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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef DXIL_VERSIONS_H
#define DXIL_VERSIONS_H
#ifdef __cplusplus
extern "C" {
#endif
enum dxil_shader_model {
SHADER_MODEL_6_0 = 0x60000,
SHADER_MODEL_6_1,
SHADER_MODEL_6_2,
SHADER_MODEL_6_3,
SHADER_MODEL_6_4,
SHADER_MODEL_6_5,
SHADER_MODEL_6_6,
SHADER_MODEL_6_7,
};
enum dxil_validator_version {
NO_DXIL_VALIDATION,
DXIL_VALIDATOR_1_0 = 0x10000,
DXIL_VALIDATOR_1_1,
DXIL_VALIDATOR_1_2,
DXIL_VALIDATOR_1_3,
DXIL_VALIDATOR_1_4,
DXIL_VALIDATOR_1_5,
DXIL_VALIDATOR_1_6,
DXIL_VALIDATOR_1_7,
};
#ifdef __cplusplus
}
#endif
#endif
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