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path: root/src/mesa/vbo/vbo_exec_array.c
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* vbo: call _mesa_valid_to_render()Brian Paul2009-08-141-4/+2
* vbo: use _mesa_is_bufferobj()Brian Paul2009-08-121-7/+7
* vbo: fix incorrect pointerBrian Paul2009-08-121-1/+1
* vbo: Avoid extra validation of DrawElements.Eric Anholt2009-08-121-74/+84
* vbo: more glDrawElements debug code (disabled)Brian Paul2009-06-091-3/+74
* vbo: minor reformattingBrian Paul2009-06-031-16/+23
* vbo: move/refactor debug codeBrian Paul2009-06-031-38/+49
* vbo: added debug code to check array data validity (disabled)Brian Paul2009-06-031-0/+156
* vbo: tweak out-of-bounds VBO access error messageBrian Paul2009-06-031-1/+1
* mesa: fix warning message in vbo_exec_DrawRangeElements()Brian Paul2009-05-221-1/+2
* mesa: use Elements() for loop limitBrian Paul2009-05-221-3/+2
* mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul2009-05-221-2/+2
* vbo: fix build breakage...oopsBrian Paul2009-05-211-1/+1
* vbo: comments, whitespace clean-upsBrian Paul2009-05-211-19/+26
* Merge branch 'mesa_7_5_branch'Brian Paul2009-05-211-2/+5
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| * vbo: fix incorrect loop limit in bind_array_obj()Brian Paul2009-05-211-1/+4
| * mesa: use MAX_ values instead of literalsBrian Paul2009-05-211-2/+2
* | mesa: added gl_array_object::Weight array fieldBrian Paul2009-05-211-1/+1
* | mesa: move gl_array_attrib::_MaxElement to gl_array_object::_MaxElementBrian Paul2009-05-211-2/+3
* | vbo: s/8/MAX_TEXTURE_COORD_UNITS/Brian Paul2009-05-211-1/+1
* | vbo: in glDraw[Range]Element() code, check for out of bounds indexesBrian Paul2009-05-071-0/+7
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* vbo: make bind_array_obj() code a little more conciseBrian Paul2009-03-071-12/+13
* mesa: save some useful VBO debug/dump code (disabled)Brian Paul2009-03-021-0/+42
* mesa: replace GLuint with GLbitfield to be clearer about usageBrian Paul2008-10-071-1/+1
* mesa: avoid generating constant vertex attributes in fixedfunc programsKeith Whitwell2008-10-031-7/+34
* vbo: seed initial max_element value with a more likely candidateKeith Whitwell2008-08-261-6/+6
* mesa: point size arraysBrian Paul2008-06-251-0/+4
* mesa: added _mesa_DrawArrays, DrawElements, DrawRangeElements() wrappers for ...Brian Paul2008-06-051-0/+27
* mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca2008-05-311-1/+1
* mesa: Fix glBegin-time test for invalid programs/shaders.Brian Paul2008-04-111-0/+15
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-6/+6
* fix typo preventing generic arrays from working with ARB_vp (bug #9952)Roland Scheidegger2007-02-141-1/+1
* array overflow fixZou Nan hai2007-02-091-2/+2
* Use new rebase helper. Remove other rebase code.Keith Whitwell2007-01-301-69/+77
* do not rebase index buffers as it does not work currently (tested with r200 a...Roland Scheidegger2007-01-251-2/+3
* Fix invalid enums passed to MapBufferAapo Tahkola2007-01-181-1/+1
* Remove unused index buffer.vbo_0_1_branchKeith Whitwell2007-01-151-7/+1
* Remove special-case handling for index and edgeflagKeith Whitwell2007-01-151-4/+2
* need to call bind_arrays() in vbo_exec_DrawRangeElements.Roland Scheidegger2006-11-031-1/+3
* Fix typo in last commitKeith Whitwell2006-11-021-1/+1
* Similarly, fill in missing input slots in the vertex-array +Keith Whitwell2006-11-021-0/+7
* Fill in missing input slots in the vertex-array + no-vertex-programKeith Whitwell2006-11-021-1/+10
* better handling of current attributes. Trivial dlist and varray tests workKeith Whitwell2006-10-301-7/+8
* Checkpoint of new vbo-building code. Currently builds regular arraysKeith Whitwell2006-10-291-0/+367