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|
/*
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "util/u_math.h"
#include "util/register_allocate.h"
#include "util/ralloc.h"
#include "util/bitset.h"
#include "ir3.h"
#include "ir3_compiler.h"
/*
* Register Assignment:
*
* Uses the register_allocate util, which implements graph coloring
* algo with interference classes. To handle the cases where we need
* consecutive registers (for example, texture sample instructions),
* we model these as larger (double/quad/etc) registers which conflict
* with the corresponding registers in other classes.
*
* Additionally we create additional classes for half-regs, which
* do not conflict with the full-reg classes. We do need at least
* sizes 1-4 (to deal w/ texture sample instructions output to half-
* reg). At the moment we don't create the higher order half-reg
* classes as half-reg frequently does not have enough precision
* for texture coords at higher resolutions.
*
* There are some additional cases that we need to handle specially,
* as the graph coloring algo doesn't understand "partial writes".
* For example, a sequence like:
*
* add r0.z, ...
* sam (f32)(xy)r0.x, ...
* ...
* sam (f32)(xyzw)r0.w, r0.x, ... ; 3d texture, so r0.xyz are coord
*
* In this scenario, we treat r0.xyz as class size 3, which is written
* (from a use/def perspective) at the 'add' instruction and ignore the
* subsequent partial writes to r0.xy. So the 'add r0.z, ...' is the
* defining instruction, as it is the first to partially write r0.xyz.
*
* Note i965 has a similar scenario, which they solve with a virtual
* LOAD_PAYLOAD instruction which gets turned into multiple MOV's after
* register assignment. But for us that is horrible from a scheduling
* standpoint. Instead what we do is use idea of 'definer' instruction.
* Ie. the first instruction (lowest ip) to write to the variable is the
* one we consider from use/def perspective when building interference
* graph. (Other instructions which write other variable components
* just define the variable some more.)
*
* Arrays of arbitrary size are handled via pre-coloring a consecutive
* sequence of registers. Additional scalar (single component) reg
* names are allocated starting at ctx->class_base[total_class_count]
* (see arr->base), which are pre-colored. In the use/def graph direct
* access is treated as a single element use/def, and indirect access
* is treated as use or def of all array elements. (Only the first
* def is tracked, in case of multiple indirect writes, etc.)
*
* TODO arrays that fit in one of the pre-defined class sizes should
* not need to be pre-colored, but instead could be given a normal
* vreg name. (Ignoring this for now since it is a good way to work
* out the kinks with arbitrary sized arrays.)
*
* TODO might be easier for debugging to split this into two passes,
* the first assigning vreg names in a way that we could ir3_print()
* the result.
*/
static const unsigned class_sizes[] = {
1, 2, 3, 4,
4 + 4, /* txd + 1d/2d */
4 + 6, /* txd + 3d */
};
#define class_count ARRAY_SIZE(class_sizes)
static const unsigned half_class_sizes[] = {
1, 2, 3, 4,
};
#define half_class_count ARRAY_SIZE(half_class_sizes)
/* seems to just be used for compute shaders? Seems like vec1 and vec3
* are sufficient (for now?)
*/
static const unsigned high_class_sizes[] = {
1, 3,
};
#define high_class_count ARRAY_SIZE(high_class_sizes)
#define total_class_count (class_count + half_class_count + high_class_count)
/* Below a0.x are normal regs. RA doesn't need to assign a0.x/p0.x. */
#define NUM_REGS (4 * 48) /* r0 to r47 */
#define NUM_HIGH_REGS (4 * 8) /* r48 to r55 */
#define FIRST_HIGH_REG (4 * 48)
/* Number of virtual regs in a given class: */
#define CLASS_REGS(i) (NUM_REGS - (class_sizes[i] - 1))
#define HALF_CLASS_REGS(i) (NUM_REGS - (half_class_sizes[i] - 1))
#define HIGH_CLASS_REGS(i) (NUM_HIGH_REGS - (high_class_sizes[i] - 1))
#define HALF_OFFSET (class_count)
#define HIGH_OFFSET (class_count + half_class_count)
/* register-set, created one time, used for all shaders: */
struct ir3_ra_reg_set {
struct ra_regs *regs;
unsigned int classes[class_count];
unsigned int half_classes[half_class_count];
unsigned int high_classes[high_class_count];
/* maps flat virtual register space to base gpr: */
uint16_t *ra_reg_to_gpr;
/* maps cls,gpr to flat virtual register space: */
uint16_t **gpr_to_ra_reg;
};
static void
build_q_values(unsigned int **q_values, unsigned off,
const unsigned *sizes, unsigned count)
{
for (unsigned i = 0; i < count; i++) {
q_values[i + off] = rzalloc_array(q_values, unsigned, total_class_count);
/* From register_allocate.c:
*
* q(B,C) (indexed by C, B is this register class) in
* Runeson/Nyström paper. This is "how many registers of B could
* the worst choice register from C conflict with".
*
* If we just let the register allocation algorithm compute these
* values, is extremely expensive. However, since all of our
* registers are laid out, we can very easily compute them
* ourselves. View the register from C as fixed starting at GRF n
* somewhere in the middle, and the register from B as sliding back
* and forth. Then the first register to conflict from B is the
* one starting at n - class_size[B] + 1 and the last register to
* conflict will start at n + class_size[B] - 1. Therefore, the
* number of conflicts from B is class_size[B] + class_size[C] - 1.
*
* +-+-+-+-+-+-+ +-+-+-+-+-+-+
* B | | | | | |n| --> | | | | | | |
* +-+-+-+-+-+-+ +-+-+-+-+-+-+
* +-+-+-+-+-+
* C |n| | | | |
* +-+-+-+-+-+
*
* (Idea copied from brw_fs_reg_allocate.cpp)
*/
for (unsigned j = 0; j < count; j++)
q_values[i + off][j + off] = sizes[i] + sizes[j] - 1;
}
}
/* One-time setup of RA register-set, which describes all the possible
* "virtual" registers and their interferences. Ie. double register
* occupies (and conflicts with) two single registers, and so forth.
* Since registers do not need to be aligned to their class size, they
* can conflict with other registers in the same class too. Ie:
*
* Single (base) | Double
* --------------+---------------
* R0 | D0
* R1 | D0 D1
* R2 | D1 D2
* R3 | D2
* .. and so on..
*
* (NOTE the disassembler uses notation like r0.x/y/z/w but those are
* really just four scalar registers. Don't let that confuse you.)
*/
struct ir3_ra_reg_set *
ir3_ra_alloc_reg_set(struct ir3_compiler *compiler)
{
struct ir3_ra_reg_set *set = rzalloc(compiler, struct ir3_ra_reg_set);
unsigned ra_reg_count, reg, first_half_reg, first_high_reg, base;
unsigned int **q_values;
/* calculate # of regs across all classes: */
ra_reg_count = 0;
for (unsigned i = 0; i < class_count; i++)
ra_reg_count += CLASS_REGS(i);
for (unsigned i = 0; i < half_class_count; i++)
ra_reg_count += HALF_CLASS_REGS(i);
for (unsigned i = 0; i < high_class_count; i++)
ra_reg_count += HIGH_CLASS_REGS(i);
/* allocate and populate q_values: */
q_values = ralloc_array(set, unsigned *, total_class_count);
build_q_values(q_values, 0, class_sizes, class_count);
build_q_values(q_values, HALF_OFFSET, half_class_sizes, half_class_count);
build_q_values(q_values, HIGH_OFFSET, high_class_sizes, high_class_count);
/* allocate the reg-set.. */
set->regs = ra_alloc_reg_set(set, ra_reg_count, true);
set->ra_reg_to_gpr = ralloc_array(set, uint16_t, ra_reg_count);
set->gpr_to_ra_reg = ralloc_array(set, uint16_t *, total_class_count);
/* .. and classes */
reg = 0;
for (unsigned i = 0; i < class_count; i++) {
set->classes[i] = ra_alloc_reg_class(set->regs);
set->gpr_to_ra_reg[i] = ralloc_array(set, uint16_t, CLASS_REGS(i));
for (unsigned j = 0; j < CLASS_REGS(i); j++) {
ra_class_add_reg(set->regs, set->classes[i], reg);
set->ra_reg_to_gpr[reg] = j;
set->gpr_to_ra_reg[i][j] = reg;
for (unsigned br = j; br < j + class_sizes[i]; br++)
ra_add_transitive_reg_conflict(set->regs, br, reg);
reg++;
}
}
first_half_reg = reg;
base = HALF_OFFSET;
for (unsigned i = 0; i < half_class_count; i++) {
set->half_classes[i] = ra_alloc_reg_class(set->regs);
set->gpr_to_ra_reg[base + i] =
ralloc_array(set, uint16_t, HALF_CLASS_REGS(i));
for (unsigned j = 0; j < HALF_CLASS_REGS(i); j++) {
ra_class_add_reg(set->regs, set->half_classes[i], reg);
set->ra_reg_to_gpr[reg] = j;
set->gpr_to_ra_reg[base + i][j] = reg;
for (unsigned br = j; br < j + half_class_sizes[i]; br++)
ra_add_transitive_reg_conflict(set->regs, br + first_half_reg, reg);
reg++;
}
}
first_high_reg = reg;
base = HIGH_OFFSET;
for (unsigned i = 0; i < high_class_count; i++) {
set->high_classes[i] = ra_alloc_reg_class(set->regs);
set->gpr_to_ra_reg[base + i] =
ralloc_array(set, uint16_t, HIGH_CLASS_REGS(i));
for (unsigned j = 0; j < HIGH_CLASS_REGS(i); j++) {
ra_class_add_reg(set->regs, set->high_classes[i], reg);
set->ra_reg_to_gpr[reg] = j;
set->gpr_to_ra_reg[base + i][j] = reg;
for (unsigned br = j; br < j + high_class_sizes[i]; br++)
ra_add_transitive_reg_conflict(set->regs, br + first_high_reg, reg);
reg++;
}
}
/* starting a6xx, half precision regs conflict w/ full precision regs: */
if (compiler->gpu_id >= 600) {
/* because of transitivity, we can get away with just setting up
* conflicts between the first class of full and half regs:
*/
for (unsigned i = 0; i < half_class_count; i++) {
/* NOTE there are fewer half class sizes, but they match the
* first N full class sizes.. but assert in case that ever
* accidentially changes:
*/
debug_assert(class_sizes[i] == half_class_sizes[i]);
for (unsigned j = 0; j < CLASS_REGS(i) / 2; j++) {
unsigned freg = set->gpr_to_ra_reg[i][j];
unsigned hreg0 = set->gpr_to_ra_reg[i + HALF_OFFSET][(j * 2) + 0];
unsigned hreg1 = set->gpr_to_ra_reg[i + HALF_OFFSET][(j * 2) + 1];
ra_add_transitive_reg_conflict(set->regs, freg, hreg0);
ra_add_transitive_reg_conflict(set->regs, freg, hreg1);
}
}
// TODO also need to update q_values, but for now:
ra_set_finalize(set->regs, NULL);
} else {
ra_set_finalize(set->regs, q_values);
}
ralloc_free(q_values);
return set;
}
/* additional block-data (per-block) */
struct ir3_ra_block_data {
BITSET_WORD *def; /* variables defined before used in block */
BITSET_WORD *use; /* variables used before defined in block */
BITSET_WORD *livein; /* which defs reach entry point of block */
BITSET_WORD *liveout; /* which defs reach exit point of block */
};
/* additional instruction-data (per-instruction) */
struct ir3_ra_instr_data {
/* cached instruction 'definer' info: */
struct ir3_instruction *defn;
int off, sz, cls;
};
/* register-assign context, per-shader */
struct ir3_ra_ctx {
struct ir3_shader_variant *v;
struct ir3 *ir;
struct ir3_ra_reg_set *set;
struct ra_graph *g;
unsigned alloc_count;
/* one per class, plus one slot for arrays: */
unsigned class_alloc_count[total_class_count + 1];
unsigned class_base[total_class_count + 1];
unsigned instr_cnt;
unsigned *def, *use; /* def/use table */
struct ir3_ra_instr_data *instrd;
};
/* does it conflict? */
static inline bool
intersects(unsigned a_start, unsigned a_end, unsigned b_start, unsigned b_end)
{
return !((a_start >= b_end) || (b_start >= a_end));
}
static bool
is_half(struct ir3_instruction *instr)
{
return !!(instr->regs[0]->flags & IR3_REG_HALF);
}
static bool
is_high(struct ir3_instruction *instr)
{
return !!(instr->regs[0]->flags & IR3_REG_HIGH);
}
static int
size_to_class(unsigned sz, bool half, bool high)
{
if (high) {
for (unsigned i = 0; i < high_class_count; i++)
if (high_class_sizes[i] >= sz)
return i + HIGH_OFFSET;
} else if (half) {
for (unsigned i = 0; i < half_class_count; i++)
if (half_class_sizes[i] >= sz)
return i + HALF_OFFSET;
} else {
for (unsigned i = 0; i < class_count; i++)
if (class_sizes[i] >= sz)
return i;
}
debug_assert(0);
return -1;
}
static bool
writes_gpr(struct ir3_instruction *instr)
{
if (is_store(instr))
return false;
/* is dest a normal temp register: */
struct ir3_register *reg = instr->regs[0];
if (reg->flags & (IR3_REG_CONST | IR3_REG_IMMED))
return false;
if ((reg->num == regid(REG_A0, 0)) ||
(reg->num == regid(REG_P0, 0)))
return false;
return true;
}
static bool
instr_before(struct ir3_instruction *a, struct ir3_instruction *b)
{
if (a->flags & IR3_INSTR_UNUSED)
return false;
return (a->ip < b->ip);
}
static struct ir3_instruction *
get_definer(struct ir3_ra_ctx *ctx, struct ir3_instruction *instr,
int *sz, int *off)
{
struct ir3_ra_instr_data *id = &ctx->instrd[instr->ip];
struct ir3_instruction *d = NULL;
if (id->defn) {
*sz = id->sz;
*off = id->off;
return id->defn;
}
if (instr->opc == OPC_META_FI) {
/* What about the case where collect is subset of array, we
* need to find the distance between where actual array starts
* and fanin.. that probably doesn't happen currently.
*/
struct ir3_register *src;
int dsz, doff;
/* note: don't use foreach_ssa_src as this gets called once
* while assigning regs (which clears SSA flag)
*/
foreach_src_n(src, n, instr) {
struct ir3_instruction *dd;
if (!src->instr)
continue;
dd = get_definer(ctx, src->instr, &dsz, &doff);
if ((!d) || instr_before(dd, d)) {
d = dd;
*sz = dsz;
*off = doff - n;
}
}
} else if (instr->cp.right || instr->cp.left) {
/* covers also the meta:fo case, which ends up w/ single
* scalar instructions for each component:
*/
struct ir3_instruction *f = ir3_neighbor_first(instr);
/* by definition, the entire sequence forms one linked list
* of single scalar register nodes (even if some of them may
* be fanouts from a texture sample (for example) instr. We
* just need to walk the list finding the first element of
* the group defined (lowest ip)
*/
int cnt = 0;
/* need to skip over unused in the group: */
while (f && (f->flags & IR3_INSTR_UNUSED)) {
f = f->cp.right;
cnt++;
}
while (f) {
if ((!d) || instr_before(f, d))
d = f;
if (f == instr)
*off = cnt;
f = f->cp.right;
cnt++;
}
*sz = cnt;
} else {
/* second case is looking directly at the instruction which
* produces multiple values (eg, texture sample), rather
* than the fanout nodes that point back to that instruction.
* This isn't quite right, because it may be part of a larger
* group, such as:
*
* sam (f32)(xyzw)r0.x, ...
* add r1.x, ...
* add r1.y, ...
* sam (f32)(xyzw)r2.x, r0.w <-- (r0.w, r1.x, r1.y)
*
* need to come up with a better way to handle that case.
*/
if (instr->address) {
*sz = instr->regs[0]->size;
} else {
*sz = util_last_bit(instr->regs[0]->wrmask);
}
*off = 0;
d = instr;
}
if (d->opc == OPC_META_FO) {
struct ir3_instruction *dd;
int dsz, doff;
dd = get_definer(ctx, d->regs[1]->instr, &dsz, &doff);
/* by definition, should come before: */
debug_assert(instr_before(dd, d));
*sz = MAX2(*sz, dsz);
if (instr->opc == OPC_META_FO)
*off = MAX2(*off, instr->fo.off);
d = dd;
}
debug_assert(d->opc != OPC_META_FO);
id->defn = d;
id->sz = *sz;
id->off = *off;
return d;
}
static void
ra_block_find_definers(struct ir3_ra_ctx *ctx, struct ir3_block *block)
{
list_for_each_entry (struct ir3_instruction, instr, &block->instr_list, node) {
struct ir3_ra_instr_data *id = &ctx->instrd[instr->ip];
if (instr->regs_count == 0)
continue;
/* couple special cases: */
if (writes_addr(instr) || writes_pred(instr)) {
id->cls = -1;
} else if (instr->regs[0]->flags & IR3_REG_ARRAY) {
id->cls = total_class_count;
} else {
/* and the normal case: */
id->defn = get_definer(ctx, instr, &id->sz, &id->off);
id->cls = size_to_class(id->sz, is_half(id->defn), is_high(id->defn));
/* this is a bit of duct-tape.. if we have a scenario like:
*
* sam (f32)(x) out.x, ...
* sam (f32)(x) out.y, ...
*
* Then the fanout/split meta instructions for the two different
* tex instructions end up grouped as left/right neighbors. The
* upshot is that in when you get_definer() on one of the meta:fo's
* you get definer as the first sam with sz=2, but when you call
* get_definer() on the either of the sam's you get itself as the
* definer with sz=1.
*
* (We actually avoid this scenario exactly, the neighbor links
* prevent one of the output mov's from being eliminated, so this
* hack should be enough. But probably we need to rethink how we
* find the "defining" instruction.)
*
* TODO how do we figure out offset properly...
*/
if (id->defn != instr) {
struct ir3_ra_instr_data *did = &ctx->instrd[id->defn->ip];
if (did->sz < id->sz) {
did->sz = id->sz;
did->cls = id->cls;
}
}
}
}
}
/* give each instruction a name (and ip), and count up the # of names
* of each class
*/
static void
ra_block_name_instructions(struct ir3_ra_ctx *ctx, struct ir3_block *block)
{
list_for_each_entry (struct ir3_instruction, instr, &block->instr_list, node) {
struct ir3_ra_instr_data *id = &ctx->instrd[instr->ip];
#ifdef DEBUG
instr->name = ~0;
#endif
ctx->instr_cnt++;
if (instr->regs_count == 0)
continue;
if (!writes_gpr(instr))
continue;
if (id->defn != instr)
continue;
/* arrays which don't fit in one of the pre-defined class
* sizes are pre-colored:
*/
if ((id->cls >= 0) && (id->cls < total_class_count)) {
instr->name = ctx->class_alloc_count[id->cls]++;
ctx->alloc_count++;
}
}
}
static void
ra_init(struct ir3_ra_ctx *ctx)
{
unsigned n, base;
ir3_clear_mark(ctx->ir);
n = ir3_count_instructions(ctx->ir);
ctx->instrd = rzalloc_array(NULL, struct ir3_ra_instr_data, n);
list_for_each_entry (struct ir3_block, block, &ctx->ir->block_list, node) {
ra_block_find_definers(ctx, block);
}
list_for_each_entry (struct ir3_block, block, &ctx->ir->block_list, node) {
ra_block_name_instructions(ctx, block);
}
/* figure out the base register name for each class. The
* actual ra name is class_base[cls] + instr->name;
*/
ctx->class_base[0] = 0;
for (unsigned i = 1; i <= total_class_count; i++) {
ctx->class_base[i] = ctx->class_base[i-1] +
ctx->class_alloc_count[i-1];
}
/* and vreg names for array elements: */
base = ctx->class_base[total_class_count];
list_for_each_entry (struct ir3_array, arr, &ctx->ir->array_list, node) {
arr->base = base;
ctx->class_alloc_count[total_class_count] += arr->length;
base += arr->length;
}
ctx->alloc_count += ctx->class_alloc_count[total_class_count];
ctx->g = ra_alloc_interference_graph(ctx->set->regs, ctx->alloc_count);
ralloc_steal(ctx->g, ctx->instrd);
ctx->def = rzalloc_array(ctx->g, unsigned, ctx->alloc_count);
ctx->use = rzalloc_array(ctx->g, unsigned, ctx->alloc_count);
}
static unsigned
__ra_name(struct ir3_ra_ctx *ctx, int cls, struct ir3_instruction *defn)
{
unsigned name;
debug_assert(cls >= 0);
debug_assert(cls < total_class_count); /* we shouldn't get arrays here.. */
name = ctx->class_base[cls] + defn->name;
debug_assert(name < ctx->alloc_count);
return name;
}
static int
ra_name(struct ir3_ra_ctx *ctx, struct ir3_ra_instr_data *id)
{
/* TODO handle name mapping for arrays */
return __ra_name(ctx, id->cls, id->defn);
}
static void
ra_destroy(struct ir3_ra_ctx *ctx)
{
ralloc_free(ctx->g);
}
static void
ra_block_compute_live_ranges(struct ir3_ra_ctx *ctx, struct ir3_block *block)
{
struct ir3_ra_block_data *bd;
unsigned bitset_words = BITSET_WORDS(ctx->alloc_count);
#define def(name, instr) \
do { \
/* defined on first write: */ \
if (!ctx->def[name]) \
ctx->def[name] = instr->ip; \
ctx->use[name] = instr->ip; \
BITSET_SET(bd->def, name); \
} while(0);
#define use(name, instr) \
do { \
ctx->use[name] = MAX2(ctx->use[name], instr->ip); \
if (!BITSET_TEST(bd->def, name)) \
BITSET_SET(bd->use, name); \
} while(0);
bd = rzalloc(ctx->g, struct ir3_ra_block_data);
bd->def = rzalloc_array(bd, BITSET_WORD, bitset_words);
bd->use = rzalloc_array(bd, BITSET_WORD, bitset_words);
bd->livein = rzalloc_array(bd, BITSET_WORD, bitset_words);
bd->liveout = rzalloc_array(bd, BITSET_WORD, bitset_words);
block->data = bd;
list_for_each_entry (struct ir3_instruction, instr, &block->instr_list, node) {
struct ir3_instruction *src;
struct ir3_register *reg;
if (instr->regs_count == 0)
continue;
/* There are a couple special cases to deal with here:
*
* fanout: used to split values from a higher class to a lower
* class, for example split the results of a texture fetch
* into individual scalar values; We skip over these from
* a 'def' perspective, and for a 'use' we walk the chain
* up to the defining instruction.
*
* fanin: used to collect values from lower class and assemble
* them together into a higher class, for example arguments
* to texture sample instructions; We consider these to be
* defined at the earliest fanin source.
*
* Most of this is handled in the get_definer() helper.
*
* In either case, we trace the instruction back to the original
* definer and consider that as the def/use ip.
*/
if (writes_gpr(instr)) {
struct ir3_ra_instr_data *id = &ctx->instrd[instr->ip];
struct ir3_register *dst = instr->regs[0];
if (dst->flags & IR3_REG_ARRAY) {
struct ir3_array *arr =
ir3_lookup_array(ctx->ir, dst->array.id);
unsigned i;
arr->start_ip = MIN2(arr->start_ip, instr->ip);
arr->end_ip = MAX2(arr->end_ip, instr->ip);
/* set the node class now.. in case we don't encounter
* this array dst again. From register_alloc algo's
* perspective, these are all single/scalar regs:
*/
for (i = 0; i < arr->length; i++) {
unsigned name = arr->base + i;
ra_set_node_class(ctx->g, name, ctx->set->classes[0]);
}
/* indirect write is treated like a write to all array
* elements, since we don't know which one is actually
* written:
*/
if (dst->flags & IR3_REG_RELATIV) {
for (i = 0; i < arr->length; i++) {
unsigned name = arr->base + i;
def(name, instr);
}
} else {
unsigned name = arr->base + dst->array.offset;
def(name, instr);
}
} else if (id->defn == instr) {
unsigned name = ra_name(ctx, id);
/* since we are in SSA at this point: */
debug_assert(!BITSET_TEST(bd->use, name));
def(name, id->defn);
if (is_high(id->defn)) {
ra_set_node_class(ctx->g, name,
ctx->set->high_classes[id->cls - HIGH_OFFSET]);
} else if (is_half(id->defn)) {
ra_set_node_class(ctx->g, name,
ctx->set->half_classes[id->cls - HALF_OFFSET]);
} else {
ra_set_node_class(ctx->g, name,
ctx->set->classes[id->cls]);
}
}
}
foreach_src(reg, instr) {
if (reg->flags & IR3_REG_ARRAY) {
struct ir3_array *arr =
ir3_lookup_array(ctx->ir, reg->array.id);
arr->start_ip = MIN2(arr->start_ip, instr->ip);
arr->end_ip = MAX2(arr->end_ip, instr->ip);
/* indirect read is treated like a read fromall array
* elements, since we don't know which one is actually
* read:
*/
if (reg->flags & IR3_REG_RELATIV) {
unsigned i;
for (i = 0; i < arr->length; i++) {
unsigned name = arr->base + i;
use(name, instr);
}
} else {
unsigned name = arr->base + reg->array.offset;
use(name, instr);
/* NOTE: arrays are not SSA so unconditionally
* set use bit:
*/
BITSET_SET(bd->use, name);
debug_assert(reg->array.offset < arr->length);
}
} else if ((src = ssa(reg)) && writes_gpr(src)) {
unsigned name = ra_name(ctx, &ctx->instrd[src->ip]);
use(name, instr);
}
}
}
}
static bool
ra_compute_livein_liveout(struct ir3_ra_ctx *ctx)
{
unsigned bitset_words = BITSET_WORDS(ctx->alloc_count);
bool progress = false;
list_for_each_entry (struct ir3_block, block, &ctx->ir->block_list, node) {
struct ir3_ra_block_data *bd = block->data;
/* update livein: */
for (unsigned i = 0; i < bitset_words; i++) {
BITSET_WORD new_livein =
(bd->use[i] | (bd->liveout[i] & ~bd->def[i]));
if (new_livein & ~bd->livein[i]) {
bd->livein[i] |= new_livein;
progress = true;
}
}
/* update liveout: */
for (unsigned j = 0; j < ARRAY_SIZE(block->successors); j++) {
struct ir3_block *succ = block->successors[j];
struct ir3_ra_block_data *succ_bd;
if (!succ)
continue;
succ_bd = succ->data;
for (unsigned i = 0; i < bitset_words; i++) {
BITSET_WORD new_liveout =
(succ_bd->livein[i] & ~bd->liveout[i]);
if (new_liveout) {
bd->liveout[i] |= new_liveout;
progress = true;
}
}
}
}
return progress;
}
static void
print_bitset(const char *name, BITSET_WORD *bs, unsigned cnt)
{
bool first = true;
debug_printf(" %s:", name);
for (unsigned i = 0; i < cnt; i++) {
if (BITSET_TEST(bs, i)) {
if (!first)
debug_printf(",");
debug_printf(" %04u", i);
first = false;
}
}
debug_printf("\n");
}
static void
ra_add_interference(struct ir3_ra_ctx *ctx)
{
struct ir3 *ir = ctx->ir;
/* initialize array live ranges: */
list_for_each_entry (struct ir3_array, arr, &ir->array_list, node) {
arr->start_ip = ~0;
arr->end_ip = 0;
}
/* compute live ranges (use/def) on a block level, also updating
* block's def/use bitmasks (used below to calculate per-block
* livein/liveout):
*/
list_for_each_entry (struct ir3_block, block, &ir->block_list, node) {
ra_block_compute_live_ranges(ctx, block);
}
/* update per-block livein/liveout: */
while (ra_compute_livein_liveout(ctx)) {}
if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
debug_printf("AFTER LIVEIN/OUT:\n");
ir3_print(ir);
list_for_each_entry (struct ir3_block, block, &ir->block_list, node) {
struct ir3_ra_block_data *bd = block->data;
debug_printf("block%u:\n", block_id(block));
print_bitset(" def", bd->def, ctx->alloc_count);
print_bitset(" use", bd->use, ctx->alloc_count);
print_bitset(" l/i", bd->livein, ctx->alloc_count);
print_bitset(" l/o", bd->liveout, ctx->alloc_count);
}
list_for_each_entry (struct ir3_array, arr, &ir->array_list, node) {
debug_printf("array%u:\n", arr->id);
debug_printf(" length: %u\n", arr->length);
debug_printf(" start_ip: %u\n", arr->start_ip);
debug_printf(" end_ip: %u\n", arr->end_ip);
}
}
/* extend start/end ranges based on livein/liveout info from cfg: */
list_for_each_entry (struct ir3_block, block, &ir->block_list, node) {
struct ir3_ra_block_data *bd = block->data;
for (unsigned i = 0; i < ctx->alloc_count; i++) {
if (BITSET_TEST(bd->livein, i)) {
ctx->def[i] = MIN2(ctx->def[i], block->start_ip);
ctx->use[i] = MAX2(ctx->use[i], block->start_ip);
}
if (BITSET_TEST(bd->liveout, i)) {
ctx->def[i] = MIN2(ctx->def[i], block->end_ip);
ctx->use[i] = MAX2(ctx->use[i], block->end_ip);
}
}
list_for_each_entry (struct ir3_array, arr, &ctx->ir->array_list, node) {
for (unsigned i = 0; i < arr->length; i++) {
if (BITSET_TEST(bd->livein, i + arr->base)) {
arr->start_ip = MIN2(arr->start_ip, block->start_ip);
}
if (BITSET_TEST(bd->livein, i + arr->base)) {
arr->end_ip = MAX2(arr->end_ip, block->end_ip);
}
}
}
}
/* need to fix things up to keep outputs live: */
for (unsigned i = 0; i < ir->noutputs; i++) {
struct ir3_instruction *instr = ir->outputs[i];
if (!instr)
continue;
unsigned name = ra_name(ctx, &ctx->instrd[instr->ip]);
ctx->use[name] = ctx->instr_cnt;
}
for (unsigned i = 0; i < ctx->alloc_count; i++) {
for (unsigned j = 0; j < ctx->alloc_count; j++) {
if (intersects(ctx->def[i], ctx->use[i],
ctx->def[j], ctx->use[j])) {
ra_add_node_interference(ctx->g, i, j);
}
}
}
}
/* some instructions need fix-up if dst register is half precision: */
static void fixup_half_instr_dst(struct ir3_instruction *instr)
{
switch (opc_cat(instr->opc)) {
case 1: /* move instructions */
instr->cat1.dst_type = half_type(instr->cat1.dst_type);
break;
case 3:
switch (instr->opc) {
case OPC_MAD_F32:
instr->opc = OPC_MAD_F16;
break;
case OPC_SEL_B32:
instr->opc = OPC_SEL_B16;
break;
case OPC_SEL_S32:
instr->opc = OPC_SEL_S16;
break;
case OPC_SEL_F32:
instr->opc = OPC_SEL_F16;
break;
case OPC_SAD_S32:
instr->opc = OPC_SAD_S16;
break;
/* instructions may already be fixed up: */
case OPC_MAD_F16:
case OPC_SEL_B16:
case OPC_SEL_S16:
case OPC_SEL_F16:
case OPC_SAD_S16:
break;
default:
assert(0);
break;
}
break;
case 5:
instr->cat5.type = half_type(instr->cat5.type);
break;
}
}
/* some instructions need fix-up if src register is half precision: */
static void fixup_half_instr_src(struct ir3_instruction *instr)
{
switch (instr->opc) {
case OPC_MOV:
instr->cat1.src_type = half_type(instr->cat1.src_type);
break;
default:
break;
}
}
/* NOTE: instr could be NULL for IR3_REG_ARRAY case, for the first
* array access(es) which do not have any previous access to depend
* on from scheduling point of view
*/
static void
reg_assign(struct ir3_ra_ctx *ctx, struct ir3_register *reg,
struct ir3_instruction *instr)
{
struct ir3_ra_instr_data *id;
if (reg->flags & IR3_REG_ARRAY) {
struct ir3_array *arr =
ir3_lookup_array(ctx->ir, reg->array.id);
unsigned name = arr->base + reg->array.offset;
unsigned r = ra_get_node_reg(ctx->g, name);
unsigned num = ctx->set->ra_reg_to_gpr[r];
if (reg->flags & IR3_REG_RELATIV) {
reg->array.offset = num;
} else {
reg->num = num;
reg->flags &= ~IR3_REG_SSA;
}
reg->flags &= ~IR3_REG_ARRAY;
} else if ((id = &ctx->instrd[instr->ip]) && id->defn) {
unsigned name = ra_name(ctx, id);
unsigned r = ra_get_node_reg(ctx->g, name);
unsigned num = ctx->set->ra_reg_to_gpr[r] + id->off;
debug_assert(!(reg->flags & IR3_REG_RELATIV));
if (is_high(id->defn))
num += FIRST_HIGH_REG;
reg->num = num;
reg->flags &= ~IR3_REG_SSA;
if (is_half(id->defn))
reg->flags |= IR3_REG_HALF;
}
}
static void
ra_block_alloc(struct ir3_ra_ctx *ctx, struct ir3_block *block)
{
list_for_each_entry (struct ir3_instruction, instr, &block->instr_list, node) {
struct ir3_register *reg;
if (instr->regs_count == 0)
continue;
if (writes_gpr(instr)) {
reg_assign(ctx, instr->regs[0], instr);
if (instr->regs[0]->flags & IR3_REG_HALF)
fixup_half_instr_dst(instr);
}
foreach_src_n(reg, n, instr) {
struct ir3_instruction *src = reg->instr;
/* Note: reg->instr could be null for IR3_REG_ARRAY */
if (src || (reg->flags & IR3_REG_ARRAY))
reg_assign(ctx, instr->regs[n+1], src);
if (instr->regs[n+1]->flags & IR3_REG_HALF)
fixup_half_instr_src(instr);
}
}
}
static int
ra_alloc(struct ir3_ra_ctx *ctx)
{
/* Pre-assign VS inputs on a6xx+ binning pass shader, to align
* with draw pass VS, so binning and draw pass can both use the
* same VBO state.
*
* Note that VS inputs are expected to be full precision.
*/
bool pre_assign_inputs = (ctx->ir->compiler->gpu_id >= 600) &&
(ctx->ir->type == MESA_SHADER_VERTEX) &&
ctx->v->binning_pass;
if (pre_assign_inputs) {
for (unsigned i = 0; i < ctx->ir->ninputs; i++) {
struct ir3_instruction *instr = ctx->ir->inputs[i];
if (!instr)
continue;
debug_assert(!(instr->regs[0]->flags & (IR3_REG_HALF | IR3_REG_HIGH)));
struct ir3_ra_instr_data *id = &ctx->instrd[instr->ip];
/* only consider the first component: */
if (id->off > 0)
continue;
unsigned name = ra_name(ctx, id);
unsigned n = i / 4;
unsigned c = i % 4;
/* 'base' is in scalar (class 0) but we need to map that
* the conflicting register of the appropriate class (ie.
* input could be vec2/vec3/etc)
*
* Note that the higher class (larger than scalar) regs
* are setup to conflict with others in the same class,
* so for example, R1 (scalar) is also the first component
* of D1 (vec2/double):
*
* Single (base) | Double
* --------------+---------------
* R0 | D0
* R1 | D0 D1
* R2 | D1 D2
* R3 | D2
* .. and so on..
*/
unsigned reg = ctx->set->gpr_to_ra_reg[id->cls]
[ctx->v->nonbinning->inputs[n].regid + c];
ra_set_node_reg(ctx->g, name, reg);
}
}
/* pre-assign array elements:
*/
list_for_each_entry (struct ir3_array, arr, &ctx->ir->array_list, node) {
unsigned base = 0;
if (arr->end_ip == 0)
continue;
/* figure out what else we conflict with which has already
* been assigned:
*/
retry:
list_for_each_entry (struct ir3_array, arr2, &ctx->ir->array_list, node) {
if (arr2 == arr)
break;
if (arr2->end_ip == 0)
continue;
/* if it intersects with liverange AND register range.. */
if (intersects(arr->start_ip, arr->end_ip,
arr2->start_ip, arr2->end_ip) &&
intersects(base, base + arr->length,
arr2->reg, arr2->reg + arr2->length)) {
base = MAX2(base, arr2->reg + arr2->length);
goto retry;
}
}
/* also need to not conflict with any pre-assigned inputs: */
if (pre_assign_inputs) {
for (unsigned i = 0; i < ctx->ir->ninputs; i++) {
struct ir3_instruction *instr = ctx->ir->inputs[i];
if (!instr)
continue;
struct ir3_ra_instr_data *id = &ctx->instrd[instr->ip];
/* only consider the first component: */
if (id->off > 0)
continue;
unsigned name = ra_name(ctx, id);
/* Check if array intersects with liverange AND register
* range of the input:
*/
if (intersects(arr->start_ip, arr->end_ip,
ctx->def[name], ctx->use[name]) &&
intersects(base, base + arr->length,
i, i + class_sizes[id->cls])) {
base = MAX2(base, i + class_sizes[id->cls]);
goto retry;
}
}
}
arr->reg = base;
for (unsigned i = 0; i < arr->length; i++) {
unsigned name, reg;
name = arr->base + i;
reg = ctx->set->gpr_to_ra_reg[0][base++];
ra_set_node_reg(ctx->g, name, reg);
}
}
if (!ra_allocate(ctx->g))
return -1;
list_for_each_entry (struct ir3_block, block, &ctx->ir->block_list, node) {
ra_block_alloc(ctx, block);
}
return 0;
}
int ir3_ra(struct ir3_shader_variant *v)
{
struct ir3_ra_ctx ctx = {
.v = v,
.ir = v->ir,
.set = v->ir->compiler->set,
};
int ret;
ra_init(&ctx);
ra_add_interference(&ctx);
ret = ra_alloc(&ctx);
ra_destroy(&ctx);
return ret;
}
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