontrol {Show Live Preview}) button on the \l {2D} view
toolbar or press \key {Alt+P}.
To add the entry field needed on the second page to the \e Screen01
@@ -72,7 +72,7 @@
\list 1
\li Double-click \e Screen01.ui.qml in \uicontrol Projects to open it
- in \uicontrol {Form Editor}.
+ in the \uicontrol {2D} view.
\li Drag-and-drop an instance of the EntryField component from
\uicontrol Components > \uicontrol {My Components} to \e fields in
\l Navigator.
@@ -87,7 +87,8 @@
to save your changes.
\endlist
- \e Screen01 should now look something like this in \uicontrol {Form Editor}:
+ \e Screen01 should now look something like this in the
+ \uicontrol {2D} view:
\image loginui3-base-state.jpg "Login page with a Repeat Password field"
@@ -99,7 +100,7 @@
\section1 Using States to Simulate Page Changes
You will now add \l{Adding States}{states} to the UI to show and hide UI
- components in \uicontrol {Form Editor}, depending on the current page:
+ components in the \uicontrol {2D} view, depending on the current page:
\list 1
\li In the \l States view, select \inlineimage icons/plus.png
@@ -170,13 +171,13 @@
that has a \e clicked signal. The signal is emitted whenever the mouse
is clicked within the area.
- You will now use \l {Connection View} to
+ You will now use the \l {Connections} view to
\l{Connecting Components to Signals}{connect} the clicked signal of the
\e createAccount button to \e createAccount state:
\list 1
\li Select \uicontrol View > \uicontrol Views >
- \uicontrol {Connection View} to open the \uicontrol Connections tab.
+ \uicontrol {Connections} to open the \uicontrol Connections view.
\li Select \e createAccount in \uicontrol Navigator.
\li In the \uicontrol Connections tab, select the \inlineimage icons/plus.png
button to add the action that the \c onClicked signal handler of
diff --git a/doc/qtdesignstudio/examples/doc/loginui4.qdoc b/doc/qtdesignstudio/examples/doc/loginui4.qdoc
index b58701c02e..35d8c1070e 100644
--- a/doc/qtdesignstudio/examples/doc/loginui4.qdoc
+++ b/doc/qtdesignstudio/examples/doc/loginui4.qdoc
@@ -83,7 +83,7 @@
\list 1
\li Double-click \e Screen01.ui.qml in \l Projects to open it
- in \l {Form Editor}.
+ in the \l {2D} view.
\li In the \l States view, select \e login, and then select
\inlineimage icons/close.png
to remove the state. Repeat for the \e createAccount state.
@@ -130,7 +130,7 @@
would probably stay the same, even if the positions of the fields on the
page would change.
- \e Screen01 should not display visible changes in \uicontrol {Form Editor}:
+ \e Screen01 should not display visible changes in the \uicontrol {2D} view:
\image loginui3-base-state.jpg "UI with all the buttons and fields in the Design mode"
diff --git a/doc/qtdesignstudio/examples/doc/multilanguage.qdoc b/doc/qtdesignstudio/examples/doc/multilanguage.qdoc
index e749ab5967..2cf4d16b54 100644
--- a/doc/qtdesignstudio/examples/doc/multilanguage.qdoc
+++ b/doc/qtdesignstudio/examples/doc/multilanguage.qdoc
@@ -135,7 +135,7 @@
\li In \uicontrol{Projects}, double-click \e{Screen01.ui.qml} to open it.
\li All text strings that you want to translate need to be of \c
qsTrId type. In this project the text strings are of \c qsTr type so you
- need to change them. Open \uicontrol{Text Editor}, find all five
+ need to change them. Open the \uicontrol{Code} view, find all five
occurrences of \c qsTr and replace them with \c{qsTrId}. For example,
replace:
\code
@@ -181,8 +181,8 @@
You can select language from the dropdown list on the left side of the
\uicontrol Translations view. Translations for the selected languages will
- show in the \uicontrol Translations view as well as in
- \uicontrol{Form Editor}.
+ show in the \uicontrol Translations view as well as in the
+ \uicontrol {2D} view.
You can run translation tests, import, and export translations as described
in \l{Translations}.
diff --git a/doc/qtdesignstudio/examples/doc/progressbar.qdoc b/doc/qtdesignstudio/examples/doc/progressbar.qdoc
index f3c2318435..d682e91882 100644
--- a/doc/qtdesignstudio/examples/doc/progressbar.qdoc
+++ b/doc/qtdesignstudio/examples/doc/progressbar.qdoc
@@ -47,7 +47,7 @@
In the \uicontrol Design mode, we drag-and-drop a \uicontrol Rectangle from
\uicontrol Components > \uicontrol {Default Components} >
- \uicontrol Basic to \l {Form Editor} and modify its size to create the
+ \uicontrol Basic to the \l {2D} view and modify its size to create the
background for the progress bar. We change its ID to \e pb_back in
\l Properties.
@@ -55,7 +55,7 @@
that was added by the project wizard, so we will use an \uicontrol Item
component for that. We drag-and-drop the Item from \uicontrol Components >
\uicontrol {Default Components} > \uicontrol Basic
- to \uicontrol {Form Editor} and change its ID to \e root in
+ to the \uicontrol {2D} view and change its ID to \e root in
\uicontrol Properties.
To make the background and text children of the Item, we drag-and-drop them
@@ -65,7 +65,7 @@
margin at the top to leave space for the text. We then anchor the text to
the top of the Item.
- \image progressbar-rectangle.png "Progress bar background in the Form Editor"
+ \image progressbar-rectangle.png "Progress bar background in the 2D view"
We now drag-and-drop another rectangle on top of the background rectangle in
\uicontrol Navigator and change its ID to \e pb_front in
@@ -161,7 +161,7 @@
We now select the root component in \uicontrol Navigator, and
then select \uicontrol {Go into Component} in the context menu to
- open \e Root.qml in \uicontrol {Form Editor}.
+ open \e Root.qml in the \uicontrol {2D} view.
We want to be able to use the keyframe value as the value of the text label,
so we will export it as a \l{Adding Property Aliases}{property alias}. We
@@ -172,10 +172,11 @@
\image progressbar-root-export-property.png "Export keyframe group as a property"
When we select \e root in \uicontrol Navigator, we can see the
- \e timelineCurrentFrame property in \l {Connection View} >
+ \e timelineCurrentFrame property on the \uicontrol Bindings tab in the
+ \l {Connections} view.
\uicontrol Bindings. We double-click it to change its name to \e progress.
- \image progressbar-bindings-progress.png "Connection View Bindings tab"
+ \image progressbar-bindings-progress.png "Connections View Bindings tab"
We will bind some JavaScript to the value of the text label to turn
it into a running number that reflects the number of the keyframe on the
@@ -211,7 +212,7 @@
smooth looping animation.
When we select the \uicontrol {Show Live Preview} button on the
- \uicontrol {Form Editor} toolbar, we see a running number and moving
+ \uicontrol {2D} view toolbar, we see a running number and moving
progress indicator of the animated progress bar instance.
\image progressbar-animated.png
diff --git a/doc/qtdesignstudio/examples/doc/sidemenu.qdoc b/doc/qtdesignstudio/examples/doc/sidemenu.qdoc
index 327f8356ca..08c4805deb 100644
--- a/doc/qtdesignstudio/examples/doc/sidemenu.qdoc
+++ b/doc/qtdesignstudio/examples/doc/sidemenu.qdoc
@@ -76,7 +76,7 @@
for the states to bind the properties to the states using \c when
conditions. First, we specify that a button instance enters the \e checked
state when the \l {AbstractButton::}{checked} property is set to \c true.
- This is how the code will look in \l{Text Editor}:
+ This is how the code will look in the \l{Code} view:
\quotefromfile SideMenu/CustomButton.qml
\skipto states: [
@@ -102,10 +102,10 @@
\section1 Constructing a Menu Bar
We construct the menu bar in the \e {MainFile.ui.qml} file using the
- \l {Form Editor}. The CustomButton component is listed in
+ \l {2D} view. The CustomButton component is listed in
\uicontrol Components > \uicontrol {My Components}.
We drag-and-drop several instances of the component to \uicontrol Navigator
- or \uicontrol {Form Editor} and enclose them in a \uicontrol {Row Layout}
+ or the \uicontrol {2D} view and enclose them in a \uicontrol {Row Layout}
component instance to lay them out as a menu bar.
\image sidemenu-menubar.png
@@ -201,7 +201,7 @@
In \e {SideMenu.qml}, we use connections to bind the action of clicking
the burger menu to the signal handler for triggering the opening or
closing animation, depending on the current state. We create the connections
- in \l{Connection View}.
+ in the \l{Connections} view.
\image sidemenu-connections.png
diff --git a/doc/qtdesignstudio/examples/doc/washingMachineUI.qdoc b/doc/qtdesignstudio/examples/doc/washingMachineUI.qdoc
index 2c35cf9bc8..c08bc016b1 100644
--- a/doc/qtdesignstudio/examples/doc/washingMachineUI.qdoc
+++ b/doc/qtdesignstudio/examples/doc/washingMachineUI.qdoc
@@ -168,17 +168,17 @@
and 1000 (\e arcSegment4).
When we move the playhead in \uicontrol Timeline, we can see the rotation
- animation in \l {Form Editor}.
+ animation in the \l {2D} view.
- \image washingmachineui-multsegmentarc.gif "Rotation animation in Form Editor"
+ \image washingmachineui-multsegmentarc.gif "Rotation animation in the 2D view"
\section1 Creating States
In our UI, we use connections and states to move between screens. First,
we specify the application workflow in \e ApplicationFlow.qml. When the
- file is open in \uicontrol {Form Editor}, we drag-and-drop the components
+ file is open in the \uicontrol {2D} view, we drag-and-drop the components
that define the screens in the application from \uicontrol Components to
- \uicontrol Navigator or \uicontrol {Form Editor}: \e StartScreen,
+ \uicontrol Navigator or the \uicontrol {2D} view: \e StartScreen,
\e SettingsScreen, \e PresetsScreen, and \e RunningScreen.
\image washingmachineui-application-flow.png "startScreen component in different views"
@@ -205,7 +205,7 @@
Some signals are predefined for the \l {Mouse Area} component, some we have to
add ourselves. For example, let's look at the start button that we use
- in \e StartScreen.ui.qml. First, we use the \l{Text Editor} view
+ in \e StartScreen.ui.qml. First, we use the \l{Code} view
to create the \c startClicked signal:
\quotefromfile washingMachineUI/StartScreen.ui.qml
@@ -213,12 +213,12 @@
\printuntil startClicked
Then, we select the mouse area for the start button, \e startMA,
- in \uicontrol Navigator. In \l {Connection View} > \uicontrol Connections,
- we select the \inlineimage icons/plus.png
+ in \uicontrol Navigator. On the \uicontrol Connections tab in the
+ \l {Connections} view, we select the \inlineimage icons/plus.png
(\uicontrol Add) button to connect the \c onClicked() signal handler
of the button to the \c startClicked() signal.
- \image washingmachineui-connections.png "Connection View"
+ \image washingmachineui-connections.png "Connections view"
Then, in \e ApplicationView.qml, we specify that the \c startClicked()
signal changes the application state to \e presets:
diff --git a/doc/qtdesignstudio/examples/doc/webinardemo.qdoc b/doc/qtdesignstudio/examples/doc/webinardemo.qdoc
index 41020ac000..620770651a 100644
--- a/doc/qtdesignstudio/examples/doc/webinardemo.qdoc
+++ b/doc/qtdesignstudio/examples/doc/webinardemo.qdoc
@@ -170,16 +170,16 @@
the UI we will create. We use the imported components to create the
UI in the \e {MainApp.ui.qml} file. The imported components are
listed in \uicontrol Components > \uicontrol {My Components},
- and we can drag-and-drop them to \l {Form Editor}.
+ and we can drag-and-drop them to the \l {2D} view.
\image webinardemo-mainappui.png "Main app UI in Design mode"
To view the structure of a particular component, we right-click it in the
- \uicontrol {Form Editor} and select \uicontrol {Go into Component} in the
+ \uicontrol {2D} view and select \uicontrol {Go into Component} in the
context menu. Any changes we make to a component are immediately visible in
all the other components where it appears.
- We can view the code for each component in \l{Text Editor}.
+ We can view the code for each component in the \l{Code} view.
We can now use states and the timeline to animate the components in the UI.
diff --git a/doc/qtdesignstudio/src/components/qtquick-animation-types.qdoc b/doc/qtdesignstudio/src/components/qtquick-animation-types.qdoc
index f99f1cf9a9..72ebc08e76 100644
--- a/doc/qtdesignstudio/src/components/qtquick-animation-types.qdoc
+++ b/doc/qtdesignstudio/src/components/qtquick-animation-types.qdoc
@@ -40,7 +40,7 @@
You can drag-and-drop animation components from
\uicontrol Components > \uicontrol {Default Components} >
- \uicontrol Animation to \l Navigator or \l {Form Editor} to
+ \uicontrol Animation to the \l Navigator or \l {2D} view to
create instances of them.
You can achieve similar results by using different animation techniques.
diff --git a/doc/qtdesignstudio/src/components/qtquick-buttons.qdoc b/doc/qtdesignstudio/src/components/qtquick-buttons.qdoc
index 21adaeba50..54dacf9e62 100644
--- a/doc/qtdesignstudio/src/components/qtquick-buttons.qdoc
+++ b/doc/qtdesignstudio/src/components/qtquick-buttons.qdoc
@@ -53,7 +53,7 @@
\uicontrol {My Components} only if the filename begins with a
capital letter.
- \li Click \uicontrol {Design} to edit the file in \l {Form Editor}.
+ \li Click \uicontrol {Design} to edit the file in the \l {2D} view.
\li In \l Navigator, select \uicontrol Item and set the width
(\uicontrol W) and height (\uicontrol H) of the button in
@@ -152,7 +152,7 @@
Add a \l {Mouse Area} component that covers the whole area and
reacts to mouse events.
- \image qmldesigner-borderimage-type.png "Button component in Form Editor and States"
+ \image qmldesigner-borderimage-type.png "Button component in the 2D and States views"
\section1 Creating the Button Component
@@ -175,7 +175,7 @@
To construct the button component:
\list 1
- \li Click \uicontrol {Design} to edit the UI file in \l {Form Editor}.
+ \li Click \uicontrol {Design} to edit the UI file in the \l {2D} view.
\li Select \uicontrol Assets > \inlineimage icons/plus.png
to copy the image files you want to use to the project folder.
\li In \l Navigator, select the root component and set the
@@ -271,8 +271,8 @@
When you work on other files in the project to create screens
or other components for the UI, the button component appears in
\uicontrol Components > \uicontrol {My Components}.
- You can drag-and-drop it to \uicontrol {Form Editor} or
- \uicontrol Navigator to create button instances and modify the values
+ You can drag-and-drop it to the \uicontrol {2D} or
+ \uicontrol Navigator view to create button instances and modify the values
of their properties to assign them useful IDs, change their appearance,
and set the button text for each button instance, for example.
diff --git a/doc/qtdesignstudio/src/components/qtquick-component-context-menu.qdocinc b/doc/qtdesignstudio/src/components/qtquick-component-context-menu.qdocinc
index a8f1a172f2..8fa8997cf4 100644
--- a/doc/qtdesignstudio/src/components/qtquick-component-context-menu.qdocinc
+++ b/doc/qtdesignstudio/src/components/qtquick-component-context-menu.qdocinc
@@ -28,7 +28,7 @@
\section1 Context Menu
The following table summarizes the \uicontrol Navigator and
- \uicontrol {Form Editor} context menu items and provides links
+ \uicontrol {2D} views context menu items and provides links
to more information about them.
\table
diff --git a/doc/qtdesignstudio/src/components/qtquick-component-instances.qdoc b/doc/qtdesignstudio/src/components/qtquick-component-instances.qdoc
index 666f4761c4..30249eb580 100644
--- a/doc/qtdesignstudio/src/components/qtquick-component-instances.qdoc
+++ b/doc/qtdesignstudio/src/components/qtquick-component-instances.qdoc
@@ -38,8 +38,8 @@
To create component instances and edit their properties:
\list 1
- \li Drag-and-drop components from \uicontrol Components (1) to
- \l Navigator (2), \l {Form Editor} (3), or \l {3D Editor} (4).
+ \li Drag-and-drop components from \uicontrol Components (1) to the
+ \l Navigator (2), \l {2D} (3), or \l {3D} view (4).
This creates instances of the components in the current
component file.
\li Select component instances in \uicontrol Navigator to edit the
@@ -48,20 +48,21 @@
For more information, see \l {Specifying Component Properties}.
\li To change the appearance and behavior of the component instances
in ways that are not supported in \QDS by default, you can define
- custom properties in \l {Connection View} > \uicontrol {Properties}.
- \image qmldesigner-dynamicprops.png "Connection View Properties tab"
+ custom properties on the \uicontrol {Properties} tab in the
+ \l {Connections} view.
+ \image qmldesigner-dynamicprops.png "Connections View Properties tab"
For more information, see \l{Specifying Dynamic Properties}.
\li To enable users to interact with the component instances, connect
- the instances to signals in \uicontrol {Connection View} >
- \uicontrol Connections. For example, you can specify what happens
- when a component instance is clicked. For more information, see
- \l{Connecting Components to Signals}.
- \image qmldesigner-connections.png "Connection View Connections tab"
+ the instances to signals on the \uicontrol Connections tab in the
+ \uicontrol {Connections} view. For example, you can specify what
+ happens when a component instance is clicked. For more information,
+ see \l{Connecting Components to Signals}.
+ \image qmldesigner-connections.png "Connections View Connections tab"
\li To dynamically change the behavior of a component instance when
- another component instance changes, create bindings between them in
- \uicontrol {Connection View} > \uicontrol Bindings.
+ another component instance changes, create bindings between them on
+ the \uicontrol Bindings tab in the \uicontrol {Connections} view.
For more information, see \l{Adding Bindings Between Properties}.
- \image qmldesigner-bindings.png "Connection View Bindings tab"
+ \image qmldesigner-bindings.png "Connections view Bindings tab"
\li Add states to apply sets of changes to the property values of one
or several component instances in the \uicontrol States view.
For more information, see \l{Adding States}.
diff --git a/doc/qtdesignstudio/src/components/qtquick-components-custom.qdoc b/doc/qtdesignstudio/src/components/qtquick-components-custom.qdoc
index 54f794b748..33876c3d12 100644
--- a/doc/qtdesignstudio/src/components/qtquick-components-custom.qdoc
+++ b/doc/qtdesignstudio/src/components/qtquick-components-custom.qdoc
@@ -39,8 +39,8 @@
Custom components are stored in \uicontrol Components >
\uicontrol {My Components}. You can create instances of custom components
- by dragging-and-dropping them from \uicontrol Components to \l {Form Editor},
- \l {3D Editor}, or \l Navigator.
+ by dragging-and-dropping them from \uicontrol Components to the \l {2D},
+ \l {3D}, or \l Navigator view.
\section1 Creating Components from Scratch
@@ -57,29 +57,30 @@
\note Components are listed in \uicontrol Components >
\uicontrol {My Components} only if the filename begins with a
capital letter.
- \li Click \uicontrol Design to open the file in
- \uicontrol {Form Editor}.
+ \li Click \uicontrol Design to open the file in the
+ \uicontrol {2D} view.
\li Drag-and-drop a component from \uicontrol Components to
- \uicontrol Navigator or \uicontrol {Form Editor}.
+ \uicontrol Navigator or the \uicontrol {2D} view.
\li Edit component properties in the \uicontrol Properties view.
The available properties depend on the component type. You can
\l{Specifying Dynamic Properties}{add properties for
- components} in \uicontrol {Connection View} > \uicontrol Properties.
+ components} on the \uicontrol {Properties} tab in the
+ \uicontrol Connections view.
\li To change the appearance and behavior of the component instances
in ways that are not supported in \QDS by default, you can define
- custom properties in \uicontrol {Connection View} >
- \uicontrol {Properties}.
+ custom properties on the \uicontrol {Properties} tab in the
+ \uicontrol {Connections} view.
\endlist
- The following sections contain more information about how to use
- \uicontrol {Form Editor} to edit 2D content and \uicontrol {3D Editor}
+ The following sections contain more information about how to use the
+ \uicontrol {2D} view to edit 2D content and the \uicontrol {3D} view
to edit 3D scenes, as well as examples of how to create UI controls
using instances of basic components:
\list
- \li \l{Form Editor}
- \li \l{3D Editor}
+ \li The \l{2D} View
+ \li The \l{3D} View
\li \l{Creating Buttons}
\li \l{Creating Scalable Buttons and Borders}
\endlist
@@ -110,7 +111,7 @@
An alternative way of creating reusable components is to turn
component instances into custom components by moving them into
separate component files (.ui.qml). Right-click a component instance
- in \uicontrol Navigator or \uicontrol {Form Editor}, and select
+ in \uicontrol Navigator or the \uicontrol {2D} view, and select
\uicontrol {Move Component into Separate File} in the context menu.
\image qtcreator-move-component-into-separate-file.png
@@ -120,7 +121,7 @@
When you select \uicontrol OK, a new component file is created and an
instance of the component is added to the code in the current component
- file. The look of your UI in \uicontrol {Form Editor} does not change.
+ file. The look of your UI in the \uicontrol {2D} view does not change.
To open the new component file for editing the properties that you want
to change for all instances of the component, right-click the component,
@@ -147,7 +148,7 @@
stylesheet.
To use this experimental feature, right-click a component in the
- \uicontrol Navigator or \uicontrol {Form Editor} view and select
+ \uicontrol Navigator or \uicontrol {2D} view and select
\uicontrol {Merge File with Template} in the context menu.
\image qmldesigner-merge-with-template.png "Merge with Template dialog"
diff --git a/doc/qtdesignstudio/src/components/qtquick-controls.qdoc b/doc/qtdesignstudio/src/components/qtquick-controls.qdoc
index 1dba08cf28..03a6065cc1 100644
--- a/doc/qtdesignstudio/src/components/qtquick-controls.qdoc
+++ b/doc/qtdesignstudio/src/components/qtquick-controls.qdoc
@@ -86,7 +86,7 @@
most suitable for a use case and discuss the values you can set for button
properties in the \uicontrol Properties view.
- \image qtquick-designer-button-types.png "Button controls in Form Editor"
+ \image qtquick-designer-button-types.png "Button controls in the 2D view"
Recommendations for buttons that contain text:
@@ -669,7 +669,7 @@
\section1 Styling Controls
The preset UI controls can be \l {Styling Qt Quick Controls}{styled}.
- \uicontrol {Form Editor} reads the preferred style from a
+ The \uicontrol {2D} view reads the preferred style from a
configuration file (\c qtquickcontrols2.conf). To change the
style, select another style from the list on the main toolbar. This
enables you to check how your UI looks when using the available
diff --git a/doc/qtdesignstudio/src/components/qtquick-data-models.qdoc b/doc/qtdesignstudio/src/components/qtquick-data-models.qdoc
index 1d77f7fc19..98b6343924 100644
--- a/doc/qtdesignstudio/src/components/qtquick-data-models.qdoc
+++ b/doc/qtdesignstudio/src/components/qtquick-data-models.qdoc
@@ -170,8 +170,8 @@
\list 1
\li Drag-and-drop a \uicontrol {Grid View} or \uicontrol {List View}
from \uicontrol Components >
- \uicontrol {Default Components} > \uicontrol Views to
- \uicontrol Navigator or \uicontrol {Form Editor}.
+ \uicontrol {Default Components} > \uicontrol Views to the
+ \uicontrol Navigator or \uicontrol {2D} view.
\li Right-click the view in \uicontrol Navigator, and select
\uicontrol {Edit List Model} in the context-menu to open
the list model editor:
@@ -183,7 +183,7 @@
\endlist
You can replace the default model and delegate with other,
- more complex models and delegates in \l {Text Editor}.
+ more complex models and delegates in the \l {Code} view.
\l{ItemDelegate}{Item Delegate} and \l{SwipeDelegate}{Swipe Delegate}
components are also available in \uicontrol Components
> \uicontrol {Qt Quick Controls}.
diff --git a/doc/qtdesignstudio/src/components/qtquick-images.qdoc b/doc/qtdesignstudio/src/components/qtquick-images.qdoc
index 1dabc0aae6..1710566467 100644
--- a/doc/qtdesignstudio/src/components/qtquick-images.qdoc
+++ b/doc/qtdesignstudio/src/components/qtquick-images.qdoc
@@ -50,7 +50,7 @@
\image qtquick-designer-image-type.png "Image component in different views"
When you drag-and-drop an image file from \uicontrol Assets to \l Navigator
- or \l {Form Editor}, \QC automatically
+ or the \l {2D} view, \QC automatically
creates an instance of the Image component for you with the path to the
image file set as the value of the \uicontrol Source field in
\uicontrol Properties.
@@ -220,7 +220,7 @@
its color can be specified.
To select an icon in the \uicontrol {ISO Icon Browser} in \QDS, select
- the ISO icon in \l Navigator or \l {Form Editor}, and then select
+ the ISO icon in the \l Navigator or \l {2D} view, and then select
\uicontrol {Choose Icon} in the context menu.
\image studio-iso-icon.png
diff --git a/doc/qtdesignstudio/src/components/qtquick-pathview-editor.qdocinc b/doc/qtdesignstudio/src/components/qtquick-pathview-editor.qdocinc
index 83bd827f39..6e0ea0c32a 100644
--- a/doc/qtdesignstudio/src/components/qtquick-pathview-editor.qdocinc
+++ b/doc/qtdesignstudio/src/components/qtquick-pathview-editor.qdocinc
@@ -32,14 +32,14 @@
on a \l{Path}.
A graphical spline editor enables you to specify path view paths, which
- is a non-trivial task to do in \uicontrol {Text Editor}.
+ is a non-trivial task to do in the \uicontrol {Code} view.
\image qmldesigner-pathview-editor.png "Path View editor"
- To start editing the path, double-click the path view in
- \l {Form Editor}. The editor composes the path of PathCubic path
+ To start editing the path, double-click the path view in the
+ \l {2D} view. The editor composes the path of PathCubic path
objects. They are cubic Bezier curves to a given position with two control
- points. Drag and drop the control points in \uicontrol {Form Editor} to
+ points. Drag and drop the control points in the \uicontrol {2D} view to
construct the curve.
In addition, PathLine and PathQuad path objects are supported indirectly.
diff --git a/doc/qtdesignstudio/src/components/qtquick-positioning.qdoc b/doc/qtdesignstudio/src/components/qtquick-positioning.qdoc
index 35ae536ab4..21b3d663ae 100644
--- a/doc/qtdesignstudio/src/components/qtquick-positioning.qdoc
+++ b/doc/qtdesignstudio/src/components/qtquick-positioning.qdoc
@@ -88,7 +88,8 @@
\inlineimage icons/action-icon-binding.png
. To remove bindings, select \uicontrol Actions > \uicontrol Reset.
- You can set bindings also in \l {Connection View} > \uicontrol Bindings.
+ You can set bindings also on the \uicontrol Bindings tab in the
+ \l Connections view.
For more information, see \l {Adding Bindings Between Properties}.
For more information on the JavaScript environment provided, see
@@ -121,7 +122,7 @@
(\uicontrol {Reset Anchors}) button to reset the anchors to their saved
state.
- You can specify the baseline anchor in \l{Text Editor}.
+ You can specify the baseline anchor in the \l{Code} view.
For performance reasons, you can only anchor a component to its siblings
and direct parent. By default, a component is anchored to its parent when
@@ -315,7 +316,7 @@
To position several components in a \uicontrol Column, \uicontrol Row,
\uicontrol Flow, or \uicontrol Grid, select the components in
- \l {Form Editor}, and then select \uicontrol Position in
+ the \l {2D} view, and then select \uicontrol Position in
the context menu.
\section3 Column Positioner
@@ -364,7 +365,7 @@
corner of its cell with position (0, 0).
\QC generates the grid based on the positions of the child components in
- \l {Form Editor}. You can modify the number of rows and columns in the
+ the \l {2D} view. You can modify the number of rows and columns in the
\uicontrol Rows and \uicontrol Columns fields.
\image qtquick-positioner-grid-properties.png "Grid properties"
@@ -429,7 +430,7 @@
do not anchor the child components within layouts.
To arrange several components in a column, row, grid, or
- \uicontrol {Stack Layout}, select the components in \l {Form Editor},
+ \uicontrol {Stack Layout}, select the components in the \l {2D} view,
and then select \uicontrol Layout in the context menu.
You can also click the \inlineimage column.png
@@ -439,7 +440,7 @@
layouts to the selected components.
To make a component within a layout as wide as possible while respecting the
- given constraints, select the component in \uicontrol {Form Editor}, and
+ given constraints, select the component in the \uicontrol {2D} view, and
then select \uicontrol Layout > \uicontrol {Fill Width} in the context menu.
To make the component as high as possible, select \uicontrol {Fill Height}.
@@ -485,7 +486,7 @@
To add components to a \uicontrol {Stack Layout}, select the
\inlineimage icons/plus.png
- button next to the component name in \l {Form Editor}.
+ button next to the component name in the \l {2D} view.
To move between components, select the \inlineimage icons/prev.png
(\uicontrol Previous) and \inlineimage icons/next.png
(\uicontrol Next) buttons.
diff --git a/doc/qtdesignstudio/src/components/qtquick-preset-components.qdoc b/doc/qtdesignstudio/src/components/qtquick-preset-components.qdoc
index dca9060893..52203e6bd9 100644
--- a/doc/qtdesignstudio/src/components/qtquick-preset-components.qdoc
+++ b/doc/qtdesignstudio/src/components/qtquick-preset-components.qdoc
@@ -34,10 +34,10 @@
by selecting \uicontrol Components > \inlineimage icons/plus.png
. For more information, see \l{Adding and Removing Modules}. You can then
create instances of the components by dragging-and-dropping them from
- \uicontrol Components to \l {Form Editor}, \l {3D Editor}, or \l Navigator.
+ \uicontrol Components to the \l {2D}, \l {3D} , or \l Navigator view.
To edit the appearance of a component instance, select it in
- \uicontrol {Form Editor}, \uicontrol {3D Editor}, or \uicontrol Navigator
+ the \uicontrol {2D}, \uicontrol{3D}, or \uicontrol Navigator view
and set its properties in the \l Properties view.
For more information about creating your own components, see
@@ -61,7 +61,7 @@
\section1 3D Components
- You can use \l{3D Editor} in the \uicontrol Design mode to edit files you
+ You can use the \l {3D} view in the \uicontrol Design mode to edit files you
created using 3D graphics applications and stored in one of the supported
formats. You cannot create 3D models or other assets in the editor, but you
can \l{Importing 3D Assets}{import} the assets you need and work with them
diff --git a/doc/qtdesignstudio/src/components/qtquick-shapes.qdoc b/doc/qtdesignstudio/src/components/qtquick-shapes.qdoc
index c1f6b5c288..0ed5764c54 100644
--- a/doc/qtdesignstudio/src/components/qtquick-shapes.qdoc
+++ b/doc/qtdesignstudio/src/components/qtquick-shapes.qdoc
@@ -40,14 +40,14 @@
basic shapes, such as rectangles. In addition, \QDS comes with a set of
more powerful and flexible graphical primitives, that allow creating more
complex shapes, such as borders, triangles, arcs, and pies in
- \uicontrol {Form Editor}.
+ the \uicontrol {2D} view.
- \image studio-shapes.png "Shapes in Form Editor"
+ \image studio-shapes.png "Shapes in the 2D view"
\else
You can use the Rectangle component to draw basic shapes in
- \l {Form Editor}.
- \image qml-shapes.png "Shapes in Form Editor"
+ the \l {2D} view.
+ \image qml-shapes.png "Shapes in the 2D view"
\endif
Most visual components in \uicontrol Components are based on the \l [QtQuick]
diff --git a/doc/qtdesignstudio/src/components/qtquick-user-interaction-methods.qdoc b/doc/qtdesignstudio/src/components/qtquick-user-interaction-methods.qdoc
index c861ceb7ae..02ea60ebe0 100644
--- a/doc/qtdesignstudio/src/components/qtquick-user-interaction-methods.qdoc
+++ b/doc/qtdesignstudio/src/components/qtquick-user-interaction-methods.qdoc
@@ -113,7 +113,7 @@
In the \uicontrol {Accepted buttons} field, select the mouse button that
the mouse area reacts to. Select \uicontrol AllButtons to have the mouse
area react to all mouse buttons. You can add support for several buttons
- in \l {Text Editor} or \uicontrol {Binding Editor} by combining the
+ in the \l {Code} view or \uicontrol {Binding Editor} by combining the
values with the OR operator (|). For more information about the available
values, see the developer documentation for \l {MouseArea::acceptedButtons}
{acceptedButtons}.
diff --git a/doc/qtdesignstudio/src/overviews/qtquick-animation-overview.qdoc b/doc/qtdesignstudio/src/overviews/qtquick-animation-overview.qdoc
index 977b0f0216..8816a05a52 100644
--- a/doc/qtdesignstudio/src/overviews/qtquick-animation-overview.qdoc
+++ b/doc/qtdesignstudio/src/overviews/qtquick-animation-overview.qdoc
@@ -60,7 +60,7 @@
appear to pick up speed, slow down, or bounce back at the end
of the animation.
\row
- \li \l{Curve Editor}{Animation curves} attached to keyframes
+ \li \l{Curves}{Animation curves} attached to keyframes
\li Complex 3D animations that require several keyframes so it becomes
necessary to visualize the value and the interpolation of a keyframe
simultaneously.
@@ -94,7 +94,7 @@
While easing curves work well for most simple UI animations, more complex
3D animations require several keyframes so it becomes necessary to visualize
the value and the interpolation of a keyframe simultaneously. The
- \l {Curve Editor} visualizes the whole animation of a property at once and
+ \l {Curves} view visualizes the whole animation of a property at once and
shows the effective values of a keyframe together with the interpolation
between keyframes. It can also show animations of different properties
simultaneously so that you can see the animation for the x position
@@ -116,7 +116,7 @@
the user experience of the application.
\endif
\row
- \li \l{Transition Editor}{Transitions between states}
+ \li \l{Transitions}{Transitions between states}
\li Transitions between different states of the UI using a transition
timeline that is based on keyframes. You can apply easing curves
to the keyframes.
@@ -167,7 +167,7 @@
by using \e transitions. Transitions are animation types that interpolate
property changes caused by state changes.
- In \l {Transition Editor}, you can set the start frame, end frame,
+ In \l {Transitions}, you can set the start frame, end frame,
and duration for the transition of each property. You can also set
an \l{Editing Easing Curves}{easing curve} for each animation and
the maximum duration of the whole transition.
diff --git a/doc/qtdesignstudio/src/overviews/qtquick-annotations.qdoc b/doc/qtdesignstudio/src/overviews/qtquick-annotations.qdoc
index f9d781961d..a1ff2843a0 100644
--- a/doc/qtdesignstudio/src/overviews/qtquick-annotations.qdoc
+++ b/doc/qtdesignstudio/src/overviews/qtquick-annotations.qdoc
@@ -62,7 +62,7 @@
\list 1
\li Select the component to annotate in \uicontrol Navigator or in
- \uicontrol {Form Editor}.
+ the \uicontrol {2D} view.
\li In \uicontrol Properties, select \uicontrol {Add Annotation} to
open \uicontrol {Annotation Editor}.
\image qtquick-annotation-editor.png "Annotation Editor"
diff --git a/doc/qtdesignstudio/src/overviews/qtquick-placeholder-data.qdoc b/doc/qtdesignstudio/src/overviews/qtquick-placeholder-data.qdoc
index bfdb708a24..c4c73aeee5 100644
--- a/doc/qtdesignstudio/src/overviews/qtquick-placeholder-data.qdoc
+++ b/doc/qtdesignstudio/src/overviews/qtquick-placeholder-data.qdoc
@@ -42,7 +42,7 @@
\section1 Using Dummy Models
- If you open a file in \l {Form Editor} that references a C++ model, you see
+ If you open a file in the \l {2D} view that references a C++ model, you see
nothing in it. If the data in the model is fetched from the
internet, you have no control over it. To get reliable data, \e {dummy data}
was introduced.
@@ -97,7 +97,7 @@
}
\endqml
- This works nicely for applications but \uicontrol {Form Editor} displays a
+ This works nicely for applications but the \uicontrol {2D} view displays a
zero-sized component. A parent for the opened file does not exist because
the context is missing. To get around the missing context, the idea of a
\e {dummy context} is introduced. If you place a file with the same name as
diff --git a/doc/qtdesignstudio/src/overviews/qtquick-uis.qdoc b/doc/qtdesignstudio/src/overviews/qtquick-uis.qdoc
index 6077277092..44316cc260 100644
--- a/doc/qtdesignstudio/src/overviews/qtquick-uis.qdoc
+++ b/doc/qtdesignstudio/src/overviews/qtquick-uis.qdoc
@@ -58,7 +58,7 @@
visible to users, while others are used behind the scene.
You drag-and-drop the preset components from the \uicontrol Components view
- to the \l {Form Editor}, \l{3D Editor}, or \l Navigator view to create
+ to the \l {2D}, \l {3D}, or \l Navigator view to create
instances of them. You then change the instances to your liking by modifying
their properties in the \l Properties view. The application code is
generated for you accordingly. For more information about the code, open
@@ -122,8 +122,8 @@
\li \l{UI Files}
Some of the wizards create projects that contain UI files
- (.ui.qml). You should always edit UI files in \l{Form Editor}
- and \l Properties, to avoid breaking the code.
+ (.ui.qml). You should always edit UI files in the \l {2D}
+ and \l Properties view, to avoid breaking the code.
\endif
diff --git a/doc/qtdesignstudio/src/prototyping/qtquick-live-preview-android.qdoc b/doc/qtdesignstudio/src/prototyping/qtquick-live-preview-android.qdoc
index 99fc659e2c..a2807c1f83 100644
--- a/doc/qtdesignstudio/src/prototyping/qtquick-live-preview-android.qdoc
+++ b/doc/qtdesignstudio/src/prototyping/qtquick-live-preview-android.qdoc
@@ -172,7 +172,7 @@
Next, to run the emulator, do one of the following:
\list
- \li Select \uicontrol{Show Live Preview} in the \uicontrol{Form Editor} toolbar.
+ \li Select \uicontrol{Show Live Preview} in the the \uicontrol {2D} view toolbar.
\image toolbar-show-live-preview.png
\li Select \uicontrol Build > \uicontrol{QML Preview}.
\note The \uicontrol Build menu option is not visible by default. To show
diff --git a/doc/qtdesignstudio/src/qtbridge/qtbridge-ps-using.qdoc b/doc/qtdesignstudio/src/qtbridge/qtbridge-ps-using.qdoc
index 1c44bd38bb..8cd4b305e2 100644
--- a/doc/qtdesignstudio/src/qtbridge/qtbridge-ps-using.qdoc
+++ b/doc/qtdesignstudio/src/qtbridge/qtbridge-ps-using.qdoc
@@ -97,7 +97,7 @@
Place different parts of the UI, such as menus and pop-ups, on separate
artboards to be able to export them as components or children and to
import them as code and PNG files that you can drag and drop to
- \l {Form Editor} in \QDS Design mode while creating a UI.
+ the \l {2D} view in \QDS Design mode while creating a UI.
\QDS offers predefined sets of UI controls that you can modify according
to your needs. You can export your own controls as components, Qt Quick
diff --git a/doc/qtdesignstudio/src/qtbridge/qtbridge-sketch-using.qdoc b/doc/qtdesignstudio/src/qtbridge/qtbridge-sketch-using.qdoc
index f5a17f8f69..9f40be5b69 100644
--- a/doc/qtdesignstudio/src/qtbridge/qtbridge-sketch-using.qdoc
+++ b/doc/qtdesignstudio/src/qtbridge/qtbridge-sketch-using.qdoc
@@ -121,7 +121,7 @@
Place different parts of the UI, such as menus and pop-ups, on separate
artboards to be able to export them as components or children and to
import them as component files and images that you can drag and drop to the
- \uicontrol {Form Editor} in \QDS Design mode while creating a UI.
+ the \uicontrol {2D} view in \QDS Design mode while creating a UI.
If you want to use the assets on an artboard in \QDS as they are in Sketch,
you can import the artboard without generating code for it.
diff --git a/doc/qtdesignstudio/src/qtdesignstudio-advanced.qdoc b/doc/qtdesignstudio/src/qtdesignstudio-advanced.qdoc
index 25b2ae8f93..748d1ac356 100644
--- a/doc/qtdesignstudio/src/qtdesignstudio-advanced.qdoc
+++ b/doc/qtdesignstudio/src/qtdesignstudio-advanced.qdoc
@@ -43,8 +43,8 @@
\li \l{UI Files}
Some of the wizard templates create projects that contain UI files.
- You should always edit UI files in \l{Form Editor}
- and \l Properties, to avoid breaking the code.
+ You should always edit UI files in the \l {2D}
+ and \l Properties view, to avoid breaking the code.
\li \l{Managing Data Collection}
\if defined (qtcreator)
diff --git a/doc/qtdesignstudio/src/qtdesignstudio-app-flows.qdoc b/doc/qtdesignstudio/src/qtdesignstudio-app-flows.qdoc
index dba4def775..4b6cfe1377 100644
--- a/doc/qtdesignstudio/src/qtdesignstudio-app-flows.qdoc
+++ b/doc/qtdesignstudio/src/qtdesignstudio-app-flows.qdoc
@@ -30,7 +30,7 @@
\title Designing Application Flows
- \image studio-flow-view.png "Application flow in Form Editor"
+ \image studio-flow-view.png "Application flow in the 2D view"
In \QDS, a \e {flow view} represents a schematic diagram. It consists of
\e {flow items} that represent the screens in the UI and \e {transition
@@ -204,17 +204,17 @@
\li Add content to the flow item in one of the following ways:
\list
\li Drag-and-drop components from \uicontrol Components to a
- flow item in \l {Form Editor} or \l Navigator.
+ flow item in the \l {2D} view or \l Navigator.
\li Drag a screen from \uicontrol Components
> \uicontrol {My Components} to a flow item in
- \uicontrol {Form Editor} or \uicontrol Navigator.
+ the \uicontrol {2D} view or \uicontrol Navigator.
\endlist
\li In \l Properties, edit the properties of each flow item.
\endlist
You can now drag the flow items from \uicontrol Components
- > \uicontrol {My Components} to the flow view in \uicontrol {Form Editor}
- or \uicontrol Navigator. When you have all the flow items in place, you can
+ > \uicontrol {My Components} to the flow view in the \uicontrol {2D}
+ or \uicontrol Navigator view. When you have all the flow items in place, you can
\l{Adding Action Areas and Transitions}{add action areas} to them to create
transitions between them.
@@ -266,7 +266,7 @@
action to the \c onPressed signal of a button in your flow item to
determine what should happen when users press the button.
- \image studio-flow-action-area.png "Flow Action Area in Form Editor"
+ \image studio-flow-action-area.png "Flow Action Area in the 2D view"
\note To connect components to \l{Connecting and Releasing Signals}
{signals}, you must first export the components as
@@ -292,7 +292,7 @@
To create action areas:
\list 1
- \li Right-click the flow item in \l {Form Editor} and select
+ \li Right-click the flow item in the \l {2D} view and select
\uicontrol {Flow} > \uicontrol {Create Flow Action} in
the context menu.
\li Drag the action area to the UI control that you want to connect
@@ -371,7 +371,7 @@
\endlist
You can specify the following properties to change the appearance of
- transition lines in \uicontrol {Form Editor}:
+ transition lines in the \uicontrol {2D} view:
\image studio-flow-transition-line-properties.png "Flow Transition Line properties"
@@ -433,7 +433,7 @@
To add effects:
\list 1
- \li Select a transition line in \l {Form Editor}.
+ \li Select a transition line in the \l {2D} view.
\li In the context menu, select \uicontrol {Flow} >
\uicontrol {Assign Flow Effects}, and then select the effect
to apply.
@@ -568,16 +568,16 @@
controls, backend, or sensor data that will be required for the production
version.
- \image studio-flow-decision.png "Flow Decision in Form Editor"
+ \image studio-flow-decision.png "Flow Decision in the 2D view"
To simulate conditions:
\list 1
\li Drag a \uicontrol {Flow Decision} component from
\uicontrol Components \uicontrol {Flow View} to a
- \l{Adding Flow Views}{flow view} in \l Navigator or \l {Form Editor}.
+ \l{Adding Flow Views}{flow view} in the \l Navigator or \l {2D} view.
\li Select the flow item where you want the application to start in
- \uicontrol Navigator or \uicontrol {Form Editor}, and then select
+ the \uicontrol Navigator or \uicontrol {2D} view, and then select
\uicontrol {Flow} > \uicontrol {Set Flow Start} in the context menu.
\li Create an \l{Adding Action Areas and Transitions}{action area} for
the component that will trigger the condition and connect it to the
@@ -588,8 +588,8 @@
\li In the \l Properties view, \uicontrol {Dialog title} field, enter a
title for the selection dialog that opens when the condition is
triggered.
- \li Select a transition line in \uicontrol Navigator or
- \uicontrol {Form Editor} and add a descriptive text in the
+ \li Select a transition line in the \uicontrol Navigator or
+ \uicontrol {2D} view and add a descriptive text in the
\uicontrol {Question} field in \uicontrol Properties to represent
a choice in the selection dialog.
\image studio-flow-transition-properties-question.png "Flow Transition properties"
@@ -622,7 +622,7 @@
\list
\li Select \inlineimage icons/visibility-off.png
to display the ID of the \uicontrol {Flow Decision}
- component in \l {Form Editor}.
+ component in the \l {2D} view.
\li In the \uicontrol {Label position} field, select the corner of
the flow decision icon to place the label in.
\li In the \uicontrol Size field, specify the size of the flow
@@ -654,8 +654,8 @@
\uicontrol {Flow Item} to create a flow item.
\li In \l States, add states to the flow item.
\li Open the .ui.qml file that contains the \l{Adding Flow Views}
- {flow view} in \l {Form Editor} and drag the flow item to the
- flow view in \l Navigator or \l {Form Editor}.
+ {flow view} in the \l {2D} view and drag the flow item to the
+ flow view in the \l Navigator or \l {2D} view.
\li Drag an empty \uicontrol {Flow Item} component from
\uicontrol Components > \uicontrol {Flow View}
to the flow for each state that you added.
@@ -696,8 +696,8 @@
\list 1
\li Drag a \uicontrol {Flow Wildcard} component from
\uicontrol Components > \uicontrol {Flow View} to an
- \l{Adding Action Areas and Transitions}{action area} in \l Navigator
- or \l {Form Editor}.
+ \l{Adding Action Areas and Transitions}{action area} in
+ the \l Navigator or \l {2D} view.
\li In \l Properties, select flow items to add them to the
positive and negative list of the action area.
\endlist
diff --git a/doc/qtdesignstudio/src/qtdesignstudio-components.qdocinc b/doc/qtdesignstudio/src/qtdesignstudio-components.qdocinc
index aeb92918d6..19473763a1 100644
--- a/doc/qtdesignstudio/src/qtdesignstudio-components.qdocinc
+++ b/doc/qtdesignstudio/src/qtdesignstudio-components.qdocinc
@@ -56,7 +56,7 @@
effects by selecting \l Properties > \uicontrol Control, and then disabling
the \uicontrol Hover check box.
- \image studio-dial.png "A stylable Dial component in Form Editor"
+ \image studio-dial.png "A stylable Dial component in the 2D view"
To create stylable UI controls:
@@ -71,8 +71,8 @@
\li Edit component properties in the \l Properties view.
The available properties depend on the component type. You can
- \l{Specifying Dynamic Properties}{add properties for components} in
- \l {Connection View} > \uicontrol Properties.
+ \l{Specifying Dynamic Properties}{add properties for components} on
+ the \uicontrol Properties tab in the {Connections} view.
\endlist
For an example of using the \uicontrol Button template to create a button
diff --git a/doc/qtdesignstudio/src/qtdesignstudio-exporting-and-importing.qdoc b/doc/qtdesignstudio/src/qtdesignstudio-exporting-and-importing.qdoc
index f40e9ad6ae..986bdfafbe 100644
--- a/doc/qtdesignstudio/src/qtdesignstudio-exporting-and-importing.qdoc
+++ b/doc/qtdesignstudio/src/qtdesignstudio-exporting-and-importing.qdoc
@@ -62,10 +62,10 @@
\li \l{Creating Projects}{Create a project} in \QDS and import the
metadata file to it.
\li Edit the imported components and create more components in
- \l {Form Editor} and \l {3D Editor}.
- \li Animate your design in \l {Transition Editor} or \l Timeline
- and \l {Curve Editor}.
- \li Create interactions in \l States and \l {Connection View}.
+ the \l {2D} and \l {3D} view.
+ \li Animate your design in \l {Transitions} or \l Timeline
+ and \l {Curves}.
+ \li Create interactions in \l States and \l {Connections}.
\li \l{Validating with Target Hardware}{Preview} your design in
real time, on the desktop or on a mobile or an embedded device.
\li Optionally, export your components back into the metadata format
diff --git a/doc/qtdesignstudio/src/qtdesignstudio-faq.qdoc b/doc/qtdesignstudio/src/qtdesignstudio-faq.qdoc
index aa0e67eaff..751bff64ab 100644
--- a/doc/qtdesignstudio/src/qtdesignstudio-faq.qdoc
+++ b/doc/qtdesignstudio/src/qtdesignstudio-faq.qdoc
@@ -111,7 +111,7 @@
\section1 FAQ - Views
- \section2 What are the keyboard shortcuts for moving around in \uicontrol {3D Editor}?
+ \section2 What are the keyboard shortcuts for moving around in the \uicontrol{3D} view?
\list
\li To pan: \key Alt + middle mouse button
@@ -119,7 +119,7 @@
\li To zoom: \key Alt + right mouse button
\endlist
- For more information, see \l {3D Editor}.
+ For more information, see the \l {3D} view.
\section1 FAQ - Integration Between \QDS and \QC
diff --git a/doc/qtdesignstudio/src/qtdesignstudio-implementing-applications.qdoc b/doc/qtdesignstudio/src/qtdesignstudio-implementing-applications.qdoc
index e1f617ada3..35de4a0233 100644
--- a/doc/qtdesignstudio/src/qtdesignstudio-implementing-applications.qdoc
+++ b/doc/qtdesignstudio/src/qtdesignstudio-implementing-applications.qdoc
@@ -38,7 +38,7 @@
the default configuration allows you to start wireframing,
prototyping, and validating UIs with very little effort.
- You can use the \l{Text Editor} view to edit your component
+ You can use the \l{Code} view to edit your component
files (.qml). If you use JavaScript, you can debug and profile
your UIs to find and fix problems in them.
\endtable
@@ -53,7 +53,7 @@
run on target hardware.
\li \l{Coding}
- You can use the code editor in the \uicontrol {Text Editor} view or
+ You can use the code editor in the \uicontrol {Code} view or
in the \uicontrol Edit mode to modify QML code. The code editor
understands the QML language as code, not just as plain text. This
enables it to provide you with useful features, such as semantic
diff --git a/doc/qtdesignstudio/src/qtdesignstudio-importing-2d.qdoc b/doc/qtdesignstudio/src/qtdesignstudio-importing-2d.qdoc
index c1d1466781..fe38c5da8b 100644
--- a/doc/qtdesignstudio/src/qtdesignstudio-importing-2d.qdoc
+++ b/doc/qtdesignstudio/src/qtdesignstudio-importing-2d.qdoc
@@ -34,18 +34,18 @@
use them in your projects.
To import an asset, drag-and-drop the external file containing the asset from,
- for example, File Explorer on Windows, to \uicontrol {Form Editor},
- \uicontrol Navigator, or \uicontrol {Text Editor}. Alternatively, select
+ for example, File Explorer on Windows, to the \uicontrol {2D},
+ \uicontrol Navigator, or \uicontrol {Code} view. Alternatively, select
\uicontrol Assets > \inlineimage icons/plus.png
and follow the instructions in the \uicontrol {Asset Import} dialog. You can
also multiselect several external asset files to drag-and-drop them to
\QDS simultaneously.
The imported images will appear in \uicontrol Assets.
- If you initiate the import by dragging the assets to \uicontrol {Form Editor},
+ If you initiate the import by dragging the assets to the \uicontrol {2D} view,
they are also added to your projects as image components, and you can view
- them in \uicontrol {Form Editor} and \uicontrol Navigator. If you drag an
- external font file to \uicontrol {Form Editor}, it will be added to your
+ them in the \uicontrol {2D} and \uicontrol Navigator view. If you drag an
+ external font file to the \uicontrol {2D} view, it will be added to your
project as a text component. Other imported assets, such as sound files,
will only appear in \uicontrol Assets, and you can then
drag-and-drop them to a suitable view.
@@ -55,7 +55,7 @@
\image studio-imported-assets.png "UI imported into Qt Design Studio"
\QB enables you to export assets and then import them to a \QDS project
- as images and QML files for editing in \l {Form Editor}. If you make changes
+ as images and QML files for editing in the \l {2D} view. If you make changes
to your design in the design tool that you originally used to create it,
you can merge the changes into existing QML files without overwriting the
changes you have made in \QDS. For more information, see
@@ -115,8 +115,8 @@
The components that you specified in the design tool are displayed in
\uicontrol Components > \uicontrol {My Components} as well as in the
\uicontrol Projects view as separate QML files. To use them,
- drag-and-drop them from \uicontrol Components to \uicontrol {Form Editor} or
- \l Navigator.
+ drag-and-drop them from \uicontrol Components to the \uicontrol {2D} or
+ \l Navigator view.
If asset importer conflicts, warnings, and errors are displayed in the
\uicontrol {Asset Import} dialog while importing, fix the issues in
diff --git a/doc/qtdesignstudio/src/qtdesignstudio-javascript.qdoc b/doc/qtdesignstudio/src/qtdesignstudio-javascript.qdoc
index 25e52b7ac9..44a9718759 100644
--- a/doc/qtdesignstudio/src/qtdesignstudio-javascript.qdoc
+++ b/doc/qtdesignstudio/src/qtdesignstudio-javascript.qdoc
@@ -89,7 +89,7 @@
\code
singleton Values 1.0 Values.qml
\endcode
- \li Open \e Values.qml in \l{Text Editor} for editing.
+ \li Open \e Values.qml in the \l{Code} view for editing.
\li Add the following code to the top of the file to register the
QObject-derived class that you will use to expose the global
properties as a singleton type:
@@ -138,7 +138,7 @@
\code
import Data 1.0
\endcode
- \li Returning to the \uicontrol {Form Editor}, locate the property that
+ \li Returning to the \uicontrol {2D} view, locate the property that
should be bound to the simulated values. Select \inlineimage icons/action-icon.png
and \uicontrol {Set Binding} for the property and enter the
simulated Value property. For example, you would set the following
diff --git a/doc/qtdesignstudio/src/qtdesignstudio-projects.qdoc b/doc/qtdesignstudio/src/qtdesignstudio-projects.qdoc
index 2de6f69cde..9423520fd7 100644
--- a/doc/qtdesignstudio/src/qtdesignstudio-projects.qdoc
+++ b/doc/qtdesignstudio/src/qtdesignstudio-projects.qdoc
@@ -146,7 +146,7 @@
you do not need to individually list all the files in the project.
\li .qml file defines the functionality and appearance of a component.
\li \e Screen01.ui.qml defines a custom component that you can edit in
- \l{Form Editor}. For more information, see \l {UI Files}.
+ the \l {2D} view. For more information, see \l {UI Files}.
By default, this is the main file in the project, but you can
change that in the .qmlproject file. While the custom component
diff --git a/doc/qtdesignstudio/src/qtdesignstudio-simulink.qdoc b/doc/qtdesignstudio/src/qtdesignstudio-simulink.qdoc
index fc38ddce00..3a7b5d0037 100644
--- a/doc/qtdesignstudio/src/qtdesignstudio-simulink.qdoc
+++ b/doc/qtdesignstudio/src/qtdesignstudio-simulink.qdoc
@@ -162,14 +162,14 @@
To communicate with a specific model in Simulink, you need to create
properties matching the send and receive properties in the root of the
application you are building. Select the root item in \uicontrol
- Navigator to add the properties in \l {Connection View} >
- \uicontrol Properties.
+ Navigator to add the properties on the \uicontrol Properties tab in the
+ \l Connections view.
See \l {Specifying Dynamic Properties} for a detailed description of how
to add a custom property. The name of the property and the data type
need to match those of the send or receive property of the Simulink model.
- \image studio-connection-view-properties.png "The Properties tab in Connection View"
+ \image studio-connection-view-properties.png "The Properties tab in the Connections view"
\section2 Creating Bindings
diff --git a/doc/qtdesignstudio/src/qtdesignstudio-terms.qdoc b/doc/qtdesignstudio/src/qtdesignstudio-terms.qdoc
index 54308617bd..1f86ab5951 100644
--- a/doc/qtdesignstudio/src/qtdesignstudio-terms.qdoc
+++ b/doc/qtdesignstudio/src/qtdesignstudio-terms.qdoc
@@ -137,12 +137,12 @@
is to create \l{glossary-binding}{bindings} between the values of their
\l{glossary-property}{properties}.
- \image qmldesigner-connections.png "Connection View"
+ \image qmldesigner-connections.png "The Connections view"
Read more about connections:
\list
- \li \l{Connection View}
+ \li \l{Connections}
\li \l{Adding Connections}
\endlist
@@ -236,7 +236,7 @@
the signal name is \c clicked, the signal handler for receiving this signal
is named \c onClicked.
- \image washingmachineui-connections.png "Connection View, Connections tab"
+ \image washingmachineui-connections.png "Connections view, Connections tab"
Further, a signal is automatically emitted when the value of a
\l{glossary-property}{property} changes.
@@ -286,7 +286,7 @@
Read more about transitions:
\list
- \li \l{Transition Editor}
+ \li \l{Transitions}
\li \l{Animating Transitions Between States}
\endlist
\omit
diff --git a/doc/qtdesignstudio/src/qtdesignstudio-toc.qdoc b/doc/qtdesignstudio/src/qtdesignstudio-toc.qdoc
index 8cba9a7307..2c7f0f5355 100644
--- a/doc/qtdesignstudio/src/qtdesignstudio-toc.qdoc
+++ b/doc/qtdesignstudio/src/qtdesignstudio-toc.qdoc
@@ -37,20 +37,20 @@
\li \l{Selecting Modes}
\li \l{Design Views}
\list
- \li \l{Form Editor}
- \li \l{3D Editor}
+ \li \l{2D}
+ \li \l{3D}
\li \l{Material Editor and Browser}
\li \l{Components}
\li \l{Assets}
\li \l{Navigator}
\li \l{Properties}
- \li \l{Connection View}
+ \li \l{Connections}
\li \l{States}
\li \l{Translations}
- \li \l{Transition Editor}
+ \li \l{Transitions}
\li \l{Timeline}
- \li \l{Curve Editor}
- \li \l{Text Editor}
+ \li \l{Curves}
+ \li \l{Code}
\li \l{Projects}
\li \l{File System}
\li \l{Open Documents}
@@ -238,7 +238,7 @@
\li \l{Applying Refactoring Actions}
\li \l{Configuring the Editor}
\list
- \li \l{Specifying Text Editor Settings}
+ \li \l{Specifying Code View Settings}
\endlist
\endlist
\li \l{Debugging and Profiling}
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-qt3ds.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-qt3ds.qdoc
index 352a90ebd0..cdee620e94 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-qt3ds.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/exporting-3d/exporting-from-qt3ds.qdoc
@@ -81,8 +81,8 @@
have \c CustomMaterial elements.
\li If custom material uses textures, they are not imported automatically
and must be manually added to the project structure.
- \li Many custom materials are not rendered in \uicontrol {3D Editor} or
- \uicontrol {Form Editor} views due to an open bug in \QDS 1.5. The
+ \li Many custom materials are not rendered in the \uicontrol{3D} or
+ \uicontrol {2D} view due to an open bug in \QDS 1.5. The
project needs to be run for them to appear.
\endlist
@@ -147,10 +147,10 @@
\image exporting-from-qt3ds/06-check-screen-size-in-qt3ds-project.png "Check screen size in Qt 3D Studio presentation"
\li Adjust the canvas size of your project in \QDS according to the screen
- size in \Q3DS presentation by editing the \c Constants.qml file in
- \l{Text Editor}. If you cannot see the \uicontrol {Text Editor}
+ size in \Q3DS presentation by editing the \c Constants.qml file in the
+ \l{Code} view. If you cannot see the \uicontrol {Code}
view, select \uicontrol Window > \uicontrol {Views}, and then select the
- \uicontrol {Text Editor} checkbox. In the \uicontrol Projects view, open
+ \uicontrol {Code} checkbox. In the \uicontrol Projects view, open
the imports subfolder, then the subfolder named after your project, and
double-click \c Constants.qml. Edit the values for \e {readonly property
int width} and \e {readonly property int height} to match the \uicontrol
@@ -196,14 +196,14 @@
\list 1
\li Drag \uicontrol MyOwnCluster from \uicontrol {My Quick3D Components}
- in \uicontrol Components to \uicontrol {Form Editor}.
- \image exporting-from-qt3ds/15-drag-to-project.png "Drag MyOwnCluster to Form Editor"
+ in \uicontrol Components to the \uicontrol {2D} view.
+ \image exporting-from-qt3ds/15-drag-to-project.png "Drag MyOwnCluster to the 2D view"
\li In \uicontrol Navigator, right click on myOwnCluster and select \uicontrol
{Go into Component}.
\image exporting-from-qt3ds/16-go-into-component.png "Go into component My Own Cluster"
- \li Find the offending line in \uicontrol {Text Editor}.
+ \li Find the offending line in the \uicontrol {Code} view.
\image exporting-from-qt3ds/17-offending-line.png
\li Comment out the offending line by placing two slashes in the beginning
@@ -214,8 +214,8 @@
(or remove) any offending lines you find.
\image exporting-from-qt3ds/18-repeat-where-needed.png
- \li You should now see some parts of the project in \uicontrol {Form Editor}.
- \image exporting-from-qt3ds/19-see-form-editor.png "Project in Form Editor"
+ \li You should now see some parts of the project in the \uicontrol {2D} view.
+ \image exporting-from-qt3ds/19-see-form-editor.png "Project in the 2D view"
\endlist
\section2 Converting 3D Elements
@@ -232,13 +232,13 @@
\li Go into the component subpresentation_ADAS.
\image exporting-from-qt3ds/22-go-into-subpresentation-adas.png "Go into component"
- \li Reposition objects and/or camera in \uicontrol {3D Editor} according to
+ \li Reposition objects and/or camera in the \uicontrol{3D} view according to
the original \Q3DS project. The desired scene may be achieved
simply by changing the z position sign from positive to negative, or
vice versa, in some cases.
- See \l{3D Editor} for more information on how to edit 3D scenes.
- \image exporting-from-qt3ds/23-replace-objects.png "Replace objects in 3D Editor"
+ See the \l {3D} view for more information on how to edit 3D scenes.
+ \image exporting-from-qt3ds/23-replace-objects.png "Replace objects in the 3D view"
\li Recreate animations in subpresentation_ADAS according to the original
project. For more information on creating animations in \QDS, see
@@ -259,7 +259,7 @@
original project have rotations, especially in a 3D layer, make sure to
add rotations that mimic the original ones to the \QDS project. For
example, rotation on one axis with perspective camera requires rotation
- on two axes in pure 2D. You may need to use \uicontrol {Text Editor}
+ on two axes in pure 2D. You may need to use the \uicontrol {Code} view
to achieve rotation similar to the rotation of the object in \Q3DS.
For more information on specifying advanced transformations on
\uicontrol Items, see \l Transform.
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-camera.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-camera.qdoc
index b89178dedc..a501eecfd0 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-camera.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-camera.qdoc
@@ -42,7 +42,7 @@
Add a camera by dragging-and-dropping one of the camera components from
\uicontrol Components > \uicontrol {Qt Quick 3D} > \uicontrol
- {Qt Quick 3D} to \l {3D Editor} or to a 3D view in \l Navigator.
+ {Qt Quick 3D} to the \l {3D} view or to a 3D view in \l Navigator.
If the cameras are not displayed in \uicontrol {Components}, add the
\uicontrol QtQuick3D module to your project, as described in
\l {Adding and Removing Modules}.
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-custom-effects-materials.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-custom-effects-materials.qdoc
index cd5a3f3819..872196b761 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-custom-effects-materials.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-custom-effects-materials.qdoc
@@ -211,9 +211,10 @@
To use the above fragment shader in a custom effect or material component,
you must remove the uniforms from the shader code and define them as
- properties for the component in \l {Connection View} > \uicontrol Properties.
+ properties for the component on the \uicontrol Properties tab in the
+ \l {Connections} view.
- \image studio-custom-material-uniform-properties.png "Uniforms as properties in Connection View Properties tab"
+ \image studio-custom-material-uniform-properties.png "Uniforms as properties in Connections view Properties tab"
For more information about adding properties, see
\l{Specifying Dynamic Properties}.
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc
index 1995c343b8..e6d18c8bc1 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-editor.qdoc
@@ -28,9 +28,9 @@
\page studio-3d-editor.html
\nextpage studio-material-editor.html
- \title 3D Editor
+ \title 3D
- When editing a 3D scene, you view the scene in the \uicontrol {3D Editor}
+ When editing a 3D scene, you view the scene in the \uicontrol{3D}
view. You can change the projection of the view by switching between
\e {perspective camera} and \e {orthographic camera} modes. When using the
perspective camera mode, components that are far from the camera appear
@@ -47,13 +47,13 @@
components from \uicontrol Components > \inlineimage icons/plus.png
> \uicontrol {Qt Quick 3D} > \uicontrol {Qt Quick 3D}.
- You can use the \l{Summary of the 3D Editor Toolbar Buttons}{toolbar buttons}
+ You can use the \l{Summary of the 3D View Toolbar Buttons}{toolbar buttons}
to \e transform 3D components and manipulate the 3D scene. Transformation
refers to moving, rotating, or scaling of a component. The \e pivot of the
component is used as the origin for transformations. You can set a
\l{Managing 3D Transformations}{local pivot offset} for a component in
\uicontrol Properties to transform the component around a point other than
- its local origin. A line is drawn in \uicontrol {3D Editor} from the pivot
+ its local origin. A line is drawn in the \uicontrol{3D} view from the pivot
point to the center of the component to provide a visual connection between
them. Especially when working with complex scenes, it may be useful to use
the \l {Showing and Hiding Components}{showing and hiding} or the
@@ -70,18 +70,18 @@
Additionally, you can toggle the visibility of the grid, selection boxes,
icon gizmos, and camera frustums in the 3D scene.
- To refresh the contents of \uicontrol {3D Editor}, press \key P or
+ To refresh the contents of the \uicontrol{3D} view, press \key P or
select the \inlineimage icons/reset.png
(\uicontrol {Reset View}) button.
- \image studio-3d-editor.png "3D Editor"
+ \image studio-3d-editor.png "The 3D view"
- The following video illustrates navigating in \uicontrol {3D Editor} and
+ The following video illustrates navigating in the \uicontrol{3D} view and
using the toolbar:
\youtube SsFWyUeAA_4
- \section1 Controlling the 3D Editor Camera
+ \section1 Controlling the 3D View Camera
To switch to perspective camera mode, select
\inlineimage perspective_camera.png
@@ -90,7 +90,7 @@
\inlineimage orthographic_camera.png
. You can also Toggle the camera mode by using the keyboard shortcut \key T.
- You can navigate the scene by panning, rotating, and zooming the 3D Editor
+ You can navigate the scene by panning, rotating, and zooming the 3D view
camera:
\list
@@ -105,7 +105,7 @@
up or down.
\endlist
- To zoom and focus the 3D Editor camera on a selected component,
+ To zoom and focus the 3D view camera on a selected component,
select \inlineimage fit_selected.png
(\uicontrol {Fit Selected}) or press \key F.
@@ -116,10 +116,10 @@
selected, the camera is pointed at the world origin. This does not affect
the camera zoom level.
- \image studio-3d-editor-axis-helper.png "Axis helper in 3D Editor"
+ \image studio-3d-editor-axis-helper.png "Axis helper in the 3D view"
You can use scene cameras (2) to view the \uicontrol View3D component from a
- specific angle in \l {Form Editor} while editing scenes. Different types of
+ specific angle in the \l {2D} view while editing scenes. Different types of
cameras are available in \uicontrol Components
> \uicontrol {Qt Quick 3D} > \uicontrol {Qt Quick 3D}. For more information
about using cameras in the scene, the available camera types, and their
@@ -160,7 +160,7 @@
To move, rotate, or scale components in the scene, you need to select them
first. The selection mode buttons determine how components are selected when
- you click them in \uicontrol {3D Editor}:
+ you click them in the \uicontrol{3D} view:
\list
\li In the \inlineimage select_item.png
@@ -179,14 +179,14 @@
{keyboard shortcuts} applicable to your operating system, for example,
\key Ctrl+C and \key Ctrl+V on Windows to copy-paste components.
- \target moving components 3d editor
+ \target moving components 3d view
\section1 Moving Components
- \image studio-3d-editor-move.png "3D Editor in move mode"
+ \image studio-3d-editor-move.png "The 3D view in move mode"
You can move components in relation to their coordinate system, along the x,
y, or z axis or on the top, bottom, left, and right clip planes of the
- \uicontrol {3D Editor} view.
+ the \uicontrol{3D} view.
To move components, select \inlineimage move_on.png
or press \key W:
@@ -196,13 +196,13 @@
and drag the component along the axis.
\li To move components on a plane, click the plane handle and drag the
component on the plane.
- \li To move an component freely in 3D editor, click and drag the gray
+ \li To move an component freely in the 3D view, click and drag the gray
handle at the center of the move gizmo.
\endlist
\section1 Rotating Components
- \image studio-3d-editor-rotate.png "3D Editor in rotate mode"
+ \image studio-3d-editor-rotate.png "The 3D view in rotate mode"
To rotate components, select \inlineimage rotate_on.png
or press \key E:
@@ -216,7 +216,7 @@
\section1 Scaling Components
- \image studio-3d-editor-scale.png "3D Editor in scale mode"
+ \image studio-3d-editor-scale.png "The 3D view in scale mode"
You can use the scale handles to adjust the local x, y, or z scale of a
component. You can adjust the scale across one, two, or three axes,
@@ -236,31 +236,31 @@
\section1 Aligning Views and Cameras
- To align a camera to the \uicontrol {3D Editor} view:
+ To align a camera to the \uicontrol{3D} view:
\list 1
- \li Select a camera in \uicontrol {3D Editor} or \uicontrol {Navigator}.
- \li In \uicontrol {3D Editor},
+ \li Select a camera in the \uicontrol{3D} or \uicontrol {Navigator} view.
+ \li In the \uicontrol{3D} view,
select \inlineimage icons/align-camera-on.png
.
\endlist
This moves and rotates the camera so that the camera shows the same view
- as the current view in \uicontrol {3D Editor}.
+ as the current view in the \uicontrol{3D} view.
- To align the \uicontrol {3D Editor} view to a camera:
+ To align the the \uicontrol{3D} view to a camera:
\list 1
- \li Select a camera in \uicontrol {3D Editor} or \uicontrol {Navigator}.
- \li In \uicontrol {3D Editor},
+ \li Select a camera in the \uicontrol{3D} view or \uicontrol {Navigator}.
+ \li In the \uicontrol{3D} view,
select \inlineimage icons/align-view-on.png
.
\endlist
This copies the position as well as x and y rotation values from the
- camera and applies them to \uicontrol {3D Editor}.
+ camera and applies them to the \uicontrol{3D} view.
\section1 Toggling Visibility
- To toggle the visibility of objects in \uicontrol {3D Editor}, select
+ To toggle the visibility of objects in the \uicontrol{3D} view, select
\inlineimage icons/visibilityon.png
in the toolbar. This opens a menu with the following options:
@@ -278,29 +278,29 @@
\row
\li Always Show Camera Frustums
\li Toggles between always showing the camera frustum and showing it
- only for cameras selected in \uicontrol {3D Editor}.
+ only for cameras selected in the \uicontrol{3D} view.
\row
\li Always Show Particle Emitters and Attractors
\li Toggle between always showing the particle emitter and attractor
visualizations and only showing them when the emitter or attractor is
- selected in \uicontrol {3D Editor}.
+ selected in the \uicontrol{3D} view.
\endtable
\section1 Particle Editor
The particle editor tools help you preview your particle systems in
- \uicontrol {3D Editor}. You can select one particle system to preview at a
+ the \uicontrol{3D} view. You can select one particle system to preview at a
time.
- To preview a particle system in \uicontrol{3D Editor}:
+ To preview a particle system in the \uicontrol{3D} view:
\list 1
- \li Select a particle system in \uicontrol Navigator or
- \uicontrol {3D Editor}.
- \li In the \uicontrol {3D Editor}, select
+ \li Select a particle system in the \uicontrol Navigator or
+ \uicontrol{3D} view.
+ \li In the \uicontrol{3D} view, select
\inlineimage icons/particle-animation-on.png
to activate particle animation. Now you can see the particle animation in
- \uicontrol{3D Editor}.
+ the \uicontrol{3D} view.
\endlist
You can pause the particle animation by selecting
@@ -309,9 +309,9 @@
\inlineimage icons/particles-seek.png
to manually seek forward or backward in the particle animation.
- \section1 Summary of the 3D Editor Toolbar Buttons
+ \section1 Summary of the 3D View Toolbar Buttons
- The \uicontrol {3D Editor} toolbar contains the following buttons:
+ The \uicontrol{3D} view toolbar contains the following buttons:
\table
\header
@@ -330,7 +330,7 @@
\inlineimage move_on.png
\li Activate the Move Tool
\li \key W
- \li \l{moving components 3d editor}{Moving Components}
+ \li \l{moving components 3d view}{Moving Components}
\row
\li \inlineimage rotate_off.png
\inlineimage rotate_on.png
@@ -347,13 +347,13 @@
\li \inlineimage fit_selected.png
\li Fit Selected Object to View
\li \key F
- \li \l{Controlling the 3D Editor Camera}
+ \li \l{Controlling the 3D View Camera}
\row
\li \inlineimage perspective_camera.png
\inlineimage orthographic_camera.png
\li Toggle Perspective/Orthographic Edit Camera
\li \key T
- \li \l{Controlling the 3D Editor Camera}
+ \li \l{Controlling the 3D View Camera}
\row
\li \inlineimage global.png
\inlineimage local.png
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-effects.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-effects.qdoc
index 17a8c85fba..5679e96874 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-effects.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-effects.qdoc
@@ -32,7 +32,7 @@
\title 3D Effects
- \QDS provides a set of 3D effects, which are visible in \l {Form Editor}.
+ \QDS provides a set of 3D effects, which are visible in the \l {2D} view.
To apply a visual effect to a scene, drag-and-drop an effect from
\uicontrol Components > \uicontrol {Qt Quick 3D} >
\uicontrol {Qt Quick 3D Effects} to a \uicontrol View3D component in
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-group.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-group.qdoc
index 903cc13ac1..4b7c9e9ac7 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-group.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-group.qdoc
@@ -37,7 +37,7 @@
To add a \uicontrol Group component
to your scene, drag-and-drop it from \uicontrol Components >
- \uicontrol {Qt Quick 3D} > \uicontrol {Qt Quick 3D} to the \l {3D Editor}
+ \uicontrol {Qt Quick 3D} > \uicontrol {Qt Quick 3D} to the \l {3D}
view or to \l Navigator > \uicontrol View3D > \uicontrol {Scene Environment}
> \uicontrol Scene.
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-importing.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-importing.qdoc
index 476b32321d..d97413cd40 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-importing.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-importing.qdoc
@@ -56,7 +56,7 @@
\list 1
\li Drag-and-drop an external file containing the 3D asset from,
- for example, File Explorer (on Windows), to \uicontrol {3D Editor}.
+ for example, File Explorer (on Windows), to the \uicontrol{3D} view.
\li In the \uicontrol {3D Scene Options} tab, select options for
importing the file.
\note To see all options, select \uicontrol{Show All Options}.
@@ -64,7 +64,7 @@
\endlist
The 3D asset is now added to your scene, and you can see it in the
- \uicontrol {3D Editor} view and in \uicontrol Navigator. It is also
+ \uicontrol{3D} and \uicontrol Navigator views. It is also
available in \uicontrol Components > \uicontrol {My 3D Components}.
Alternatively, you can initiate the import dialog from the
@@ -84,6 +84,6 @@
The 3D asset now appears in \uicontrol Components >
\uicontrol {My 3D Components}. You can add it to the scene by
- drag-and-dropping it to \uicontrol {3D Editor}.
+ drag-and-dropping it to the \uicontrol{3D} view.
*/
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc
index 907af7534f..deb6edbb64 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc
@@ -37,7 +37,7 @@
{image-based lighting}.
To add light components to your UI, drag-and-drop them from
- \uicontrol Components > \uicontrol {Qt Quick 3D} to \l {3D Editor} or to
+ \uicontrol Components > \uicontrol {Qt Quick 3D} to the \l {3D} view or to
\l Navigator > \uicontrol {Scene Environment} > \uicontrol Scene.
If you cannot find the light components in \uicontrol {Components}, add the
@@ -89,10 +89,10 @@
Use a \l{SceneEnvironment}{Scene Environment} component to apply image-based
lighting that can produce soft and subtle lighting.
- To edit light properties, select a light component in \uicontrol Navigator,
- or \uicontrol {3D Editor}, and then adjust its properties in the
+ To edit light properties, select a light component in the \uicontrol Navigator
+ or \uicontrol{3D} view, and then adjust its properties in the
\uicontrol Properties view or by dragging the yellow light gizmo handles in
- \uicontrol {3D Editor}.
+ the \uicontrol{3D} view.
To specify an overall multiplier for a light component's effects, adjust the
\uicontrol Brightness property. The \uicontrol Scope property specifies which
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-loader-3d.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-loader-3d.qdoc
index 2c7843261c..86d0e7a1f9 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-loader-3d.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-loader-3d.qdoc
@@ -73,7 +73,7 @@
The \uicontrol {Source Component} property defines the component for
\uicontrol Loader3D to instantiate. Currently, the
\uicontrol {Source component} needs to be defined in code using the
- \l {Working in Edit Mode}{Edit} mode or \l {Text Editor}.
+ \l {Working in Edit Mode}{Edit} mode or the \l {Code} view.
\section2 Asynchronous
@@ -94,7 +94,7 @@
To add a Loader3D component and set it to load a QML file:
\list 1
\li From \uicontrol {Components}, drag a Loader3D component to
- \e scene in \uicontrol Navigator or to \uicontrol {3D Editor}.
+ \e scene in the \uicontrol Navigator or \uicontrol{3D} view.
\li In \uicontrol {Navigator}, select \e{loader3D}.
\image loader3d-navigator.png
\li In \uicontrol {Properties}, select \uicontrol{Source} and select a
@@ -107,7 +107,7 @@
To add a Loader3D component and set it to load a Component3D component:
\list 1
\li From \uicontrol {Components}, drag a Loader3D Component to
- \e scene in \uicontrol Navigator or to \uicontrol {3D Editor}.
+ \e scene in the \uicontrol Navigator or \uicontrol{3D} view.
\li From \uicontrol {Components}, drag a Component3D component to
\e scene in \uicontrol {Navigator}.
\li In \uicontrol {Navigator}, select the filter icon and clear
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-model.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-model.qdoc
index 1ae6c4551a..e4253f0bb6 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-model.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-model.qdoc
@@ -35,14 +35,14 @@
The \l Components view features some built-in primitive 3D models. This allows
you to add cubes, cones, cylinders, and planes (rectangles) to your scene.
- \image studio-3d-models.png "Various 3D models in 3D Editor"
+ \image studio-3d-models.png "Various 3D models in the 3D view"
A Model component loads mesh data from a file. You can modify how the
component is shaded by using materials. For more information, see
\l {Materials and Shaders} and \l {Creating Custom Materials}.
You can drag-and-drop a model from \uicontrol Components
- > \uicontrol {Qt Quick 3D} > \uicontrol {Qt Quick 3D} to \l {3D Editor} or
+ > \uicontrol {Qt Quick 3D} > \uicontrol {Qt Quick 3D} to the \l {3D} view or
to \l Navigator > \uicontrol {Scene Environment} > \uicontrol Scene. If the
models are not displayed in \uicontrol {Components}, you should add the
\uicontrol QtQuick3D module to your project, as described in
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-node.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-node.qdoc
index 871e666415..cdaff60b68 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-node.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-node.qdoc
@@ -92,6 +92,6 @@
around a point other than its local origin. Pivot values are applied before
scaling and rotation values.
- A line is drawn in \uicontrol {3D Editor} from the pivot point to the center
+ A line is drawn in the \uicontrol{3D} view from the pivot point to the center
of the component to provide a visual connection between them.
*/
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-particles.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-particles.qdoc
index 6f1a2c5846..d3440b0cb0 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-particles.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-particles.qdoc
@@ -314,7 +314,7 @@
\list
\li From \uicontrol {Qt Quick 3D Particles System Templates} in
\uicontrol {Components}, drag \uicontrol Sprite to a scene component in
- \uicontrol Navigator. You can also drag it to \uicontrol {3D Editor}.
+ \uicontrol Navigator. You can also drag it to the \uicontrol{3D} view.
\endlist
\image studio-3d-particles-sprite-template.png
@@ -737,7 +737,7 @@
rotated based on the emitter node properties. When the shape \uicontrol Fill
property is set to false, particles are emitted only from the surface of the
shape. When the shape is defined, it is visualized in
- \uicontrol {3D Editor}. When the shape is not defined, particles are emitted
+ the \uicontrol{3D} view. When the shape is not defined, particles are emitted
from the center point of the emitter.
In \uicontrol {Life span}, specify the lifespan of a single particle
@@ -892,7 +892,7 @@
In \uicontrol Shape, select an instance of the \l {Particle Shape} or
\l {Model Shape} component to attract particles into a random position
inside the shape. When the shape is defined, it is visualized in
- \uicontrol {3D Editor}.
+ the \uicontrol{3D} view.
\uicontrol Duration specifies the duration in milliseconds that it takes
for particles to reach the attraction position. When the value is -1,
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-repeater-3d.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-repeater-3d.qdoc
index 4b5a0c4b9d..1021c28870 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-repeater-3d.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-repeater-3d.qdoc
@@ -63,7 +63,7 @@
The \uicontrol Model property specifies the model providing data for the
repeater. You can only use the \uicontrol Model property in the
\uicontrol Properties view to set a numeric model or to bind to QML based
- models. You can use \l {Text Editor} to define any of the supported
+ models. You can use the \l {Code} view to define any of the supported
data models as the value of the \uicontrol Model property:
\list
\li A number that indicates the number of delegates to be created by
@@ -81,7 +81,7 @@
The \uicontrol Delegate property specifies a template defining each object
instantiated by the repeater. Currently, the \uicontrol Delegate property
needs to be defined in code using the \uicontrol Edit mode or
- \uicontrol {Text Editor}. Delegates are exposed to a read-only index
+ the \uicontrol {Code} view. Delegates are exposed to a read-only index
property that indicates the index of the delegate within the repeater. For
more information, see \l{https://doc.qt.io/qt/qml-qtquick3d-repeater3d.html#delegate-prop}
{Delegate} in the \uicontrol {Qt Quick 3D} documentation.
@@ -119,7 +119,7 @@
\li In the binding editor, enter \c{index * 150}. This sets the X
location to increase by 150 for each of the cube instances.
\image repeater3d-index-binding.png
- \li Select \uicontrol OK and go to \uicontrol {3D Editor} to see the
+ \li Select \uicontrol OK and go to the \uicontrol{3D} view to see the
result.
\endlist
\image repeater3d-numeric-model.webp
@@ -135,7 +135,7 @@
\li Drag a \uicontrol Repeater3D component from \uicontrol Components to
\e scene in \uicontrol Navigator.
\li You need to enter the QML code for the \uicontrol ListModel manually.
- Go to \uicontrol {Text Editor} and enter the following code somewhere
+ Go to the \uicontrol {Code} view and enter the following code somewhere
inside the root object:
\code qml
ListModel {
@@ -183,7 +183,7 @@
anchors.fill: parent
...
\endcode
- \li In \uicontrol {Text Editor}, add \c {model: planetModel} to the
+ \li In the \uicontrol {Code} view, add \c {model: planetModel} to the
\uicontrol Repeater3D object to tell that you want to use your
\uicontrol ListModel as the model for the \uicontrol Repeater3D object.
\code qml
@@ -226,7 +226,7 @@
\li In the binding editor, enter \c{index * 1000}. This sets the X
location to increase by 1000 for each of the sphere instances.
\image repeater3d-location-binding.png
- \li Select \uicontrol OK and go to \uicontrol {3D Editor} to see the
+ \li Select \uicontrol OK and go to the \uicontrol{3D} view to see the
result. You need to zoom out to see all the spheres.
\endlist
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc
index 3ab55c66e8..71119525ad 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-texture.qdoc
@@ -125,8 +125,8 @@
To use Texture components to apply textures to materials, drag-and-drop a
Texture component from \uicontrol Components >
\uicontrol {Qt Quick 3D} > \uicontrol {Qt Quick 3D} to a material component
- in \l Navigator. The new texture should now be visible in \l {Form Editor}
- and \l {3D Editor}. \note If the colors in your texture are not visualized
+ in \l Navigator. The new texture should now be visible in the \l {2D}
+ and \l {3D} views. \note If the colors in your texture are not visualized
correctly, you should check the color in the \uicontrol Diffuse property of
the material and try changing it to white (#ffffff).
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-view.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-view.qdoc
index 9bfdc5fc51..383f02a944 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-view.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-view.qdoc
@@ -46,29 +46,29 @@
\image studio-qtquick-3d-components.png "Qt Quick 3D components in Components"
- You can now drag-and-drop a \uicontrol View3D component to \l Navigator or
- to \l {Form Editor}.
+ You can now drag-and-drop a \uicontrol View3D component to the \l Navigator
+ or \l {2D} view.
\image studio-navigator-view3d.png "A View 3D component in the Navigator"
By default, a directional light and a perspective camera are used in a 3D
scene created by using the wizard template mentioned above. To use other
- light and camera types, select the component in \uicontrol {3D Editor} or
- \uicontrol Navigator and change the type of the component in the \uicontrol
+ light and camera types, select the component in the \uicontrol{3D} or
+ \uicontrol Navigatorn view and change the type of the component in the \uicontrol
Type field in \l Properties. For example, to use a point light, enter
\e {PointLight}.
\image studio-3d-properties-type.png "Type field in Properties view"
Similarly to other components, you can select a 3D view in \uicontrol
- Navigator or \uicontrol {3D Editor} and modify its property values in the
+ Navigator or the \uicontrol{3D} view and modify its property values in the
\uicontrol Properties view. Use the properties in the \uicontrol View3D
tab to set properties specific to a 3D view component.
\image studio-qtquick-3d-view.png "View 3D component properties"
The \uicontrol Camera property defines which camera is used to render the
- scene to \uicontrol {Form Editor}. If this property is not defined, the
+ scene to the \uicontrol {2D} view. If this property is not defined, the
first enabled camera in the scene will be used.
The \uicontrol Environment property specifies the \uicontrol
@@ -76,7 +76,7 @@
\uicontrol {Scene Environment} in the scene is set as the property value.
The \uicontrol {Import Scene} property defines the ID of the component to
- render to \uicontrol {Form Editor}. The component does not have to be a
+ render to the \uicontrol {2D} view. The component does not have to be a
child of a 3D view component. This referenced component becomes a sibling to
child items of a 3D view, if there are any. You can use this property, for
example, to create a split screen view showing your scene from multiple
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-optimized-3d-scenes.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-optimized-3d-scenes.qdoc
index 43379fdc35..d51feb8a38 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-optimized-3d-scenes.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-optimized-3d-scenes.qdoc
@@ -112,7 +112,7 @@
In \QC, the scene graph is represented by the tree-like view in
\uicontrol Navigator. You can also view the hierarchy of nodes in the
- \l {Text Editor} view. By minimizing the size of the scene graph,
+ \l {Code} view. By minimizing the size of the scene graph,
you can minimize the effort needed when running the scene. In terms of
optimization, you should avoid unnecessary groups and complex hierarchy when
possible. Deep hierarchies with complex parenting increase the performance
diff --git a/doc/qtdesignstudio/src/views/qtquick-assets.qdoc b/doc/qtdesignstudio/src/views/qtquick-assets.qdoc
index 73595f4ccb..9e5d31d9ae 100644
--- a/doc/qtdesignstudio/src/views/qtquick-assets.qdoc
+++ b/doc/qtdesignstudio/src/views/qtquick-assets.qdoc
@@ -39,15 +39,15 @@
\l {Importing 2D Assets} and \l {Importing 3D Assets}.
To add assets to your UI, drag-and-drop them from
- \uicontrol Assets to \l Navigator, \l {Form Editor}, or \l {3D Editor}.
+ \uicontrol Assets to the \l Navigator, \l {2D}, or \l {3D} view.
To add multiple assets to your UI simultaneously, multiselect them first by
holding \key Ctrl and clicking the asset files you wish to select.
\image qtquick-assets-tab.png "Assets view"
- When you drag-and-drop assets from \uicontrol Assets to \l Navigator
- or \l {Form Editor}, component instances with a suitable type are
+ When you drag-and-drop assets from \uicontrol Assets to the \l Navigator
+ or \l {2D} view, component instances with a suitable type are
automatically created for you. For example, instances of the
\l{Images}{Image} component will be created for graphics files.
diff --git a/doc/qtdesignstudio/src/views/qtquick-components-view.qdoc b/doc/qtdesignstudio/src/views/qtquick-components-view.qdoc
index 2d800909d6..e72872bbe1 100644
--- a/doc/qtdesignstudio/src/views/qtquick-components-view.qdoc
+++ b/doc/qtdesignstudio/src/views/qtquick-components-view.qdoc
@@ -102,7 +102,7 @@
\image qtquick-components-tab-add.png "Select Modules to Add"
This adds an \e {import statement} to the component code that you
- can see in \l {Text Editor}. For example, if you add the
+ can see in the \l {Code} view. For example, if you add the
\uicontrol QtQuick.Controls module, the following import statement
is added to the code: \c {import QtQuick.Controls}.
diff --git a/doc/qtdesignstudio/src/views/qtquick-connection-editor-bindings.qdoc b/doc/qtdesignstudio/src/views/qtquick-connection-editor-bindings.qdoc
index 7fb91b2c90..5f6614fc1f 100644
--- a/doc/qtdesignstudio/src/views/qtquick-connection-editor-bindings.qdoc
+++ b/doc/qtdesignstudio/src/views/qtquick-connection-editor-bindings.qdoc
@@ -52,8 +52,7 @@
To bind a property of a component to the property of another component:
\list 1
- \li Select \uicontrol View > \uicontrol Views >
- \l {Connection View} > \uicontrol {Bindings}.
+ \li Go to the \uicontrol Binding tab in the \l Connections view.
\li Select the \inlineimage icons/plus.png
(\uicontrol Add) button to add a binding for the currently selected
component. The component ID is displayed in the \uicontrol Item
diff --git a/doc/qtdesignstudio/src/views/qtquick-connection-editor-properties.qdoc b/doc/qtdesignstudio/src/views/qtquick-connection-editor-properties.qdoc
index 55c7f9ce1d..65de3356c8 100644
--- a/doc/qtdesignstudio/src/views/qtquick-connection-editor-properties.qdoc
+++ b/doc/qtdesignstudio/src/views/qtquick-connection-editor-properties.qdoc
@@ -55,16 +55,15 @@
should have an \e int or \e real property for speed to which the UI is
bound.
- You can add properties for components in \l {Connection View} >
- \uicontrol Properties.
+ You can add properties for components on the \uicontrol Properties tab in
+ in the \l {Connections} view.
- \image qmldesigner-dynamicprops.png "Custom properties in Connection View Custom Properties tab"
+ \image qmldesigner-dynamicprops.png "Custom properties in the Connections view Custom Properties tab"
To add properties for a component:
\list 1
- \li Select \uicontrol View > \uicontrol Views >
- \uicontrol {Connection View} > \uicontrol {Properties}.
+ \li Go to the \uicontrol Properties tab in the \l Connections view.
\li Select the \inlineimage icons/plus.png
(\uicontrol Add) button to add a dynamic property for the currently
selected component. The component ID is displayed in the \uicontrol Item
@@ -87,8 +86,8 @@
\image qmldesigner-binding-editor.png "Binding Editor"
The properties you add for a component are displayed in the \l Properties
- view when you select a component of that type in \l Navigator or
- \l {Form Editor}.
+ view when you select a component of that type in the \l Navigator or
+ \l {2D} view.
\image qtquick-custom-properties.png "Custom properties in Properties view"
diff --git a/doc/qtdesignstudio/src/views/qtquick-connection-editor-signals.qdoc b/doc/qtdesignstudio/src/views/qtquick-connection-editor-signals.qdoc
index fffd8d5395..b6d2895ef5 100644
--- a/doc/qtdesignstudio/src/views/qtquick-connection-editor-signals.qdoc
+++ b/doc/qtdesignstudio/src/views/qtquick-connection-editor-signals.qdoc
@@ -68,8 +68,7 @@
To connect components to signals:
\list 1
- \li Select \uicontrol View > \uicontrol Views >
- \l {Connection View} > \uicontrol {Connections}.
+ \li Go to the \uicontrol Connections tab in the \l Connections view.
\li Select the \inlineimage icons/plus.png
(\uicontrol Add) button to add a connection.
\li Double-click the value in the \uicontrol Target column to add the
@@ -104,7 +103,7 @@
\uicontrol {Signal Handler} column, you can add it:
\list 1
- \li Right-click a component in the \l Navigator or \l {Form Editor} view
+ \li Right-click a component in the \l Navigator or \l {2D} view
and select \uicontrol {Add New Signal Handler} in the context menu.
\li In the \uicontrol Signal field, select the signal to handle.
\image qmldesigner-implement-signal-handler.png "Implement Signal Handler dialog"
diff --git a/doc/qtdesignstudio/src/views/qtquick-connection-view.qdoc b/doc/qtdesignstudio/src/views/qtquick-connection-view.qdoc
index 42a74339fb..cc13bc0ee6 100644
--- a/doc/qtdesignstudio/src/views/qtquick-connection-view.qdoc
+++ b/doc/qtdesignstudio/src/views/qtquick-connection-view.qdoc
@@ -28,13 +28,13 @@
\previouspage qtquick-properties-view.html
\nextpage qtquick-states-view.html
- \title Connection View
+ \title Connections
- \uicontrol {Connection View} is a collection of views that enable you
+ The \uicontrol {Connections} view is a collection of views that enable you
to create connections between components and the application, to bind
component properties together, and to add custom properties for components.
- \image qmldesigner-connections.png "Connection View"
+ \image qmldesigner-connections.png "The Connections view"
The \l{glossary-component}{components} of the application UI and the
application logic need to communicate with each other. For example, a
@@ -64,11 +64,11 @@
to access QObject objects implemented in C++ from QML files.
\endif
- \section1 Summary of Connection Views
+ \section1 Summary of the Connections View Tabs
\table
\header
- \li View
+ \li Tab
\li Purpose
\li Read More
\row
diff --git a/doc/qtdesignstudio/src/views/qtquick-curve-editor.qdoc b/doc/qtdesignstudio/src/views/qtquick-curve-editor.qdoc
index 7b34c33436..205a68fc68 100644
--- a/doc/qtdesignstudio/src/views/qtquick-curve-editor.qdoc
+++ b/doc/qtdesignstudio/src/views/qtquick-curve-editor.qdoc
@@ -28,12 +28,12 @@
\previouspage qtquick-timeline-view.html
\nextpage qtquick-text-editor.html
- \title Curve Editor
+ \title Curves
- \uicontrol {Curve Editor} shows the interpolated values of an animated
+ The \uicontrol {Curves} view shows the interpolated values of an animated
property over the animation range.
- \image studio-curve-editor.png "Curve Editor"
+ \image studio-curve-editor.png "Curves"
When you edit an animation curve, you implicitly edit the
\l{Editing Easing Curves}{easing curves} that the underlying system uses
@@ -45,7 +45,7 @@
or \uicontrol Spline interpolation between two keyframes.
When you set interpolation to \uicontrol Spline, handles appear in
- \uicontrol {Curve Editor} that you can use to modify the curve. Select
+ \uicontrol {Curves} that you can use to modify the curve. Select
\uicontrol Unify to lock the handle on the left of a keyframe to the one
on the right of it so that moving the left handle also moves the right
handle.
@@ -62,9 +62,9 @@
and then select \inlineimage icons/pin.png
.
- \section1 Curve Editor Toolbar
+ \section1 Curves Toolbar
- The \uicontrol {Curve Editor} toolbar contains the following buttons and
+ The \uicontrol {Curves} toolbar contains the following buttons and
fields.
\table
@@ -109,8 +109,8 @@
\li In the \l Timeline view, animate at least one property value by
\l{Managing Keyframes}{inserting keyframes} for it.
\li Select \uicontrol View > \uicontrol Views >
- \uicontrol {Curve Editor} to open the animation curve editor.
- \li Right-click in \uicontrol {Curve Editor}, and select
+ \uicontrol {Curves} to open the animation curve editor.
+ \li Right-click in \uicontrol {Curves}, and select
\uicontrol {Insert Keyframe} to add a keyframe.
\li Select keyframes to display the easing curves attached to them.
To select multiple keyframes, press and hold \key Ctrl.
@@ -118,7 +118,7 @@
Your changes are automatically saved when you close the view.
- \section1 Deleting Keyframes in Curve Editor
+ \section1 Deleting Keyframes in Curves
To delete the selected keyframe, select \uicontrol {Delete All Keyframes}
in the context menu.
diff --git a/doc/qtdesignstudio/src/views/qtquick-designer.qdoc b/doc/qtdesignstudio/src/views/qtquick-designer.qdoc
index b00cc5c189..3e05138e5e 100644
--- a/doc/qtdesignstudio/src/views/qtquick-designer.qdoc
+++ b/doc/qtdesignstudio/src/views/qtquick-designer.qdoc
@@ -63,16 +63,16 @@
\li Purpose
\li Read More
\row
- \li \l{Form Editor}
+ \li \l {2D}
\li Provides a working area for designing 2D UIs.
- When you are editing 3D scenes, \uicontrol {Form Editor} is
+ When you are editing 3D scenes, the \uicontrol {2D} view is
used as a canvas for the 3D scene projected by the camera.
- \li \l{Form Editor}
+ \li \l {2D}
\row
- \li \l{3D Editor}
+ \li \l {3D}
\li Provides an editor for files you created using 3D graphics
applications and stored in one of the supported formats.
- \li \l{3D Editor}
+ \li \l {3D}
\row
\li \l Components
\li Contains preset components and your own components, that you can use
@@ -94,7 +94,7 @@
\li Enables you to modify the properties of the selected component.
\li \l {Specifying Component Properties}
\row
- \li \l{Connection View}
+ \li \l{Connections}
\li Enables you to add functionality to the UI by creating
connections between components, signals, and component properties.
\li \l{Adding Connections}
@@ -106,7 +106,7 @@
actions.
\li \l{Adding States}
\row
- \li \l{Transition Editor}
+ \li \l{Transitions}
\li Enables you to make movement between states smooth by animating
the changes between states.
\li \l{Animating Transitions Between States}
@@ -121,13 +121,13 @@
the properties of components.
\li \l{Creating Timeline Animations}
\row
- \li \l{Curve Editor}
+ \li \l{Curves}
\li Enables you to view and modify the whole animation curve by
inserting keyframes to the curve and dragging them and the point
handlers to modify the curve.
\li \l {Editing Animation Curves}
\row
- \li \l{Text Editor}
+ \li \l{Code}
\li Provides a code editor for viewing and modifying the code
generated by the visual editors.
\li \l {Working in Edit Mode}
@@ -183,7 +183,7 @@
\li Currently open file
\li Displays the location and filename of the currently open file. You
can select another file in the list of open files to view it in
- \uicontrol {Form Editor} and \uicontrol Navigator.
+ the \uicontrol {2D} and \uicontrol Navigator views.
\li
\li \l{Open Documents}
\row
@@ -289,8 +289,8 @@
\row
\li Subcomponents
\li Displays the components referred to in the current file. Select a
- component in the list to open it in \uicontrol {Form Editor} and
- \uicontrol Navigator.
+ component in the list to open it in the \uicontrol {2D} and
+ \uicontrol Navigator views.
\li
\li \l{Using Components}
\row
diff --git a/doc/qtdesignstudio/src/views/qtquick-easing-curve-editor.qdoc b/doc/qtdesignstudio/src/views/qtquick-easing-curve-editor.qdoc
index c770641e01..1688411f1a 100644
--- a/doc/qtdesignstudio/src/views/qtquick-easing-curve-editor.qdoc
+++ b/doc/qtdesignstudio/src/views/qtquick-easing-curve-editor.qdoc
@@ -75,7 +75,7 @@
\section1 Easing Curves in Timeline Animations
For timeline animations, you can also use the more advanced
- \l {Curve Editor} that shows the interpolated values of an animated
+ \l {Curves} view that shows the interpolated values of an animated
property over the \l{Creating Timeline Animations}{animation} range.
The animation curves present a more readable view of the animation by
@@ -110,7 +110,7 @@
To attach easing curves to transitions:
\list 1
- \li In \l{Transition Editor}, select the \inlineimage icons/curve_editor.png
+ \li In \l{Transitions}, select the \inlineimage icons/curve_editor.png
(\uicontrol {Easing Curve Editor}) button.
\li Select an easing curve, as described in \l{Selecting Easing Curves}.
\endlist
diff --git a/doc/qtdesignstudio/src/views/qtquick-form-editor.qdoc b/doc/qtdesignstudio/src/views/qtquick-form-editor.qdoc
index 153f39fd02..f08247e864 100644
--- a/doc/qtdesignstudio/src/views/qtquick-form-editor.qdoc
+++ b/doc/qtdesignstudio/src/views/qtquick-form-editor.qdoc
@@ -28,15 +28,15 @@
\previouspage creator-using-qt-quick-designer.html
\nextpage studio-3d-editor.html
- \title Form Editor
+ \title 2D
- You design applications in the \uicontrol {Form Editor} view by opening
+ You design applications in the \uicontrol {2D} view by opening
component files and placing instances of \l{Component Types}{2D components}
and \l{Assets}{assets} into them.
- \image qmldesigner-form-editor.png "Form Editor view"
+ \image qmldesigner-form-editor.png "The 2D view"
- When you select component instances in \uicontrol {Form Editor}, markers
+ When you select component instances in the \uicontrol {2D} view, markers
appear around their edges and in their corners. Depending on the shape of
the cursor, you can apply the following actions to the component instances
by dragging them:
@@ -47,9 +47,9 @@
\li \l{Rotating 2D Components}{Rotate}
\endlist
- \section1 Summary of Form Editor Buttons
+ \section1 Summary of 2D View Buttons
- The \uicontrol {Form Editor} toolbar contains the following buttons and
+ The \uicontrol {2D} view toolbar contains the following buttons and
fields.
\table
@@ -85,7 +85,7 @@
\li \l{Previewing Component Size}
\row
\li \inlineimage icons/canvas-color.png
- \li Sets the color of the \uicontrol {Form Editor} working area.
+ \li Sets the color of the the \uicontrol {2D} view working area.
\li \l{Setting Canvas Color}
\row
\li \inlineimage icons/zoomIn.png
@@ -109,16 +109,16 @@
\li \l{Zooming}
\row
\li \inlineimage icons/reset.png
- \li Refreshes the contents of \uicontrol {Form Editor}.
- \li \l{Refreshing Form Editor Contents}
+ \li Refreshes the contents of the \uicontrol {2D} view.
+ \li \l{Refreshing 2D View Contents}
\endtable
\section1 Moving Components
When the move cursor is displayed, you can move the selected component
- instance to any position in \uicontrol {Form Editor}.
+ instance to any position in the \uicontrol {2D} view.
- \image qmldesigner-form-editor-move-cursor.png "Move cursor in Form Editor view"
+ \image qmldesigner-form-editor-move-cursor.png "Move cursor in the 2D view"
For more information about alternative ways of positioning component
instances in UIs, see \l{Scalable Layouts}.
@@ -128,7 +128,7 @@
When the resize cursor is displayed, you can drag the markers to resize
component instances.
- \image qtquick-designer-scaling-items.png "Form Editor view"
+ \image qtquick-designer-scaling-items.png "The 2D view"
To have the resizing done from the center of the selected component instance
rather than from its edges, press \key Alt (or \key Opt on \macos).
@@ -162,16 +162,16 @@
\section1 Zooming
You can use the zoom buttons on the toolbar to zoom into and out of
- \uicontrol {Form Editor} or select the zoom level as a percentage
+ the \uicontrol {2D} view or select the zoom level as a percentage
from a list. More buttons are availabe for zooming to fit all content
in the view or zooming to fit the currently selected component instances.
- \image qmldesigner-zooming.gif "Zooming in Form Editor"
+ \image qmldesigner-zooming.gif "Zooming in the 2D view"
\section1 Snapping to Parent and Sibling Components
You can use snapping to align component instances in
- \uicontrol {Form Editor}. Select the \inlineimage icons/snapping.png
+ the \uicontrol {2D} view. Select the \inlineimage icons/snapping.png
button to have the component instances snap to their parent or siblings.
Snapping lines automatically appear to help you position the component
instances. Click the \inlineimage icons/snapping_and_anchoring.png
@@ -198,7 +198,7 @@
\section1 Hiding Component Boundaries
- \uicontrol {Form Editor} displays the boundaries of component instances.
+ The \uicontrol {2D} view displays the boundaries of component instances.
To hide them, select the \inlineimage icons/boundingrect.png
button.
@@ -213,7 +213,7 @@
To experiment with different component sizes, enter values in the
\uicontrol {Override Width} and \uicontrol {Override Height} fields (1) on
- the toolbar. The changes are displayed in the \uicontrol {Form Editor}
+ the toolbar. The changes are displayed in the \uicontrol {2D}
view (2) and in the \uicontrol States view (3), but the property
values are not changed permanently in the UI file. You can permanently
change the property values in the \uicontrol Properties view (4).
@@ -243,17 +243,17 @@
\image qmldesigner-canvas-color.png "Transparent canvas color for a transparent component instance"
- \section1 Refreshing Form Editor Contents
+ \section1 Refreshing 2D View Contents
When you open a UI file, the component defined in the file and the component
- instances it contains are drawn in \uicontrol {Form Editor}. When you
+ instances it contains are drawn in the \uicontrol {2D} view. When you
edit component instance properties in \l Properties, the code and its
- representation in \uicontrol {Form Editor} might get out of sync. For
+ representation in the \uicontrol {2D} view might get out of sync. For
example, when you change the position of a component instance within a
column or a row, the new position might not be displayed correctly in
- \uicontrol {Form Editor}.
+ the \uicontrol {2D} view.
- To refresh the contents of \uicontrol {Form Editor}, press \key R or
+ To refresh the contents of the \uicontrol {2D} view, press \key R or
select the \inlineimage icons/reset.png
(\uicontrol {Reset View}) button.
diff --git a/doc/qtdesignstudio/src/views/qtquick-navigator.qdoc b/doc/qtdesignstudio/src/views/qtquick-navigator.qdoc
index 5794d10f0e..4b0845be5c 100644
--- a/doc/qtdesignstudio/src/views/qtquick-navigator.qdoc
+++ b/doc/qtdesignstudio/src/views/qtquick-navigator.qdoc
@@ -40,11 +40,11 @@
You can select components in the \uicontrol Navigator view to edit their
properties in the \l Properties view. Components can access the
properties of their parent component. To select components in the
- \l {Form Editor} view, right-click a component, and select another
+ \l {2D} view, right-click a component, and select another
component in the \uicontrol Selection submenu.
Typically, child components are located within the parent component in
- \uicontrol {Form Editor}. However, they do not necessarily have to
+ the \uicontrol {2D} view. However, they do not necessarily have to
fit inside the parent component. For example, you might want to make a
mouse area larger than the rectangle or image beneath it.
@@ -96,7 +96,7 @@
\li \l{Adding Property Aliases}
\row
\li \inlineimage icons/visibilityon.png
- \li Shows and hide components in \uicontrol {Form Editor}.
+ \li Shows and hides components in the \uicontrol {2D} view.
\li \l{Showing and Hiding Components}
\row
\li \inlineimage icons/lockon.png
@@ -106,7 +106,7 @@
\section1 Showing and Hiding Components
- To show and hide components in \uicontrol {Form Editor} when focusing on
+ To show and hide components in the \uicontrol {2D} view when focusing on
specific parts of the application, click \inlineimage icons/visibilityon.png
in \uicontrol Navigator.
@@ -130,7 +130,7 @@
When designing complex applications, it is easy to accidentally modify
the properties of a component in one of the \QC views in ways that lead to
- surprising results. For example, \uicontrol {Form Editor} can become
+ surprising results. For example, the \uicontrol {2D} view can become
crowded and other components can get in the way when you are trying to
select or transform a particular component, so that you end up transforming
more components than you wanted to.
@@ -142,39 +142,39 @@
\image qtquick-designer-navigator-lock.gif "Locking components in Navigator"
- You cannot select locked components in \uicontrol {Form Editor} or
- \l {3D Editor} nor access their properties in
+ You cannot select locked components in the \uicontrol {2D} view or
+ the \l {3D} view nor access their properties in
\uicontrol Properties.
If you attempt to \l{Adding States}{remove a state} that changes the
properties of a locked component, you are prompted to confirm the removal.
If you have \l{Editing Animation Curves}{added easing curves} to keyframe
- animations, you can lock and unlock them in the \l {Curve Editor}
+ animations, you can lock and unlock them in the \l {Curves}
view. If you lock the components that contain the easing curves, the lock
status is synchronized between \uicontrol Navigator and
- \uicontrol {Curve Editor}.
+ \uicontrol {Curves}.
\section1 Arranging Components
You can view the order of components in a component file in \uicontrol Navigator
- and \l {Text Editor}. The order of components in the file also
- determines the order in which they are drawn in \uicontrol {Form Editor}.
+ and the \l {Code} view. The order of components in the file also
+ determines the order in which they are drawn in the \uicontrol {2D} view.
By default, components that are located at the top of the file are listed at
the bottom of the \uicontrol Navigator tree and behind overlapping
- components in \uicontrol {Form Editor}. To list the components in the order
+ components in the \uicontrol {2D} view. To list the components in the order
in which they appear in the file, as some other tools do, click
\inlineimage icons/filtericon.png
(\uicontrol {Filter Tree}), and select \uicontrol {Reverse Component Order}.
To move a component to the top or bottom of the tree within its parent,
- right-click it in \uicontrol Navigator or \uicontrol {Form Editor}
+ right-click it in the \uicontrol Navigator or \uicontrol {2D} view
and select \uicontrol Arrange > \uicontrol {Bring to Front} or
\uicontrol {Send to Back}. To move a component up or down, select
\uicontrol {Bring Forward} or \uicontrol {Send Backward}.
- To reverse the order of the selected components in \uicontrol Navigator and
- \uicontrol {Text Editor}, select \uicontrol Arrange > \uicontrol Reverse.
+ To reverse the order of the selected components in the \uicontrol Navigator and
+ \uicontrol {Code} views, select \uicontrol Arrange > \uicontrol Reverse.
\image qtquick-designer-navigator-arrange.gif "Reversing component order"
@@ -184,7 +184,7 @@
\image qmldesigner-navigator-arrows.png "Navigator buttons"
- When you drag-and-drop instances of components to \uicontrol {Form Editor},
+ When you drag-and-drop instances of components to the \uicontrol {2D} view,
the new component is added as a child of the component
beneath it. When you move the components, it is not possible to determine
whether you want to adjust their position or attach them to a new parent component.
@@ -196,7 +196,7 @@
\section1 Adding Property Aliases
A \e {property alias} is a property that you can use from outside the
- component. When you view the code in \l {Text Editor}, a property alias
+ component. When you view the code in the \l {Code} view, a property alias
declaration looks like an ordinary property definition, except that it
requires the \e alias keyword instead of a \l{Supported Property Types}
{property type}, and the right-hand-side of the property declaration must
@@ -244,7 +244,7 @@
different views:
\list
- \li In \uicontrol {Form Editor} or \uicontrol Navigator,
+ \li In the \uicontrol {2D} or \uicontrol Navigator view,
right-click an instance of a component and then select
\uicontrol {Go into Component} in the context menu or
press \key F2.
diff --git a/doc/qtdesignstudio/src/views/qtquick-properties-view.qdoc b/doc/qtdesignstudio/src/views/qtquick-properties-view.qdoc
index 9f7fb15820..ca8f331767 100644
--- a/doc/qtdesignstudio/src/views/qtquick-properties-view.qdoc
+++ b/doc/qtdesignstudio/src/views/qtquick-properties-view.qdoc
@@ -141,8 +141,8 @@
\section1 Multiselection
To modify the values of common properties of multiple components
- simultaneously, select the components in \l Navigator, \l {Form Editor}
- or \uicontrol {3D Editor}:
+ simultaneously, select the components in the \l Navigator, \l {2D}
+ or \uicontrol{3D} view:
\list
\li On Windows, press and hold \key Ctrl and \key Shift, and then click
diff --git a/doc/qtdesignstudio/src/views/qtquick-properties.qdoc b/doc/qtdesignstudio/src/views/qtquick-properties.qdoc
index 6b0197ffb3..c7599ffa7d 100644
--- a/doc/qtdesignstudio/src/views/qtquick-properties.qdoc
+++ b/doc/qtdesignstudio/src/views/qtquick-properties.qdoc
@@ -97,8 +97,8 @@
In the \uicontrol Size group, you can set the width and height of a
component. You can also use the resize cursor to \l{Resizing 2D Components}
- {resize 2D components} in \uicontrol {Form Editor} or the scaling gizmo
- to \l{Scaling Components}{scale 3D components} in \uicontrol {3D Editor}.
+ {resize 2D components} in the \uicontrol {2D} view or the scaling gizmo
+ to \l{Scaling Components}{scale 3D components} in the \uicontrol{3D} view.
The values in the \uicontrol X and \uicontrol Y fields change accordingly.
The component size and position can also be managed automatically
@@ -129,16 +129,16 @@
Set the scale factor in the \uicontrol Scale field. A value of less than
1.0 makes the component smaller, whereas a value greater than 1.0 makes
it larger. A negative value causes the component to be mirrored in
- \uicontrol {Form Editor}.
+ the \uicontrol {2D} view.
In the \uicontrol Rotation field, specify the rotation of the component
in degrees clockwise around the origin point.
Alternatively, you can move, resize, or rotate components by dragging them
- in \l{Form Editor}.
+ in the \l {2D} view.
For more information about transforming 3D components, see
- \l{Managing 3D Transformations} and \l{3D Editor}.
+ \l{Managing 3D Transformations} and \l{3D}{the 3D view}.
\section1 Visibility
@@ -475,13 +475,13 @@
{main toolbar}.
To apply the values to one or several other components, select
- them in \l Navigator or \l{Form Editor}, and then select
+ them in the \l Navigator or \l {2D} view, and then select
\inlineimage icons/paste-formatting.png
.
\section1 Editing Properties Inline
- You can double-click components in \l {Form Editor} to edit their
+ You can double-click components in the \l {2D} view to edit their
text, color, or source properties inline. Because you can specify several
of these properties for some components, such as \l {text-edit}{Text Edit},
you can also right-click components to open the inline editors from the
diff --git a/doc/qtdesignstudio/src/views/qtquick-states.qdoc b/doc/qtdesignstudio/src/views/qtquick-states.qdoc
index 13f4f8aa95..0ff4f27105 100644
--- a/doc/qtdesignstudio/src/views/qtquick-states.qdoc
+++ b/doc/qtdesignstudio/src/views/qtquick-states.qdoc
@@ -41,7 +41,7 @@
\image qmldesigner-transitions.png "States view"
- Click the new state to switch to it in \l {Form Editor}, and then modify the
+ Click the new state to switch to it in the \l {2D} view, and then modify the
values of the properties of components or component instances in
\l Properties.
@@ -63,11 +63,11 @@
\endif
To add motion to a screen, you can change the position of a component
- instance in \uicontrol {Form Editor} and then add animation to the change
+ instance in the \uicontrol {2D} view and then add animation to the change
between the states.
The properties that you change in a state are highlighted with blue color.
- In \l{Text Editor}, you can see the changes recorded as changes
+ In the \l{Code} view, you can see the changes recorded as changes
to the base state.
\image qmldesigner-states.png "States and Properties views"
diff --git a/doc/qtdesignstudio/src/views/qtquick-text-editor.qdoc b/doc/qtdesignstudio/src/views/qtquick-text-editor.qdoc
index 4140f3956b..857cc9d404 100644
--- a/doc/qtdesignstudio/src/views/qtquick-text-editor.qdoc
+++ b/doc/qtdesignstudio/src/views/qtquick-text-editor.qdoc
@@ -32,18 +32,18 @@
\nextpage quick-uis.html
\endif
- \title Text Editor
+ \title Code
- In the \uicontrol {Text Editor} view, you can view and modify the code in a
+ In the \uicontrol {Code} view, you can view and modify the code in a
\l{UI Files}{UI file} (.ui.qml) or component file (.qml) that is generated
- when you create components in \l{Form Editor} or \l{3D Editor} and specify
+ when you create components in the \l {2D} or \l {3D} view and specify
their properties in \l Properties.
- \image qtquick-text-editor.png "Text Editor"
+ \image qtquick-text-editor.png "The Code view"
You can also view and modify other types of text files.
- To open the search dialog in \uicontrol {Text Editor}, go to
+ To open the search dialog in the \uicontrol {Code} view, go to
\uicontrol Edit > \uicontrol {Find/Replace} > \uicontrol {Find/Replace}.
You can also select \key Ctrl + \key {F}.
diff --git a/doc/qtdesignstudio/src/views/qtquick-timeline.qdoc b/doc/qtdesignstudio/src/views/qtquick-timeline.qdoc
index e5d938a470..1ab3ea5762 100644
--- a/doc/qtdesignstudio/src/views/qtquick-timeline.qdoc
+++ b/doc/qtdesignstudio/src/views/qtquick-timeline.qdoc
@@ -162,7 +162,7 @@
\list 1
\li From \uicontrol {Components}, drag a slider to
- \uicontrol {Form Editor} or \uicontrol {Navigator}.
+ the \uicontrol {2D} or \uicontrol {Navigator} view.
\li In \uicontrol {Navigator}, select \e slider and in
\uicontrol {Properties}, set:
\list
diff --git a/doc/qtdesignstudio/src/views/qtquick-transition-editor.qdoc b/doc/qtdesignstudio/src/views/qtquick-transition-editor.qdoc
index e7d9e254f1..72e0217b2b 100644
--- a/doc/qtdesignstudio/src/views/qtquick-transition-editor.qdoc
+++ b/doc/qtdesignstudio/src/views/qtquick-transition-editor.qdoc
@@ -28,10 +28,10 @@
\previouspage studio-translations.html
\nextpage qtquick-timeline-view.html
- \title Transition Editor
+ \title Transitions
To make movement between states smooth, you can use
- \uicontrol {Transition Editor} to animate the changes between
+ \uicontrol {Transitions} to animate the changes between
states.
First, you need to \l{Adding States}{add states} in the \l States view
@@ -39,21 +39,21 @@
animated, such as colors or numbers, in the \l Properties view. For example,
you can animate the changes in the position of a component.
- \image qtquick-transition-editor-view.png "Transition Editor view"
+ \image qtquick-transition-editor-view.png "Transitions view"
- In \uicontrol {Transition Editor}, you can set the start frame, end
+ In \uicontrol {Transitions}, you can set the start frame, end
frame, and duration for the transition of each property. You can also
set an \l{Editing Easing Curves}{easing curve} for each animation and
the maximum duration of the whole transition.
- \section1 Zooming in Transition Editor
+ \section1 Zooming in Transitions
Use the slider on the toolbar to set the zooming level in
- \uicontrol {Transition Editor}. Select the \inlineimage icons/zoom_small.png
+ \uicontrol {Transitions}. Select the \inlineimage icons/zoom_small.png
and \inlineimage icons/zoom_big.png
buttons to zoom out of or into the view.
- \section1 Summary of Transition Editor Toolbar Actions
+ \section1 Summary of Transitions Toolbar Actions
\table
\header
@@ -68,7 +68,7 @@
\row
\li Transition ID
\li Displays a list of transitions that you can open in
- \uicontrol {Transition Editor}.
+ \uicontrol {Transitions}.
\li \l{Animating Transitions Between States}
\row
\li \inlineimage icons/curve_editor.png
@@ -78,15 +78,15 @@
\row
\li \inlineimage icons/zoom_small.png
\li \uicontrol {Zoom Out} (\key Ctrl+-): zooms out of the view.
- \li \l{Zooming in Transition Editor}
+ \li \l{Zooming in Transitions}
\row
\li Slider
\li Sets the zooming level.
- \li \l{Zooming in Transition Editor}
+ \li \l{Zooming in Transitions}
\row
\li \inlineimage icons/zoom_big.png
\li \uicontrol {Zoom In} (\key Ctrl++): zooms into the view.
- \li \l{Zooming in Transition Editor}
+ \li \l{Zooming in Transitions}
\row
\li Maximum Duration
\li Specifies the maximum duration of the transition.
@@ -100,12 +100,12 @@
\list 1
\li Select \uicontrol View > \uicontrol Views >
\uicontrol {Transition Editor}.
- \image qmldesigner-transition-editor-startup.png "Empty Transition Editor"
+ \image qmldesigner-transition-editor-startup.png "Empty Transitions view"
\li Select the \inlineimage icons/plus.png
(\uicontrol {Add Transition}) button to add a transition. This
works only if you have added at least one state and modified at
least one property in it.
- \image qtquick-transition-editor-view.png "Transition Editor view"
+ \image qtquick-transition-editor-view.png "Transitions view"
\li Move the blue bar next to the component or property name to set
the start and end frame of the animation of the property. Pull its
left and right edges to set the duration of the animation.
@@ -120,7 +120,7 @@
(\uicontrol {Transition Settings (S)}) button in
\uicontrol {Transition Editor}.
- \image qtquick-transition-editor-settings.png "Transition settings"
+ \image qtquick-transition-editor-settings.png "Transitions settings"
To add transitions:
diff --git a/doc/qtdesignstudio/src/views/studio-material-editor.qdoc b/doc/qtdesignstudio/src/views/studio-material-editor.qdoc
index fcfa9823e9..6857c89583 100644
--- a/doc/qtdesignstudio/src/views/studio-material-editor.qdoc
+++ b/doc/qtdesignstudio/src/views/studio-material-editor.qdoc
@@ -62,7 +62,7 @@
\section1 Assigning a Material to an Object
To assign a material to a 3D object in your project, first select the object
- in \uicontrol Navigator or \uicontrol {3D Editor}. Then, do one of the
+ in \uicontrol Navigator or the \uicontrol{3D} view. Then, do one of the
following:
\list
diff --git a/doc/qtdesignstudio/src/views/studio-translations.qdoc b/doc/qtdesignstudio/src/views/studio-translations.qdoc
index c7767d98b8..5d9ee88ab9 100644
--- a/doc/qtdesignstudio/src/views/studio-translations.qdoc
+++ b/doc/qtdesignstudio/src/views/studio-translations.qdoc
@@ -68,7 +68,7 @@
\row
\li \inlineimage icons/qml-translation-test.png
\li Run translation test for the currently open document. This test
- shows translation warnings in \uicontrol{From Editor} and creates a
+ shows translation warnings in the \uicontrol{2D} view and creates a
test report.
\li \l{Running Translation Test for a Single Document}
\row
@@ -146,7 +146,7 @@
You can run the translation test to find missing translations
and translations where the text exceeds the text element boundaries. Running
the test is a quick way to check the translations in the document you have
- open in \uicontrol{Form Editor} as it highlights errors in the UI.
+ open in the \uicontrol {2D} view as it highlights errors in the UI.
To run the test for the currently open document:
@@ -168,7 +168,7 @@
\endlist
When the test has completed, you can see the test result highlights in
- \uicontrol{Form Editor}.
+ the \uicontrol {2D} view.
\image qml-translation-test-result.png
If the test finds an error, it is highlighted for all languages. For