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#ifndef _WINSYS_HANDLE_H_
#define _WINSYS_HANDLE_H_
#ifdef _WIN32
typedef void *HANDLE;
#endif
#ifdef __cplusplus
extern "C" {
#endif
#define WINSYS_HANDLE_TYPE_SHARED 0
#define WINSYS_HANDLE_TYPE_KMS 1
#define WINSYS_HANDLE_TYPE_FD 2
/* Win32 handles serve the same purpose as FD, just on Windows, so alias the value */
#define WINSYS_HANDLE_TYPE_WIN32_HANDLE WINSYS_HANDLE_TYPE_FD
#define WINSYS_HANDLE_TYPE_SHMID 3
#define WINSYS_HANDLE_TYPE_D3D12_RES 4
#define WINSYS_HANDLE_TYPE_WIN32_NAME 5
/**
* For use with pipe_screen::{resource_from_handle|resource_get_handle}.
*/
struct winsys_handle
{
/**
* Input for resource_from_handle, valid values are
* WINSYS_HANDLE_TYPE_SHARED or WINSYS_HANDLE_TYPE_FD.
* Input to resource_get_handle,
* to select handle for kms, flink, or prime.
*/
unsigned type;
/**
* Input for resource_get_handle, allows to export the offset
* of a specific layer of an array texture.
*/
unsigned layer;
/**
* Input for resource_get_handle, allows to export of a specific plane of a
* texture.
*/
unsigned plane;
/**
* Input to resource_from_handle.
* Output for resource_get_handle.
*/
#ifdef _WIN32
HANDLE handle;
#else
unsigned handle;
#endif
/**
* Input to resource_from_handle.
* Output for resource_get_handle.
*/
unsigned stride;
/**
* Input to resource_from_handle.
* Output for resource_get_handle.
*/
unsigned offset;
/**
* Input to resource_from_handle.
* Output from resource_get_handle.
*/
uint64_t format;
/**
* Input to resource_from_handle.
* Output from resource_get_handle.
*/
uint64_t modifier;
union
{
/**
* Input to resource_from_handle.
* Output for resource_get_handle.
*/
void *com_obj;
/**
* String name for an object.
* Input to resource_from_handle.
*/
const void *name;
};
/**
* Total size of the object.
* Output for resource_get_handle.
*/
uint64_t size;
};
#ifdef __cplusplus
}
#endif
#endif /* _WINSYS_HANDLE_H_ */
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