summaryrefslogtreecommitdiff
path: root/src/microsoft/vulkan/dzn_device.c
blob: 0f37f4759ddabd9751c8f1c56187a426f575ff6a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
/*
 * Copyright © Microsoft Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include "dzn_private.h"

#include "vk_alloc.h"
#include "vk_common_entrypoints.h"
#include "vk_cmd_enqueue_entrypoints.h"
#include "vk_debug_report.h"
#include "vk_format.h"
#include "vk_sync_dummy.h"
#include "vk_util.h"

#include "git_sha1.h"

#include "util/u_debug.h"
#include "util/disk_cache.h"
#include "util/macros.h"
#include "util/mesa-sha1.h"
#include "util/u_dl.h"

#include "util/driconf.h"

#include "glsl_types.h"

#include "dxil_validator.h"

#include "git_sha1.h"

#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <c99_alloca.h>

#ifdef _WIN32
#include <windows.h>
#include <shlobj.h>
#include "dzn_dxgi.h"
#endif

#include <directx/d3d12sdklayers.h>

#if defined(VK_USE_PLATFORM_WIN32_KHR) || \
    defined(VK_USE_PLATFORM_WAYLAND_KHR) || \
    defined(VK_USE_PLATFORM_XCB_KHR) || \
    defined(VK_USE_PLATFORM_XLIB_KHR)
#define DZN_USE_WSI_PLATFORM
#endif

#define DZN_API_VERSION VK_MAKE_VERSION(1, 2, VK_HEADER_VERSION)

#define MAX_TIER2_MEMORY_TYPES 3

const VkExternalMemoryHandleTypeFlags opaque_external_flag =
#ifdef _WIN32
   VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT;
#else
   VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT;
#endif

static const struct vk_instance_extension_table instance_extensions = {
   .KHR_get_physical_device_properties2      = true,
   .KHR_device_group_creation                = true,
#ifdef DZN_USE_WSI_PLATFORM
   .KHR_surface                              = true,
   .KHR_get_surface_capabilities2            = true,
#endif
#ifdef VK_USE_PLATFORM_WIN32_KHR
   .KHR_win32_surface                        = true,
#endif
#ifdef VK_USE_PLATFORM_XCB_KHR
   .KHR_xcb_surface                          = true,
#endif
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
   .KHR_wayland_surface                      = true,
#endif
#ifdef VK_USE_PLATFORM_XLIB_KHR
   .KHR_xlib_surface                         = true,
#endif
   .EXT_debug_report                         = true,
   .EXT_debug_utils                          = true,
};

static void
dzn_physical_device_get_extensions(struct dzn_physical_device *pdev)
{
   pdev->vk.supported_extensions = (struct vk_device_extension_table) {
      .KHR_16bit_storage                     = pdev->options4.Native16BitShaderOpsSupported,
      .KHR_bind_memory2                      = true,
      .KHR_create_renderpass2                = true,
      .KHR_dedicated_allocation              = true,
      .KHR_depth_stencil_resolve             = true,
      .KHR_descriptor_update_template        = true,
      .KHR_device_group                      = true,
      .KHR_draw_indirect_count               = true,
      .KHR_driver_properties                 = true,
      .KHR_dynamic_rendering                 = true,
      .KHR_external_memory                   = true,
      .KHR_external_semaphore                = true,
#ifdef _WIN32
      .KHR_external_memory_win32             = true,
      .KHR_external_semaphore_win32          = true,
#else
      .KHR_external_memory_fd                = true,
      .KHR_external_semaphore_fd             = true,
#endif
      .KHR_image_format_list                 = true,
      .KHR_imageless_framebuffer             = true,
      .KHR_get_memory_requirements2          = true,
      .KHR_maintenance1                      = true,
      .KHR_maintenance2                      = true,
      .KHR_maintenance3                      = true,
      .KHR_multiview                         = true,
      .KHR_relaxed_block_layout              = true,
      .KHR_sampler_mirror_clamp_to_edge      = true,
      .KHR_separate_depth_stencil_layouts    = true,
      .KHR_shader_draw_parameters            = true,
      .KHR_shader_float16_int8               = pdev->options4.Native16BitShaderOpsSupported,
      .KHR_shader_float_controls             = true,
      .KHR_shader_integer_dot_product        = true,
      .KHR_spirv_1_4                         = true,
      .KHR_storage_buffer_storage_class      = true,
#ifdef DZN_USE_WSI_PLATFORM
      .KHR_swapchain                         = true,
#endif
      .KHR_synchronization2                  = true,
      .KHR_timeline_semaphore                = true,
      .KHR_uniform_buffer_standard_layout    = true,
      .EXT_descriptor_indexing               = pdev->shader_model >= D3D_SHADER_MODEL_6_6,
      .EXT_scalar_block_layout               = true,
      .EXT_separate_stencil_usage            = true,
      .EXT_shader_subgroup_ballot            = true,
      .EXT_shader_subgroup_vote              = true,
      .EXT_subgroup_size_control             = true,
      .EXT_vertex_attribute_divisor          = true,
   };
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_EnumerateInstanceExtensionProperties(const char *pLayerName,
                                         uint32_t *pPropertyCount,
                                         VkExtensionProperties *pProperties)
{
   /* We don't support any layers  */
   if (pLayerName)
      return vk_error(NULL, VK_ERROR_LAYER_NOT_PRESENT);

   return vk_enumerate_instance_extension_properties(
      &instance_extensions, pPropertyCount, pProperties);
}

static const struct debug_control dzn_debug_options[] = {
   { "sync", DZN_DEBUG_SYNC },
   { "nir", DZN_DEBUG_NIR },
   { "dxil", DZN_DEBUG_DXIL },
   { "warp", DZN_DEBUG_WARP },
   { "internal", DZN_DEBUG_INTERNAL },
   { "signature", DZN_DEBUG_SIG },
   { "gbv", DZN_DEBUG_GBV },
   { "d3d12", DZN_DEBUG_D3D12 },
   { "debugger", DZN_DEBUG_DEBUGGER },
   { "redirects", DZN_DEBUG_REDIRECTS },
   { "bindless", DZN_DEBUG_BINDLESS },
   { NULL, 0 }
};

static void
dzn_physical_device_destroy(struct vk_physical_device *physical)
{
   struct dzn_physical_device *pdev = container_of(physical, struct dzn_physical_device, vk);
   struct dzn_instance *instance = container_of(pdev->vk.instance, struct dzn_instance, vk);

   if (pdev->dev)
      ID3D12Device1_Release(pdev->dev);

   if (pdev->dev10)
      ID3D12Device1_Release(pdev->dev10);

   if (pdev->dev11)
      ID3D12Device1_Release(pdev->dev11);

   if (pdev->dev12)
      ID3D12Device1_Release(pdev->dev12);

   if (pdev->adapter)
      IUnknown_Release(pdev->adapter);

   dzn_wsi_finish(pdev);
   vk_physical_device_finish(&pdev->vk);
   vk_free(&instance->vk.alloc, pdev);
}

static void
dzn_instance_destroy(struct dzn_instance *instance, const VkAllocationCallbacks *alloc)
{
   if (!instance)
      return;

   vk_instance_finish(&instance->vk);

#ifdef _WIN32
   dxil_destroy_validator(instance->dxil_validator);
#endif

   if (instance->factory)
      ID3D12DeviceFactory_Release(instance->factory);

   if (instance->d3d12_mod)
      util_dl_close(instance->d3d12_mod);

   vk_free2(vk_default_allocator(), alloc, instance);
}

#ifdef _WIN32
extern IMAGE_DOS_HEADER __ImageBase;
static const char *
try_find_d3d12core_next_to_self(char *path, size_t path_arr_size)
{
   uint32_t path_size = GetModuleFileNameA((HINSTANCE)&__ImageBase,
                                           path, path_arr_size);
   if (!path_arr_size || path_size == path_arr_size) {
      mesa_loge("Unable to get path to self\n");
      return NULL;
   }

   char *last_slash = strrchr(path, '\\');
   if (!last_slash) {
      mesa_loge("Unable to get path to self\n");
      return NULL;
   }

   *(last_slash + 1) = '\0';
   if (strcat_s(path, path_arr_size, "D3D12Core.dll") != 0) {
      mesa_loge("Unable to get path to D3D12Core.dll next to self\n");
      return NULL;
   }

   if (GetFileAttributesA(path) == INVALID_FILE_ATTRIBUTES) {
      return NULL;
   }

   return path;
}
#endif

static ID3D12DeviceFactory *
try_create_device_factory(struct util_dl_library *d3d12_mod)
{
   /* A device factory allows us to isolate things like debug layer enablement from other callers,
   * and can potentially even refer to a different D3D12 redist implementation from others.
   */
   ID3D12DeviceFactory *factory = NULL;

   PFN_D3D12_GET_INTERFACE D3D12GetInterface = (PFN_D3D12_GET_INTERFACE)util_dl_get_proc_address(d3d12_mod, "D3D12GetInterface");
   if (!D3D12GetInterface) {
      mesa_loge("Failed to retrieve D3D12GetInterface\n");
      return NULL;
   }

#ifdef _WIN32
   /* First, try to create a device factory from a DLL-parallel D3D12Core.dll */
   ID3D12SDKConfiguration *sdk_config = NULL;
   if (SUCCEEDED(D3D12GetInterface(&CLSID_D3D12SDKConfiguration, &IID_ID3D12SDKConfiguration, (void **)&sdk_config))) {
      ID3D12SDKConfiguration1 *sdk_config1 = NULL;
      if (SUCCEEDED(IUnknown_QueryInterface(sdk_config, &IID_ID3D12SDKConfiguration1, (void **)&sdk_config1))) {
         char self_path[MAX_PATH];
         const char *d3d12core_path = try_find_d3d12core_next_to_self(self_path, sizeof(self_path));
         if (d3d12core_path) {
            if (SUCCEEDED(ID3D12SDKConfiguration1_CreateDeviceFactory(sdk_config1, D3D12_PREVIEW_SDK_VERSION, d3d12core_path, &IID_ID3D12DeviceFactory, (void **)&factory)) ||
                SUCCEEDED(ID3D12SDKConfiguration1_CreateDeviceFactory(sdk_config1, D3D12_SDK_VERSION, d3d12core_path, &IID_ID3D12DeviceFactory, (void **)&factory))) {
               ID3D12SDKConfiguration_Release(sdk_config);
               ID3D12SDKConfiguration1_Release(sdk_config1);
               return factory;
            }
         }

         /* Nope, seems we don't have a matching D3D12Core.dll next to ourselves */
         ID3D12SDKConfiguration1_Release(sdk_config1);
      }

      /* It's possible there's a D3D12Core.dll next to the .exe, for development/testing purposes. If so, we'll be notified
      * by environment variables what the relative path is and the version to use.
      */
      const char *d3d12core_relative_path = getenv("DZN_AGILITY_RELATIVE_PATH");
      const char *d3d12core_sdk_version = getenv("DZN_AGILITY_SDK_VERSION");
      if (d3d12core_relative_path && d3d12core_sdk_version) {
         ID3D12SDKConfiguration_SetSDKVersion(sdk_config, atoi(d3d12core_sdk_version), d3d12core_relative_path);
      }
      ID3D12SDKConfiguration_Release(sdk_config);
   }
#endif

   (void)D3D12GetInterface(&CLSID_D3D12DeviceFactory, &IID_ID3D12DeviceFactory, (void **)&factory);
   return factory;
}

VKAPI_ATTR void VKAPI_CALL
dzn_DestroyInstance(VkInstance instance,
                    const VkAllocationCallbacks *pAllocator)
{
   dzn_instance_destroy(dzn_instance_from_handle(instance), pAllocator);
}

static void
dzn_physical_device_init_uuids(struct dzn_physical_device *pdev)
{
   const char *mesa_version = "Mesa " PACKAGE_VERSION MESA_GIT_SHA1;

   struct mesa_sha1 sha1_ctx;
   uint8_t sha1[SHA1_DIGEST_LENGTH];
   STATIC_ASSERT(VK_UUID_SIZE <= sizeof(sha1));

   /* The pipeline cache UUID is used for determining when a pipeline cache is
    * invalid. Our cache is device-agnostic, but it does depend on the features
    * provided by the D3D12 driver, so let's hash the build ID plus some
    * caps that might impact our NIR lowering passes.
    */
   _mesa_sha1_init(&sha1_ctx);
   _mesa_sha1_update(&sha1_ctx,  mesa_version, strlen(mesa_version));
   disk_cache_get_function_identifier(dzn_physical_device_init_uuids, &sha1_ctx);
   _mesa_sha1_update(&sha1_ctx,  &pdev->options, sizeof(pdev->options));
   _mesa_sha1_update(&sha1_ctx,  &pdev->options2, sizeof(pdev->options2));
   _mesa_sha1_final(&sha1_ctx, sha1);
   memcpy(pdev->pipeline_cache_uuid, sha1, VK_UUID_SIZE);

   /* The driver UUID is used for determining sharability of images and memory
    * between two Vulkan instances in separate processes.  People who want to
    * share memory need to also check the device UUID (below) so all this
    * needs to be is the build-id.
    */
   _mesa_sha1_compute(mesa_version, strlen(mesa_version), sha1);
   memcpy(pdev->driver_uuid, sha1, VK_UUID_SIZE);

   /* The device UUID uniquely identifies the given device within the machine. */
   _mesa_sha1_init(&sha1_ctx);
   _mesa_sha1_update(&sha1_ctx, &pdev->desc.vendor_id, sizeof(pdev->desc.vendor_id));
   _mesa_sha1_update(&sha1_ctx, &pdev->desc.device_id, sizeof(pdev->desc.device_id));
   _mesa_sha1_update(&sha1_ctx, &pdev->desc.subsys_id, sizeof(pdev->desc.subsys_id));
   _mesa_sha1_update(&sha1_ctx, &pdev->desc.revision, sizeof(pdev->desc.revision));
   _mesa_sha1_final(&sha1_ctx, sha1);
   memcpy(pdev->device_uuid, sha1, VK_UUID_SIZE);
}

const struct vk_pipeline_cache_object_ops *const dzn_pipeline_cache_import_ops[] = {
   &dzn_cached_blob_ops,
   NULL,
};

static VkResult
dzn_physical_device_create(struct vk_instance *instance,
                           IUnknown *adapter,
                           const struct dzn_physical_device_desc *desc)
{
   struct dzn_physical_device *pdev =
      vk_zalloc(&instance->alloc, sizeof(*pdev), 8,
                VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);

   if (!pdev)
      return vk_error(instance, VK_ERROR_OUT_OF_HOST_MEMORY);

   struct vk_physical_device_dispatch_table dispatch_table;
   vk_physical_device_dispatch_table_from_entrypoints(&dispatch_table,
                                                      &dzn_physical_device_entrypoints,
                                                      true);
   vk_physical_device_dispatch_table_from_entrypoints(&dispatch_table,
                                                      &wsi_physical_device_entrypoints,
                                                      false);

   VkResult result =
      vk_physical_device_init(&pdev->vk, instance,
                              NULL, NULL, /* We set up extensions later */
                              &dispatch_table);
   if (result != VK_SUCCESS) {
      vk_free(&instance->alloc, pdev);
      return result;
   }

   mtx_init(&pdev->dev_lock, mtx_plain);
   pdev->desc = *desc;
   pdev->adapter = adapter;
   IUnknown_AddRef(adapter);
   list_addtail(&pdev->vk.link, &instance->physical_devices.list);

   vk_warn_non_conformant_implementation("dzn");

   struct dzn_instance *dzn_instance = container_of(instance, struct dzn_instance, vk);

   uint32_t num_sync_types = 0;
   pdev->sync_types[num_sync_types++] = &dzn_sync_type;
   pdev->sync_types[num_sync_types++] = &dzn_instance->sync_binary_type.sync;
   pdev->sync_types[num_sync_types++] = &vk_sync_dummy_type;
   pdev->sync_types[num_sync_types] = NULL;
   assert(num_sync_types <= MAX_SYNC_TYPES);
   pdev->vk.supported_sync_types = pdev->sync_types;

   pdev->vk.pipeline_cache_import_ops = dzn_pipeline_cache_import_ops;

   /* TODO: something something queue families */

   result = dzn_wsi_init(pdev);
   if (result != VK_SUCCESS || !pdev->dev) {
      list_del(&pdev->vk.link);
      dzn_physical_device_destroy(&pdev->vk);
      return result;
   }

   dzn_physical_device_get_extensions(pdev);
   if (driQueryOptionb(&dzn_instance->dri_options, "dzn_enable_8bit_loads_stores") &&
       pdev->options4.Native16BitShaderOpsSupported)
      pdev->vk.supported_extensions.KHR_8bit_storage = true;

   return VK_SUCCESS;
}

static void
dzn_physical_device_cache_caps(struct dzn_physical_device *pdev)
{
   D3D_FEATURE_LEVEL checklist[] = {
      D3D_FEATURE_LEVEL_11_0,
      D3D_FEATURE_LEVEL_11_1,
      D3D_FEATURE_LEVEL_12_0,
      D3D_FEATURE_LEVEL_12_1,
      D3D_FEATURE_LEVEL_12_2,
   };

   D3D12_FEATURE_DATA_FEATURE_LEVELS levels = {
      .NumFeatureLevels = ARRAY_SIZE(checklist),
      .pFeatureLevelsRequested = checklist,
   };

   ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_FEATURE_LEVELS, &levels, sizeof(levels));
   pdev->feature_level = levels.MaxSupportedFeatureLevel;

   static const D3D_SHADER_MODEL valid_shader_models[] = {
      D3D_SHADER_MODEL_6_7, D3D_SHADER_MODEL_6_6, D3D_SHADER_MODEL_6_5, D3D_SHADER_MODEL_6_4,
      D3D_SHADER_MODEL_6_3, D3D_SHADER_MODEL_6_2, D3D_SHADER_MODEL_6_1,
   };
   for (UINT i = 0; i < ARRAY_SIZE(valid_shader_models); ++i) {
      D3D12_FEATURE_DATA_SHADER_MODEL shader_model = { valid_shader_models[i] };
      if (SUCCEEDED(ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_SHADER_MODEL, &shader_model, sizeof(shader_model)))) {
         pdev->shader_model = shader_model.HighestShaderModel;
         break;
      }
   }

   D3D_ROOT_SIGNATURE_VERSION root_sig_versions[] = {
      D3D_ROOT_SIGNATURE_VERSION_1_2,
      D3D_ROOT_SIGNATURE_VERSION_1_1
   };
   for (UINT i = 0; i < ARRAY_SIZE(root_sig_versions); ++i) {
      D3D12_FEATURE_DATA_ROOT_SIGNATURE root_sig = { root_sig_versions[i] };
      if (SUCCEEDED(ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_ROOT_SIGNATURE, &root_sig, sizeof(root_sig)))) {
         pdev->root_sig_version = root_sig.HighestVersion;
         break;
      }
   }

   ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_ARCHITECTURE1, &pdev->architecture, sizeof(pdev->architecture));
   ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS, &pdev->options, sizeof(pdev->options));
   ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS1, &pdev->options1, sizeof(pdev->options1));
   ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS2, &pdev->options2, sizeof(pdev->options2));
   ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS3, &pdev->options3, sizeof(pdev->options3));
   ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS4, &pdev->options4, sizeof(pdev->options4));
   ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS12, &pdev->options12, sizeof(pdev->options12));
   ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS13, &pdev->options13, sizeof(pdev->options13));
   ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS14, &pdev->options14, sizeof(pdev->options14));
   ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS15, &pdev->options15, sizeof(pdev->options15));
   ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS16, &pdev->options16, sizeof(pdev->options16));
   ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS17, &pdev->options17, sizeof(pdev->options17));
   if (FAILED(ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS19, &pdev->options19, sizeof(pdev->options19)))) {
      pdev->options19.MaxSamplerDescriptorHeapSize = D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE;
      pdev->options19.MaxSamplerDescriptorHeapSizeWithStaticSamplers = pdev->options19.MaxSamplerDescriptorHeapSize;
      pdev->options19.MaxViewDescriptorHeapSize = D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1;
   }
   {
      D3D12_FEATURE_DATA_FORMAT_SUPPORT a4b4g4r4_support = {
         .Format = DXGI_FORMAT_A4B4G4R4_UNORM
      };
      pdev->support_a4b4g4r4 =
         SUCCEEDED(ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_FORMAT_SUPPORT, &a4b4g4r4_support, sizeof(a4b4g4r4_support)));
   }

   pdev->queue_families[pdev->queue_family_count++] = (struct dzn_queue_family) {
      .props = {
         .queueFlags = VK_QUEUE_GRAPHICS_BIT |
                       VK_QUEUE_COMPUTE_BIT |
                       VK_QUEUE_TRANSFER_BIT,
         .queueCount = 4,
         .timestampValidBits = 64,
         .minImageTransferGranularity = { 0, 0, 0 },
      },
      .desc = {
         .Type = D3D12_COMMAND_LIST_TYPE_DIRECT,
      },
   };

   pdev->queue_families[pdev->queue_family_count++] = (struct dzn_queue_family) {
      .props = {
         .queueFlags = VK_QUEUE_COMPUTE_BIT |
                       VK_QUEUE_TRANSFER_BIT,
         .queueCount = 8,
         .timestampValidBits = 64,
         .minImageTransferGranularity = { 0, 0, 0 },
      },
      .desc = {
         .Type = D3D12_COMMAND_LIST_TYPE_COMPUTE,
      },
   };

   pdev->queue_families[pdev->queue_family_count++] = (struct dzn_queue_family) {
      .props = {
         .queueFlags = VK_QUEUE_TRANSFER_BIT,
         .queueCount = 1,
         .timestampValidBits = 0,
         .minImageTransferGranularity = { 0, 0, 0 },
      },
      .desc = {
         .Type = D3D12_COMMAND_LIST_TYPE_COPY,
      },
   };

   assert(pdev->queue_family_count <= ARRAY_SIZE(pdev->queue_families));

   D3D12_COMMAND_QUEUE_DESC queue_desc = {
      .Type = D3D12_COMMAND_LIST_TYPE_DIRECT,
      .Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL,
      .Flags = D3D12_COMMAND_QUEUE_FLAG_NONE,
      .NodeMask = 0,
   };

   ID3D12CommandQueue *cmdqueue;
   ID3D12Device1_CreateCommandQueue(pdev->dev, &queue_desc,
                                    &IID_ID3D12CommandQueue,
                                    (void **)&cmdqueue);

   uint64_t ts_freq;
   ID3D12CommandQueue_GetTimestampFrequency(cmdqueue, &ts_freq);
   pdev->timestamp_period = 1000000000.0f / ts_freq;
   ID3D12CommandQueue_Release(cmdqueue);
}

static void
dzn_physical_device_init_memory(struct dzn_physical_device *pdev)
{
   VkPhysicalDeviceMemoryProperties *mem = &pdev->memory;

   mem->memoryHeapCount = 1;
   mem->memoryHeaps[0] = (VkMemoryHeap) {
      .size = pdev->desc.shared_system_memory,
      .flags = 0,
   };

   mem->memoryTypes[mem->memoryTypeCount++] = (VkMemoryType) {
      .propertyFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
                       VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
      .heapIndex = 0,
   };
   mem->memoryTypes[mem->memoryTypeCount++] = (VkMemoryType) {
      .propertyFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
                       VK_MEMORY_PROPERTY_HOST_CACHED_BIT |
                       VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
     .heapIndex = 0,
   };

   if (!pdev->architecture.UMA) {
      mem->memoryHeaps[mem->memoryHeapCount++] = (VkMemoryHeap) {
         .size = pdev->desc.dedicated_video_memory,
         .flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT,
      };
      mem->memoryTypes[mem->memoryTypeCount++] = (VkMemoryType) {
         .propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
         .heapIndex = mem->memoryHeapCount - 1,
      };
   } else {
      mem->memoryHeaps[0].flags |= VK_MEMORY_HEAP_DEVICE_LOCAL_BIT;
      mem->memoryTypes[0].propertyFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
      mem->memoryTypes[1].propertyFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
      /* Get one non-CPU-accessible memory type for shared resources to use */
      mem->memoryTypes[mem->memoryTypeCount++] = (VkMemoryType){
         .propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
         .heapIndex = 0,
      };
   }

   assert(mem->memoryTypeCount <= MAX_TIER2_MEMORY_TYPES);

   if (pdev->options.ResourceHeapTier == D3D12_RESOURCE_HEAP_TIER_1) {
      unsigned oldMemoryTypeCount = mem->memoryTypeCount;
      VkMemoryType oldMemoryTypes[MAX_TIER2_MEMORY_TYPES];

      memcpy(oldMemoryTypes, mem->memoryTypes, oldMemoryTypeCount * sizeof(VkMemoryType));

      mem->memoryTypeCount = 0;
      for (unsigned oldMemoryTypeIdx = 0; oldMemoryTypeIdx < oldMemoryTypeCount; ++oldMemoryTypeIdx) {
         D3D12_HEAP_FLAGS flags[] = {
            D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS,
            D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES,
            /* Note: Vulkan requires *all* images to come from the same memory type as long as
             * the tiling property (and a few other misc properties) are the same. So, this
             * non-RT/DS texture flag will only be used for TILING_LINEAR textures, which
             * can't be render targets.
             */
            D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES
         };
         for (int i = 0; i < ARRAY_SIZE(flags); ++i) {
            D3D12_HEAP_FLAGS flag = flags[i];
            pdev->heap_flags_for_mem_type[mem->memoryTypeCount] = flag;
            mem->memoryTypes[mem->memoryTypeCount] = oldMemoryTypes[oldMemoryTypeIdx];
            mem->memoryTypeCount++;
         }
      }
   }
}

static D3D12_HEAP_FLAGS
dzn_physical_device_get_heap_flags_for_mem_type(const struct dzn_physical_device *pdev,
                                                uint32_t mem_type)
{
   return pdev->heap_flags_for_mem_type[mem_type];
}

uint32_t
dzn_physical_device_get_mem_type_mask_for_resource(const struct dzn_physical_device *pdev,
                                                   const D3D12_RESOURCE_DESC *desc,
                                                   bool shared)
{
   if (pdev->options.ResourceHeapTier > D3D12_RESOURCE_HEAP_TIER_1 && !shared)
      return (1u << pdev->memory.memoryTypeCount) - 1;

   D3D12_HEAP_FLAGS deny_flag = D3D12_HEAP_FLAG_NONE;
   if (pdev->options.ResourceHeapTier <= D3D12_RESOURCE_HEAP_TIER_1) {
      if (desc->Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
         deny_flag = D3D12_HEAP_FLAG_DENY_BUFFERS;
      else if (desc->Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL))
         deny_flag = D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES;
      else
         deny_flag = D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES;
   }

   uint32_t mask = 0;
   for (unsigned i = 0; i < pdev->memory.memoryTypeCount; ++i) {
      if (shared && (pdev->memory.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
         continue;
      if ((pdev->heap_flags_for_mem_type[i] & deny_flag) == D3D12_HEAP_FLAG_NONE)
         mask |= (1 << i);
   }
   return mask;
}

static uint32_t
dzn_physical_device_get_max_mip_level(bool is_3d)
{
   return is_3d ? 11 : 14;
}

static uint32_t
dzn_physical_device_get_max_extent(bool is_3d)
{
   uint32_t max_mip = dzn_physical_device_get_max_mip_level(is_3d);

   return 1 << max_mip;
}

static uint32_t
dzn_physical_device_get_max_array_layers()
{
   return dzn_physical_device_get_max_extent(false);
}

static ID3D12Device4 *
dzn_physical_device_get_d3d12_dev(struct dzn_physical_device *pdev)
{
   struct dzn_instance *instance = container_of(pdev->vk.instance, struct dzn_instance, vk);

   mtx_lock(&pdev->dev_lock);
   if (!pdev->dev) {
      pdev->dev = d3d12_create_device(instance->d3d12_mod,
                                      pdev->adapter,
                                      instance->factory,
                                      !instance->dxil_validator);
      if (pdev->dev) {
         if (FAILED(ID3D12Device1_QueryInterface(pdev->dev, &IID_ID3D12Device10, (void **)&pdev->dev10)))
            pdev->dev10 = NULL;
         if (FAILED(ID3D12Device1_QueryInterface(pdev->dev, &IID_ID3D12Device11, (void **)&pdev->dev11)))
            pdev->dev11 = NULL;
         if (FAILED(ID3D12Device1_QueryInterface(pdev->dev, &IID_ID3D12Device12, (void **)&pdev->dev12)))
            pdev->dev12 = NULL;
         dzn_physical_device_cache_caps(pdev);
         dzn_physical_device_init_memory(pdev);
         dzn_physical_device_init_uuids(pdev);
      }   
   }
   mtx_unlock(&pdev->dev_lock);

   return pdev->dev;
}

static DXGI_FORMAT
dzn_get_most_capable_format_for_casting(VkFormat format, VkImageCreateFlags create_flags)
{
   enum pipe_format pfmt = vk_format_to_pipe_format(format);
   bool block_compressed = util_format_is_compressed(pfmt);
   if (block_compressed &&
       !(create_flags & VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT))
      return dzn_image_get_dxgi_format(NULL, format, 0, 0);
   unsigned blksz = util_format_get_blocksize(pfmt);
   switch (blksz) {
   case 1: return DXGI_FORMAT_R8_UNORM;
   case 2: return DXGI_FORMAT_R16_UNORM;
   case 4: return DXGI_FORMAT_R32_FLOAT;
   case 8: return DXGI_FORMAT_R32G32_FLOAT;
   case 12: return DXGI_FORMAT_R32G32B32_FLOAT;
   case 16: return DXGI_FORMAT_R32G32B32A32_FLOAT;
   default: unreachable("Unsupported format bit size");;
   }
}

D3D12_FEATURE_DATA_FORMAT_SUPPORT
dzn_physical_device_get_format_support(struct dzn_physical_device *pdev,
                                       VkFormat format,
                                       VkImageCreateFlags create_flags)
{
   VkImageUsageFlags usage =
      vk_format_is_depth_or_stencil(format) ?
      VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT : 0;
   VkImageAspectFlags aspects = 0;

   if (vk_format_has_depth(format))
      aspects = VK_IMAGE_ASPECT_DEPTH_BIT;
   if (vk_format_has_stencil(format))
      aspects = VK_IMAGE_ASPECT_STENCIL_BIT;

   D3D12_FEATURE_DATA_FORMAT_SUPPORT dfmt_info = {
     .Format = dzn_image_get_dxgi_format(pdev, format, usage, aspects),
   };

   /* KHR_maintenance2: If an image is created with the extended usage flag
    * (or if properties are queried with that flag), then if any compatible
    * format can support a given usage, it should be considered supported.
    * With the exception of depth, which are limited in their cast set,
    * we can do this by just picking a single most-capable format to query
    * the support for, instead of the originally requested format. */
   if (aspects == 0 && dfmt_info.Format != DXGI_FORMAT_UNKNOWN &&
       (create_flags & VK_IMAGE_CREATE_EXTENDED_USAGE_BIT)) {
      dfmt_info.Format = dzn_get_most_capable_format_for_casting(format, create_flags);
   }

   ID3D12Device4 *dev = dzn_physical_device_get_d3d12_dev(pdev);
   ASSERTED HRESULT hres =
      ID3D12Device1_CheckFeatureSupport(dev, D3D12_FEATURE_FORMAT_SUPPORT,
                                        &dfmt_info, sizeof(dfmt_info));
   assert(!FAILED(hres));

   if (usage != VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
      return dfmt_info;

   /* Depth/stencil resources have different format when they're accessed
    * as textures, query the capabilities for this format too.
    */
   dzn_foreach_aspect(aspect, aspects) {
      D3D12_FEATURE_DATA_FORMAT_SUPPORT dfmt_info2 = {
        .Format = dzn_image_get_dxgi_format(pdev, format, 0, aspect),
      };

      hres = ID3D12Device1_CheckFeatureSupport(dev, D3D12_FEATURE_FORMAT_SUPPORT,
                                      &dfmt_info2, sizeof(dfmt_info2));
      assert(!FAILED(hres));

#define DS_SRV_FORMAT_SUPPORT1_MASK \
        (D3D12_FORMAT_SUPPORT1_SHADER_LOAD | \
         D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE | \
         D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON | \
         D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT | \
         D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE | \
         D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD | \
         D3D12_FORMAT_SUPPORT1_SHADER_GATHER | \
         D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW | \
         D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON)

      dfmt_info.Support1 |= dfmt_info2.Support1 & DS_SRV_FORMAT_SUPPORT1_MASK;
      dfmt_info.Support2 |= dfmt_info2.Support2;
   }

   return dfmt_info;
}

static void
dzn_physical_device_get_format_properties(struct dzn_physical_device *pdev,
                                          VkFormat format,
                                          VkFormatProperties2 *properties)
{
   D3D12_FEATURE_DATA_FORMAT_SUPPORT dfmt_info =
      dzn_physical_device_get_format_support(pdev, format, 0);
   VkFormatProperties *base_props = &properties->formatProperties;

   vk_foreach_struct(ext, properties->pNext) {
      dzn_debug_ignored_stype(ext->sType);
   }

   if (dfmt_info.Format == DXGI_FORMAT_UNKNOWN) {
      if (dzn_graphics_pipeline_patch_vi_format(format) != format)
         *base_props = (VkFormatProperties){
            .bufferFeatures = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT | VK_FORMAT_FEATURE_TRANSFER_DST_BIT | VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT,
         };
      else
         *base_props = (VkFormatProperties) { 0 };
      return;
   }

   *base_props = (VkFormatProperties) {
      .linearTilingFeatures = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT | VK_FORMAT_FEATURE_TRANSFER_DST_BIT,
      .optimalTilingFeatures = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT | VK_FORMAT_FEATURE_TRANSFER_DST_BIT,
      .bufferFeatures = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT | VK_FORMAT_FEATURE_TRANSFER_DST_BIT,
   };

   if (dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER)
      base_props->bufferFeatures |= VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT;

#define TEX_FLAGS (D3D12_FORMAT_SUPPORT1_TEXTURE1D | \
                   D3D12_FORMAT_SUPPORT1_TEXTURE2D | \
                   D3D12_FORMAT_SUPPORT1_TEXTURE3D | \
                   D3D12_FORMAT_SUPPORT1_TEXTURECUBE)
   if ((dfmt_info.Support1 & TEX_FLAGS) &&
       (dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_SHADER_LOAD)) {
      base_props->optimalTilingFeatures |=
         VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT | VK_FORMAT_FEATURE_BLIT_SRC_BIT;
   }

   if (dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE) {
      base_props->optimalTilingFeatures |=
         VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
   }

   if ((dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_SHADER_LOAD) &&
       (dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW)) {
      base_props->optimalTilingFeatures |= VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT;
      if (dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_BUFFER)
         base_props->bufferFeatures |= VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT;
   }

#define ATOMIC_FLAGS (D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD | \
                      D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS | \
                      D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE | \
                      D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE | \
                      D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX | \
                      D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX)
   if ((dfmt_info.Support2 & ATOMIC_FLAGS) == ATOMIC_FLAGS) {
      base_props->optimalTilingFeatures |= VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT;
      base_props->bufferFeatures |= VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT;
   }

   if (dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_BUFFER)
      base_props->bufferFeatures |= VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT;

   /* Color/depth/stencil attachment cap implies input attachement cap, and input
    * attachment loads are lowered to texture loads in dozen, hence the requirement
    * to have shader-load support.
    */
   if (dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_SHADER_LOAD) {
      if (dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_RENDER_TARGET) {
         base_props->optimalTilingFeatures |=
            VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT;
      }

      if (dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_BLENDABLE)
         base_props->optimalTilingFeatures |= VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT;

      if (dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL) {
         base_props->optimalTilingFeatures |=
            VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT;
      }
   }

   /* B4G4R4A4 support is required, but d3d12 doesn't support it. The needed
    * d3d12 format would be A4R4G4B4. We map this format to d3d12's B4G4R4A4,
    * which is Vulkan's A4R4G4B4, and adjust the SRV component-mapping to fake
    * B4G4R4A4, but that forces us to limit the usage to sampling, which,
    * luckily, is exactly what we need to support the required features.
    *
    * However, since this involves swizzling the alpha channel, it can cause
    * problems for border colors. Fortunately, d3d12 added an A4B4G4R4 format,
    * which still isn't quite right (it'd be Vulkan R4G4B4A4), but can be
    * swizzled by just swapping R and B, so no border color issues arise.
    */
   if (format == VK_FORMAT_B4G4R4A4_UNORM_PACK16) {
      VkFormatFeatureFlags bgra4_req_features =
         VK_FORMAT_FEATURE_TRANSFER_SRC_BIT |
         VK_FORMAT_FEATURE_TRANSFER_DST_BIT |
         VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT |
         VK_FORMAT_FEATURE_BLIT_SRC_BIT |
         VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
      base_props->optimalTilingFeatures &= bgra4_req_features;
      base_props->bufferFeatures =
         VK_FORMAT_FEATURE_TRANSFER_SRC_BIT | VK_FORMAT_FEATURE_TRANSFER_DST_BIT;
   }

   /* depth/stencil format shouldn't advertise buffer features */
   if (vk_format_is_depth_or_stencil(format))
      base_props->bufferFeatures = 0;
}

static VkResult
dzn_physical_device_get_image_format_properties(struct dzn_physical_device *pdev,
                                                const VkPhysicalDeviceImageFormatInfo2 *info,
                                                VkImageFormatProperties2 *properties)
{
   const VkPhysicalDeviceExternalImageFormatInfo *external_info = NULL;
   VkExternalImageFormatProperties *external_props = NULL;

   properties->imageFormatProperties = (VkImageFormatProperties) { 0 };

   VkImageUsageFlags usage = info->usage;

   /* Extract input structs */
   vk_foreach_struct_const(s, info->pNext) {
      switch (s->sType) {
      case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO:
         external_info = (const VkPhysicalDeviceExternalImageFormatInfo *)s;
         break;
      case VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO:
         usage |= ((const VkImageStencilUsageCreateInfo *)s)->stencilUsage;
         break;
      default:
         dzn_debug_ignored_stype(s->sType);
         break;
      }
   }

   assert(info->tiling == VK_IMAGE_TILING_OPTIMAL || info->tiling == VK_IMAGE_TILING_LINEAR);

   /* Extract output structs */
   vk_foreach_struct(s, properties->pNext) {
      switch (s->sType) {
      case VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES:
         external_props = (VkExternalImageFormatProperties *)s;
         external_props->externalMemoryProperties = (VkExternalMemoryProperties) { 0 };
         break;
      default:
         dzn_debug_ignored_stype(s->sType);
         break;
      }
   }

   if (external_info && external_info->handleType != 0) {
      const VkExternalMemoryHandleTypeFlags d3d12_resource_handle_types =
         VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT | opaque_external_flag;
      const VkExternalMemoryHandleTypeFlags d3d11_texture_handle_types =
         VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT | d3d12_resource_handle_types;
      const VkExternalMemoryFeatureFlags import_export_feature_flags =
         VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT | VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT;
      const VkExternalMemoryFeatureFlags dedicated_feature_flags =
         VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT | import_export_feature_flags;

      switch (external_info->handleType) {
      case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT:
         external_props->externalMemoryProperties.compatibleHandleTypes = d3d11_texture_handle_types;
         external_props->externalMemoryProperties.exportFromImportedHandleTypes = d3d11_texture_handle_types;
         external_props->externalMemoryProperties.externalMemoryFeatures = dedicated_feature_flags;
         break;
      case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT:
         external_props->externalMemoryProperties.compatibleHandleTypes = d3d12_resource_handle_types;
         external_props->externalMemoryProperties.exportFromImportedHandleTypes = d3d12_resource_handle_types;
         external_props->externalMemoryProperties.externalMemoryFeatures = dedicated_feature_flags;
         break;
      case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT:
         external_props->externalMemoryProperties.compatibleHandleTypes =
            external_props->externalMemoryProperties.exportFromImportedHandleTypes =
            VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT | opaque_external_flag;
         external_props->externalMemoryProperties.externalMemoryFeatures = import_export_feature_flags;
         break;
#ifdef _WIN32
      case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT:
#else
      case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT:
#endif
         external_props->externalMemoryProperties.compatibleHandleTypes = d3d11_texture_handle_types;
         external_props->externalMemoryProperties.exportFromImportedHandleTypes = d3d11_texture_handle_types;
         external_props->externalMemoryProperties.externalMemoryFeatures = import_export_feature_flags;
         break;
      default:
         return VK_ERROR_FORMAT_NOT_SUPPORTED;
      }

      /* Linear textures not supported, but there's nothing else we can deduce from just a handle type */
      if (info->tiling != VK_IMAGE_TILING_OPTIMAL)
         return VK_ERROR_FORMAT_NOT_SUPPORTED;
   }

   if (info->tiling != VK_IMAGE_TILING_OPTIMAL &&
       (usage & ~(VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT)))
      return VK_ERROR_FORMAT_NOT_SUPPORTED;

   if (info->tiling != VK_IMAGE_TILING_OPTIMAL &&
       vk_format_is_depth_or_stencil(info->format))
      return VK_ERROR_FORMAT_NOT_SUPPORTED;

   D3D12_FEATURE_DATA_FORMAT_SUPPORT dfmt_info =
      dzn_physical_device_get_format_support(pdev, info->format, info->flags);
   if (dfmt_info.Format == DXGI_FORMAT_UNKNOWN)
      return VK_ERROR_FORMAT_NOT_SUPPORTED;

   bool is_bgra4 = info->format == VK_FORMAT_B4G4R4A4_UNORM_PACK16 &&
      !(info->flags & VK_IMAGE_CREATE_EXTENDED_USAGE_BIT);
   ID3D12Device4 *dev = dzn_physical_device_get_d3d12_dev(pdev);

   if ((info->type == VK_IMAGE_TYPE_1D && !(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE1D)) ||
       (info->type == VK_IMAGE_TYPE_2D && !(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE2D)) ||
       (info->type == VK_IMAGE_TYPE_3D && !(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE3D)) ||
       ((info->flags & VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT) &&
        !(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURECUBE)))
      return VK_ERROR_FORMAT_NOT_SUPPORTED;

   /* Due to extended capability querying, we might see 1D support for BC, but we don't actually have it */
   if (vk_format_is_block_compressed(info->format) && info->type == VK_IMAGE_TYPE_1D)
      return VK_ERROR_FORMAT_NOT_SUPPORTED;

   if ((usage & VK_IMAGE_USAGE_SAMPLED_BIT) &&
       /* Note: format support for SAMPLED is not necessarily accurate for integer formats */
       !(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_SHADER_LOAD))
      return VK_ERROR_FORMAT_NOT_SUPPORTED;

   if ((usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT) &&
       (!(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_SHADER_LOAD) || is_bgra4))
      return VK_ERROR_FORMAT_NOT_SUPPORTED;

   if ((usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) &&
       (!(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_RENDER_TARGET) || is_bgra4))
      return VK_ERROR_FORMAT_NOT_SUPPORTED;

   if ((usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) &&
       (!(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL) || is_bgra4))
      return VK_ERROR_FORMAT_NOT_SUPPORTED;

   if ((usage & VK_IMAGE_USAGE_STORAGE_BIT) &&
       (!(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW) || is_bgra4))
      return VK_ERROR_FORMAT_NOT_SUPPORTED;

   if (info->type == VK_IMAGE_TYPE_3D && info->tiling != VK_IMAGE_TILING_OPTIMAL)
      return VK_ERROR_FORMAT_NOT_SUPPORTED;

   bool is_3d = info->type == VK_IMAGE_TYPE_3D;
   uint32_t max_extent = dzn_physical_device_get_max_extent(is_3d);

   if (info->tiling == VK_IMAGE_TILING_OPTIMAL &&
       dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_MIP)
      properties->imageFormatProperties.maxMipLevels = dzn_physical_device_get_max_mip_level(is_3d) + 1;
   else
      properties->imageFormatProperties.maxMipLevels = 1;

   if (info->tiling == VK_IMAGE_TILING_OPTIMAL && info->type != VK_IMAGE_TYPE_3D)
      properties->imageFormatProperties.maxArrayLayers = dzn_physical_device_get_max_array_layers();
   else
      properties->imageFormatProperties.maxArrayLayers = 1;

   switch (info->type) {
   case VK_IMAGE_TYPE_1D:
      properties->imageFormatProperties.maxExtent.width = max_extent;
      properties->imageFormatProperties.maxExtent.height = 1;
      properties->imageFormatProperties.maxExtent.depth = 1;
      break;
   case VK_IMAGE_TYPE_2D:
      properties->imageFormatProperties.maxExtent.width = max_extent;
      properties->imageFormatProperties.maxExtent.height = max_extent;
      properties->imageFormatProperties.maxExtent.depth = 1;
      break;
   case VK_IMAGE_TYPE_3D:
      properties->imageFormatProperties.maxExtent.width = max_extent;
      properties->imageFormatProperties.maxExtent.height = max_extent;
      properties->imageFormatProperties.maxExtent.depth = max_extent;
      break;
   default:
      unreachable("bad VkImageType");
   }

   /* From the Vulkan 1.0 spec, section 34.1.1. Supported Sample Counts:
    *
    * sampleCounts will be set to VK_SAMPLE_COUNT_1_BIT if at least one of the
    * following conditions is true:
    *
    *   - tiling is VK_IMAGE_TILING_LINEAR
    *   - type is not VK_IMAGE_TYPE_2D
    *   - flags contains VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
    *   - neither the VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT flag nor the
    *     VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT flag in
    *     VkFormatProperties::optimalTilingFeatures returned by
    *     vkGetPhysicalDeviceFormatProperties is set.
    *
    * D3D12 has a few more constraints:
    *   - no UAVs on multisample resources
    */
   properties->imageFormatProperties.sampleCounts = VK_SAMPLE_COUNT_1_BIT;
   if (info->tiling != VK_IMAGE_TILING_LINEAR &&
       info->type == VK_IMAGE_TYPE_2D &&
       !(info->flags & VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT) &&
       (dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD) &&
       !is_bgra4 &&
       !(usage & VK_IMAGE_USAGE_STORAGE_BIT)) {
      for (uint32_t s = VK_SAMPLE_COUNT_2_BIT; s < VK_SAMPLE_COUNT_64_BIT; s <<= 1) {
         D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS ms_info = {
            .Format = dfmt_info.Format,
            .SampleCount = s,
         };

         HRESULT hres =
            ID3D12Device1_CheckFeatureSupport(dev, D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS,
                                     &ms_info, sizeof(ms_info));
         if (!FAILED(hres) && ms_info.NumQualityLevels > 0)
            properties->imageFormatProperties.sampleCounts |= s;
      }
   }

   /* TODO: set correct value here */
   properties->imageFormatProperties.maxResourceSize = UINT32_MAX;

   return VK_SUCCESS;
}

VKAPI_ATTR void VKAPI_CALL
dzn_GetPhysicalDeviceFormatProperties2(VkPhysicalDevice physicalDevice,
                                       VkFormat format,
                                       VkFormatProperties2 *pFormatProperties)
{
   VK_FROM_HANDLE(dzn_physical_device, pdev, physicalDevice);

   dzn_physical_device_get_format_properties(pdev, format, pFormatProperties);
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_GetPhysicalDeviceImageFormatProperties2(VkPhysicalDevice physicalDevice,
                                            const VkPhysicalDeviceImageFormatInfo2 *info,
                                            VkImageFormatProperties2 *props)
{
   VK_FROM_HANDLE(dzn_physical_device, pdev, physicalDevice);

   return dzn_physical_device_get_image_format_properties(pdev, info, props);
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_GetPhysicalDeviceImageFormatProperties(VkPhysicalDevice physicalDevice,
                                           VkFormat format,
                                           VkImageType type,
                                           VkImageTiling tiling,
                                           VkImageUsageFlags usage,
                                           VkImageCreateFlags createFlags,
                                           VkImageFormatProperties *pImageFormatProperties)
{
   const VkPhysicalDeviceImageFormatInfo2 info = {
      .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2,
      .format = format,
      .type = type,
      .tiling = tiling,
      .usage = usage,
      .flags = createFlags,
   };

   VkImageFormatProperties2 props = { 0 };

   VkResult result =
      dzn_GetPhysicalDeviceImageFormatProperties2(physicalDevice, &info, &props);
   *pImageFormatProperties = props.imageFormatProperties;

   return result;
}

VKAPI_ATTR void VKAPI_CALL
dzn_GetPhysicalDeviceSparseImageFormatProperties(VkPhysicalDevice physicalDevice,
                                                 VkFormat format,
                                                 VkImageType type,
                                                 VkSampleCountFlagBits samples,
                                                 VkImageUsageFlags usage,
                                                 VkImageTiling tiling,
                                                 uint32_t *pPropertyCount,
                                                 VkSparseImageFormatProperties *pProperties)
{
   *pPropertyCount = 0;
}

VKAPI_ATTR void VKAPI_CALL
dzn_GetPhysicalDeviceSparseImageFormatProperties2(VkPhysicalDevice physicalDevice,
                                                  const VkPhysicalDeviceSparseImageFormatInfo2 *pFormatInfo,
                                                  uint32_t *pPropertyCount,
                                                  VkSparseImageFormatProperties2 *pProperties)
{
   *pPropertyCount = 0;
}

VKAPI_ATTR void VKAPI_CALL
dzn_GetPhysicalDeviceExternalBufferProperties(VkPhysicalDevice physicalDevice,
                                              const VkPhysicalDeviceExternalBufferInfo *pExternalBufferInfo,
                                              VkExternalBufferProperties *pExternalBufferProperties)
{
   const VkExternalMemoryHandleTypeFlags d3d12_resource_handle_types =
      VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT | opaque_external_flag;
   const VkExternalMemoryFeatureFlags import_export_feature_flags =
      VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT | VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT;
   const VkExternalMemoryFeatureFlags dedicated_feature_flags =
      VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT | import_export_feature_flags;
   switch (pExternalBufferInfo->handleType) {
   case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT:
      pExternalBufferProperties->externalMemoryProperties.compatibleHandleTypes = d3d12_resource_handle_types;
      pExternalBufferProperties->externalMemoryProperties.exportFromImportedHandleTypes = d3d12_resource_handle_types;
      pExternalBufferProperties->externalMemoryProperties.externalMemoryFeatures = dedicated_feature_flags;
      break;
   case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT:
      pExternalBufferProperties->externalMemoryProperties.compatibleHandleTypes =
         pExternalBufferProperties->externalMemoryProperties.exportFromImportedHandleTypes =
         VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT | opaque_external_flag;
      pExternalBufferProperties->externalMemoryProperties.externalMemoryFeatures = import_export_feature_flags;
      break;
#ifdef _WIN32
   case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT:
#else
   case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT:
#endif
      pExternalBufferProperties->externalMemoryProperties.compatibleHandleTypes =
         pExternalBufferProperties->externalMemoryProperties.exportFromImportedHandleTypes =
         VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT | d3d12_resource_handle_types;
      pExternalBufferProperties->externalMemoryProperties.externalMemoryFeatures = import_export_feature_flags;
      break;
   default:
      pExternalBufferProperties->externalMemoryProperties = (VkExternalMemoryProperties){ 0 };
      break;
   }
}

VkResult
dzn_instance_add_physical_device(struct vk_instance *instance,
                                 IUnknown *adapter,
                                 const struct dzn_physical_device_desc *desc)
{
   struct dzn_instance *dzn_instance = container_of(instance, struct dzn_instance, vk);
   if ((dzn_instance->debug_flags & DZN_DEBUG_WARP) &&
       !desc->is_warp)
      return VK_SUCCESS;

   return dzn_physical_device_create(instance, adapter, desc);
}

static VkResult
dzn_enumerate_physical_devices(struct vk_instance *instance)
{
   VkResult result = dzn_enumerate_physical_devices_dxcore(instance);
#ifdef _WIN32
   if (result != VK_SUCCESS)
      result = dzn_enumerate_physical_devices_dxgi(instance);
#endif

   return result;
}

static const driOptionDescription dzn_dri_options[] = {
   DRI_CONF_SECTION_DEBUG
      DRI_CONF_DZN_CLAIM_WIDE_LINES(false)
      DRI_CONF_DZN_ENABLE_8BIT_LOADS_STORES(false)
   DRI_CONF_SECTION_END
};

static void
dzn_init_dri_config(struct dzn_instance *instance)
{
   driParseOptionInfo(&instance->available_dri_options, dzn_dri_options,
                      ARRAY_SIZE(dzn_dri_options));
   driParseConfigFiles(&instance->dri_options, &instance->available_dri_options, 0, "dzn", NULL, NULL,
                       instance->vk.app_info.app_name, instance->vk.app_info.app_version,
                       instance->vk.app_info.engine_name, instance->vk.app_info.engine_version);
}

static VkResult
dzn_instance_create(const VkInstanceCreateInfo *pCreateInfo,
                    const VkAllocationCallbacks *pAllocator,
                    VkInstance *out)
{
   struct dzn_instance *instance =
      vk_zalloc2(vk_default_allocator(), pAllocator, sizeof(*instance), 8,
                 VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);
   if (!instance)
      return vk_error(NULL, VK_ERROR_OUT_OF_HOST_MEMORY);

   struct vk_instance_dispatch_table dispatch_table;
   vk_instance_dispatch_table_from_entrypoints(&dispatch_table,
                                               &dzn_instance_entrypoints,
                                               true);
   vk_instance_dispatch_table_from_entrypoints(&dispatch_table,
                                               &wsi_instance_entrypoints,
                                               false);

   VkResult result =
      vk_instance_init(&instance->vk, &instance_extensions,
                       &dispatch_table, pCreateInfo,
                       pAllocator ? pAllocator : vk_default_allocator());
   if (result != VK_SUCCESS) {
      vk_free2(vk_default_allocator(), pAllocator, instance);
      return result;
   }

   instance->vk.physical_devices.enumerate = dzn_enumerate_physical_devices;
   instance->vk.physical_devices.destroy = dzn_physical_device_destroy;
   instance->debug_flags =
      parse_debug_string(getenv("DZN_DEBUG"), dzn_debug_options);

#ifdef _WIN32
   if (instance->debug_flags & DZN_DEBUG_DEBUGGER) {
      /* wait for debugger to attach... */
      while (!IsDebuggerPresent()) {
         Sleep(100);
      }
   }

   if (instance->debug_flags & DZN_DEBUG_REDIRECTS) {
      char home[MAX_PATH], path[MAX_PATH];
      if (SUCCEEDED(SHGetFolderPathA(NULL, CSIDL_PROFILE, NULL, 0, home))) {
         snprintf(path, sizeof(path), "%s\\stderr.txt", home);
         freopen(path, "w", stderr);
         snprintf(path, sizeof(path), "%s\\stdout.txt", home);
         freopen(path, "w", stdout);
      }
   }
#endif

   bool missing_validator = false;
#ifdef _WIN32
   instance->dxil_validator = dxil_create_validator(NULL);
   missing_validator = !instance->dxil_validator;
#endif

   if (missing_validator) {
      dzn_instance_destroy(instance, pAllocator);
      return vk_error(NULL, VK_ERROR_INITIALIZATION_FAILED);
   }

   instance->d3d12_mod = util_dl_open(UTIL_DL_PREFIX "d3d12" UTIL_DL_EXT);
   if (!instance->d3d12_mod) {
      dzn_instance_destroy(instance, pAllocator);
      return vk_error(NULL, VK_ERROR_INITIALIZATION_FAILED);
   }

   instance->d3d12.serialize_root_sig = d3d12_get_serialize_root_sig(instance->d3d12_mod);
   if (!instance->d3d12.serialize_root_sig) {
      dzn_instance_destroy(instance, pAllocator);
      return vk_error(NULL, VK_ERROR_INITIALIZATION_FAILED);
   }

   instance->factory = try_create_device_factory(instance->d3d12_mod);

   if (instance->debug_flags & DZN_DEBUG_D3D12)
      d3d12_enable_debug_layer(instance->d3d12_mod, instance->factory);
   if (instance->debug_flags & DZN_DEBUG_GBV)
      d3d12_enable_gpu_validation(instance->d3d12_mod, instance->factory);

   instance->sync_binary_type = vk_sync_binary_get_type(&dzn_sync_type);
   dzn_init_dri_config(instance);

   *out = dzn_instance_to_handle(instance);
   return VK_SUCCESS;
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_CreateInstance(const VkInstanceCreateInfo *pCreateInfo,
                   const VkAllocationCallbacks *pAllocator,
                   VkInstance *pInstance)
{
   return dzn_instance_create(pCreateInfo, pAllocator, pInstance);
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_EnumerateInstanceVersion(uint32_t *pApiVersion)
{
   *pApiVersion = DZN_API_VERSION;
   return VK_SUCCESS;
}

static bool
dzn_physical_device_supports_compressed_format(struct dzn_physical_device *pdev,
                                               const VkFormat *formats,
                                               uint32_t format_count)
{
#define REQUIRED_COMPRESSED_CAPS \
        (VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT | \
         VK_FORMAT_FEATURE_BLIT_SRC_BIT | \
         VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT)
   for (uint32_t i = 0; i < format_count; i++) {
      VkFormatProperties2 props = { 0 };
      dzn_physical_device_get_format_properties(pdev, formats[i], &props);
      if ((props.formatProperties.optimalTilingFeatures & REQUIRED_COMPRESSED_CAPS) != REQUIRED_COMPRESSED_CAPS)
         return false;
   }

   return true;
}

static bool
dzn_physical_device_supports_bc(struct dzn_physical_device *pdev)
{
   static const VkFormat formats[] = {
      VK_FORMAT_BC1_RGB_UNORM_BLOCK,
      VK_FORMAT_BC1_RGB_SRGB_BLOCK,
      VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
      VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
      VK_FORMAT_BC2_UNORM_BLOCK,
      VK_FORMAT_BC2_SRGB_BLOCK,
      VK_FORMAT_BC3_UNORM_BLOCK,
      VK_FORMAT_BC3_SRGB_BLOCK,
      VK_FORMAT_BC4_UNORM_BLOCK,
      VK_FORMAT_BC4_SNORM_BLOCK,
      VK_FORMAT_BC5_UNORM_BLOCK,
      VK_FORMAT_BC5_SNORM_BLOCK,
      VK_FORMAT_BC6H_UFLOAT_BLOCK,
      VK_FORMAT_BC6H_SFLOAT_BLOCK,
      VK_FORMAT_BC7_UNORM_BLOCK,
      VK_FORMAT_BC7_SRGB_BLOCK,
   };

   return dzn_physical_device_supports_compressed_format(pdev, formats, ARRAY_SIZE(formats));
}

static bool
dzn_physical_device_supports_depth_bounds(struct dzn_physical_device *pdev)
{
   dzn_physical_device_get_d3d12_dev(pdev);

   return pdev->options2.DepthBoundsTestSupported;
}

VKAPI_ATTR void VKAPI_CALL
dzn_GetPhysicalDeviceFeatures2(VkPhysicalDevice physicalDevice,
                               VkPhysicalDeviceFeatures2 *pFeatures)
{
   VK_FROM_HANDLE(dzn_physical_device, pdev, physicalDevice);
   struct dzn_instance *instance = container_of(pdev->vk.instance, struct dzn_instance, vk);

   pFeatures->features = (VkPhysicalDeviceFeatures) {
      .robustBufferAccess = true, /* This feature is mandatory */
      .fullDrawIndexUint32 = false,
      .imageCubeArray = true,
      .independentBlend = true,
      .geometryShader = true,
      .tessellationShader = false,
      .sampleRateShading = true,
      .dualSrcBlend = false,
      .logicOp = false,
      .multiDrawIndirect = true,
      .drawIndirectFirstInstance = true,
      .depthClamp = true,
      .depthBiasClamp = true,
      .fillModeNonSolid = true,
      .depthBounds = dzn_physical_device_supports_depth_bounds(pdev),
      .wideLines = driQueryOptionb(&instance->dri_options, "dzn_claim_wide_lines"),
      .largePoints = false,
      .alphaToOne = false,
      .multiViewport = false,
      .samplerAnisotropy = true,
      .textureCompressionETC2 = false,
      .textureCompressionASTC_LDR = false,
      .textureCompressionBC = dzn_physical_device_supports_bc(pdev),
      .occlusionQueryPrecise = true,
      .pipelineStatisticsQuery = true,
      .vertexPipelineStoresAndAtomics = true,
      .fragmentStoresAndAtomics = true,
      .shaderTessellationAndGeometryPointSize = false,
      .shaderImageGatherExtended = true,
      .shaderStorageImageExtendedFormats = pdev->options.TypedUAVLoadAdditionalFormats,
      .shaderStorageImageMultisample = false,
      .shaderStorageImageReadWithoutFormat = true,
      .shaderStorageImageWriteWithoutFormat = true,
      .shaderUniformBufferArrayDynamicIndexing = true,
      .shaderSampledImageArrayDynamicIndexing = true,
      .shaderStorageBufferArrayDynamicIndexing = true,
      .shaderStorageImageArrayDynamicIndexing = true,
      .shaderClipDistance = true,
      .shaderCullDistance = true,
      .shaderFloat64 = pdev->options.DoublePrecisionFloatShaderOps,
      .shaderInt64 = pdev->options1.Int64ShaderOps,
      .shaderInt16 = pdev->options4.Native16BitShaderOpsSupported,
      .shaderResourceResidency = false,
      .shaderResourceMinLod = false,
      .sparseBinding = false,
      .sparseResidencyBuffer = false,
      .sparseResidencyImage2D = false,
      .sparseResidencyImage3D = false,
      .sparseResidency2Samples = false,
      .sparseResidency4Samples = false,
      .sparseResidency8Samples = false,
      .sparseResidency16Samples = false,
      .sparseResidencyAliased = false,
      .variableMultisampleRate = false,
      .inheritedQueries = false,
   };

   VkPhysicalDeviceVulkan11Features core_1_1 = {
      .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES,
      .storageBuffer16BitAccess           = pdev->options4.Native16BitShaderOpsSupported,
      .uniformAndStorageBuffer16BitAccess = pdev->options4.Native16BitShaderOpsSupported,
      .storagePushConstant16              = false,
      .storageInputOutput16               = false,
      .multiview                          = true,
      .multiviewGeometryShader            = true,
      .multiviewTessellationShader        = false,
      .variablePointersStorageBuffer      = false,
      .variablePointers                   = false,
      .protectedMemory                    = false,
      .samplerYcbcrConversion             = false,
      .shaderDrawParameters               = true,
   };

   bool support_descriptor_indexing = pdev->shader_model >= D3D_SHADER_MODEL_6_6;
   bool support_8bit = driQueryOptionb(&instance->dri_options, "dzn_enable_8bit_loads_stores") &&
      pdev->options4.Native16BitShaderOpsSupported;
   const VkPhysicalDeviceVulkan12Features core_1_2 = {
      .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
      .samplerMirrorClampToEdge           = true,
      .drawIndirectCount                  = true,
      .storageBuffer8BitAccess            = support_8bit,
      .uniformAndStorageBuffer8BitAccess  = support_8bit,
      .storagePushConstant8               = support_8bit,
      .shaderBufferInt64Atomics           = false,
      .shaderSharedInt64Atomics           = false,
      .shaderFloat16                      = pdev->options4.Native16BitShaderOpsSupported,
      .shaderInt8                         = support_8bit,

      .descriptorIndexing                                   = support_descriptor_indexing,
      .shaderInputAttachmentArrayDynamicIndexing            = true,
      .shaderUniformTexelBufferArrayDynamicIndexing         = true,
      .shaderStorageTexelBufferArrayDynamicIndexing         = true,
      .shaderUniformBufferArrayNonUniformIndexing           = support_descriptor_indexing,
      .shaderSampledImageArrayNonUniformIndexing            = support_descriptor_indexing,
      .shaderStorageBufferArrayNonUniformIndexing           = support_descriptor_indexing,
      .shaderStorageImageArrayNonUniformIndexing            = support_descriptor_indexing,
      .shaderInputAttachmentArrayNonUniformIndexing         = support_descriptor_indexing,
      .shaderUniformTexelBufferArrayNonUniformIndexing      = support_descriptor_indexing,
      .shaderStorageTexelBufferArrayNonUniformIndexing      = support_descriptor_indexing,
      .descriptorBindingUniformBufferUpdateAfterBind        = support_descriptor_indexing,
      .descriptorBindingSampledImageUpdateAfterBind         = support_descriptor_indexing,
      .descriptorBindingStorageImageUpdateAfterBind         = support_descriptor_indexing,
      .descriptorBindingStorageBufferUpdateAfterBind        = support_descriptor_indexing,
      .descriptorBindingUniformTexelBufferUpdateAfterBind   = support_descriptor_indexing,
      .descriptorBindingStorageTexelBufferUpdateAfterBind   = support_descriptor_indexing,
      .descriptorBindingUpdateUnusedWhilePending            = support_descriptor_indexing,
      .descriptorBindingPartiallyBound                      = support_descriptor_indexing,
      .descriptorBindingVariableDescriptorCount             = support_descriptor_indexing,
      .runtimeDescriptorArray                               = support_descriptor_indexing,

      .samplerFilterMinmax                = false,
      .scalarBlockLayout                  = true,
      .imagelessFramebuffer               = true,
      .uniformBufferStandardLayout        = true,
      .shaderSubgroupExtendedTypes        = true,
      .separateDepthStencilLayouts        = true,
      .hostQueryReset                     = true,
      .timelineSemaphore                  = true,
      .bufferDeviceAddress                = false,
      .bufferDeviceAddressCaptureReplay   = false,
      .bufferDeviceAddressMultiDevice     = false,
      .vulkanMemoryModel                  = false,
      .vulkanMemoryModelDeviceScope       = false,
      .vulkanMemoryModelAvailabilityVisibilityChains = false,
      .shaderOutputViewportIndex          = false,
      .shaderOutputLayer                  = false,
      .subgroupBroadcastDynamicId         = true,
   };

   const VkPhysicalDeviceVulkan13Features core_1_3 = {
      .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES,
      .robustImageAccess                  = false,
      .inlineUniformBlock                 = false,
      .descriptorBindingInlineUniformBlockUpdateAfterBind = false,
      .pipelineCreationCacheControl       = false,
      .privateData                        = true,
      .shaderDemoteToHelperInvocation     = false,
      .shaderTerminateInvocation          = false,
      .subgroupSizeControl                = pdev->options1.WaveOps && pdev->shader_model >= D3D_SHADER_MODEL_6_6,
      .computeFullSubgroups               = true,
      .synchronization2                   = true,
      .textureCompressionASTC_HDR         = false,
      .shaderZeroInitializeWorkgroupMemory = false,
      .dynamicRendering                   = true,
      .shaderIntegerDotProduct            = true,
      .maintenance4                       = false,
   };

   vk_foreach_struct(ext, pFeatures->pNext) {
      if (vk_get_physical_device_core_1_1_feature_ext(ext, &core_1_1) ||
          vk_get_physical_device_core_1_2_feature_ext(ext, &core_1_2) ||
          vk_get_physical_device_core_1_3_feature_ext(ext, &core_1_3))
         continue;

      switch (ext->sType) {
      case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT: {
         VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT *features =
            (VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT *)ext;
         features->vertexAttributeInstanceRateDivisor = true;
         features->vertexAttributeInstanceRateZeroDivisor = true;
         break;
      }
      default:
         dzn_debug_ignored_stype(ext->sType);
         break;
      }
   }
}


VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
dzn_GetInstanceProcAddr(VkInstance _instance,
                        const char *pName)
{
   VK_FROM_HANDLE(dzn_instance, instance, _instance);
   return vk_instance_get_proc_addr(&instance->vk,
                                    &dzn_instance_entrypoints,
                                    pName);
}

/* Windows will use a dll definition file to avoid build errors. */
#ifdef _WIN32
#undef PUBLIC
#define PUBLIC
#endif

/* With version 1+ of the loader interface the ICD should expose
 * vk_icdGetInstanceProcAddr to work around certain LD_PRELOAD issues seen in apps.
 */
PUBLIC VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
vk_icdGetInstanceProcAddr(VkInstance instance,
                          const char *pName);

PUBLIC VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
vk_icdGetInstanceProcAddr(VkInstance instance,
                          const char *pName)
{
   return dzn_GetInstanceProcAddr(instance, pName);
}

/* With version 4+ of the loader interface the ICD should expose
 * vk_icdGetPhysicalDeviceProcAddr()
 */
PUBLIC VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
vk_icdGetPhysicalDeviceProcAddr(VkInstance  _instance,
                                const char *pName);

VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
vk_icdGetPhysicalDeviceProcAddr(VkInstance  _instance,
                                const char *pName)
{
   VK_FROM_HANDLE(dzn_instance, instance, _instance);
   return vk_instance_get_physical_device_proc_addr(&instance->vk, pName);
}

/* vk_icd.h does not declare this function, so we declare it here to
 * suppress Wmissing-prototypes.
 */
PUBLIC VKAPI_ATTR VkResult VKAPI_CALL
vk_icdNegotiateLoaderICDInterfaceVersion(uint32_t *pSupportedVersion);

PUBLIC VKAPI_ATTR VkResult VKAPI_CALL
vk_icdNegotiateLoaderICDInterfaceVersion(uint32_t *pSupportedVersion)
{
   /* For the full details on loader interface versioning, see
    * <https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/blob/master/loader/LoaderAndLayerInterface.md>.
    * What follows is a condensed summary, to help you navigate the large and
    * confusing official doc.
    *
    *   - Loader interface v0 is incompatible with later versions. We don't
    *     support it.
    *
    *   - In loader interface v1:
    *       - The first ICD entrypoint called by the loader is
    *         vk_icdGetInstanceProcAddr(). The ICD must statically expose this
    *         entrypoint.
    *       - The ICD must statically expose no other Vulkan symbol unless it is
    *         linked with -Bsymbolic.
    *       - Each dispatchable Vulkan handle created by the ICD must be
    *         a pointer to a struct whose first member is VK_LOADER_DATA. The
    *         ICD must initialize VK_LOADER_DATA.loadMagic to ICD_LOADER_MAGIC.
    *       - The loader implements vkCreate{PLATFORM}SurfaceKHR() and
    *         vkDestroySurfaceKHR(). The ICD must be capable of working with
    *         such loader-managed surfaces.
    *
    *    - Loader interface v2 differs from v1 in:
    *       - The first ICD entrypoint called by the loader is
    *         vk_icdNegotiateLoaderICDInterfaceVersion(). The ICD must
    *         statically expose this entrypoint.
    *
    *    - Loader interface v3 differs from v2 in:
    *        - The ICD must implement vkCreate{PLATFORM}SurfaceKHR(),
    *          vkDestroySurfaceKHR(), and other API which uses VKSurfaceKHR,
    *          because the loader no longer does so.
    *
    *    - Loader interface v4 differs from v3 in:
    *        - The ICD must implement vk_icdGetPhysicalDeviceProcAddr().
    *
    *    - Loader interface v5 differs from v4 in:
    *        - The ICD must support Vulkan API version 1.1 and must not return
    *          VK_ERROR_INCOMPATIBLE_DRIVER from vkCreateInstance() unless a
    *          Vulkan Loader with interface v4 or smaller is being used and the
    *          application provides an API version that is greater than 1.0.
    */
   *pSupportedVersion = MIN2(*pSupportedVersion, 5u);
   return VK_SUCCESS;
}

VKAPI_ATTR void VKAPI_CALL
dzn_GetPhysicalDeviceProperties2(VkPhysicalDevice physicalDevice,
                                 VkPhysicalDeviceProperties2 *pProperties)
{
   VK_FROM_HANDLE(dzn_physical_device, pdevice, physicalDevice);

   (void)dzn_physical_device_get_d3d12_dev(pdevice);

   /* minimum from the spec */
   const VkSampleCountFlags supported_sample_counts =
      VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_2_BIT | VK_SAMPLE_COUNT_4_BIT |
      VK_SAMPLE_COUNT_8_BIT | VK_SAMPLE_COUNT_16_BIT;

   VkPhysicalDeviceLimits limits = {
      .maxImageDimension1D                      = D3D12_REQ_TEXTURE1D_U_DIMENSION,
      .maxImageDimension2D                      = D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION,
      .maxImageDimension3D                      = D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION,
      .maxImageDimensionCube                    = D3D12_REQ_TEXTURECUBE_DIMENSION,
      .maxImageArrayLayers                      = D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION,

      /* from here on, we simply use the minimum values from the spec for now */
      .maxTexelBufferElements                   = 1 << D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP,
      .maxUniformBufferRange                    = D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * D3D12_STANDARD_VECTOR_SIZE * sizeof(float),
      .maxStorageBufferRange                    = 1 << D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP,
      .maxPushConstantsSize                     = 128,
      .maxMemoryAllocationCount                 = 4096,
      .maxSamplerAllocationCount                = 4000,
      .bufferImageGranularity                   = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
      .sparseAddressSpaceSize                   = 0,
      .maxBoundDescriptorSets                   = MAX_SETS,
      .maxPerStageDescriptorSamplers            =
         pdevice->options.ResourceBindingTier == D3D12_RESOURCE_BINDING_TIER_1 ?
         16u : MAX_DESCS_PER_SAMPLER_HEAP,
      .maxPerStageDescriptorUniformBuffers      =
         pdevice->options.ResourceBindingTier <= D3D12_RESOURCE_BINDING_TIER_2 ?
         14u : MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxPerStageDescriptorStorageBuffers      =
         pdevice->options.ResourceBindingTier <= D3D12_RESOURCE_BINDING_TIER_2 ?
         64u : MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxPerStageDescriptorSampledImages       =
         pdevice->options.ResourceBindingTier == D3D12_RESOURCE_BINDING_TIER_1 ?
         128u : MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxPerStageDescriptorStorageImages       =
         pdevice->options.ResourceBindingTier <= D3D12_RESOURCE_BINDING_TIER_2 ?
         64u : MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxPerStageDescriptorInputAttachments    =
         pdevice->options.ResourceBindingTier == D3D12_RESOURCE_BINDING_TIER_1 ?
         128u : MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxPerStageResources                     = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxDescriptorSetSamplers                 = MAX_DESCS_PER_SAMPLER_HEAP,
      .maxDescriptorSetUniformBuffers           = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxDescriptorSetUniformBuffersDynamic    = MAX_DYNAMIC_UNIFORM_BUFFERS,
      .maxDescriptorSetStorageBuffers           = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxDescriptorSetStorageBuffersDynamic    = MAX_DYNAMIC_STORAGE_BUFFERS,
      .maxDescriptorSetSampledImages            = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxDescriptorSetStorageImages            = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxDescriptorSetInputAttachments         = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxVertexInputAttributes                 = MIN2(D3D12_STANDARD_VERTEX_ELEMENT_COUNT, MAX_VERTEX_GENERIC_ATTRIBS),
      .maxVertexInputBindings                   = MAX_VBS,
      .maxVertexInputAttributeOffset            = D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES - 1,
      .maxVertexInputBindingStride              = D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES,
      .maxVertexOutputComponents                = D3D12_VS_OUTPUT_REGISTER_COUNT * D3D12_VS_OUTPUT_REGISTER_COMPONENTS,
      .maxTessellationGenerationLevel           = 0,
      .maxTessellationPatchSize                 = 0,
      .maxTessellationControlPerVertexInputComponents = 0,
      .maxTessellationControlPerVertexOutputComponents = 0,
      .maxTessellationControlPerPatchOutputComponents = 0,
      .maxTessellationControlTotalOutputComponents = 0,
      .maxTessellationEvaluationInputComponents = 0,
      .maxTessellationEvaluationOutputComponents = 0,
      .maxGeometryShaderInvocations             = D3D12_GS_MAX_INSTANCE_COUNT,
      .maxGeometryInputComponents               = D3D12_GS_INPUT_REGISTER_COUNT * D3D12_GS_INPUT_REGISTER_COMPONENTS,
      .maxGeometryOutputComponents              = D3D12_GS_OUTPUT_REGISTER_COUNT * D3D12_GS_OUTPUT_REGISTER_COMPONENTS,
      .maxGeometryOutputVertices                = D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES,
      .maxGeometryTotalOutputComponents         = D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT,
      .maxFragmentInputComponents               = D3D12_PS_INPUT_REGISTER_COUNT * D3D12_PS_INPUT_REGISTER_COMPONENTS,
      .maxFragmentOutputAttachments             = D3D12_PS_OUTPUT_REGISTER_COUNT,
      .maxFragmentDualSrcAttachments            = 0,
      .maxFragmentCombinedOutputResources       = D3D12_PS_OUTPUT_REGISTER_COUNT,
      .maxComputeSharedMemorySize               = D3D12_CS_TGSM_REGISTER_COUNT * sizeof(float),
      .maxComputeWorkGroupCount                 = { D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION,
                                                    D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION,
                                                    D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION },
      .maxComputeWorkGroupInvocations           = D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP,
      .maxComputeWorkGroupSize                  = { D3D12_CS_THREAD_GROUP_MAX_X, D3D12_CS_THREAD_GROUP_MAX_Y, D3D12_CS_THREAD_GROUP_MAX_Z },
      .subPixelPrecisionBits                    = D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT,
      .subTexelPrecisionBits                    = D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT,
      .mipmapPrecisionBits                      = D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT,
      .maxDrawIndexedIndexValue                 = 0x00ffffff,
      .maxDrawIndirectCount                     = UINT32_MAX,
      .maxSamplerLodBias                        = D3D12_MIP_LOD_BIAS_MAX,
      .maxSamplerAnisotropy                     = D3D12_REQ_MAXANISOTROPY,
      .maxViewports                             = MAX_VP,
      .maxViewportDimensions                    = { D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION, D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION },
      .viewportBoundsRange                      = { D3D12_VIEWPORT_BOUNDS_MIN, D3D12_VIEWPORT_BOUNDS_MAX },
      .viewportSubPixelBits                     = 0,
      .minMemoryMapAlignment                    = 64,
      .minTexelBufferOffsetAlignment            = 32,
      .minUniformBufferOffsetAlignment          = D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT,
      .minStorageBufferOffsetAlignment          = D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT,
      .minTexelOffset                           = D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE,
      .maxTexelOffset                           = D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE,
      .minTexelGatherOffset                     = -32,
      .maxTexelGatherOffset                     = 31,
      .minInterpolationOffset                   = -0.5f,
      .maxInterpolationOffset                   = 0.5f,
      .subPixelInterpolationOffsetBits          = 4,
      .maxFramebufferWidth                      = D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION,
      .maxFramebufferHeight                     = D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION,
      .maxFramebufferLayers                     = D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION,
      .framebufferColorSampleCounts             = supported_sample_counts,
      .framebufferDepthSampleCounts             = supported_sample_counts,
      .framebufferStencilSampleCounts           = supported_sample_counts,
      .framebufferNoAttachmentsSampleCounts     = supported_sample_counts,
      .maxColorAttachments                      = MAX_RTS,
      .sampledImageColorSampleCounts            = supported_sample_counts,
      .sampledImageIntegerSampleCounts          = VK_SAMPLE_COUNT_1_BIT,
      .sampledImageDepthSampleCounts            = supported_sample_counts,
      .sampledImageStencilSampleCounts          = supported_sample_counts,
      .storageImageSampleCounts                 = VK_SAMPLE_COUNT_1_BIT,
      .maxSampleMaskWords                       = 1,
      .timestampComputeAndGraphics              = true,
      .timestampPeriod                          = pdevice->timestamp_period,
      .maxClipDistances                         = D3D12_CLIP_OR_CULL_DISTANCE_COUNT,
      .maxCullDistances                         = D3D12_CLIP_OR_CULL_DISTANCE_COUNT,
      .maxCombinedClipAndCullDistances          = D3D12_CLIP_OR_CULL_DISTANCE_COUNT,
      .discreteQueuePriorities                  = 2,
      .pointSizeRange                           = { 1.0f, 1.0f },
      .lineWidthRange                           = { 1.0f, 1.0f },
      .pointSizeGranularity                     = 0.0f,
      .lineWidthGranularity                     = 0.0f,
      .strictLines                              = 0,
      .standardSampleLocations                  = true,
      .optimalBufferCopyOffsetAlignment         = D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT,
      .optimalBufferCopyRowPitchAlignment       = D3D12_TEXTURE_DATA_PITCH_ALIGNMENT,
      .nonCoherentAtomSize                      = 256,
   };

   VkPhysicalDeviceType devtype = VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;
   if (pdevice->desc.is_warp)
      devtype = VK_PHYSICAL_DEVICE_TYPE_CPU;
   else if (!pdevice->architecture.UMA) {
      devtype = VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU;
   }

   pProperties->properties = (VkPhysicalDeviceProperties) {
      .apiVersion = DZN_API_VERSION,
      .driverVersion = vk_get_driver_version(),

      .vendorID = pdevice->desc.vendor_id,
      .deviceID = pdevice->desc.device_id,
      .deviceType = devtype,

      .limits = limits,
      .sparseProperties = { 0 },
   };

   snprintf(pProperties->properties.deviceName,
            sizeof(pProperties->properties.deviceName),
            "Microsoft Direct3D12 (%s)", pdevice->desc.description);
   memcpy(pProperties->properties.pipelineCacheUUID,
          pdevice->pipeline_cache_uuid, VK_UUID_SIZE);

   VkPhysicalDeviceVulkan11Properties core_1_1 = {
      .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_PROPERTIES,
      .deviceLUIDValid                       = true,
      .pointClippingBehavior                 = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES,
      .maxMultiviewViewCount                 = 6,
      .maxMultiviewInstanceIndex             = UINT_MAX,
      .protectedNoFault                      = false,
      /* Vulkan 1.1 wants this value to be at least 1024. Let's stick to this
       * minimum requirement for now, and hope the total number of samplers
       * across all descriptor sets doesn't exceed 2048, otherwise we'd exceed
       * the maximum number of samplers per heap. For any descriptor set
       * containing more than 1024 descriptors,
       * vkGetDescriptorSetLayoutSupport() can be called to determine if the
       * layout is within D3D12 descriptor heap bounds.
       */
      .maxPerSetDescriptors                  = 1024,
      /* According to the spec, the maximum D3D12 resource size is
       * min(max(128MB, 0.25f * (amount of dedicated VRAM)), 2GB),
       * but the limit actually depends on the max(system_ram, VRAM) not
       * just the VRAM.
       */
      .maxMemoryAllocationSize               =
         CLAMP(MAX2(pdevice->desc.dedicated_video_memory,
                    pdevice->desc.dedicated_system_memory +
                    pdevice->desc.shared_system_memory) / 4,
               128ull * 1024 * 1024, 2ull * 1024 * 1024 * 1024),
      .subgroupSupportedOperations = VK_SUBGROUP_FEATURE_BASIC_BIT |
                                     VK_SUBGROUP_FEATURE_BALLOT_BIT |
                                     VK_SUBGROUP_FEATURE_VOTE_BIT |
                                     VK_SUBGROUP_FEATURE_SHUFFLE_BIT |
                                     VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT |
                                     VK_SUBGROUP_FEATURE_QUAD_BIT |
                                     VK_SUBGROUP_FEATURE_ARITHMETIC_BIT,
      .subgroupSupportedStages = VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT |
                                 VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_VERTEX_BIT,
      .subgroupQuadOperationsInAllStages = true,
      .subgroupSize = pdevice->options1.WaveOps ? pdevice->options1.WaveLaneCountMin : 1,
   };
   memcpy(core_1_1.driverUUID, pdevice->driver_uuid, VK_UUID_SIZE);
   memcpy(core_1_1.deviceUUID, pdevice->device_uuid, VK_UUID_SIZE);
   memcpy(core_1_1.deviceLUID, &pdevice->desc.adapter_luid, VK_LUID_SIZE);

   STATIC_ASSERT(sizeof(pdevice->desc.adapter_luid) == sizeof(core_1_1.deviceLUID));

   VkPhysicalDeviceVulkan12Properties core_1_2 = {
      .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES,
      .driverID = VK_DRIVER_ID_MESA_DOZEN,
      .conformanceVersion = (VkConformanceVersion){
         .major = 0,
         .minor = 0,
         .subminor = 0,
         .patch = 0,
      },
      .denormBehaviorIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
      .roundingModeIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
      .shaderSignedZeroInfNanPreserveFloat16 = false,
      .shaderSignedZeroInfNanPreserveFloat32 = false,
      .shaderSignedZeroInfNanPreserveFloat64 = false,
      .shaderDenormPreserveFloat16 = true,
      .shaderDenormPreserveFloat32 = pdevice->shader_model >= D3D_SHADER_MODEL_6_2,
      .shaderDenormPreserveFloat64 = true,
      .shaderDenormFlushToZeroFloat16 = false,
      .shaderDenormFlushToZeroFloat32 = true,
      .shaderDenormFlushToZeroFloat64 = false,
      .shaderRoundingModeRTEFloat16 = true,
      .shaderRoundingModeRTEFloat32 = true,
      .shaderRoundingModeRTEFloat64 = true,
      .shaderRoundingModeRTZFloat16 = false,
      .shaderRoundingModeRTZFloat32 = false,
      .shaderRoundingModeRTZFloat64 = false,
      .shaderUniformBufferArrayNonUniformIndexingNative = true,
      .shaderSampledImageArrayNonUniformIndexingNative = true,
      .shaderStorageBufferArrayNonUniformIndexingNative = true,
      .shaderStorageImageArrayNonUniformIndexingNative = true,
      .shaderInputAttachmentArrayNonUniformIndexingNative = true,
      .robustBufferAccessUpdateAfterBind = true,
      .quadDivergentImplicitLod = false,
      .maxUpdateAfterBindDescriptorsInAllPools = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxPerStageDescriptorUpdateAfterBindSamplers = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxPerStageDescriptorUpdateAfterBindUniformBuffers = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxPerStageDescriptorUpdateAfterBindStorageBuffers = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxPerStageDescriptorUpdateAfterBindSampledImages = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxPerStageDescriptorUpdateAfterBindStorageImages = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxPerStageDescriptorUpdateAfterBindInputAttachments = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxPerStageUpdateAfterBindResources = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxDescriptorSetUpdateAfterBindSamplers = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxDescriptorSetUpdateAfterBindUniformBuffers = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = MAX_DYNAMIC_UNIFORM_BUFFERS,
      .maxDescriptorSetUpdateAfterBindStorageBuffers = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = MAX_DYNAMIC_STORAGE_BUFFERS,
      .maxDescriptorSetUpdateAfterBindSampledImages = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxDescriptorSetUpdateAfterBindStorageImages = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
      .maxDescriptorSetUpdateAfterBindInputAttachments = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,

      .supportedDepthResolveModes = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT | VK_RESOLVE_MODE_AVERAGE_BIT |
         VK_RESOLVE_MODE_MIN_BIT | VK_RESOLVE_MODE_MAX_BIT,
      .supportedStencilResolveModes = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT | VK_RESOLVE_MODE_MIN_BIT | VK_RESOLVE_MODE_MAX_BIT,
      .independentResolveNone = true,
      .independentResolve = true,
      .filterMinmaxSingleComponentFormats = false,
      .filterMinmaxImageComponentMapping = false,
      .maxTimelineSemaphoreValueDifference = UINT64_MAX,
      .framebufferIntegerColorSampleCounts = VK_SAMPLE_COUNT_1_BIT,
   };

   snprintf(core_1_2.driverName, VK_MAX_DRIVER_NAME_SIZE, "Dozen");
   snprintf(core_1_2.driverInfo, VK_MAX_DRIVER_INFO_SIZE, "Mesa " PACKAGE_VERSION MESA_GIT_SHA1);

   const VkPhysicalDeviceVulkan13Properties core_1_3 = {
      .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_PROPERTIES,
      .minSubgroupSize = pdevice->options1.WaveOps ? pdevice->options1.WaveLaneCountMin : 1,
      .maxSubgroupSize = pdevice->options1.WaveOps ? pdevice->options1.WaveLaneCountMax : 1,
      .maxComputeWorkgroupSubgroups = D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP /
         (pdevice->options1.WaveOps ? pdevice->options1.WaveLaneCountMin : 1),
      .requiredSubgroupSizeStages = VK_SHADER_STAGE_COMPUTE_BIT,
      .integerDotProduct4x8BitPackedSignedAccelerated = pdevice->shader_model >= D3D_SHADER_MODEL_6_4,
      .integerDotProduct4x8BitPackedUnsignedAccelerated = pdevice->shader_model >= D3D_SHADER_MODEL_6_4,
      .integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated = pdevice->shader_model >= D3D_SHADER_MODEL_6_4,
      .integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated = pdevice->shader_model >= D3D_SHADER_MODEL_6_4,
   };

   vk_foreach_struct(ext, pProperties->pNext) {
      if (vk_get_physical_device_core_1_1_property_ext(ext, &core_1_1) ||
          vk_get_physical_device_core_1_2_property_ext(ext, &core_1_2) ||
          vk_get_physical_device_core_1_3_property_ext(ext, &core_1_3))
         continue;

      switch (ext->sType) {
      case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT: {
         VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT *attr_div =
            (VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT *)ext;
         attr_div->maxVertexAttribDivisor = UINT32_MAX;
         break;
      }
      default:
         dzn_debug_ignored_stype(ext->sType);
         break;
      }
   }
}

VKAPI_ATTR void VKAPI_CALL
dzn_GetPhysicalDeviceQueueFamilyProperties2(VkPhysicalDevice physicalDevice,
                                            uint32_t *pQueueFamilyPropertyCount,
                                            VkQueueFamilyProperties2 *pQueueFamilyProperties)
{
   VK_FROM_HANDLE(dzn_physical_device, pdev, physicalDevice);
   VK_OUTARRAY_MAKE_TYPED(VkQueueFamilyProperties2, out,
                          pQueueFamilyProperties, pQueueFamilyPropertyCount);

   (void)dzn_physical_device_get_d3d12_dev(pdev);

   for (uint32_t i = 0; i < pdev->queue_family_count; i++) {
      vk_outarray_append_typed(VkQueueFamilyProperties2, &out, p) {
         p->queueFamilyProperties = pdev->queue_families[i].props;

         vk_foreach_struct(ext, pQueueFamilyProperties->pNext) {
            dzn_debug_ignored_stype(ext->sType);
         }
      }
   }
}

VKAPI_ATTR void VKAPI_CALL
dzn_GetPhysicalDeviceMemoryProperties(VkPhysicalDevice physicalDevice,
                                      VkPhysicalDeviceMemoryProperties *pMemoryProperties)
{
   VK_FROM_HANDLE(dzn_physical_device, pdev, physicalDevice);

   // Ensure memory caps are up-to-date
   (void)dzn_physical_device_get_d3d12_dev(pdev);
   *pMemoryProperties = pdev->memory;
}

VKAPI_ATTR void VKAPI_CALL
dzn_GetPhysicalDeviceMemoryProperties2(VkPhysicalDevice physicalDevice,
                                       VkPhysicalDeviceMemoryProperties2 *pMemoryProperties)
{
   dzn_GetPhysicalDeviceMemoryProperties(physicalDevice,
                                         &pMemoryProperties->memoryProperties);

   vk_foreach_struct(ext, pMemoryProperties->pNext) {
      dzn_debug_ignored_stype(ext->sType);
   }
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_EnumerateInstanceLayerProperties(uint32_t *pPropertyCount,
                                     VkLayerProperties *pProperties)
{
   if (pProperties == NULL) {
      *pPropertyCount = 0;
      return VK_SUCCESS;
   }

   return vk_error(NULL, VK_ERROR_LAYER_NOT_PRESENT);
}

static VkResult
dzn_queue_sync_wait(struct dzn_queue *queue, const struct vk_sync_wait *wait)
{
   if (wait->sync->type == &vk_sync_dummy_type)
      return VK_SUCCESS;

   struct dzn_device *device = container_of(queue->vk.base.device, struct dzn_device, vk);
   assert(wait->sync->type == &dzn_sync_type);
   struct dzn_sync *sync = container_of(wait->sync, struct dzn_sync, vk);
   uint64_t value =
      (sync->vk.flags & VK_SYNC_IS_TIMELINE) ? wait->wait_value : 1;

   assert(sync->fence != NULL);

   if (value > 0 && FAILED(ID3D12CommandQueue_Wait(queue->cmdqueue, sync->fence, value)))
      return vk_error(device, VK_ERROR_UNKNOWN);

   return VK_SUCCESS;
}

static VkResult
dzn_queue_sync_signal(struct dzn_queue *queue, const struct vk_sync_signal *signal)
{
   if (signal->sync->type == &vk_sync_dummy_type)
      return VK_SUCCESS;

   struct dzn_device *device = container_of(queue->vk.base.device, struct dzn_device, vk);
   assert(signal->sync->type == &dzn_sync_type);
   struct dzn_sync *sync = container_of(signal->sync, struct dzn_sync, vk);
   uint64_t value =
      (sync->vk.flags & VK_SYNC_IS_TIMELINE) ? signal->signal_value : 1;
   assert(value > 0);

   assert(sync->fence != NULL);

   if (FAILED(ID3D12CommandQueue_Signal(queue->cmdqueue, sync->fence, value)))
      return vk_error(device, VK_ERROR_UNKNOWN);

   return VK_SUCCESS;
}

static VkResult
dzn_queue_submit(struct vk_queue *q,
                 struct vk_queue_submit *info)
{
   struct dzn_queue *queue = container_of(q, struct dzn_queue, vk);
   struct dzn_device *device = container_of(q->base.device, struct dzn_device, vk);
   VkResult result = VK_SUCCESS;

   for (uint32_t i = 0; i < info->wait_count; i++) {
      result = dzn_queue_sync_wait(queue, &info->waits[i]);
      if (result != VK_SUCCESS)
         return result;
   }

   ID3D12CommandList **cmdlists = alloca(info->command_buffer_count * sizeof(ID3D12CommandList*));

   for (uint32_t i = 0; i < info->command_buffer_count; i++) {
      struct dzn_cmd_buffer *cmd_buffer =
         container_of(info->command_buffers[i], struct dzn_cmd_buffer, vk);

      cmdlists[i] = (ID3D12CommandList *)cmd_buffer->cmdlist;

      util_dynarray_foreach(&cmd_buffer->queries.reset, struct dzn_cmd_buffer_query_range, range) {
         mtx_lock(&range->qpool->queries_lock);
         for (uint32_t q = range->start; q < range->start + range->count; q++) {
            struct dzn_query *query = &range->qpool->queries[q];
            if (query->fence) {
               ID3D12Fence_Release(query->fence);
               query->fence = NULL;
            }
            query->fence_value = 0;
         }
         mtx_unlock(&range->qpool->queries_lock);
      }
   }

   ID3D12CommandQueue_ExecuteCommandLists(queue->cmdqueue, info->command_buffer_count, cmdlists);

   for (uint32_t i = 0; i < info->command_buffer_count; i++) {
      struct dzn_cmd_buffer* cmd_buffer =
         container_of(info->command_buffers[i], struct dzn_cmd_buffer, vk);

      util_dynarray_foreach(&cmd_buffer->events.signal, struct dzn_cmd_event_signal, evt) {
         if (FAILED(ID3D12CommandQueue_Signal(queue->cmdqueue, evt->event->fence, evt->value ? 1 : 0)))
            return vk_error(device, VK_ERROR_UNKNOWN);
      }

      util_dynarray_foreach(&cmd_buffer->queries.signal, struct dzn_cmd_buffer_query_range, range) {
         mtx_lock(&range->qpool->queries_lock);
         for (uint32_t q = range->start; q < range->start + range->count; q++) {
            struct dzn_query *query = &range->qpool->queries[q];
            query->fence_value = queue->fence_point + 1;
            query->fence = queue->fence;
            ID3D12Fence_AddRef(query->fence);
         }
         mtx_unlock(&range->qpool->queries_lock);
      }
   }

   for (uint32_t i = 0; i < info->signal_count; i++) {
      result = dzn_queue_sync_signal(queue, &info->signals[i]);
      if (result != VK_SUCCESS)
         return vk_error(device, VK_ERROR_UNKNOWN);
   }

   if (FAILED(ID3D12CommandQueue_Signal(queue->cmdqueue, queue->fence, ++queue->fence_point)))
      return vk_error(device, VK_ERROR_UNKNOWN);

   return VK_SUCCESS;
}

static void
dzn_queue_finish(struct dzn_queue *queue)
{
   if (queue->cmdqueue)
      ID3D12CommandQueue_Release(queue->cmdqueue);

   if (queue->fence)
      ID3D12Fence_Release(queue->fence);

   vk_queue_finish(&queue->vk);
}

static VkResult
dzn_queue_init(struct dzn_queue *queue,
               struct dzn_device *device,
               const VkDeviceQueueCreateInfo *pCreateInfo,
               uint32_t index_in_family)
{
   struct dzn_physical_device *pdev = container_of(device->vk.physical, struct dzn_physical_device, vk);

   VkResult result = vk_queue_init(&queue->vk, &device->vk, pCreateInfo, index_in_family);
   if (result != VK_SUCCESS)
      return result;

   queue->vk.driver_submit = dzn_queue_submit;

   assert(pCreateInfo->queueFamilyIndex < pdev->queue_family_count);

   D3D12_COMMAND_QUEUE_DESC queue_desc =
      pdev->queue_families[pCreateInfo->queueFamilyIndex].desc;

   float priority_in = pCreateInfo->pQueuePriorities[index_in_family];
   queue_desc.Priority =
      priority_in > 0.5f ? D3D12_COMMAND_QUEUE_PRIORITY_HIGH : D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
   queue_desc.NodeMask = 0;

   if (FAILED(ID3D12Device1_CreateCommandQueue(device->dev, &queue_desc,
                                               &IID_ID3D12CommandQueue,
                                               (void **)&queue->cmdqueue))) {
      dzn_queue_finish(queue);
      return vk_error(device->vk.physical->instance, VK_ERROR_INITIALIZATION_FAILED);
   }

   if (FAILED(ID3D12Device1_CreateFence(device->dev, 0, D3D12_FENCE_FLAG_NONE,
                                        &IID_ID3D12Fence,
                                        (void **)&queue->fence))) {
      dzn_queue_finish(queue);
      return vk_error(device->vk.physical->instance, VK_ERROR_INITIALIZATION_FAILED);
   }

   return VK_SUCCESS;
}

static VkResult
dzn_device_create_sync_for_memory(struct vk_device *device,
                                  VkDeviceMemory memory,
                                  bool signal_memory,
                                  struct vk_sync **sync_out)
{
   return vk_sync_create(device, &vk_sync_dummy_type,
                         0, 1, sync_out);
}

static VkResult
dzn_device_query_init(struct dzn_device *device)
{
   /* FIXME: create the resource in the default heap */
   D3D12_HEAP_PROPERTIES hprops = dzn_ID3D12Device4_GetCustomHeapProperties(device->dev, 0, D3D12_HEAP_TYPE_UPLOAD);
   D3D12_RESOURCE_DESC rdesc = {
      .Dimension = D3D12_RESOURCE_DIMENSION_BUFFER,
      .Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
      .Width = DZN_QUERY_REFS_RES_SIZE,
      .Height = 1,
      .DepthOrArraySize = 1,
      .MipLevels = 1,
      .Format = DXGI_FORMAT_UNKNOWN,
      .SampleDesc = { .Count = 1, .Quality = 0 },
      .Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
      .Flags = D3D12_RESOURCE_FLAG_NONE,
   };

   if (FAILED(ID3D12Device1_CreateCommittedResource(device->dev, &hprops,
                                                   D3D12_HEAP_FLAG_NONE,
                                                   &rdesc,
                                                   D3D12_RESOURCE_STATE_COMMON,
                                                   NULL,
                                                   &IID_ID3D12Resource,
                                                   (void **)&device->queries.refs)))
      return vk_error(device->vk.physical, VK_ERROR_OUT_OF_DEVICE_MEMORY);

   uint8_t *queries_ref;
   if (FAILED(ID3D12Resource_Map(device->queries.refs, 0, NULL, (void **)&queries_ref)))
      return vk_error(device->vk.physical, VK_ERROR_OUT_OF_HOST_MEMORY);

   memset(queries_ref + DZN_QUERY_REFS_ALL_ONES_OFFSET, 0xff, DZN_QUERY_REFS_SECTION_SIZE);
   memset(queries_ref + DZN_QUERY_REFS_ALL_ZEROS_OFFSET, 0x0, DZN_QUERY_REFS_SECTION_SIZE);
   ID3D12Resource_Unmap(device->queries.refs, 0, NULL);

   return VK_SUCCESS;
}

static void
dzn_device_query_finish(struct dzn_device *device)
{
   if (device->queries.refs)
      ID3D12Resource_Release(device->queries.refs);
}

static void
dzn_device_destroy(struct dzn_device *device, const VkAllocationCallbacks *pAllocator)
{
   if (!device)
      return;

   struct dzn_instance *instance =
      container_of(device->vk.physical->instance, struct dzn_instance, vk);

   vk_foreach_queue_safe(q, &device->vk) {
      struct dzn_queue *queue = container_of(q, struct dzn_queue, vk);

      dzn_queue_finish(queue);
   }

   dzn_device_query_finish(device);
   dzn_meta_finish(device);

   dzn_foreach_pool_type(type) {
      dzn_descriptor_heap_finish(&device->device_heaps[type].heap);
      util_dynarray_fini(&device->device_heaps[type].slot_freelist);
      mtx_destroy(&device->device_heaps[type].lock);
   }

   if (device->dev_config)
      ID3D12DeviceConfiguration_Release(device->dev_config);

   if (device->dev)
      ID3D12Device1_Release(device->dev);

   if (device->dev10)
      ID3D12Device1_Release(device->dev10);

   if (device->dev11)
      ID3D12Device1_Release(device->dev11);

   if (device->dev12)
      ID3D12Device1_Release(device->dev12);

   vk_device_finish(&device->vk);
   vk_free2(&instance->vk.alloc, pAllocator, device);
}

static VkResult
dzn_device_check_status(struct vk_device *dev)
{
   struct dzn_device *device = container_of(dev, struct dzn_device, vk);

   if (FAILED(ID3D12Device_GetDeviceRemovedReason(device->dev)))
      return vk_device_set_lost(&device->vk, "D3D12 device removed");

   return VK_SUCCESS;
}

static VkResult
dzn_device_create(struct dzn_physical_device *pdev,
                  const VkDeviceCreateInfo *pCreateInfo,
                  const VkAllocationCallbacks *pAllocator,
                  VkDevice *out)
{
   struct dzn_instance *instance = container_of(pdev->vk.instance, struct dzn_instance, vk);

   uint32_t graphics_queue_count = 0;
   uint32_t queue_count = 0;
   for (uint32_t qf = 0; qf < pCreateInfo->queueCreateInfoCount; qf++) {
      const VkDeviceQueueCreateInfo *qinfo = &pCreateInfo->pQueueCreateInfos[qf];
      queue_count += qinfo->queueCount;
      if (pdev->queue_families[qinfo->queueFamilyIndex].props.queueFlags & VK_QUEUE_GRAPHICS_BIT)
         graphics_queue_count += qinfo->queueCount;
   }

   /* Add a swapchain queue if there's no or too many graphics queues */
   if (graphics_queue_count != 1)
      queue_count++;

   VK_MULTIALLOC(ma);
   VK_MULTIALLOC_DECL(&ma, struct dzn_device, device, 1);
   VK_MULTIALLOC_DECL(&ma, struct dzn_queue, queues, queue_count);

   if (!vk_multialloc_zalloc2(&ma, &instance->vk.alloc, pAllocator,
                              VK_SYSTEM_ALLOCATION_SCOPE_DEVICE))
      return vk_error(pdev, VK_ERROR_OUT_OF_HOST_MEMORY);

   struct vk_device_dispatch_table dispatch_table;

   /* For secondary command buffer support, overwrite any command entrypoints
    * in the main device-level dispatch table with
    * vk_cmd_enqueue_unless_primary_Cmd*.
    */
   vk_device_dispatch_table_from_entrypoints(&dispatch_table,
      &vk_cmd_enqueue_unless_primary_device_entrypoints, true);
   vk_device_dispatch_table_from_entrypoints(&dispatch_table,
      &dzn_device_entrypoints, false);
   vk_device_dispatch_table_from_entrypoints(&dispatch_table,
      &wsi_device_entrypoints, false);

   /* Populate our primary cmd_dispatch table. */
   vk_device_dispatch_table_from_entrypoints(&device->cmd_dispatch,
      &dzn_device_entrypoints, true);
   vk_device_dispatch_table_from_entrypoints(&device->cmd_dispatch,
                                             &vk_common_device_entrypoints,
                                             false);

   /* Override entrypoints with alternatives based on supported features. */
   if (pdev->options12.EnhancedBarriersSupported) {
      device->cmd_dispatch.CmdPipelineBarrier2 = dzn_CmdPipelineBarrier2_enhanced;
   }

   VkResult result =
      vk_device_init(&device->vk, &pdev->vk, &dispatch_table, pCreateInfo, pAllocator);
   if (result != VK_SUCCESS) {
      vk_free2(&device->vk.alloc, pAllocator, device);
      return result;
   }

   /* Must be done after vk_device_init() because this function memset(0) the
    * whole struct.
    */
   device->vk.command_dispatch_table = &device->cmd_dispatch;
   device->vk.create_sync_for_memory = dzn_device_create_sync_for_memory;
   device->vk.check_status = dzn_device_check_status;

   device->dev = dzn_physical_device_get_d3d12_dev(pdev);
   if (!device->dev) {
      dzn_device_destroy(device, pAllocator);
      return vk_error(pdev, VK_ERROR_INITIALIZATION_FAILED);
   }

   ID3D12Device1_AddRef(device->dev);

   if (pdev->dev10) {
      device->dev10 = pdev->dev10;
      ID3D12Device1_AddRef(device->dev10);
   }
   if (pdev->dev11) {
      device->dev11 = pdev->dev11;
      ID3D12Device1_AddRef(device->dev11);
   }

   if (pdev->dev12) {
      device->dev12 = pdev->dev12;
      ID3D12Device1_AddRef(device->dev12);
   }

   ID3D12InfoQueue *info_queue;
   if (SUCCEEDED(ID3D12Device1_QueryInterface(device->dev,
                                              &IID_ID3D12InfoQueue,
                                              (void **)&info_queue))) {
      D3D12_MESSAGE_SEVERITY severities[] = {
         D3D12_MESSAGE_SEVERITY_INFO,
         D3D12_MESSAGE_SEVERITY_WARNING,
      };

      D3D12_MESSAGE_ID msg_ids[] = {
         D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE,
      };

      D3D12_INFO_QUEUE_FILTER NewFilter = { 0 };
      NewFilter.DenyList.NumSeverities = ARRAY_SIZE(severities);
      NewFilter.DenyList.pSeverityList = severities;
      NewFilter.DenyList.NumIDs = ARRAY_SIZE(msg_ids);
      NewFilter.DenyList.pIDList = msg_ids;

      ID3D12InfoQueue_PushStorageFilter(info_queue, &NewFilter);
      ID3D12InfoQueue_Release(info_queue);
   }

   IUnknown_QueryInterface(device->dev, &IID_ID3D12DeviceConfiguration, (void **)&device->dev_config);

   result = dzn_meta_init(device);
   if (result != VK_SUCCESS) {
      dzn_device_destroy(device, pAllocator);
      return result;
   }

   result = dzn_device_query_init(device);
   if (result != VK_SUCCESS) {
      dzn_device_destroy(device, pAllocator);
      return result;
   }

   uint32_t qindex = 0;
   for (uint32_t qf = 0; qf < pCreateInfo->queueCreateInfoCount; qf++) {
      const VkDeviceQueueCreateInfo *qinfo = &pCreateInfo->pQueueCreateInfos[qf];

      for (uint32_t q = 0; q < qinfo->queueCount; q++) {
         result =
            dzn_queue_init(&queues[qindex++], device, qinfo, q);
         if (result != VK_SUCCESS) {
            dzn_device_destroy(device, pAllocator);
            return result;
         }
         if (graphics_queue_count == 1 &&
             pdev->queue_families[qinfo->queueFamilyIndex].props.queueFlags & VK_QUEUE_GRAPHICS_BIT)
            device->swapchain_queue = &queues[qindex - 1];
      }
   }

   if (!device->swapchain_queue) {
      const float swapchain_queue_priority = 0.0f;
      VkDeviceQueueCreateInfo swapchain_queue_info = {
         .sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
         .flags = 0,
         .queueCount = 1,
         .pQueuePriorities = &swapchain_queue_priority,
      };
      for (uint32_t qf = 0; qf < pdev->queue_family_count; qf++) {
         if (pdev->queue_families[qf].props.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
            swapchain_queue_info.queueFamilyIndex = qf;
            break;
         }
      }
      result = dzn_queue_init(&queues[qindex], device, &swapchain_queue_info, 0);
      if (result != VK_SUCCESS) {
         dzn_device_destroy(device, pAllocator);
         return result;
      }
      device->swapchain_queue = &queues[qindex++];
      device->need_swapchain_blits = true;
   }

   device->support_static_samplers = true;
   device->bindless = (instance->debug_flags & DZN_DEBUG_BINDLESS) != 0 ||
      device->vk.enabled_features.descriptorIndexing ||
      device->vk.enabled_extensions.EXT_descriptor_indexing;

   if (device->bindless) {
      uint32_t sampler_count = MIN2(pdev->options19.MaxSamplerDescriptorHeapSize, 4000);
      device->support_static_samplers = pdev->options19.MaxSamplerDescriptorHeapSizeWithStaticSamplers >= sampler_count;
      dzn_foreach_pool_type(type) {
         uint32_t descriptor_count = type == D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER ?
            sampler_count : D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1;
         result = dzn_descriptor_heap_init(&device->device_heaps[type].heap, device, type, descriptor_count, true);
         if (result != VK_SUCCESS) {
            dzn_device_destroy(device, pAllocator);
            return result;
         }

         mtx_init(&device->device_heaps[type].lock, mtx_plain);
         util_dynarray_init(&device->device_heaps[type].slot_freelist, NULL);
         device->device_heaps[type].next_alloc_slot = 0;
      }
   }

   assert(queue_count == qindex);
   *out = dzn_device_to_handle(device);
   return VK_SUCCESS;
}

static ID3DBlob *
serialize_root_sig(struct dzn_device *device,
                   const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc)
{
   struct dzn_instance *instance =
      container_of(device->vk.physical->instance, struct dzn_instance, vk);
   ID3DBlob *sig = NULL, *error = NULL;

   HRESULT hr = device->dev_config ?
         ID3D12DeviceConfiguration_SerializeVersionedRootSignature(device->dev_config, desc, &sig, &error) :
         instance->d3d12.serialize_root_sig(desc, &sig, &error);

   if (FAILED(hr)) {
      if (instance->debug_flags & DZN_DEBUG_SIG) {
         const char *error_msg = (const char *)ID3D10Blob_GetBufferPointer(error);
         fprintf(stderr,
                 "== SERIALIZE ROOT SIG ERROR =============================================\n"
                 "%s\n"
                 "== END ==========================================================\n",
                 error_msg);
      }
   }

   if (error)
      ID3D10Blob_Release(error);

   return sig;
}

ID3D12RootSignature *
dzn_device_create_root_sig(struct dzn_device *device,
                           const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc)
{
   ID3DBlob *sig = serialize_root_sig(device, desc);
   if (!sig)
      return NULL;

   ID3D12RootSignature *root_sig = NULL;
   ID3D12Device1_CreateRootSignature(device->dev, 0,
                                     ID3D10Blob_GetBufferPointer(sig),
                                     ID3D10Blob_GetBufferSize(sig),
                                     &IID_ID3D12RootSignature,
                                     (void **)&root_sig);
   ID3D10Blob_Release(sig);
   return root_sig;
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_CreateDevice(VkPhysicalDevice physicalDevice,
                 const VkDeviceCreateInfo *pCreateInfo,
                 const VkAllocationCallbacks *pAllocator,
                 VkDevice *pDevice)
{
   VK_FROM_HANDLE(dzn_physical_device, physical_device, physicalDevice);
   VkResult result;

   assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO);

   /* Check enabled features */
   if (pCreateInfo->pEnabledFeatures) {
      result = vk_physical_device_check_device_features(&physical_device->vk, pCreateInfo);
      if (result != VK_SUCCESS)
         return vk_error(physical_device, result);
   }

   /* Check requested queues and fail if we are requested to create any
    * queues with flags we don't support.
    */
   assert(pCreateInfo->queueCreateInfoCount > 0);
   for (uint32_t i = 0; i < pCreateInfo->queueCreateInfoCount; i++) {
      if (pCreateInfo->pQueueCreateInfos[i].flags != 0)
         return vk_error(physical_device, VK_ERROR_INITIALIZATION_FAILED);
   }

   return dzn_device_create(physical_device, pCreateInfo, pAllocator, pDevice);
}

VKAPI_ATTR void VKAPI_CALL
dzn_DestroyDevice(VkDevice dev,
                  const VkAllocationCallbacks *pAllocator)
{
   VK_FROM_HANDLE(dzn_device, device, dev);

   device->vk.dispatch_table.DeviceWaitIdle(dev);

   dzn_device_destroy(device, pAllocator);
}

static void
dzn_device_memory_destroy(struct dzn_device_memory *mem,
                          const VkAllocationCallbacks *pAllocator)
{
   if (!mem)
      return;

   struct dzn_device *device = container_of(mem->base.device, struct dzn_device, vk);

   if (mem->map)
      ID3D12Resource_Unmap(mem->map_res, 0, NULL);

   if (mem->map_res)
      ID3D12Resource_Release(mem->map_res);

   if (mem->heap)
      ID3D12Heap_Release(mem->heap);

   if (mem->dedicated_res)
      ID3D12Resource_Release(mem->dedicated_res);

#ifdef _WIN32
   if (mem->export_handle)
      CloseHandle(mem->export_handle);
#else
   if ((intptr_t)mem->export_handle >= 0)
      close((int)(intptr_t)mem->export_handle);
#endif

   vk_object_base_finish(&mem->base);
   vk_free2(&device->vk.alloc, pAllocator, mem);
}

static D3D12_HEAP_PROPERTIES
deduce_heap_properties_from_memory(struct dzn_physical_device *pdevice,
                                   const VkMemoryType *mem_type)
{
   D3D12_HEAP_PROPERTIES properties = { .Type = D3D12_HEAP_TYPE_CUSTOM };
   properties.MemoryPoolPreference =
      ((mem_type->propertyFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) &&
       !pdevice->architecture.UMA) ?
      D3D12_MEMORY_POOL_L1 : D3D12_MEMORY_POOL_L0;
   if ((mem_type->propertyFlags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) ||
       ((mem_type->propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) && pdevice->architecture.CacheCoherentUMA)) {
      properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
   } else if (mem_type->propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
      properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE;
   } else {
      properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE;
   }
   return properties;
}

static VkResult
dzn_device_memory_create(struct dzn_device *device,
                         const VkMemoryAllocateInfo *pAllocateInfo,
                         const VkAllocationCallbacks *pAllocator,
                         VkDeviceMemory *out)
{
   struct dzn_physical_device *pdevice =
      container_of(device->vk.physical, struct dzn_physical_device, vk);

   const struct dzn_buffer *buffer = NULL;
   const struct dzn_image *image = NULL;

   VkExternalMemoryHandleTypeFlags export_flags = 0;
   HANDLE import_handle = NULL;
   bool imported_from_d3d11 = false;
#ifdef _WIN32
   const wchar_t *import_name = NULL;
   const VkExportMemoryWin32HandleInfoKHR *win32_export = NULL;
#endif
   vk_foreach_struct_const(ext, pAllocateInfo->pNext) {
      switch (ext->sType) {
      case VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO: {
         const VkExportMemoryAllocateInfo *exp =
            (const VkExportMemoryAllocateInfo *)ext;

         export_flags = exp->handleTypes;
         break;
      }
#ifdef _WIN32
      case VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR: {
         const VkImportMemoryWin32HandleInfoKHR *imp =
            (const VkImportMemoryWin32HandleInfoKHR *)ext;
         switch (imp->handleType) {
         case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT:
            imported_from_d3d11 = true;
            FALLTHROUGH;
         case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT:
         case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT:
         case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT:
            break;
         default:
            return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
         }
         import_handle = imp->handle;
         import_name = imp->name;
         break;
      }
      case VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR:
         win32_export = (const VkExportMemoryWin32HandleInfoKHR *)ext;
         break;
#else
      case VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR: {
         const VkImportMemoryFdInfoKHR *imp =
            (const VkImportMemoryFdInfoKHR *)ext;
         switch (imp->handleType) {
         case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT:
         case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT:
         case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT:
            break;
         default:
            return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
         }
         import_handle = (HANDLE)(intptr_t)imp->fd;
         break;
      }
#endif
      case VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO: {
         const VkMemoryDedicatedAllocateInfo *dedicated =
           (const VkMemoryDedicatedAllocateInfo *)ext;

         buffer = dzn_buffer_from_handle(dedicated->buffer);
         image = dzn_image_from_handle(dedicated->image);
         assert(!buffer || !image);
         break;
      }
      default:
         dzn_debug_ignored_stype(ext->sType);
         break;
      }
   }

   const VkMemoryType *mem_type =
      &pdevice->memory.memoryTypes[pAllocateInfo->memoryTypeIndex];

   D3D12_HEAP_DESC heap_desc = { 0 };

   heap_desc.SizeInBytes = pAllocateInfo->allocationSize;
   if (buffer) {
      heap_desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
   } else if (image) {
      heap_desc.Alignment =
         image->vk.samples > 1 ?
         D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT :
         D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
   } else {
      heap_desc.Alignment =
         heap_desc.SizeInBytes >= D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ?
         D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT :
         D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
   }

   if (mem_type->propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
      image = NULL;

   VkExternalMemoryHandleTypeFlags valid_flags =
      opaque_external_flag |
      (buffer || image ?
       VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT :
       VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT);
   if (image && imported_from_d3d11)
      valid_flags |= VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT;

   if (export_flags & ~valid_flags)
      return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);

   struct dzn_device_memory *mem =
      vk_zalloc2(&device->vk.alloc, pAllocator, sizeof(*mem), 8,
                 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
   if (!mem)
      return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);

   vk_object_base_init(&device->vk, &mem->base, VK_OBJECT_TYPE_DEVICE_MEMORY);
#ifndef _WIN32
   mem->export_handle = (HANDLE)(intptr_t)-1;
#endif

   /* The Vulkan 1.0.33 spec says "allocationSize must be greater than 0". */
   assert(pAllocateInfo->allocationSize > 0);

   mem->size = pAllocateInfo->allocationSize;

   heap_desc.SizeInBytes = ALIGN_POT(heap_desc.SizeInBytes, heap_desc.Alignment);
   if (!image && !buffer)
      heap_desc.Flags =
         dzn_physical_device_get_heap_flags_for_mem_type(pdevice, pAllocateInfo->memoryTypeIndex);
   heap_desc.Properties = deduce_heap_properties_from_memory(pdevice, mem_type);
   if (export_flags) {
      heap_desc.Flags |= D3D12_HEAP_FLAG_SHARED;
      assert(heap_desc.Properties.CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE);
   }

   VkResult error = VK_ERROR_OUT_OF_DEVICE_MEMORY;

#ifdef _WIN32
   HANDLE handle_from_name = NULL;
   if (import_name) {
      if (FAILED(ID3D12Device_OpenSharedHandleByName(device->dev, import_name, GENERIC_ALL, &handle_from_name))) {
         error = VK_ERROR_INVALID_EXTERNAL_HANDLE;
         goto cleanup;
      }
      import_handle = handle_from_name;
   }
#endif

   if (import_handle) {
      error = VK_ERROR_INVALID_EXTERNAL_HANDLE;
      if (image || buffer) {
         if (FAILED(ID3D12Device_OpenSharedHandle(device->dev, import_handle, &IID_ID3D12Resource, (void **)&mem->dedicated_res)))
            goto cleanup;

         /* Verify compatibility */
         D3D12_RESOURCE_DESC desc = dzn_ID3D12Resource_GetDesc(mem->dedicated_res);
         D3D12_HEAP_PROPERTIES opened_props = { 0 };
         D3D12_HEAP_FLAGS opened_flags = 0;
         ID3D12Resource_GetHeapProperties(mem->dedicated_res, &opened_props, &opened_flags);
         if (opened_props.Type != D3D12_HEAP_TYPE_CUSTOM)
            opened_props = dzn_ID3D12Device4_GetCustomHeapProperties(device->dev, 0, opened_props.Type);

         /* Don't validate format, cast lists aren't reflectable so it could be valid */
         if (image) {
            if (desc.Dimension != image->desc.Dimension ||
                desc.MipLevels != image->desc.MipLevels ||
                desc.Width != image->desc.Width ||
                desc.Height != image->desc.Height ||
                desc.DepthOrArraySize != image->desc.DepthOrArraySize ||
                (image->desc.Flags & ~desc.Flags) ||
                desc.SampleDesc.Count != image->desc.SampleDesc.Count)
               goto cleanup;
         } else if (desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
                    desc.Width != buffer->desc.Width ||
                    buffer->desc.Flags & ~(desc.Flags))
            goto cleanup;
         if (opened_props.CPUPageProperty != heap_desc.Properties.CPUPageProperty ||
             opened_props.MemoryPoolPreference != heap_desc.Properties.MemoryPoolPreference)
            goto cleanup;
         if ((heap_desc.Flags & D3D12_HEAP_FLAG_DENY_BUFFERS) && desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
            goto cleanup;
         if ((heap_desc.Flags & D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES) && (desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET))
            goto cleanup;
         else if ((heap_desc.Flags & D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES) && !(desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET))
            goto cleanup;
      } else {
         if (FAILED(ID3D12Device_OpenSharedHandle(device->dev, import_handle, &IID_ID3D12Heap, (void **)&mem->heap)))
            goto cleanup;

         D3D12_HEAP_DESC desc = dzn_ID3D12Heap_GetDesc(mem->heap);
         if (desc.Properties.Type != D3D12_HEAP_TYPE_CUSTOM)
            desc.Properties = dzn_ID3D12Device4_GetCustomHeapProperties(device->dev, 0, desc.Properties.Type);

         if (desc.Alignment < heap_desc.Alignment ||
             desc.SizeInBytes < heap_desc.SizeInBytes ||
             (heap_desc.Flags & ~desc.Flags) ||
             desc.Properties.CPUPageProperty != heap_desc.Properties.CPUPageProperty ||
             desc.Properties.MemoryPoolPreference != heap_desc.Properties.MemoryPoolPreference)
            goto cleanup;
      }
   } else if (image) {
      if (device->dev10 && image->castable_format_count > 0) {
         D3D12_RESOURCE_DESC1 desc = {
            .Dimension = image->desc.Dimension,
            .Alignment = image->desc.Alignment,
            .Width = image->desc.Width,
            .Height = image->desc.Height,
            .DepthOrArraySize = image->desc.DepthOrArraySize,
            .MipLevels = image->desc.MipLevels,
            .Format = image->desc.Format,
            .SampleDesc = image->desc.SampleDesc,
            .Layout = image->desc.Layout,
            .Flags = image->desc.Flags,
         };
         if (FAILED(ID3D12Device10_CreateCommittedResource3(device->dev10, &heap_desc.Properties,
                                                            heap_desc.Flags, &desc,
                                                            D3D12_BARRIER_LAYOUT_COMMON,
                                                            NULL, NULL,
                                                            image->castable_format_count,
                                                            image->castable_formats,
                                                            &IID_ID3D12Resource,
                                                            (void **)&mem->dedicated_res)))
            goto cleanup;
      } else if (FAILED(ID3D12Device1_CreateCommittedResource(device->dev, &heap_desc.Properties,
                                                              heap_desc.Flags, &image->desc,
                                                              D3D12_RESOURCE_STATE_COMMON,
                                                              NULL,
                                                              &IID_ID3D12Resource,
                                                              (void **)&mem->dedicated_res)))
         goto cleanup;
   } else if (buffer) {
      if (FAILED(ID3D12Device1_CreateCommittedResource(device->dev, &heap_desc.Properties,
                                                       heap_desc.Flags, &buffer->desc,
                                                       D3D12_RESOURCE_STATE_COMMON,
                                                       NULL,
                                                       &IID_ID3D12Resource,
                                                       (void **)&mem->dedicated_res)))
         goto cleanup;
   } else {
      if (FAILED(ID3D12Device1_CreateHeap(device->dev, &heap_desc,
                                          &IID_ID3D12Heap,
                                          (void **)&mem->heap)))
         goto cleanup;
   }

   if ((mem_type->propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) &&
       !(heap_desc.Flags & D3D12_HEAP_FLAG_DENY_BUFFERS)){
      assert(!image);
      if (buffer) {
         mem->map_res = mem->dedicated_res;
         ID3D12Resource_AddRef(mem->map_res);
      } else {
         D3D12_RESOURCE_DESC res_desc = { 0 };
         res_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
         res_desc.Format = DXGI_FORMAT_UNKNOWN;
         res_desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
         res_desc.Width = heap_desc.SizeInBytes;
         res_desc.Height = 1;
         res_desc.DepthOrArraySize = 1;
         res_desc.MipLevels = 1;
         res_desc.SampleDesc.Count = 1;
         res_desc.SampleDesc.Quality = 0;
         res_desc.Flags = D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
         res_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
         HRESULT hr = ID3D12Device1_CreatePlacedResource(device->dev, mem->heap, 0, &res_desc,
                                                         D3D12_RESOURCE_STATE_COMMON,
                                                         NULL,
                                                         &IID_ID3D12Resource,
                                                         (void **)&mem->map_res);
         if (FAILED(hr))
            goto cleanup;
      }
   }

   if (export_flags) {
      error = VK_ERROR_INVALID_EXTERNAL_HANDLE;
      ID3D12DeviceChild *shareable = mem->heap ? (void *)mem->heap : (void *)mem->dedicated_res;
#ifdef _WIN32
      const SECURITY_ATTRIBUTES *pAttributes = win32_export ? win32_export->pAttributes : NULL;
      DWORD dwAccess = win32_export ? win32_export->dwAccess : GENERIC_ALL;
      const wchar_t *name = win32_export ? win32_export->name : NULL;
#else
      const SECURITY_ATTRIBUTES *pAttributes = NULL;
      DWORD dwAccess = GENERIC_ALL;
      const wchar_t *name = NULL;
#endif
      if (FAILED(ID3D12Device_CreateSharedHandle(device->dev, shareable, pAttributes,
                                                 dwAccess, name, &mem->export_handle)))
         goto cleanup;
   }

   *out = dzn_device_memory_to_handle(mem);
   return VK_SUCCESS;

cleanup:
#ifdef _WIN32
   if (handle_from_name)
      CloseHandle(handle_from_name);
#endif
   dzn_device_memory_destroy(mem, pAllocator);
   return vk_error(device, error);
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_AllocateMemory(VkDevice device,
                   const VkMemoryAllocateInfo *pAllocateInfo,
                   const VkAllocationCallbacks *pAllocator,
                   VkDeviceMemory *pMem)
{
   return dzn_device_memory_create(dzn_device_from_handle(device),
                                   pAllocateInfo, pAllocator, pMem);
}

VKAPI_ATTR void VKAPI_CALL
dzn_FreeMemory(VkDevice device,
               VkDeviceMemory mem,
               const VkAllocationCallbacks *pAllocator)
{
   dzn_device_memory_destroy(dzn_device_memory_from_handle(mem), pAllocator);
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_MapMemory(VkDevice _device,
              VkDeviceMemory _memory,
              VkDeviceSize offset,
              VkDeviceSize size,
              VkMemoryMapFlags flags,
              void **ppData)
{
   VK_FROM_HANDLE(dzn_device, device, _device);
   VK_FROM_HANDLE(dzn_device_memory, mem, _memory);

   if (mem == NULL) {
      *ppData = NULL;
      return VK_SUCCESS;
   }

   if (size == VK_WHOLE_SIZE)
      size = mem->size - offset;

   /* From the Vulkan spec version 1.0.32 docs for MapMemory:
    *
    *  * If size is not equal to VK_WHOLE_SIZE, size must be greater than 0
    *    assert(size != 0);
    *  * If size is not equal to VK_WHOLE_SIZE, size must be less than or
    *    equal to the size of the memory minus offset
    */
   assert(size > 0);
   assert(offset + size <= mem->size);

   assert(mem->map_res);
   D3D12_RANGE range = { 0 };
   range.Begin = offset;
   range.End = offset + size;
   void *map = NULL;
   if (FAILED(ID3D12Resource_Map(mem->map_res, 0, &range, &map)))
      return vk_error(device, VK_ERROR_MEMORY_MAP_FAILED);

   mem->map = map;
   mem->map_size = size;

   *ppData = ((uint8_t *) map) + offset;

   return VK_SUCCESS;
}

VKAPI_ATTR void VKAPI_CALL
dzn_UnmapMemory(VkDevice _device,
                VkDeviceMemory _memory)
{
   VK_FROM_HANDLE(dzn_device_memory, mem, _memory);

   if (mem == NULL)
      return;

   assert(mem->map_res);
   ID3D12Resource_Unmap(mem->map_res, 0, NULL);

   mem->map = NULL;
   mem->map_size = 0;
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_FlushMappedMemoryRanges(VkDevice _device,
                            uint32_t memoryRangeCount,
                            const VkMappedMemoryRange *pMemoryRanges)
{
   return VK_SUCCESS;
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_InvalidateMappedMemoryRanges(VkDevice _device,
                                 uint32_t memoryRangeCount,
                                 const VkMappedMemoryRange *pMemoryRanges)
{
   return VK_SUCCESS;
}

static void
dzn_buffer_destroy(struct dzn_buffer *buf, const VkAllocationCallbacks *pAllocator)
{
   if (!buf)
      return;

   struct dzn_device *device = container_of(buf->base.device, struct dzn_device, vk);

   if (buf->res)
      ID3D12Resource_Release(buf->res);

   dzn_device_descriptor_heap_free_slot(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, buf->cbv_bindless_slot);
   dzn_device_descriptor_heap_free_slot(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, buf->uav_bindless_slot);
   if (buf->custom_views) {
      hash_table_foreach(buf->custom_views, entry) {
         free((void *)entry->key);
         dzn_device_descriptor_heap_free_slot(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, (int)(intptr_t)entry->data);
      }
      _mesa_hash_table_destroy(buf->custom_views, NULL);
   }

   vk_object_base_finish(&buf->base);
   vk_free2(&device->vk.alloc, pAllocator, buf);
}

static VkResult
dzn_buffer_create(struct dzn_device *device,
                  const VkBufferCreateInfo *pCreateInfo,
                  const VkAllocationCallbacks *pAllocator,
                  VkBuffer *out)
{
   struct dzn_buffer *buf =
      vk_zalloc2(&device->vk.alloc, pAllocator, sizeof(*buf), 8,
                 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
   if (!buf)
     return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);

   vk_object_base_init(&device->vk, &buf->base, VK_OBJECT_TYPE_BUFFER);
   buf->create_flags = pCreateInfo->flags;
   buf->size = pCreateInfo->size;
   buf->usage = pCreateInfo->usage;

   if (buf->usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)
      buf->size = MAX2(buf->size, ALIGN_POT(buf->size, 256));
   if (buf->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
      buf->size = MAX2(buf->size, ALIGN_POT(buf->size, 4));

   buf->desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
   buf->desc.Format = DXGI_FORMAT_UNKNOWN;
   buf->desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
   buf->desc.Width = buf->size;
   buf->desc.Height = 1;
   buf->desc.DepthOrArraySize = 1;
   buf->desc.MipLevels = 1;
   buf->desc.SampleDesc.Count = 1;
   buf->desc.SampleDesc.Quality = 0;
   buf->desc.Flags = D3D12_RESOURCE_FLAG_NONE;
   buf->desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
   buf->valid_access =
      D3D12_BARRIER_ACCESS_VERTEX_BUFFER |
      D3D12_BARRIER_ACCESS_CONSTANT_BUFFER |
      D3D12_BARRIER_ACCESS_INDEX_BUFFER |
      D3D12_BARRIER_ACCESS_SHADER_RESOURCE |
      D3D12_BARRIER_ACCESS_STREAM_OUTPUT |
      D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT |
      D3D12_BARRIER_ACCESS_PREDICATION |
      D3D12_BARRIER_ACCESS_COPY_DEST |
      D3D12_BARRIER_ACCESS_COPY_SOURCE |
      D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ |
      D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE;

   if (buf->usage &
       (VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
        VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT)) {
      buf->desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
      buf->valid_access |= D3D12_BARRIER_ACCESS_UNORDERED_ACCESS;
   }

   buf->cbv_bindless_slot = buf->uav_bindless_slot = -1;
   if (device->bindless) {
      if (buf->usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) {
         buf->cbv_bindless_slot = dzn_device_descriptor_heap_alloc_slot(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
         if (buf->cbv_bindless_slot < 0) {
            dzn_buffer_destroy(buf, pAllocator);
            return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
         }
      }
      if (buf->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
         buf->uav_bindless_slot = dzn_device_descriptor_heap_alloc_slot(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
         if (buf->uav_bindless_slot < 0) {
            dzn_buffer_destroy(buf, pAllocator);
            return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
         }
      }
   }

   if (device->bindless)
      mtx_init(&buf->bindless_view_lock, mtx_plain);

   const VkExternalMemoryBufferCreateInfo *external_info =
      vk_find_struct_const(pCreateInfo->pNext, EXTERNAL_MEMORY_BUFFER_CREATE_INFO);
   if (external_info && external_info->handleTypes != 0)
      buf->shared = true;

   *out = dzn_buffer_to_handle(buf);
   return VK_SUCCESS;
}

DXGI_FORMAT
dzn_buffer_get_dxgi_format(VkFormat format)
{
   enum pipe_format pfmt = vk_format_to_pipe_format(format);

   return dzn_pipe_to_dxgi_format(pfmt);
}

D3D12_TEXTURE_COPY_LOCATION
dzn_buffer_get_copy_loc(const struct dzn_buffer *buf,
                        VkFormat format,
                        const VkBufferImageCopy2 *region,
                        VkImageAspectFlagBits aspect,
                        uint32_t layer)
{
   struct dzn_physical_device *pdev =
      container_of(buf->base.device->physical, struct dzn_physical_device, vk);
   const uint32_t buffer_row_length =
      region->bufferRowLength ? region->bufferRowLength : region->imageExtent.width;

   VkFormat plane_format = dzn_image_get_plane_format(format, aspect);

   enum pipe_format pfmt = vk_format_to_pipe_format(plane_format);
   uint32_t blksz = util_format_get_blocksize(pfmt);
   uint32_t blkw = util_format_get_blockwidth(pfmt);
   uint32_t blkh = util_format_get_blockheight(pfmt);

   D3D12_TEXTURE_COPY_LOCATION loc = {
     .pResource = buf->res,
     .Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
     .PlacedFootprint = {
        .Footprint = {
           .Format =
              dzn_image_get_placed_footprint_format(pdev, format, aspect),
           .Width = region->imageExtent.width,
           .Height = region->imageExtent.height,
           .Depth = region->imageExtent.depth,
           .RowPitch = blksz * DIV_ROUND_UP(buffer_row_length, blkw),
        },
     },
   };

   uint32_t buffer_layer_stride =
      loc.PlacedFootprint.Footprint.RowPitch *
      DIV_ROUND_UP(loc.PlacedFootprint.Footprint.Height, blkh);

   loc.PlacedFootprint.Offset =
      region->bufferOffset + (layer * buffer_layer_stride);

   return loc;
}

D3D12_TEXTURE_COPY_LOCATION
dzn_buffer_get_line_copy_loc(const struct dzn_buffer *buf, VkFormat format,
                             const VkBufferImageCopy2 *region,
                             const D3D12_TEXTURE_COPY_LOCATION *loc,
                             uint32_t y, uint32_t z, uint32_t *start_x)
{
   uint32_t buffer_row_length =
      region->bufferRowLength ? region->bufferRowLength : region->imageExtent.width;
   uint32_t buffer_image_height =
      region->bufferImageHeight ? region->bufferImageHeight : region->imageExtent.height;

   format = dzn_image_get_plane_format(format, region->imageSubresource.aspectMask);

   enum pipe_format pfmt = vk_format_to_pipe_format(format);
   uint32_t blksz = util_format_get_blocksize(pfmt);
   uint32_t blkw = util_format_get_blockwidth(pfmt);
   uint32_t blkh = util_format_get_blockheight(pfmt);
   uint32_t blkd = util_format_get_blockdepth(pfmt);
   D3D12_TEXTURE_COPY_LOCATION new_loc = *loc;
   uint32_t buffer_row_stride =
      DIV_ROUND_UP(buffer_row_length, blkw) * blksz;
   uint32_t buffer_layer_stride =
      buffer_row_stride *
      DIV_ROUND_UP(buffer_image_height, blkh);

   uint64_t tex_offset =
      ((y / blkh) * buffer_row_stride) +
      ((z / blkd) * buffer_layer_stride);
   uint64_t offset = loc->PlacedFootprint.Offset + tex_offset;
   uint32_t offset_alignment = D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT;

   while (offset_alignment % blksz)
      offset_alignment += D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT;

   new_loc.PlacedFootprint.Footprint.Height = blkh;
   new_loc.PlacedFootprint.Footprint.Depth = 1;
   new_loc.PlacedFootprint.Offset = (offset / offset_alignment) * offset_alignment;
   *start_x = ((offset % offset_alignment) / blksz) * blkw;
   new_loc.PlacedFootprint.Footprint.Width = *start_x + region->imageExtent.width;
   new_loc.PlacedFootprint.Footprint.RowPitch =
      ALIGN_POT(DIV_ROUND_UP(new_loc.PlacedFootprint.Footprint.Width, blkw) * blksz,
                D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
   return new_loc;
}

bool
dzn_buffer_supports_region_copy(struct dzn_physical_device *pdev,
                                const D3D12_TEXTURE_COPY_LOCATION *loc)
{
   if (pdev->options13.UnrestrictedBufferTextureCopyPitchSupported)
      return true;
   return !(loc->PlacedFootprint.Offset & (D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT - 1)) &&
          !(loc->PlacedFootprint.Footprint.RowPitch & (D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1));
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_CreateBuffer(VkDevice device,
                 const VkBufferCreateInfo *pCreateInfo,
                 const VkAllocationCallbacks *pAllocator,
                 VkBuffer *pBuffer)
{
   return dzn_buffer_create(dzn_device_from_handle(device),
                            pCreateInfo, pAllocator, pBuffer);
}

VKAPI_ATTR void VKAPI_CALL
dzn_DestroyBuffer(VkDevice device,
                  VkBuffer buffer,
                  const VkAllocationCallbacks *pAllocator)
{
   dzn_buffer_destroy(dzn_buffer_from_handle(buffer), pAllocator);
}

VKAPI_ATTR void VKAPI_CALL
dzn_GetBufferMemoryRequirements2(VkDevice dev,
                                 const VkBufferMemoryRequirementsInfo2 *pInfo,
                                 VkMemoryRequirements2 *pMemoryRequirements)
{
   VK_FROM_HANDLE(dzn_device, device, dev);
   VK_FROM_HANDLE(dzn_buffer, buffer, pInfo->buffer);
   struct dzn_physical_device *pdev =
      container_of(device->vk.physical, struct dzn_physical_device, vk);

   uint32_t alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
   VkDeviceSize size = buffer->size;

   if (buffer->usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) {
      alignment = MAX2(alignment, D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
      size = ALIGN_POT(size, D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
   }

   pMemoryRequirements->memoryRequirements.size = size;
   pMemoryRequirements->memoryRequirements.alignment = alignment;
   pMemoryRequirements->memoryRequirements.memoryTypeBits =
      dzn_physical_device_get_mem_type_mask_for_resource(pdev, &buffer->desc, buffer->shared);

   vk_foreach_struct(ext, pMemoryRequirements->pNext) {
      switch (ext->sType) {
      case VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS: {
         VkMemoryDedicatedRequirements *requirements =
            (VkMemoryDedicatedRequirements *)ext;
         requirements->requiresDedicatedAllocation = false;
         requirements->prefersDedicatedAllocation = false;
         break;
      }

      default:
         dzn_debug_ignored_stype(ext->sType);
         break;
      }
   }
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_BindBufferMemory2(VkDevice _device,
                      uint32_t bindInfoCount,
                      const VkBindBufferMemoryInfo *pBindInfos)
{
   VK_FROM_HANDLE(dzn_device, device, _device);

   for (uint32_t i = 0; i < bindInfoCount; i++) {
      assert(pBindInfos[i].sType == VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO);

      VK_FROM_HANDLE(dzn_device_memory, mem, pBindInfos[i].memory);
      VK_FROM_HANDLE(dzn_buffer, buffer, pBindInfos[i].buffer);

      if (mem->dedicated_res) {
         assert(pBindInfos[i].memoryOffset == 0 &&
                buffer->size == mem->size);
         buffer->res = mem->dedicated_res;
         ID3D12Resource_AddRef(buffer->res);
      } else {
         if (FAILED(ID3D12Device1_CreatePlacedResource(device->dev, mem->heap,
                                                       pBindInfos[i].memoryOffset,
                                                       &buffer->desc,
                                                       D3D12_RESOURCE_STATE_COMMON,
                                                       NULL,
                                                       &IID_ID3D12Resource,
                                                       (void **)&buffer->res)))
            return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
      }

      buffer->gpuva = ID3D12Resource_GetGPUVirtualAddress(buffer->res);

      if (device->bindless) {
         struct dzn_buffer_desc buf_desc = {
            .buffer = buffer,
            .offset = 0,
            .range = VK_WHOLE_SIZE,
         };
         if (buffer->cbv_bindless_slot >= 0) {
            buf_desc.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
            dzn_descriptor_heap_write_buffer_desc(device,
                                                  &device->device_heaps[D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV].heap,
                                                  buffer->cbv_bindless_slot,
                                                  false,
                                                  &buf_desc);
         }
         if (buffer->uav_bindless_slot >= 0) {
            buf_desc.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
            dzn_descriptor_heap_write_buffer_desc(device,
                                                  &device->device_heaps[D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV].heap,
                                                  buffer->uav_bindless_slot,
                                                  true,
                                                  &buf_desc);
         }
      }
   }

   return VK_SUCCESS;
}

static void
dzn_event_destroy(struct dzn_event *event,
                  const VkAllocationCallbacks *pAllocator)
{
   if (!event)
      return;

   struct dzn_device *device =
      container_of(event->base.device, struct dzn_device, vk);

   if (event->fence)
      ID3D12Fence_Release(event->fence);

   vk_object_base_finish(&event->base);
   vk_free2(&device->vk.alloc, pAllocator, event);
}

static VkResult
dzn_event_create(struct dzn_device *device,
                 const VkEventCreateInfo *pCreateInfo,
                 const VkAllocationCallbacks *pAllocator,
                 VkEvent *out)
{
   struct dzn_event *event =
      vk_zalloc2(&device->vk.alloc, pAllocator, sizeof(*event), 8,
                 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
   if (!event)
      return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);

   vk_object_base_init(&device->vk, &event->base, VK_OBJECT_TYPE_EVENT);

   if (FAILED(ID3D12Device1_CreateFence(device->dev, 0, D3D12_FENCE_FLAG_NONE,
                                        &IID_ID3D12Fence,
                                        (void **)&event->fence))) {
      dzn_event_destroy(event, pAllocator);
      return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
   }

   *out = dzn_event_to_handle(event);
   return VK_SUCCESS;
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_CreateEvent(VkDevice device,
                const VkEventCreateInfo *pCreateInfo,
                const VkAllocationCallbacks *pAllocator,
                VkEvent *pEvent)
{
   return dzn_event_create(dzn_device_from_handle(device),
                           pCreateInfo, pAllocator, pEvent);
}

VKAPI_ATTR void VKAPI_CALL
dzn_DestroyEvent(VkDevice device,
                 VkEvent event,
                 const VkAllocationCallbacks *pAllocator)
{
   dzn_event_destroy(dzn_event_from_handle(event), pAllocator);
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_ResetEvent(VkDevice dev,
               VkEvent evt)
{
   VK_FROM_HANDLE(dzn_device, device, dev);
   VK_FROM_HANDLE(dzn_event, event, evt);

   if (FAILED(ID3D12Fence_Signal(event->fence, 0)))
      return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);

   return VK_SUCCESS;
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_SetEvent(VkDevice dev,
             VkEvent evt)
{
   VK_FROM_HANDLE(dzn_device, device, dev);
   VK_FROM_HANDLE(dzn_event, event, evt);

   if (FAILED(ID3D12Fence_Signal(event->fence, 1)))
      return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);

   return VK_SUCCESS;
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_GetEventStatus(VkDevice device,
                   VkEvent evt)
{
   VK_FROM_HANDLE(dzn_event, event, evt);

   return ID3D12Fence_GetCompletedValue(event->fence) == 0 ?
          VK_EVENT_RESET : VK_EVENT_SET;
}

VKAPI_ATTR void VKAPI_CALL
dzn_GetDeviceMemoryCommitment(VkDevice device,
                              VkDeviceMemory memory,
                              VkDeviceSize *pCommittedMemoryInBytes)
{
   VK_FROM_HANDLE(dzn_device_memory, mem, memory);

   // TODO: find if there's a way to query/track actual heap residency
   *pCommittedMemoryInBytes = mem->size;
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_QueueBindSparse(VkQueue queue,
                    uint32_t bindInfoCount,
                    const VkBindSparseInfo *pBindInfo,
                    VkFence fence)
{
   // FIXME: add proper implem
   dzn_stub();
   return VK_SUCCESS;
}

static D3D12_TEXTURE_ADDRESS_MODE
dzn_sampler_translate_addr_mode(VkSamplerAddressMode in)
{
   switch (in) {
   case VK_SAMPLER_ADDRESS_MODE_REPEAT: return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
   case VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR;
   case VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE: return D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
   case VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER: return D3D12_TEXTURE_ADDRESS_MODE_BORDER;
   case VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE: return D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE;
   default: unreachable("Invalid address mode");
   }
}

static void
dzn_sampler_destroy(struct dzn_sampler *sampler,
                    const VkAllocationCallbacks *pAllocator)
{
   if (!sampler)
      return;

   struct dzn_device *device =
      container_of(sampler->base.device, struct dzn_device, vk);

   dzn_device_descriptor_heap_free_slot(device, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, sampler->bindless_slot);

   vk_object_base_finish(&sampler->base);
   vk_free2(&device->vk.alloc, pAllocator, sampler);
}

static VkResult
dzn_sampler_create(struct dzn_device *device,
                   const VkSamplerCreateInfo *pCreateInfo,
                   const VkAllocationCallbacks *pAllocator,
                   VkSampler *out)
{
   struct dzn_physical_device *pdev = container_of(device->vk.physical, struct dzn_physical_device, vk);
   struct dzn_sampler *sampler =
      vk_zalloc2(&device->vk.alloc, pAllocator, sizeof(*sampler), 8,
                 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
   if (!sampler)
      return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);

   vk_object_base_init(&device->vk, &sampler->base, VK_OBJECT_TYPE_SAMPLER);

   const VkSamplerCustomBorderColorCreateInfoEXT *pBorderColor = (const VkSamplerCustomBorderColorCreateInfoEXT *)
      vk_find_struct_const(pCreateInfo->pNext, SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT);

   /* TODO: have a sampler pool to allocate shader-invisible descs which we
    * can copy to the desc_set when UpdateDescriptorSets() is called.
    */
   sampler->desc.Filter = dzn_translate_sampler_filter(pdev, pCreateInfo);
   sampler->desc.AddressU = dzn_sampler_translate_addr_mode(pCreateInfo->addressModeU);
   sampler->desc.AddressV = dzn_sampler_translate_addr_mode(pCreateInfo->addressModeV);
   sampler->desc.AddressW = dzn_sampler_translate_addr_mode(pCreateInfo->addressModeW);
   sampler->desc.MipLODBias = pCreateInfo->mipLodBias;
   sampler->desc.MaxAnisotropy = pCreateInfo->maxAnisotropy;
   sampler->desc.MinLOD = pCreateInfo->minLod;
   sampler->desc.MaxLOD = pCreateInfo->maxLod;

   if (pCreateInfo->compareEnable)
      sampler->desc.ComparisonFunc = dzn_translate_compare_op(pCreateInfo->compareOp);

   bool reads_border_color =
      pCreateInfo->addressModeU == VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER ||
      pCreateInfo->addressModeV == VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER ||
      pCreateInfo->addressModeW == VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;

   if (reads_border_color) {
      switch (pCreateInfo->borderColor) {
      case VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK:
      case VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK:
         sampler->desc.FloatBorderColor[0] = 0.0f;
         sampler->desc.FloatBorderColor[1] = 0.0f;
         sampler->desc.FloatBorderColor[2] = 0.0f;
         sampler->desc.FloatBorderColor[3] =
            pCreateInfo->borderColor == VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK ? 0.0f : 1.0f;
         sampler->static_border_color =
            pCreateInfo->borderColor == VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK ?
            D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK :
            D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK;
         break;
      case VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE:
         sampler->desc.FloatBorderColor[0] = sampler->desc.FloatBorderColor[1] = 1.0f;
         sampler->desc.FloatBorderColor[2] = sampler->desc.FloatBorderColor[3] = 1.0f;
         sampler->static_border_color = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE;
         break;
      case VK_BORDER_COLOR_FLOAT_CUSTOM_EXT:
         sampler->static_border_color = (D3D12_STATIC_BORDER_COLOR)-1;
         for (unsigned i = 0; i < ARRAY_SIZE(sampler->desc.FloatBorderColor); i++)
            sampler->desc.FloatBorderColor[i] = pBorderColor->customBorderColor.float32[i];
         break;
      case VK_BORDER_COLOR_INT_TRANSPARENT_BLACK:
      case VK_BORDER_COLOR_INT_OPAQUE_BLACK:
         sampler->desc.UintBorderColor[0] = 0;
         sampler->desc.UintBorderColor[1] = 0;
         sampler->desc.UintBorderColor[2] = 0;
         sampler->desc.UintBorderColor[3] =
            pCreateInfo->borderColor == VK_BORDER_COLOR_INT_TRANSPARENT_BLACK ? 0 : 1;
         sampler->static_border_color =
            pCreateInfo->borderColor == VK_BORDER_COLOR_INT_TRANSPARENT_BLACK ?
            D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK :
            D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT;
         sampler->desc.Flags = D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR;
         break;
      case VK_BORDER_COLOR_INT_OPAQUE_WHITE:
         sampler->desc.UintBorderColor[0] = sampler->desc.UintBorderColor[1] = 1;
         sampler->desc.UintBorderColor[2] = sampler->desc.UintBorderColor[3] = 1;
         sampler->static_border_color = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT;
         sampler->desc.Flags = D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR;
         break;
      case VK_BORDER_COLOR_INT_CUSTOM_EXT:
         sampler->static_border_color = (D3D12_STATIC_BORDER_COLOR)-1;
         for (unsigned i = 0; i < ARRAY_SIZE(sampler->desc.UintBorderColor); i++)
            sampler->desc.UintBorderColor[i] = pBorderColor->customBorderColor.uint32[i];
         sampler->desc.Flags = D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR;
         break;
      default:
         unreachable("Unsupported border color");
      }
   }

   if (pCreateInfo->unnormalizedCoordinates && pdev->options17.NonNormalizedCoordinateSamplersSupported)
      sampler->desc.Flags |= D3D12_SAMPLER_FLAG_NON_NORMALIZED_COORDINATES;

   sampler->bindless_slot = -1;
   if (device->bindless) {
      sampler->bindless_slot = dzn_device_descriptor_heap_alloc_slot(device, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
      if (sampler->bindless_slot < 0) {
         dzn_sampler_destroy(sampler, pAllocator);
         return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
      }

      dzn_descriptor_heap_write_sampler_desc(device,
                                             &device->device_heaps[D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER].heap,
                                             sampler->bindless_slot,
                                             sampler);
   }

   *out = dzn_sampler_to_handle(sampler);
   return VK_SUCCESS;
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_CreateSampler(VkDevice device,
                  const VkSamplerCreateInfo *pCreateInfo,
                  const VkAllocationCallbacks *pAllocator,
                  VkSampler *pSampler)
{
   return dzn_sampler_create(dzn_device_from_handle(device),
                             pCreateInfo, pAllocator, pSampler);
}

VKAPI_ATTR void VKAPI_CALL
dzn_DestroySampler(VkDevice device,
                   VkSampler sampler,
                   const VkAllocationCallbacks *pAllocator)
{
   dzn_sampler_destroy(dzn_sampler_from_handle(sampler), pAllocator);
}

int
dzn_device_descriptor_heap_alloc_slot(struct dzn_device *device,
                                      D3D12_DESCRIPTOR_HEAP_TYPE type)
{
   struct dzn_device_descriptor_heap *heap = &device->device_heaps[type];
   mtx_lock(&heap->lock);

   int ret = -1;
   if (heap->slot_freelist.size)
      ret = util_dynarray_pop(&heap->slot_freelist, int);
   else if (heap->next_alloc_slot < heap->heap.desc_count)
      ret = heap->next_alloc_slot++;

   mtx_unlock(&heap->lock);
   return ret;
}

void
dzn_device_descriptor_heap_free_slot(struct dzn_device *device,
                                     D3D12_DESCRIPTOR_HEAP_TYPE type,
                                     int slot)
{
   struct dzn_device_descriptor_heap *heap = &device->device_heaps[type];
   assert(slot < 0 || slot < heap->heap.desc_count);

   if (slot < 0)
      return;

   mtx_lock(&heap->lock);
   util_dynarray_append(&heap->slot_freelist, int, slot);
   mtx_unlock(&heap->lock);
}

VKAPI_ATTR void VKAPI_CALL
dzn_GetDeviceGroupPeerMemoryFeatures(VkDevice device,
                                     uint32_t heapIndex,
                                     uint32_t localDeviceIndex,
                                     uint32_t remoteDeviceIndex,
                                     VkPeerMemoryFeatureFlags *pPeerMemoryFeatures)
{
   *pPeerMemoryFeatures = 0;
}

VKAPI_ATTR void VKAPI_CALL
dzn_GetImageSparseMemoryRequirements2(VkDevice device,
                                      const VkImageSparseMemoryRequirementsInfo2* pInfo,
                                      uint32_t *pSparseMemoryRequirementCount,
                                      VkSparseImageMemoryRequirements2 *pSparseMemoryRequirements)
{
   *pSparseMemoryRequirementCount = 0;
}

VKAPI_ATTR VkResult VKAPI_CALL
dzn_CreateSamplerYcbcrConversion(VkDevice device,
                                 const VkSamplerYcbcrConversionCreateInfo *pCreateInfo,
                                 const VkAllocationCallbacks *pAllocator,
                                 VkSamplerYcbcrConversion *pYcbcrConversion)
{
   unreachable("Ycbcr sampler conversion is not supported");
   return VK_SUCCESS;
}

VKAPI_ATTR void VKAPI_CALL
dzn_DestroySamplerYcbcrConversion(VkDevice device,
                                  VkSamplerYcbcrConversion YcbcrConversion,
                                  const VkAllocationCallbacks *pAllocator)
{
   unreachable("Ycbcr sampler conversion is not supported");
}

VKAPI_ATTR VkDeviceAddress VKAPI_CALL
dzn_GetBufferDeviceAddress(VkDevice device,
                           const VkBufferDeviceAddressInfo* pInfo)
{
   struct dzn_buffer *buffer = dzn_buffer_from_handle(pInfo->buffer);

   return buffer->gpuva;
}

VKAPI_ATTR uint64_t VKAPI_CALL
dzn_GetBufferOpaqueCaptureAddress(VkDevice device,
                                  const VkBufferDeviceAddressInfo *pInfo)
{
   return 0;
}

VKAPI_ATTR uint64_t VKAPI_CALL
dzn_GetDeviceMemoryOpaqueCaptureAddress(VkDevice device,
                                        const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo)
{
   return 0;
}

#ifdef _WIN32
VKAPI_ATTR VkResult VKAPI_CALL
dzn_GetMemoryWin32HandleKHR(VkDevice device,
                            const VkMemoryGetWin32HandleInfoKHR *pGetWin32HandleInfo,
                            HANDLE *pHandle)
{
   VK_FROM_HANDLE(dzn_device_memory, mem, pGetWin32HandleInfo->memory);
   if (!mem->export_handle)
      return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);

   switch (pGetWin32HandleInfo->handleType) {
   case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT:
   case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT:
   case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT:
   case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT:
      if (!DuplicateHandle(GetCurrentProcess(), mem->export_handle, GetCurrentProcess(), pHandle,
                           0, FALSE, DUPLICATE_SAME_ACCESS))
         return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
      return VK_SUCCESS;
   default:
      return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
   }
}
#else
VKAPI_ATTR VkResult VKAPI_CALL
dzn_GetMemoryFdKHR(VkDevice device,
                   const VkMemoryGetFdInfoKHR *pGetFdInfo,
                   int *pFd)
{
   VK_FROM_HANDLE(dzn_device_memory, mem, pGetFdInfo->memory);
   if (!mem->export_handle)
      return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);

   switch (pGetFdInfo->handleType) {
   case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT:
   case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT:
   case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT:
      *pFd = (int)(intptr_t)mem->export_handle;
      mem->export_handle = (HANDLE)(intptr_t)-1;
      return VK_SUCCESS;
   default:
      return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
   }
}
#endif

#ifdef _WIN32
VKAPI_ATTR VkResult VKAPI_CALL
dzn_GetMemoryWin32HandlePropertiesKHR(VkDevice _device,
                                      VkExternalMemoryHandleTypeFlagBits handleType,
                                      HANDLE handle,
                                      VkMemoryWin32HandlePropertiesKHR *pProperties)
{
#else
VKAPI_ATTR VkResult VKAPI_CALL
dzn_GetMemoryFdPropertiesKHR(VkDevice _device,
                             VkExternalMemoryHandleTypeFlagBits handleType,
                             int fd,
                             VkMemoryFdPropertiesKHR *pProperties)
{
   HANDLE handle = (HANDLE)(intptr_t)fd;
#endif
   VK_FROM_HANDLE(dzn_device, device, _device);
   IUnknown *opened_object;
   if (FAILED(ID3D12Device_OpenSharedHandle(device->dev, handle, &IID_IUnknown, (void **)&opened_object)))
      return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);

   VkResult result = VK_ERROR_INVALID_EXTERNAL_HANDLE;
   ID3D12Resource *res = NULL;
   ID3D12Heap *heap = NULL;
   struct dzn_physical_device *pdev = container_of(device->vk.physical, struct dzn_physical_device, vk);

   switch (handleType) {
   case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT:
      (void)IUnknown_QueryInterface(opened_object, &IID_ID3D12Resource, (void **)&res);
      (void)IUnknown_QueryInterface(opened_object, &IID_ID3D12Heap, (void **)&heap);
      break;
   case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT:
   case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT:
      (void)IUnknown_QueryInterface(opened_object, &IID_ID3D12Resource, (void **)&res);
      break;
   case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT:
      (void)IUnknown_QueryInterface(opened_object, &IID_ID3D12Heap, (void **)&heap);
      break;
   default:
      goto cleanup;
   }
   if (!res && !heap)
      goto cleanup;

   D3D12_HEAP_DESC heap_desc;
   if (res)
      ID3D12Resource_GetHeapProperties(res, &heap_desc.Properties, &heap_desc.Flags);
   else
      heap_desc = dzn_ID3D12Heap_GetDesc(heap);
   if (heap_desc.Properties.Type != D3D12_HEAP_TYPE_CUSTOM)
      heap_desc.Properties = dzn_ID3D12Device4_GetCustomHeapProperties(device->dev, 0, heap_desc.Properties.Type);

   for (uint32_t i = 0; i < pdev->memory.memoryTypeCount; ++i) {
      const VkMemoryType *mem_type = &pdev->memory.memoryTypes[i];
      D3D12_HEAP_PROPERTIES required_props = deduce_heap_properties_from_memory(pdev, mem_type);
      if (heap_desc.Properties.CPUPageProperty != required_props.CPUPageProperty ||
          heap_desc.Properties.MemoryPoolPreference != required_props.MemoryPoolPreference)
         continue;

      D3D12_HEAP_FLAGS required_flags = dzn_physical_device_get_heap_flags_for_mem_type(pdev, i);
      if ((heap_desc.Flags & required_flags) != required_flags)
         continue;

      pProperties->memoryTypeBits |= (1 << i);
   }
   result = VK_SUCCESS;

cleanup:
   IUnknown_Release(opened_object);
   if (res)
      ID3D12Resource_Release(res);
   if (heap)
      ID3D12Heap_Release(heap);
   return result;
}