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/**************************************************************************
*
* Copyright 2012-2021 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
**************************************************************************/
/*
* OutputMerger.h --
* Functions that manipulate the output merger state.
*/
#ifndef OUTPUT_MERGER_H
#define OUTPUT_MERGER_H
#include "DriverIncludes.h"
SIZE_T APIENTRY CalcPrivateRenderTargetViewSize(
D3D10DDI_HDEVICE hDevice,
__in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView);
void APIENTRY CreateRenderTargetView(
D3D10DDI_HDEVICE hDevice,
__in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView,
D3D10DDI_HRENDERTARGETVIEW hRenderTargetView,
D3D10DDI_HRTRENDERTARGETVIEW hRTRenderTargetView);
void APIENTRY DestroyRenderTargetView(D3D10DDI_HDEVICE hDevice,
D3D10DDI_HRENDERTARGETVIEW hRenderTargetView);
void APIENTRY ClearRenderTargetView(D3D10DDI_HDEVICE hDevice,
D3D10DDI_HRENDERTARGETVIEW hRenderTargetView,
FLOAT pColorRGBA[4]);
SIZE_T APIENTRY CalcPrivateDepthStencilViewSize(
D3D10DDI_HDEVICE hDevice,
__in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW *pCreateDepthStencilView);
void APIENTRY CreateDepthStencilView(
D3D10DDI_HDEVICE hDevice,
__in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW *pCreateDepthStencilView,
D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView,
D3D10DDI_HRTDEPTHSTENCILVIEW hRTDepthStencilView);
void APIENTRY DestroyDepthStencilView(D3D10DDI_HDEVICE hDevice,
D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView);
void APIENTRY ClearDepthStencilView(D3D10DDI_HDEVICE hDevice,
D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView,
UINT Flags, FLOAT Depth, UINT8 Stencil);
SIZE_T APIENTRY CalcPrivateBlendStateSize(D3D10DDI_HDEVICE hDevice,
__in const D3D10_DDI_BLEND_DESC *pBlendDesc);
SIZE_T APIENTRY CalcPrivateBlendStateSize1(D3D10DDI_HDEVICE hDevice,
__in const D3D10_1_DDI_BLEND_DESC *pBlendDesc);
void APIENTRY CreateBlendState(D3D10DDI_HDEVICE hDevice,
__in const D3D10_DDI_BLEND_DESC *pBlendDesc,
D3D10DDI_HBLENDSTATE hBlendState,
D3D10DDI_HRTBLENDSTATE hRTBlendState);
void APIENTRY CreateBlendState1(D3D10DDI_HDEVICE hDevice,
__in const D3D10_1_DDI_BLEND_DESC *pBlendDesc,
D3D10DDI_HBLENDSTATE hBlendState,
D3D10DDI_HRTBLENDSTATE hRTBlendState);
void APIENTRY DestroyBlendState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HBLENDSTATE hBlendState);
void APIENTRY SetBlendState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HBLENDSTATE hState,
const FLOAT pBlendFactor[4], UINT SampleMask);
void APIENTRY SetRenderTargets(
D3D10DDI_HDEVICE hDevice,
__in_ecount (NumViews) const D3D10DDI_HRENDERTARGETVIEW *phRenderTargetView,
UINT RTargets, UINT ClearTargets, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView);
SIZE_T APIENTRY CalcPrivateDepthStencilStateSize(
D3D10DDI_HDEVICE hDevice,
__in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc);
void APIENTRY CreateDepthStencilState(
D3D10DDI_HDEVICE hDevice,
__in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc,
D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState,
D3D10DDI_HRTDEPTHSTENCILSTATE hRTDepthStencilState);
void APIENTRY DestroyDepthStencilState(D3D10DDI_HDEVICE hDevice,
D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState);
void APIENTRY SetDepthStencilState(D3D10DDI_HDEVICE hDevice,
D3D10DDI_HDEPTHSTENCILSTATE hState, UINT StencilRef);
#endif /* OUTPUT_MERGER_H */
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