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/*
* XML DRI client-side driver configuration
* Copyright (C) 2003 Felix Kuehling
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
/**
* \file driconf.h
* \brief Pool of common options
* \author Felix Kuehling
*
* This file defines macros that can be used to construct
* driConfigOptions in the drivers.
*/
#ifndef __DRICONF_H
#define __DRICONF_H
#include "xmlconfig.h"
/*
* generic macros
*/
/** \brief Names a section of related options to follow */
#define DRI_CONF_SECTION(text) { .desc = text, .info = { .type = DRI_SECTION } },
#define DRI_CONF_SECTION_END
/** \brief End an option description */
#define DRI_CONF_OPT_END },
/** \brief A verbal description (empty version) */
#define DRI_CONF_DESC(text) .desc = text,
/** \brief A verbal description of an enum value */
#define DRI_CONF_ENUM(_value,text) { .value = _value, .desc = text },
#define DRI_CONF_RANGE_I(min, max) \
.range = { \
.start = { ._int = min }, \
.end = { ._int = max }, \
} \
#define DRI_CONF_RANGE_F(min, max) \
.range = { \
.start = { ._float = min }, \
.end = { ._float = max }, \
} \
/**
* \brief A boolean option definition, with the default value passed in as a
* string
*/
#define DRI_CONF_OPT_B(_name, def, _desc) { \
.desc = _desc, \
.info = { \
.name = #_name, \
.type = DRI_BOOL, \
}, \
.value = { ._bool = def }, \
},
#define DRI_CONF_OPT_I(_name, def, min, max, _desc) { \
.desc = _desc, \
.info = { \
.name = #_name, \
.type = DRI_INT, \
DRI_CONF_RANGE_I(min, max), \
}, \
.value = { ._int = def }, \
},
#define DRI_CONF_OPT_F(_name, def, min, max, _desc) { \
.desc = _desc, \
.info = { \
.name = #_name, \
.type = DRI_FLOAT, \
DRI_CONF_RANGE_F(min, max), \
}, \
.value = { ._float = def }, \
},
#define DRI_CONF_OPT_E(_name, def, min, max, _desc, values) { \
.desc = _desc, \
.info = { \
.name = #_name, \
.type = DRI_ENUM, \
DRI_CONF_RANGE_I(min, max), \
}, \
.value = { ._int = def }, \
.enums = { values }, \
},
#define DRI_CONF_OPT_S(_name, def, _desc) { \
.desc = _desc, \
.info = { \
.name = #_name, \
.type = DRI_STRING, \
}, \
.value = { ._string = #def }, \
},
#define DRI_CONF_OPT_S_NODEF(_name, _desc) { \
.desc = _desc, \
.info = { \
.name = #_name, \
.type = DRI_STRING, \
}, \
.value = { ._string = "" }, \
},
/**
* \brief Debugging options
*/
#define DRI_CONF_SECTION_DEBUG DRI_CONF_SECTION("Debugging")
#define DRI_CONF_ALWAYS_FLUSH_BATCH(def) \
DRI_CONF_OPT_B(always_flush_batch, def, \
"Enable flushing batchbuffer after each draw call")
#define DRI_CONF_ALWAYS_FLUSH_CACHE(def) \
DRI_CONF_OPT_B(always_flush_cache, def, \
"Enable flushing GPU caches with each draw call")
#define DRI_CONF_DISABLE_THROTTLING(def) \
DRI_CONF_OPT_B(disable_throttling, def, \
"Disable throttling on first batch after flush")
#define DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN(def) \
DRI_CONF_OPT_B(force_glsl_extensions_warn, def, \
"Force GLSL extension default behavior to 'warn'")
#define DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED(def) \
DRI_CONF_OPT_B(disable_blend_func_extended, def, \
"Disable dual source blending")
#define DRI_CONF_DISABLE_ARB_GPU_SHADER5(def) \
DRI_CONF_OPT_B(disable_arb_gpu_shader5, def, \
"Disable GL_ARB_gpu_shader5")
#define DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION(def) \
DRI_CONF_OPT_B(dual_color_blend_by_location, def, \
"Identify dual color blending sources by location rather than index")
#define DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS(def) \
DRI_CONF_OPT_B(disable_glsl_line_continuations, def, \
"Disable backslash-based line continuations in GLSL source")
#define DRI_CONF_DISABLE_UNIFORM_ARRAY_RESIZE(def) \
DRI_CONF_OPT_B(disable_uniform_array_resize, def, \
"Disable the glsl optimisation that resizes uniform arrays")
#define DRI_CONF_FORCE_GLSL_VERSION(def) \
DRI_CONF_OPT_I(force_glsl_version, def, 0, 999, \
"Force a default GLSL version for shaders that lack an explicit #version line")
#define DRI_CONF_ALLOW_EXTRA_PP_TOKENS(def) \
DRI_CONF_OPT_B(allow_extra_pp_tokens, def, \
"Allow extra tokens at end of preprocessor directives.")
#define DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER(def) \
DRI_CONF_OPT_B(allow_glsl_extension_directive_midshader, def, \
"Allow GLSL #extension directives in the middle of shaders")
#define DRI_CONF_ALLOW_GLSL_120_SUBSET_IN_110(def) \
DRI_CONF_OPT_B(allow_glsl_120_subset_in_110, def, \
"Allow a subset of GLSL 1.20 in GLSL 1.10 as needed by SPECviewperf13")
#define DRI_CONF_ALLOW_GLSL_BUILTIN_CONST_EXPRESSION(def) \
DRI_CONF_OPT_B(allow_glsl_builtin_const_expression, def, \
"Allow builtins as part of constant expressions")
#define DRI_CONF_ALLOW_GLSL_RELAXED_ES(def) \
DRI_CONF_OPT_B(allow_glsl_relaxed_es, def, \
"Allow some relaxation of GLSL ES shader restrictions")
#define DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION(def) \
DRI_CONF_OPT_B(allow_glsl_builtin_variable_redeclaration, def, \
"Allow GLSL built-in variables to be redeclared verbatim")
#define DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION(def) \
DRI_CONF_OPT_B(allow_higher_compat_version, def, \
"Allow a higher compat profile (version 3.1+) for apps that request it")
#define DRI_CONF_ALLOW_GLSL_COMPAT_SHADERS(def) \
DRI_CONF_OPT_B(allow_glsl_compat_shaders, def, \
"Allow in GLSL: #version xxx compatibility")
#define DRI_CONF_FORCE_GLSL_ABS_SQRT(def) \
DRI_CONF_OPT_B(force_glsl_abs_sqrt, def, \
"Force computing the absolute value for sqrt() and inversesqrt()")
#define DRI_CONF_GLSL_CORRECT_DERIVATIVES_AFTER_DISCARD(def) \
DRI_CONF_OPT_B(glsl_correct_derivatives_after_discard, def, \
"Implicit and explicit derivatives after a discard behave as if the discard didn't happen")
#define DRI_CONF_GLSL_IGNORE_WRITE_TO_READONLY_VAR(def) \
DRI_CONF_OPT_B(glsl_ignore_write_to_readonly_var, def, \
"Forces the GLSL compiler to ignore writes to readonly vars rather than throwing an error")
#define DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH(def) \
DRI_CONF_OPT_B(allow_glsl_cross_stage_interpolation_mismatch, def, \
"Allow interpolation qualifier mismatch across shader stages")
#define DRI_CONF_DO_DCE_BEFORE_CLIP_CULL_ANALYSIS(def) \
DRI_CONF_OPT_B(do_dce_before_clip_cull_analysis, def, \
"Use dead code elimitation before checking for invalid Clip*/CullDistance variables usage.")
#define DRI_CONF_ALLOW_DRAW_OUT_OF_ORDER(def) \
DRI_CONF_OPT_B(allow_draw_out_of_order, def, \
"Allow out-of-order draw optimizations. Set when Z fighting doesn't have to be accurate.")
#define DRI_CONF_GLTHREAD_NOP_CHECK_FRAMEBUFFER_STATUS(def) \
DRI_CONF_OPT_B(glthread_nop_check_framebuffer_status, def, \
"glthread always returns GL_FRAMEBUFFER_COMPLETE to prevent synchronization.")
#define DRI_CONF_FORCE_GL_VENDOR() \
DRI_CONF_OPT_S_NODEF(force_gl_vendor, "Override GPU vendor string.")
#define DRI_CONF_FORCE_GL_RENDERER() \
DRI_CONF_OPT_S_NODEF(force_gl_renderer, "Override GPU renderer string.")
#define DRI_CONF_FORCE_COMPAT_PROFILE(def) \
DRI_CONF_OPT_B(force_compat_profile, def, \
"Force an OpenGL compatibility context")
#define DRI_CONF_FORCE_COMPAT_SHADERS(def) \
DRI_CONF_OPT_B(force_compat_shaders, def, \
"Force OpenGL compatibility shaders")
#define DRI_CONF_FORCE_DIRECT_GLX_CONTEXT(def) \
DRI_CONF_OPT_B(force_direct_glx_context, def, \
"Force direct GLX context (even if indirect is requested)")
#define DRI_CONF_ALLOW_INVALID_GLX_DESTROY_WINDOW(def) \
DRI_CONF_OPT_B(allow_invalid_glx_destroy_window, def, \
"Allow passing an invalid window into glXDestroyWindow")
#define DRI_CONF_KEEP_NATIVE_WINDOW_GLX_DRAWABLE(def) \
DRI_CONF_OPT_B(keep_native_window_glx_drawable, def, \
"Keep GLX drawable created from native window when switch context")
#define DRI_CONF_OVERRIDE_VRAM_SIZE() \
DRI_CONF_OPT_I(override_vram_size, -1, -1, 2147483647, \
"Override the VRAM size advertised to the application in MiB (-1 = default)")
#define DRI_CONF_FORCE_GL_NAMES_REUSE(def) \
DRI_CONF_OPT_B(force_gl_names_reuse, def, "Force GL names reuse")
#define DRI_CONF_FORCE_GL_MAP_BUFFER_SYNCHRONIZED(def) \
DRI_CONF_OPT_B(force_gl_map_buffer_synchronized, def, "Override GL_MAP_UNSYNCHRONIZED_BIT.")
#define DRI_CONF_TRANSCODE_ETC(def) \
DRI_CONF_OPT_B(transcode_etc, def, "Transcode ETC formats to DXTC if unsupported")
#define DRI_CONF_TRANSCODE_ASTC(def) \
DRI_CONF_OPT_B(transcode_astc, def, "Transcode ASTC formats to DXTC if unsupported")
#define DRI_CONF_MESA_EXTENSION_OVERRIDE() \
DRI_CONF_OPT_S_NODEF(mesa_extension_override, \
"Allow enabling/disabling a list of extensions")
#define DRI_CONF_GLX_EXTENSION_OVERRIDE() \
DRI_CONF_OPT_S_NODEF(glx_extension_override, \
"Allow enabling/disabling a list of GLX extensions")
#define DRI_CONF_INDIRECT_GL_EXTENSION_OVERRIDE() \
DRI_CONF_OPT_S_NODEF(indirect_gl_extension_override, \
"Allow enabling/disabling a list of indirect-GL extensions")
#define DRI_CONF_FORCE_PROTECTED_CONTENT_CHECK(def) \
DRI_CONF_OPT_B(force_protected_content_check, def, \
"Reject image import if protected_content attribute doesn't match")
#define DRI_CONF_IGNORE_MAP_UNSYNCHRONIZED(def) \
DRI_CONF_OPT_B(ignore_map_unsynchronized, def, \
"Ignore GL_MAP_UNSYNCHRONIZED_BIT, workaround for games that use it incorrectly")
#define DRI_CONF_VK_DONT_CARE_AS_LOAD(def) \
DRI_CONF_OPT_B(vk_dont_care_as_load, def, \
"Treat VK_ATTACHMENT_LOAD_OP_DONT_CARE as LOAD_OP_LOAD, workaround on tiler GPUs for games that confuse these two load ops")
#define DRI_CONF_LIMIT_TRIG_INPUT_RANGE(def) \
DRI_CONF_OPT_B(limit_trig_input_range, def, \
"Limit trig input range to [-2p : 2p] to improve sin/cos calculation precision on Intel")
#define DRI_CONF_NO_16BIT(def) \
DRI_CONF_OPT_B(no_16bit, def, \
"Disable 16-bit instructions")
#define DRI_CONF_IGNORE_DISCARD_FRAMEBUFFER(def) \
DRI_CONF_OPT_B(ignore_discard_framebuffer, def, \
"Ignore glDiscardFramebuffer/glInvalidateFramebuffer, workaround for games that use it incorrectly")
/**
* \brief Image quality-related options
*/
#define DRI_CONF_SECTION_QUALITY DRI_CONF_SECTION("Image Quality")
#define DRI_CONF_PRECISE_TRIG(def) \
DRI_CONF_OPT_B(precise_trig, def, \
"Prefer accuracy over performance in trig functions")
#define DRI_CONF_PP_CELSHADE(def) \
DRI_CONF_OPT_E(pp_celshade, def, 0, 1, \
"A post-processing filter to cel-shade the output", \
{ 0 } )
#define DRI_CONF_PP_NORED(def) \
DRI_CONF_OPT_E(pp_nored, def, 0, 1, \
"A post-processing filter to remove the red channel", \
{ 0 } )
#define DRI_CONF_PP_NOGREEN(def) \
DRI_CONF_OPT_E(pp_nogreen, def, 0, 1, \
"A post-processing filter to remove the green channel", \
{ 0 } )
#define DRI_CONF_PP_NOBLUE(def) \
DRI_CONF_OPT_E(pp_noblue, def, 0, 1, \
"A post-processing filter to remove the blue channel", \
{ 0 } )
#define DRI_CONF_PP_JIMENEZMLAA(def,min,max) \
DRI_CONF_OPT_I(pp_jimenezmlaa, def, min, max, \
"Morphological anti-aliasing based on Jimenez' MLAA. 0 to disable, 8 for default quality")
#define DRI_CONF_PP_JIMENEZMLAA_COLOR(def,min,max) \
DRI_CONF_OPT_I(pp_jimenezmlaa_color, def, min, max, \
"Morphological anti-aliasing based on Jimenez' MLAA. 0 to disable, 8 for default quality. Color version, usable with 2d GL apps")
#define DRI_CONF_PP_LOWER_DEPTH_RANGE_RATE() \
DRI_CONF_OPT_F(lower_depth_range_rate, 1.0, 0.0, 1.0, \
"Lower depth range for fixing misrendering issues due to z coordinate float point interpolation accuracy")
/**
* \brief Performance-related options
*/
#define DRI_CONF_SECTION_PERFORMANCE DRI_CONF_SECTION("Performance")
#define DRI_CONF_VBLANK_NEVER 0
#define DRI_CONF_VBLANK_DEF_INTERVAL_0 1
#define DRI_CONF_VBLANK_DEF_INTERVAL_1 2
#define DRI_CONF_VBLANK_ALWAYS_SYNC 3
#define DRI_CONF_VBLANK_MODE(def) \
DRI_CONF_OPT_E(vblank_mode, def, 0, 3, \
"Synchronization with vertical refresh (swap intervals)", \
DRI_CONF_ENUM(0,"Never synchronize with vertical refresh, ignore application's choice") \
DRI_CONF_ENUM(1,"Initial swap interval 0, obey application's choice") \
DRI_CONF_ENUM(2,"Initial swap interval 1, obey application's choice") \
DRI_CONF_ENUM(3,"Always synchronize with vertical refresh, application chooses the minimum swap interval"))
#define DRI_CONF_ADAPTIVE_SYNC(def) \
DRI_CONF_OPT_B(adaptive_sync,def, \
"Adapt the monitor sync to the application performance (when possible)")
#define DRI_CONF_BLOCK_ON_DEPLETED_BUFFERS(def) \
DRI_CONF_OPT_B(block_on_depleted_buffers, def, \
"Block clients using buffer backpressure until new buffer is available to reduce latency")
#define DRI_CONF_VK_WSI_FORCE_BGRA8_UNORM_FIRST(def) \
DRI_CONF_OPT_B(vk_wsi_force_bgra8_unorm_first, def, \
"Force vkGetPhysicalDeviceSurfaceFormatsKHR to return VK_FORMAT_B8G8R8A8_UNORM as the first format")
#define DRI_CONF_VK_X11_OVERRIDE_MIN_IMAGE_COUNT(def) \
DRI_CONF_OPT_I(vk_x11_override_min_image_count, def, 0, 999, \
"Override the VkSurfaceCapabilitiesKHR::minImageCount (0 = no override)")
#define DRI_CONF_VK_X11_STRICT_IMAGE_COUNT(def) \
DRI_CONF_OPT_B(vk_x11_strict_image_count, def, \
"Force the X11 WSI to create exactly the number of image specified by the application in VkSwapchainCreateInfoKHR::minImageCount")
#define DRI_CONF_VK_X11_ENSURE_MIN_IMAGE_COUNT(def) \
DRI_CONF_OPT_B(vk_x11_ensure_min_image_count, def, \
"Force the X11 WSI to create at least the number of image specified by the driver in VkSurfaceCapabilitiesKHR::minImageCount")
#define DRI_CONF_VK_KHR_PRESENT_WAIT(def) \
DRI_CONF_OPT_B(vk_khr_present_wait, def, \
"Expose VK_KHR_present_wait and id extensions despite them not being implemented for all supported surface types")
#define DRI_CONF_VK_XWAYLAND_WAIT_READY(def) \
DRI_CONF_OPT_B(vk_xwayland_wait_ready, def, \
"Wait for fences before submitting buffers to Xwayland")
#define DRI_CONF_MESA_GLTHREAD_DRIVER(def) \
DRI_CONF_OPT_B(mesa_glthread_driver, def, \
"Enable offloading GL driver work to a separate thread")
#define DRI_CONF_MESA_NO_ERROR(def) \
DRI_CONF_OPT_B(mesa_no_error, def, \
"Disable GL driver error checking")
/**
* \brief Miscellaneous configuration options
*/
#define DRI_CONF_SECTION_MISCELLANEOUS DRI_CONF_SECTION("Miscellaneous")
#define DRI_CONF_ALWAYS_HAVE_DEPTH_BUFFER(def) \
DRI_CONF_OPT_B(always_have_depth_buffer, def, \
"Create all visuals with a depth buffer")
#define DRI_CONF_GLSL_ZERO_INIT(def) \
DRI_CONF_OPT_B(glsl_zero_init, def, \
"Force uninitialized variables to default to zero")
#define DRI_CONF_VS_POSITION_ALWAYS_INVARIANT(def) \
DRI_CONF_OPT_B(vs_position_always_invariant, def, \
"Force the vertex shader's gl_Position output to be considered 'invariant'")
#define DRI_CONF_VS_POSITION_ALWAYS_PRECISE(def) \
DRI_CONF_OPT_B(vs_position_always_precise, def, \
"Force the vertex shader's gl_Position output to be considered 'precise'")
#define DRI_CONF_ALLOW_RGB10_CONFIGS(def) \
DRI_CONF_OPT_B(allow_rgb10_configs, def, \
"Allow exposure of visuals and fbconfigs with rgb10a2 formats")
#define DRI_CONF_ALLOW_RGB565_CONFIGS(def) \
DRI_CONF_OPT_B(allow_rgb565_configs, def, \
"Allow exposure of visuals and fbconfigs with rgb565 formats")
#define DRI_CONF_FORCE_INTEGER_TEX_NEAREST(def) \
DRI_CONF_OPT_B(force_integer_tex_nearest, def, \
"Force integer textures to use nearest filtering")
/* The GL spec does not allow this but wine has translation bug:
https://bugs.winehq.org/show_bug.cgi?id=54787
*/
#define DRI_CONF_ALLOW_MULTISAMPLED_COPYTEXIMAGE(def) \
DRI_CONF_OPT_B(allow_multisampled_copyteximage, def, \
"Allow CopyTexSubImage and other to copy sampled framebuffer")
/**
* \brief Initialization configuration options
*/
#define DRI_CONF_SECTION_INITIALIZATION DRI_CONF_SECTION("Initialization")
#define DRI_CONF_DEVICE_ID_PATH_TAG() \
DRI_CONF_OPT_S_NODEF(device_id, "Define the graphic device to use if possible")
#define DRI_CONF_DRI_DRIVER() \
DRI_CONF_OPT_S_NODEF(dri_driver, "Override the DRI driver to load")
/**
* \brief Gallium-Nine specific configuration options
*/
#define DRI_CONF_SECTION_NINE DRI_CONF_SECTION("Gallium Nine")
#define DRI_CONF_NINE_THROTTLE(def) \
DRI_CONF_OPT_I(throttle_value, def, 0, 0, \
"Define the throttling value. -1 for no throttling, -2 for default (usually 2), 0 for glfinish behaviour")
#define DRI_CONF_NINE_THREADSUBMIT(def) \
DRI_CONF_OPT_B(thread_submit, def, \
"Use an additional thread to submit buffers.")
#define DRI_CONF_NINE_OVERRIDEVENDOR(def) \
DRI_CONF_OPT_I(override_vendorid, def, 0, 0, \
"Define the vendor_id to report. This allows faking another hardware vendor.")
#define DRI_CONF_NINE_ALLOWDISCARDDELAYEDRELEASE(def) \
DRI_CONF_OPT_B(discard_delayed_release, def, \
"Whether to allow the display server to release buffers with a delay when using d3d's presentation mode DISCARD. Default to true. Set to false if suffering from lag (thread_submit=true can also help in this situation).")
#define DRI_CONF_NINE_TEARFREEDISCARD(def) \
DRI_CONF_OPT_B(tearfree_discard, def, \
"Whether to make d3d's presentation mode DISCARD (games usually use that mode) Tear Free. If rendering above screen refresh, some frames will get skipped. true by default.")
#define DRI_CONF_NINE_CSMT(def) \
DRI_CONF_OPT_I(csmt_force, def, 0, 0, \
"If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) CSMT is enabled on known thread-safe drivers.")
#define DRI_CONF_NINE_DYNAMICTEXTUREWORKAROUND(def) \
DRI_CONF_OPT_B(dynamic_texture_workaround, def, \
"If set to true, use a ram intermediate buffer for dynamic textures. Increases ram usage, which can cause out of memory issues, but can fix glitches for some games.")
#define DRI_CONF_NINE_SHADERINLINECONSTANTS(def) \
DRI_CONF_OPT_B(shader_inline_constants, def, \
"If set to true, recompile shaders with integer or boolean constants when the values are known. Can cause stutter, but can increase slightly performance.")
#define DRI_CONF_NINE_SHMEM_LIMIT() \
DRI_CONF_OPT_I(texture_memory_limit, 128, 0, 0, \
"In MB the limit of virtual memory used for textures until shmem files are unmapped (default 128MB, 32bits only). If negative disables shmem. Set to a low amount to reduce virtual memory usage, but can incur a small perf hit if too low.")
#define DRI_CONF_NINE_FORCESWRENDERINGONCPU(def) \
DRI_CONF_OPT_B(force_sw_rendering_on_cpu, def, \
"If set to false, emulates software rendering on the requested device, else uses a software renderer.")
#define DRI_CONF_NINE_FORCEFEATURESEMULATION(def) \
DRI_CONF_OPT_B(force_features_emulation, def, \
"If set to true, force emulation of d3d9 features when possible instead of using native hw support.")
#define DRI_CONF_V3D_NONMSAA_TEXTURE_SIZE_LIMIT(def) \
DRI_CONF_OPT_B(v3d_nonmsaa_texture_size_limit, def, \
"Report the non-MSAA-only texture size limit")
/**
* \brief virgl specific configuration options
*/
#define DRI_CONF_GLES_EMULATE_BGRA(def) \
DRI_CONF_OPT_B(gles_emulate_bgra, def, \
"On GLES emulate BGRA formats by using a swizzled RGBA format")
#define DRI_CONF_GLES_APPLY_BGRA_DEST_SWIZZLE(def) \
DRI_CONF_OPT_B(gles_apply_bgra_dest_swizzle, def, \
"When the BGRA formats are emulated by using swizzled RGBA formats on GLES apply the swizzle when writing")
#define DRI_CONF_GLES_SAMPLES_PASSED_VALUE(def, minimum, maximum) \
DRI_CONF_OPT_I(gles_samples_passed_value, def, minimum, maximum, \
"GL_SAMPLES_PASSED value when emulated by GL_ANY_SAMPLES_PASSED")
#define DRI_CONF_FORMAT_L8_SRGB_ENABLE_READBACK(def) \
DRI_CONF_OPT_B(format_l8_srgb_enable_readback, def, \
"Force-enable reading back L8_SRGB textures")
#define DRI_CONF_VIRGL_SHADER_SYNC(def) \
DRI_CONF_OPT_B(virgl_shader_sync, def, \
"Make shader compilation synchronous")
/**
* \brief freedreno specific configuration options
*/
#define DRI_CONF_DISABLE_CONSERVATIVE_LRZ(def) \
DRI_CONF_OPT_B(disable_conservative_lrz, def, \
"Disable conservative LRZ")
/**
* \brief venus specific configuration options
*/
#define DRI_CONF_VENUS_IMPLICIT_FENCING(def) \
DRI_CONF_OPT_B(venus_implicit_fencing, def, \
"Assume the virtio-gpu kernel driver supports implicit fencing")
/**
* \brief RADV specific configuration options
*/
#define DRI_CONF_RADV_REPORT_LLVM9_VERSION_STRING(def) \
DRI_CONF_OPT_B(radv_report_llvm9_version_string, def, \
"Report LLVM 9.0.1 for games that apply shader workarounds if missing (for ACO only)")
#define DRI_CONF_RADV_ENABLE_MRT_OUTPUT_NAN_FIXUP(def) \
DRI_CONF_OPT_B(radv_enable_mrt_output_nan_fixup, def, \
"Replace NaN outputs from fragment shaders with zeroes for floating point render target")
#define DRI_CONF_RADV_NO_DYNAMIC_BOUNDS(def) \
DRI_CONF_OPT_B(radv_no_dynamic_bounds, def, \
"Disabling bounds checking for dynamic buffer descriptors")
#define DRI_CONF_RADV_DISABLE_SHRINK_IMAGE_STORE(def) \
DRI_CONF_OPT_B(radv_disable_shrink_image_store, def, \
"Disabling shrinking of image stores based on the format")
#define DRI_CONF_RADV_ABSOLUTE_DEPTH_BIAS(def) \
DRI_CONF_OPT_B(radv_absolute_depth_bias, def, \
"Consider depthBiasConstantFactor an absolute depth bias (like D3D9)")
#define DRI_CONF_RADV_OVERRIDE_UNIFORM_OFFSET_ALIGNMENT(def) \
DRI_CONF_OPT_I(radv_override_uniform_offset_alignment, def, 0, 128, \
"Override the minUniformBufferOffsetAlignment exposed to the application. (0 = default)")
#define DRI_CONF_RADV_ZERO_VRAM(def) \
DRI_CONF_OPT_B(radv_zero_vram, def, \
"Initialize to zero all VRAM allocations")
#define DRI_CONF_RADV_LOWER_DISCARD_TO_DEMOTE(def) \
DRI_CONF_OPT_B(radv_lower_discard_to_demote, def, \
"Lower discard instructions to demote")
#define DRI_CONF_RADV_INVARIANT_GEOM(def) \
DRI_CONF_OPT_B(radv_invariant_geom, def, \
"Mark geometry-affecting outputs as invariant")
#define DRI_CONF_RADV_SPLIT_FMA(def) \
DRI_CONF_OPT_B(radv_split_fma, def, \
"Split application-provided fused multiply-add in geometry stages")
#define DRI_CONF_RADV_DISABLE_TC_COMPAT_HTILE_GENERAL(def) \
DRI_CONF_OPT_B(radv_disable_tc_compat_htile_general, def, \
"Disable TC-compat HTILE in GENERAL layout")
#define DRI_CONF_RADV_DISABLE_DCC(def) \
DRI_CONF_OPT_B(radv_disable_dcc, def, \
"Disable DCC for color images")
#define DRI_CONF_RADV_REQUIRE_ETC2(def) \
DRI_CONF_OPT_B(radv_require_etc2, def, \
"Implement emulated ETC2 on HW that does not support it")
#define DRI_CONF_RADV_DISABLE_ANISO_SINGLE_LEVEL(def) \
DRI_CONF_OPT_B(radv_disable_aniso_single_level, def, \
"Disable anisotropic filtering for single level images")
#define DRI_CONF_RADV_DISABLE_SINKING_LOAD_INPUT_FS(def) \
DRI_CONF_OPT_B(radv_disable_sinking_load_input_fs, def, \
"Disable sinking load inputs for fragment shaders")
#define DRI_CONF_RADV_DGC(def) \
DRI_CONF_OPT_B(radv_dgc, def, \
"Expose an experimental implementation of VK_NV_device_generated_commands")
#define DRI_CONF_RADV_FLUSH_BEFORE_QUERY_COPY(def) \
DRI_CONF_OPT_B( \
radv_flush_before_query_copy, def, \
"Wait for timestamps to be written before a query copy command")
#define DRI_CONF_RADV_ENABLE_UNIFIED_HEAP_ON_APU(def) \
DRI_CONF_OPT_B(radv_enable_unified_heap_on_apu, def, \
"Enable an unified heap with DEVICE_LOCAL on integrated GPUs")
#define DRI_CONF_RADV_TEX_NON_UNIFORM(def) \
DRI_CONF_OPT_B(radv_tex_non_uniform, def, \
"Always mark texture sample operations as non-uniform.")
#define DRI_CONF_RADV_RT(def) \
DRI_CONF_OPT_B(radv_rt, def, \
"Expose support for VK_KHR_ray_tracing_pipeline")
#define DRI_CONF_RADV_FLUSH_BEFORE_TIMESTAMP_WRITE(def) \
DRI_CONF_OPT_B(radv_flush_before_timestamp_write, def, \
"Wait for previous commands to finish before writing timestamps")
#define DRI_CONF_RADV_APP_LAYER() DRI_CONF_OPT_S_NODEF(radv_app_layer, "Select an application layer.")
/**
* \brief ANV specific configuration options
*/
#define DRI_CONF_ANV_ASSUME_FULL_SUBGROUPS(def) \
DRI_CONF_OPT_B(anv_assume_full_subgroups, def, \
"Allow assuming full subgroups requirement even when it's not specified explicitly")
#define DRI_CONF_ANV_SAMPLE_MASK_OUT_OPENGL_BEHAVIOUR(def) \
DRI_CONF_OPT_B(anv_sample_mask_out_opengl_behaviour, def, \
"Ignore sample mask out when having single sampled target")
#define DRI_CONF_ANV_MESH_CONV_PRIM_ATTRS_TO_VERT_ATTRS(def) \
DRI_CONF_OPT_E(anv_mesh_conv_prim_attrs_to_vert_attrs, def, -2, 2, \
"Apply workaround for gfx12.5 per-prim attribute corruption HW bug", \
DRI_CONF_ENUM(-2, "enable attribute conversion and vertex duplication ONLY if needed") \
DRI_CONF_ENUM(-1, "enable attribute conversion ONLY if needed") \
DRI_CONF_ENUM(0, "disable workaround") \
DRI_CONF_ENUM(1, "enable attribute conversion ALWAYS") \
DRI_CONF_ENUM(2, "enable attribute conversion and vertex duplication ALWAYS") )
#define DRI_CONF_ANV_FP64_WORKAROUND_ENABLED(def) \
DRI_CONF_OPT_B(fp64_workaround_enabled, def, \
"Use softpf64 when the shader uses float64, but the device doesn't support that type")
#define DRI_CONF_ANV_GENERATED_INDIRECT_THRESHOLD(def) \
DRI_CONF_OPT_I(generated_indirect_threshold, def, 0, INT32_MAX, \
"Indirect threshold count above which we start generating commands")
#define DRI_CONF_ANV_QUERY_CLEAR_WITH_BLORP_THRESHOLD(def) \
DRI_CONF_OPT_I(query_clear_with_blorp_threshold, def, 0, INT32_MAX, \
"Indirect threshold count above which we start generating commands")
/**
* \brief DZN specific configuration options
*/
#define DRI_CONF_DZN_CLAIM_WIDE_LINES(def) \
DRI_CONF_OPT_B(dzn_claim_wide_lines, def, "Claim wide line support")
#define DRI_CONF_DZN_ENABLE_8BIT_LOADS_STORES(def) \
DRI_CONF_OPT_B(dzn_enable_8bit_loads_stores, def, "Enable VK_KHR_8bit_loads_stores")
#endif
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