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/**************************************************************************
*
* Copyright 2012-2021 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
**************************************************************************/
/*
* InputAssembly.h --
* Functions that manipulate the input assembly stage.
*/
#ifndef INPUT_ASSEMBLY_H
#define INPUT_ASSEMBLY_H
#include "DriverIncludes.h"
void APIENTRY IaSetTopology(D3D10DDI_HDEVICE hDevice,
D3D10_DDI_PRIMITIVE_TOPOLOGY PrimitiveTopology);
void APIENTRY IaSetVertexBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,
__in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers,
__in_ecount (NumBuffers) const UINT *pStrides,
__in_ecount (NumBuffers) const UINT *pOffsets);
void APIENTRY IaSetIndexBuffer(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hBuffer,
DXGI_FORMAT Format, UINT Offset);
void APIENTRY IaSetInputLayout(D3D10DDI_HDEVICE hDevice, D3D10DDI_HELEMENTLAYOUT hInputLayout);
SIZE_T APIENTRY CalcPrivateElementLayoutSize(
D3D10DDI_HDEVICE hDevice,
__in const D3D10DDIARG_CREATEELEMENTLAYOUT *pCreateElementLayout);
void APIENTRY CreateElementLayout(
D3D10DDI_HDEVICE hDevice,
__in const D3D10DDIARG_CREATEELEMENTLAYOUT *pCreateElementLayout,
D3D10DDI_HELEMENTLAYOUT hElementLayout,
D3D10DDI_HRTELEMENTLAYOUT hRTElementLayout);
void APIENTRY DestroyElementLayout(D3D10DDI_HDEVICE hDevice,
D3D10DDI_HELEMENTLAYOUT hElementLayout);
#endif /* INPUT_ASSEMBLY_H */
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