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path: root/src/mapi/glapi/gen/EXT_direct_state_access.xml
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<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">

<!-- Note: no GLX protocol info yet. -->

<OpenGLAPI>

<category name="GL_EXT_direct_state_access" number="353">

   <!--
      This extension is unusual in that it is ALL interactions
      with specific GL versions and other extensions.
   -->

   <enum name="PROGRAM_MATRIX_EXT" value="0x8E2D"/>
   <enum name="TRANSPOSE_PROGRAM_MATRIX_EXT" value="0x8E2E"/>
   <enum name="PROGRAM_MATRIX_STACK_DEPTH_EXT" value="0x8E2F"/>

   <!-- GL1.0 extras -->

   <function name="MatrixLoadfEXT" offset="assign">
      <param name="matrixMode" type="GLenum" />
      <param name="m" type="const GLfloat *" />
   </function>
   <function name="MatrixLoaddEXT" offset="assign">
      <param name="matrixMode" type="GLenum" />
      <param name="m" type="const GLdouble *" />
   </function>
   <function name="MatrixMultfEXT" offset="assign">
      <param name="matrixMode" type="GLenum" />
      <param name="m" type="const GLfloat *" />
   </function>
   <function name="MatrixMultdEXT" offset="assign">
      <param name="matrixMode" type="GLenum" />
      <param name="m" type="const GLdouble *" />
   </function>
   <function name="MatrixLoadIdentityEXT" offset="assign">
      <param name="matrixMode" type="GLenum" />
   </function>
   <function name="MatrixRotatefEXT" offset="assign">
      <param name="matrixMode" type="GLenum" />
      <param name="angle" type="GLfloat" />
      <param name="x" type="GLfloat" />
      <param name="y" type="GLfloat" />
      <param name="z" type="GLfloat" />
   </function>
   <function name="MatrixRotatedEXT" offset="assign">
      <param name="matrixMode" type="GLenum" />
      <param name="angle" type="GLdouble" />
      <param name="x" type="GLdouble" />
      <param name="y" type="GLdouble" />
      <param name="z" type="GLdouble" />
   </function>
   <function name="MatrixScalefEXT" offset="assign">
      <param name="matrixMode" type="GLenum" />
      <param name="x" type="GLfloat" />
      <param name="y" type="GLfloat" />
      <param name="z" type="GLfloat" />
   </function>
   <function name="MatrixScaledEXT" offset="assign">
      <param name="matrixMode" type="GLenum" />
      <param name="x" type="GLdouble" />
      <param name="y" type="GLdouble" />
      <param name="z" type="GLdouble" />
   </function>
   <function name="MatrixTranslatefEXT" offset="assign">
      <param name="matrixMode" type="GLenum" />
      <param name="x" type="GLfloat" />
      <param name="y" type="GLfloat" />
      <param name="z" type="GLfloat" />
   </function>
   <function name="MatrixTranslatedEXT" offset="assign">
      <param name="matrixMode" type="GLenum" />
      <param name="x" type="GLdouble" />
      <param name="y" type="GLdouble" />
      <param name="z" type="GLdouble" />
   </function>
   <function name="MatrixOrthoEXT" offset="assign">
      <param name="matrixMode" type="GLenum" />
      <param name="l" type="GLdouble" />
      <param name="r" type="GLdouble" />
      <param name="b" type="GLdouble" />
      <param name="t" type="GLdouble" />
      <param name="n" type="GLdouble" />
      <param name="f" type="GLdouble" />
   </function>
   <function name="MatrixFrustumEXT" offset="assign">
      <param name="matrixMode" type="GLenum" />
      <param name="l" type="GLdouble" />
      <param name="r" type="GLdouble" />
      <param name="b" type="GLdouble" />
      <param name="t" type="GLdouble" />
      <param name="n" type="GLdouble" />
      <param name="f" type="GLdouble" />
   </function>
   <function name="MatrixPushEXT" offset="assign">
      <param name="matrixMode" type="GLenum" />
   </function>
   <function name="MatrixPopEXT" offset="assign">
      <param name="matrixMode" type="GLenum" />
   </function>

   <!-- OpenGL 1.3 -->

   <function name="MatrixLoadTransposefEXT" offset="assign">
      <param name="matrixMode" type="GLenum" />
      <param name="m" type="const GLfloat *" />
   </function>

   <function name="MatrixLoadTransposedEXT" offset="assign">
      <param name="matrixMode" type="GLenum" />
      <param name="m" type="const GLdouble *" />
   </function>

   <function name="MatrixMultTransposefEXT" offset="assign">
      <param name="matrixMode" type="GLenum" />
      <param name="m" type="const GLfloat *" />
   </function>

   <function name="MatrixMultTransposedEXT" offset="assign">
      <param name="matrixMode" type="GLenum" />
      <param name="m" type="const GLdouble *" />
   </function>
</category>

</OpenGLAPI>