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path: root/src/mesa/shader/slang/slang_codegen.h
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* glsl: fix assorted regressions related to early-return-removalBrian Paul2009-06-261-0/+1
* glsl: comments, field reorderingBrian Paul2009-06-261-1/+4
* glsl: rework loop nesting codeBrian Paul2009-06-261-2/+8
* glsl: fix a bug involving 'continue' in 'for' loopsBrian Paul2009-06-261-0/+1
* glsl: added slang_assemble_ctx::EmitContReturn field, initBrian Paul2009-06-261-0/+1
* Revert "slang: if/else/break & if/else/continue work for unrolled loops"Brian Paul2009-06-261-1/+0
* glsl: implement compiling/linking of separate compilation unitsBrian Paul2009-04-011-0/+1
* slang: if/else/break & if/else/continue work for unrolled loopsAlan Hourihane2009-03-191-0/+1
* glsl: propagate pragma info down into compiler from preprocessorBrian Paul2009-01-141-0/+1
* mesa: move some glsl compiler functions to different files to be more consistantBrian Paul2008-12-121-0/+13
* mesa: import latest GLSL code from gallium-0.1 branchBrian Paul2008-08-161-1/+1
* _slang_gen_function_call_name() now tries to adapt function calls (expandBrian2007-01-171-0/+3
* checkpoint: codegen for global vars w/ initializersBrian2007-01-101-4/+3
* Checkpoint: re-org of (global) variable allocation code. More to come...Brian2007-01-081-1/+2
* Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...Brian2007-01-051-0/+3
* Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...Brian2006-12-131-0/+39