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/*
* Copyright © 2022 Imagination Technologies Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef ROGUE_BUILDER_H
#define ROGUE_BUILDER_H
/**
* \file rogue_builder.h
*
* \brief Contains helper functions for building Rogue shaders.
*/
#include "rogue.h"
/** Rogue builder context. */
typedef struct rogue_builder {
rogue_shader *shader; /** The shader being built. */
rogue_cursor cursor; /** The current position in the shader. */
} rogue_builder;
/**
* \brief Initialises a Rogue builder context.
*
* \param[in] b The builder context.
* \param[in] shader The shader.
*/
static inline void rogue_builder_init(rogue_builder *b, rogue_shader *shader)
{
b->shader = shader;
b->cursor = rogue_cursor_before_shader(shader);
}
/**
* \brief Inserts a basic block at the current builder context position.
*
* \param[in] b The builder context.
* \param[in] block The basic block to insert.
*/
static inline void rogue_builder_insert_block(rogue_builder *b,
rogue_block *block)
{
rogue_block_insert(block, b->cursor);
b->cursor = rogue_cursor_after_block(block);
}
/**
* \brief Inserts a new basic block at the current builder context position.
*
* \param[in] b The builder context.
* \param[in] label The (optional) basic block label.
* \return The new block.
*/
static inline rogue_block *rogue_push_block_labelled(rogue_builder *b,
const char *label)
{
rogue_block *block = rogue_block_create(b->shader, label);
rogue_builder_insert_block(b, block);
return block;
}
/**
* \brief Inserts a new basic block at the current builder context position.
*
* \param[in] b The builder context.
* \return The new block.
*/
static inline rogue_block *rogue_push_block(rogue_builder *b)
{
return rogue_push_block_labelled(b, NULL);
}
/* ALU instructions. */
#define ROGUE_BUILDER_DEFINE_ALU11(op) \
rogue_alu_instr *rogue_##op(rogue_builder *b, \
rogue_ref dst0, \
rogue_ref src0);
#define ROGUE_BUILDER_DEFINE_ALU12(op) \
rogue_alu_instr *rogue_##op(rogue_builder *b, \
rogue_ref dst0, \
rogue_ref src0, \
rogue_ref src1);
#define ROGUE_BUILDER_DEFINE_ALU13(op) \
rogue_alu_instr *rogue_##op(rogue_builder *b, \
rogue_ref dst0, \
rogue_ref src0, \
rogue_ref src1, \
rogue_ref src2);
#define ROGUE_BUILDER_DEFINE_ALU22(op) \
rogue_alu_instr *rogue_##op(rogue_builder *b, \
rogue_ref dst0, \
rogue_ref dst1, \
rogue_ref src0, \
rogue_ref src1);
#define ROGUE_BUILDER_DEFINE_ALU23(op) \
rogue_alu_instr *rogue_##op(rogue_builder *b, \
rogue_ref dst0, \
rogue_ref dst1, \
rogue_ref src0, \
rogue_ref src1, \
rogue_ref src2);
#define ROGUE_BUILDER_DEFINE_ALU35(op) \
rogue_alu_instr *rogue_##op(rogue_builder *b, \
rogue_ref dst0, \
rogue_ref dst1, \
rogue_ref dst2, \
rogue_ref src0, \
rogue_ref src1, \
rogue_ref src2, \
rogue_ref src3, \
rogue_ref src4);
#include "rogue_alu_instrs.def"
/* Backend instructions. */
#define ROGUE_BUILDER_DEFINE_BACKEND00(op) \
rogue_backend_instr *rogue_##op(rogue_builder *b);
#define ROGUE_BUILDER_DEFINE_BACKEND02(op) \
rogue_backend_instr *rogue_##op(rogue_builder *b, \
rogue_ref src0, \
rogue_ref src1);
#define ROGUE_BUILDER_DEFINE_BACKEND11(op) \
rogue_backend_instr *rogue_##op(rogue_builder *b, \
rogue_ref dst0, \
rogue_ref src0);
#define ROGUE_BUILDER_DEFINE_BACKEND13(op) \
rogue_backend_instr *rogue_##op(rogue_builder *b, \
rogue_ref dst0, \
rogue_ref src0, \
rogue_ref src1, \
rogue_ref src2);
#define ROGUE_BUILDER_DEFINE_BACKEND14(op) \
rogue_backend_instr *rogue_##op(rogue_builder *b, \
rogue_ref dst0, \
rogue_ref src0, \
rogue_ref src1, \
rogue_ref src2, \
rogue_ref src3);
#define ROGUE_BUILDER_DEFINE_BACKEND06(op) \
rogue_backend_instr *rogue_##op(rogue_builder *b, \
rogue_ref src0, \
rogue_ref src1, \
rogue_ref src2, \
rogue_ref src3, \
rogue_ref src4, \
rogue_ref src5);
#define ROGUE_BUILDER_DEFINE_BACKEND16(op) \
rogue_backend_instr *rogue_##op(rogue_builder *b, \
rogue_ref dst0, \
rogue_ref src0, \
rogue_ref src1, \
rogue_ref src2, \
rogue_ref src3, \
rogue_ref src4, \
rogue_ref src5);
#include "rogue_backend_instrs.def"
/* Ctrl instructions. */
#define ROGUE_BUILDER_DEFINE_CTRLB(op) \
rogue_ctrl_instr *rogue_##op(rogue_builder *b, rogue_block *block);
#define ROGUE_BUILDER_DEFINE_CTRL00(op) \
rogue_ctrl_instr *rogue_##op(rogue_builder *b);
#define ROGUE_BUILDER_DEFINE_CTRL01(op) \
rogue_ctrl_instr *rogue_##op(rogue_builder *b, rogue_ref src0);
#include "rogue_ctrl_instrs.def"
/* Bitwise instructions. */
#define ROGUE_BUILDER_DEFINE_BITWISE22(op) \
rogue_bitwise_instr *rogue_##op(rogue_builder *b, \
rogue_ref dst0, \
rogue_ref dst1, \
rogue_ref src0, \
rogue_ref src1);
#include "rogue_bitwise_instrs.def"
#endif /* ROGUE_BUILDER_H */
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