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authorJoel Martin <github@martintribe.org>2011-01-23 20:00:08 -0600
committerJoel Martin <github@martintribe.org>2011-01-23 20:00:08 -0600
commit58995c6f10319ec11f3a810a7bd81b4b9a28925e (patch)
treea64c9357239143bb244b872a901fba75081464ec /docs
parent49b47baf13a5be19f7da51b5bb263575513440aa (diff)
downloadwebsockify-58995c6f10319ec11f3a810a7bd81b4b9a28925e.tar.gz
Typo.
Diffstat (limited to 'docs')
-rw-r--r--docs/latency_results.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/docs/latency_results.txt b/docs/latency_results.txt
index d42447a..454a590 100644
--- a/docs/latency_results.txt
+++ b/docs/latency_results.txt
@@ -9,10 +9,10 @@ The latency measure are from the point the packet was sent to when it
was received back again in milliseconds. One notable data point
missing from this is how long it actually took for the client to send
3000 packets because sending large packets can put load on the browser
-and it may be a lot longer than 10ms before the timer to send the next
-event fires. So even with low latency numbers, the actual send rate
-may be fairly low because sending the WebSockets frames is impacting
-the performance of the browser in general.
+and it may be a lot longer than 10ms before the timer event to
+send the next packet fires. So even with low latency numbers, the
+actual send rate may be fairly low because sending the WebSockets
+frames is impacting the performance of the browser in general.
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