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<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<!-- Note: no GLX protocol info yet. -->
<OpenGLAPI>
<category name="GL_EXT_direct_state_access" number="353">
<!--
This extension is unusual in that it is ALL interactions
with specific GL versions and other extensions.
-->
<enum name="PROGRAM_MATRIX_EXT" value="0x8E2D"/>
<enum name="TRANSPOSE_PROGRAM_MATRIX_EXT" value="0x8E2E"/>
<enum name="PROGRAM_MATRIX_STACK_DEPTH_EXT" value="0x8E2F"/>
<!-- GL1.0 extras -->
<function name="MatrixLoadfEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
<param name="m" type="const GLfloat *" />
</function>
<function name="MatrixLoaddEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
<param name="m" type="const GLdouble *" />
</function>
<function name="MatrixMultfEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
<param name="m" type="const GLfloat *" />
</function>
<function name="MatrixMultdEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
<param name="m" type="const GLdouble *" />
</function>
<function name="MatrixLoadIdentityEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
</function>
<function name="MatrixRotatefEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
<param name="angle" type="GLfloat" />
<param name="x" type="GLfloat" />
<param name="y" type="GLfloat" />
<param name="z" type="GLfloat" />
</function>
<function name="MatrixRotatedEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
<param name="angle" type="GLdouble" />
<param name="x" type="GLdouble" />
<param name="y" type="GLdouble" />
<param name="z" type="GLdouble" />
</function>
<function name="MatrixScalefEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
<param name="x" type="GLfloat" />
<param name="y" type="GLfloat" />
<param name="z" type="GLfloat" />
</function>
<function name="MatrixScaledEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
<param name="x" type="GLdouble" />
<param name="y" type="GLdouble" />
<param name="z" type="GLdouble" />
</function>
<function name="MatrixTranslatefEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
<param name="x" type="GLfloat" />
<param name="y" type="GLfloat" />
<param name="z" type="GLfloat" />
</function>
<function name="MatrixTranslatedEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
<param name="x" type="GLdouble" />
<param name="y" type="GLdouble" />
<param name="z" type="GLdouble" />
</function>
<function name="MatrixOrthoEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
<param name="l" type="GLdouble" />
<param name="r" type="GLdouble" />
<param name="b" type="GLdouble" />
<param name="t" type="GLdouble" />
<param name="n" type="GLdouble" />
<param name="f" type="GLdouble" />
</function>
<function name="MatrixFrustumEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
<param name="l" type="GLdouble" />
<param name="r" type="GLdouble" />
<param name="b" type="GLdouble" />
<param name="t" type="GLdouble" />
<param name="n" type="GLdouble" />
<param name="f" type="GLdouble" />
</function>
<function name="MatrixPushEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
</function>
<function name="MatrixPopEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
</function>
<!-- OpenGL 1.3 -->
<function name="MatrixLoadTransposefEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
<param name="m" type="const GLfloat *" />
</function>
<function name="MatrixLoadTransposedEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
<param name="m" type="const GLdouble *" />
</function>
<function name="MatrixMultTransposefEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
<param name="m" type="const GLfloat *" />
</function>
<function name="MatrixMultTransposedEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
<param name="m" type="const GLdouble *" />
</function>
</category>
</OpenGLAPI>
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