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authorJoel Martin <github@martintribe.org>2011-01-23 19:58:27 -0600
committerJoel Martin <github@martintribe.org>2011-01-23 19:58:27 -0600
commit49b47baf13a5be19f7da51b5bb263575513440aa (patch)
tree7c3103ed1e2307745a13f60ff64733d27dfd2724 /docs
parentcbc01b3f16453419a181b8695b67113a741091d1 (diff)
downloadwebsockify-49b47baf13a5be19f7da51b5bb263575513440aa.tar.gz
Add some notes about the methodology of the test data.
Diffstat (limited to 'docs')
-rw-r--r--docs/latency_results.txt19
1 files changed, 19 insertions, 0 deletions
diff --git a/docs/latency_results.txt b/docs/latency_results.txt
index c8c8576..d42447a 100644
--- a/docs/latency_results.txt
+++ b/docs/latency_results.txt
@@ -1,3 +1,22 @@
+This data is raw copy from the latency tester set to send a frame with
+a little over 2000 KB of data every 10ms.
+
+The number of packets sent and received is just a visual counter and
+is just the total when I chose to stop the test (around 3000 or so
+packets).
+
+The latency measure are from the point the packet was sent to when it
+was received back again in milliseconds. One notable data point
+missing from this is how long it actually took for the client to send
+3000 packets because sending large packets can put load on the browser
+and it may be a lot longer than 10ms before the timer to send the next
+event fires. So even with low latency numbers, the actual send rate
+may be fairly low because sending the WebSockets frames is impacting
+the performance of the browser in general.
+
+
+------------------------------------------------------------
+
Native WebSockets implementations, 2000 byte payload, 10ms delay
Chrome 8.0.552 - native WebSockets