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* main/get: Converted type conversion macros to inline functionsKristian H. Kristensen2020-02-191-20/+58
* mesa/draw: Make sure all the unused fields are initialized to zeroIan Romanick2020-02-191-11/+10
* mesa: Fix FLUSH_VERTICES in SubpixelPrecisionBiasNV.Mathias Fröhlich2020-02-191-1/+2
* mesa: fix immediate mode with tessellation and varying patch verticesMarek Olšák2020-02-181-0/+2
* mesa: don't use memset in glDrawArraysMarek Olšák2020-02-181-1/+1
* mesa: document _mesa_prim::begin/endMarek Olšák2020-02-181-0/+12
* st/mesa: simplify determination whether a draw needs min/max indexMarek Olšák2020-02-145-0/+36
* mesa: remove unused _mesa_draw_indirectMarek Olšák2020-02-142-82/+0
* mesa: translate into gallium vertex formats in mesa/mainMarek Olšák2020-02-142-0/+257
* mesa: add INTEL_blackhole_renderLionel Landwerlin2020-02-133-0/+17
* Rename nir_lower_constant_initializers to nir_lower_variable_initalizersArcady Goldmints-Orlov2020-02-121-1/+1
* mesa: don't use bitfields in _mesa_primMarek Olšák2020-02-112-8/+4
* mesa: remove unused _mesa_prim::is_indirectMarek Olšák2020-02-112-8/+1
* vbo: merge use_buffer_objects into vbo_CreateContext to skip the big mallocMarek Olšák2020-02-111-1/+1
* vbo: pass only either uint32_t or uint64_t into ATTR_UNIONMarek Olšák2020-02-111-0/+14
* mesa: import PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET handlingMarek Olšák2020-02-112-0/+17
* mesa: remove FLUSH_CURRENT calls that have no effectMarek Olšák2020-02-114-10/+0
* mesa: fix incorrect uses of FLUSH_CURRENTMarek Olšák2020-02-112-4/+4
* mesa: Clean up some endianness adapters for shader image formats.Eric Anholt2020-02-052-19/+8
* mesa: implement missing display list functions while switching to the templateMarek Olšák2020-02-041-86/+718
* util: Remove tmp argument from BITSET_FOREACH_SET macroMatt Turner2020-01-231-2/+1
* mesa: Extension boilerplate for INTEL_shader_integer_functions2Ian Romanick2020-01-232-0/+2
* mesa: Fix detection of invalidating both depth and stencil.Eric Anholt2020-01-131-2/+3
* glapi / teximage: implement EGLImageTargetTexStorageEXTGurchetan Singh2020-01-136-7/+117
* teximage: split out helper from EGLImageTargetTexture2DOESGurchetan Singh2020-01-131-18/+29
* main: fix coverity error in _mesa_program_resource_find_name()Samuel Iglesias Gonsálvez2020-01-101-1/+4
* mesa: Prevent _MaxLevel from being less than zeroThong Thai2020-01-081-1/+1
* main: allow external textures for BindImageTextureYevhenii Kolesnikov2020-01-081-1/+5
* mesa/st/i965: add a ProgramResourceHash for quicker resource lookupTapani Pälli2020-01-074-5/+89
* mesa: add new UseNIRGLSLLinker constantTimothy Arceri2020-01-071-0/+3
* mesa: avoid returning a value in a void functionEric Engestrom2019-12-281-1/+2
* mesa: avoid triggering assert in implementationLionel Landwerlin2019-12-171-0/+6
* main: Change u_mmAllocMem align2 from bytes (old API) to bits (new API)Kenneth Graunke2019-12-051-1/+1
* mesa: Silence unused parameter warningIan Romanick2019-12-042-3/+3
* mesa: Silence 'left shift of negative value' warning in BPTC compression codeIan Romanick2019-12-041-4/+3
* mesa/main/util: moving gallium u_mm to util, remove main/mmAlejandro Piñeiro2019-12-023-378/+6
* driconf, glsl: Add a vs_position_always_invariant optionKenneth Graunke2019-11-271-0/+3
* mapi: add GetInteger64vEXT with EXT_disjoint_timer_queryTapani Pälli2019-11-261-1/+3
* mesa: enable ARB_shading_language_includeTimothy Arceri2019-11-201-1/+1
* mesa: implement glCompileShaderIncludeARB()Timothy Arceri2019-11-201-3/+63
* mesa: add shader include lookup support for relative pathsTimothy Arceri2019-11-201-10/+75
* mesa: add support cursor support for relative path shader includesTimothy Arceri2019-11-202-0/+19
* mesa: implement glDeleteNamedStringARB()Timothy Arceri2019-11-201-0/+25
* mesa: split _mesa_lookup_shader_include() in twoTimothy Arceri2019-11-201-4/+14
* mesa: implement glGetNamedStringivARB()Timothy Arceri2019-11-201-0/+28
* mesa: implement glIsNamedStringARB()Timothy Arceri2019-11-201-1/+14
* mesa: make error checking optional in _mesa_lookup_shader_include()Timothy Arceri2019-11-202-10/+19
* mesa: implement glGetNamedStringARB()Timothy Arceri2019-11-201-0/+22
* mesa: add glNamedStringARB() supportTimothy Arceri2019-11-201-0/+59
* mesa: add copy_string() helperTimothy Arceri2019-11-201-0/+20