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author | Joel Martin <github@martintribe.org> | 2011-01-23 19:58:27 -0600 |
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committer | Joel Martin <github@martintribe.org> | 2011-01-23 19:58:27 -0600 |
commit | 49b47baf13a5be19f7da51b5bb263575513440aa (patch) | |
tree | 7c3103ed1e2307745a13f60ff64733d27dfd2724 /docs | |
parent | cbc01b3f16453419a181b8695b67113a741091d1 (diff) | |
download | websockify-49b47baf13a5be19f7da51b5bb263575513440aa.tar.gz |
Add some notes about the methodology of the test data.
Diffstat (limited to 'docs')
-rw-r--r-- | docs/latency_results.txt | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/docs/latency_results.txt b/docs/latency_results.txt index c8c8576..d42447a 100644 --- a/docs/latency_results.txt +++ b/docs/latency_results.txt @@ -1,3 +1,22 @@ +This data is raw copy from the latency tester set to send a frame with +a little over 2000 KB of data every 10ms. + +The number of packets sent and received is just a visual counter and +is just the total when I chose to stop the test (around 3000 or so +packets). + +The latency measure are from the point the packet was sent to when it +was received back again in milliseconds. One notable data point +missing from this is how long it actually took for the client to send +3000 packets because sending large packets can put load on the browser +and it may be a lot longer than 10ms before the timer to send the next +event fires. So even with low latency numbers, the actual send rate +may be fairly low because sending the WebSockets frames is impacting +the performance of the browser in general. + + +------------------------------------------------------------ + Native WebSockets implementations, 2000 byte payload, 10ms delay Chrome 8.0.552 - native WebSockets |