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* fix for eval regressionmesa_3_2_1mesa_3_2_devKeith Whitwell2000-07-201-5/+6
* initialize GenBit[STRQ] in init_texture_unit()Brian Paul2000-07-191-1/+6
* restore driver depth test enable/disable state in PopAttrib()Brian Paul2000-07-191-3/+6
* updated version numberBrian Paul2000-07-191-2/+2
* Mesa 3.3 glxinfoBrian Paul2000-07-191-54/+487
* added 3.2.1 release dateBrian Paul2000-07-191-2/+2
* updated release notesBrian Paul2000-07-191-3/+8
* changed version string to 3.2.1Brian Paul2000-07-181-2/+2
* added: touch widgets-sgi/dependBrian Paul2000-07-181-1/+6
* fix aa point sampling offsetBrian Paul2000-07-181-49/+43
* clamp max in GL_RETURN setupBrian Paul2000-07-181-5/+4
* removed more redundant files from tar archiveBrian Paul2000-07-181-7/+2
* changed version string to 3.2.1Brian Paul2000-07-181-3/+3
* more bug fixesBrian Paul2000-07-171-1/+4
* removed redundant configure file from tar archive, updated version numbersBrian Paul2000-07-171-7/+5
* Clean up lerping shine table lookup.Keith Whitwell2000-07-172-372/+198
* updated version and copyright dateBrian Paul2000-07-142-6/+6
* removed references to fx_regoff.h and fx_gen_regoff.cBrian Paul2000-07-142-12/+4
* fix divide by zero problem in compute_shine_table()Brian Paul2000-07-131-2/+5
* replaced GL_CLIENT_ALL_ATTRIB_BITS with GL_ALL_CLIENT_ATTRIB_BITSBrian Paul2000-07-131-3/+3
* Two new, more accurate methods for computing shine values.Keith Whitwell2000-07-132-9/+15
* Use 3.0 style on-the-fly computation of shine table values.Keith Whitwell2000-07-123-8/+18
* allocate 1-larger knot array in explode_knot() (Mesa bug 104881)Brian Paul2000-07-111-2/+2
* set MESA_TINY=1Brian Paul2000-07-111-2/+2
* added tessellator changeBrian Paul2000-07-111-1/+2
* updated for old tessellator, GLU 1.1 versioningBrian Paul2000-07-114-48/+16
* needed for old tessellatorBrian Paul2000-07-112-0/+1345
* updated GLU infoBrian Paul2000-07-111-3/+3
* reverted to GLU 1.1Brian Paul2000-07-111-15/+35
* revert to using 1.1 tessellatorBrian Paul2000-07-111-363/+248
* Restored old polygon tessellator code (GLU 1.1). Ran indent on all files.Brian Paul2000-07-1114-5714/+4757
* Special case shine table construction to sample the [0,1) element at zero.Keith Whitwell2000-07-101-2/+4
* added more 3.2.1 bug fixesBrian Paul2000-07-101-1/+3
* Fix for miscolored rects in display listsKeith Whitwell2000-07-101-5/+3
* Initialize shine tables from the center of each table element.Keith Whitwell2000-07-071-13/+7
* changed MAX_WIDTH to 2048Brian Paul2000-07-061-14/+24
* added fog / flat shading bug fixBrian Paul2000-07-051-2/+3
* initial revBrian Paul2000-07-051-0/+27
* added blend bug fixBrian Paul2000-07-051-1/+2
* NeedEyeCoords if non-uniform scale transformBrian Paul2000-06-301-3/+7
* fixed GL_ONE_MINUS_CONSTANT_ALPHA bug (geza)Brian Paul2000-06-291-3/+3
* minor updateBrian Paul2000-06-291-3/+3
* don't add light's ambient color to BaseColor in gl_update_lighting()Brian Paul2000-06-291-4/+3
* added conformance updateBrian Paul2000-06-281-1/+2
* added lighting and polygon mode bug fixesBrian Paul2000-06-271-1/+5
* backport of lighting and material bug fixes from 3.3Brian Paul2000-06-273-134/+142
* another patch for win32 joysticksBrian Paul2000-06-271-0/+4
* Bugfixes for colormaterial, polygon clipping in GL_LINE modeKeith Whitwell2000-06-241-2/+2
* added glColorMask itemBrian Paul2000-06-231-1/+3
* fixed ColorMask test in update_rasterflags()Brian Paul2000-06-231-2/+2