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* Revert "Move vertex shader results above the 32-bit boundry"outputswritten64Ian Romanick2009-11-171-1/+1
* i965: Kill DO_SETUP_BITSIan Romanick2009-11-123-6/+2
* r200: Use GLbitfield64 access macrosIan Romanick2009-11-041-6/+6
* i965: Use GLbitfield64 access macrosIan Romanick2009-11-0410-23/+23
* Use GLbitfield64 macrosIan Romanick2009-11-048-23/+27
* Ensure MAX_PROGRAM_OUTPUTS is large enoughIan Romanick2009-11-041-1/+1
* Add macros for working with GLbitfield64Ian Romanick2009-11-041-1/+20
* Fix assertions that VS outpus will fit in bitfields.Ian Romanick2009-10-281-3/+5
* Move vertex shader results above the 32-bit boundryIan Romanick2009-10-241-1/+1
* i965: Convert OutputsWritten from GLbitfield to GLbitfield64Ian Romanick2009-10-247-7/+7
* r200: Convert OutputsWritten from GLbitfield to GLbitfield64Ian Romanick2009-10-191-1/+2
* Convert gl_program::OutputsWritten to GLbitfield64Ian Romanick2009-10-167-12/+13
* Add GLbitfield64 typeIan Romanick2009-10-161-0/+6
* mesa: fix/update some commentsBrian Paul2009-10-161-4/+4
* mesa: lift default symlinks target into Makefile.templateBrian Paul2009-10-1621-23/+4
* mesa: use EXTRA_MODULES and SUBDIRS to build r300 compilerBrian Paul2009-10-162-8/+8
* mesa: added SUBDIRS support in dri/Makefile.templateBrian Paul2009-10-161-1/+13
* mesa: move a commaBrian Paul2009-10-161-1/+1
* mesa: added MESA_GLSL=useprog debug flagBrian Paul2009-10-162-6/+22
* r300g: Use a hash table to look up vertex info.Corbin Simpson2009-10-166-35/+97
* util: Change function names to begin with u_.Corbin Simpson2009-10-162-36/+38
* progs/tests: Use rand() instead of random().José Fonseca2009-10-161-1/+1
* progs/tests: Use rand() instead of random().José Fonseca2009-10-161-1/+1
* prog/tests: Fix MSVC build.Vinson Lee2009-10-161-1/+1
* r300g: Set logical ID for each emitted texture/sampler.Corbin Simpson2009-10-151-1/+2
* nouveau: nv30: Hack to enforce same number of bits as front buffer, for rende...Patrice Mandin2009-10-151-8/+22
* nouveau: nv30: refuse binding a colour buffer with a zeta buffer with differe...Patrice Mandin2009-10-151-0/+7
* st/xorg: refix source overZack Rusin2009-10-151-1/+1
* progs/egl: put declarations before codeBrian Paul2009-10-153-10/+15
* egl: Rework the synchronization primitives.Chia-I Wu2009-10-155-31/+48
* egl: Rework eglSwapInterval.Chia-I Wu2009-10-154-8/+35
* egl: Rework error checking in eglSwapBuffers.Chia-I Wu2009-10-151-0/+15
* egl: Update comments about eglapi.c.Chia-I Wu2009-10-151-5/+20
* egl: Rework error checking in eglGetCurrentSurface.Chia-I Wu2009-10-151-2/+20
* egl: Include GL header in eglconfigutil.h.Chia-I Wu2009-10-151-1/+1
* egl: Fix GLX_USE_TLS build.Chia-I Wu2009-10-151-1/+1
* egl: Fix eglCheckConfigHandle.Chia-I Wu2009-10-151-5/+4
* trace: Handle transfer returning nullJakob Bornecrantz2009-10-141-1/+2
* st/xorg: fix most of the composition modesZack Rusin2009-10-151-8/+32
* r300g: Move ZTOP to its own state atom.Corbin Simpson2009-10-144-7/+12
* progs/demos: try different depth formats in fbo_firecube.cBrian Paul2009-10-141-8/+28
* docs: document more MESA_GLSL env var optionsBrian Paul2009-10-142-1/+8
* mesa: assorted top-level Makefile clean-upsBrian Paul2009-10-141-11/+11
* mesa: added VERBOSE_SWAPBUFFERSBrian Paul2009-10-143-2/+6
* vbo: clean-ups, reformattingBrian Paul2009-10-141-25/+24
* mesa: added MESA_VERBOSE option 'draw' to debug glDrawArrays/Elements, etc.Brian Paul2009-10-143-1/+34
* mesa: rename VERBOSE_IMMEDIATE->VERBOSE_MATERIAL to reflect what it doesBrian Paul2009-10-143-3/+3
* mesa: remove unused ctx->Driver.PrioritizeTextures() hookBrian Paul2009-10-144-10/+0
* mesa: remove unused ctx->Driver.TextureMatrix() hookBrian Paul2009-10-143-9/+0
* st/xorg: Fix dpms include problemsJakob Bornecrantz2009-10-132-3/+2