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/*
* Copyright © 2023 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef RADV_NIR_H
#define RADV_NIR_H
#include <stdbool.h>
#include <stdint.h>
#include "amd_family.h"
#include "nir.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct nir_shader nir_shader;
struct radeon_info;
struct radv_pipeline_layout;
struct radv_pipeline_key;
struct radv_pipeline_stage;
struct radv_shader_info;
struct radv_shader_args;
struct radv_device;
void radv_nir_apply_pipeline_layout(nir_shader *shader, struct radv_device *device,
const struct radv_pipeline_layout *layout,
const struct radv_shader_info *info,
const struct radv_shader_args *args);
void radv_nir_lower_abi(nir_shader *shader, enum amd_gfx_level gfx_level,
const struct radv_shader_info *info, const struct radv_shader_args *args,
const struct radv_pipeline_key *pl_key, uint32_t address32_hi);
bool radv_nir_lower_ray_queries(struct nir_shader *shader, struct radv_device *device);
bool radv_nir_lower_vs_inputs(nir_shader *shader, const struct radv_pipeline_stage *vs_stage,
const struct radv_pipeline_key *pl_key,
const struct radeon_info *rad_info);
bool radv_nir_lower_primitive_shading_rate(nir_shader *nir, enum amd_gfx_level gfx_level);
bool radv_nir_lower_fs_intrinsics(nir_shader *nir, const struct radv_pipeline_stage *fs_stage,
const struct radv_pipeline_key *key);
bool radv_nir_lower_intrinsics_early(nir_shader *nir, const struct radv_pipeline_key *key);
bool radv_nir_lower_view_index(nir_shader *nir, bool per_primitive);
bool radv_nir_lower_viewport_to_zero(nir_shader *nir);
bool radv_nir_export_multiview(nir_shader *nir);
void radv_nir_lower_io_to_scalar_early(nir_shader *nir, nir_variable_mode mask);
void radv_nir_lower_io(struct radv_device *device, nir_shader *nir);
bool radv_nir_lower_io_to_mem(struct radv_device *device, struct radv_pipeline_stage *stage);
#ifdef __cplusplus
}
#endif
#endif /* RADV_NIR_H */
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