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* Increment version to 10.6.0-rc3mesa-10.6.0-rc3Emil Velikov2015-06-031-1/+1
* nv30: avoid doing extra work on clear and hitting unexpected statesIlia Mirkin2015-06-035-9/+11
* st/dri: fix postprocessing crash when there's no depth bufferMarek Olšák2015-06-031-5/+4
* mesa: Enable ARB_direct_state_access by default for core profileIan Romanick2015-06-031-1/+1
* dispatch_sanity: Validate the compatibility profile dispatch table tooIan Romanick2015-06-031-0/+493
* dispatch_sanity: Split list of GL 3.1 functions in to core and commonIan Romanick2015-06-031-71/+342
* mesa: Don't install glVertexAttribL* functions in compatibility profileIan Romanick2015-06-032-1/+3
* glapi: Make GL_ARB_direct_state_access functions exclusive to core profileIan Romanick2015-06-031-0/+100
* glapi: Store exec table version info outside the XMLIan Romanick2015-06-033-12/+185
* Revert "mesa: Add an extension flag for ARB_direct_state_access"Ian Romanick2015-06-032-2/+1
* mesa: Use the profile instead of an extension bit to validate GL_TEXTURE_CUBE...Ian Romanick2015-06-031-3/+10
* Revert "mesa: Add ARB_direct_state_access checks in XFB functions"Ian Romanick2015-06-031-42/+0
* Revert "mesa: Add ARB_direct_state_access checks in buffer object functions"Ian Romanick2015-06-031-105/+0
* Revert "mesa: Add ARB_direct_state_access checks in FBO functions"Ian Romanick2015-06-034-127/+0
* Revert "mesa: Add ARB_direct_state_access checks in renderbuffer functions"Ian Romanick2015-06-031-21/+0
* Revert "mesa: Add ARB_direct_state_access checks in texture functions"Ian Romanick2015-06-036-200/+0
* Revert "mesa: Add ARB_direct_state_access checks in VAO functions"Ian Romanick2015-06-032-86/+0
* Revert "mesa: Add ARB_direct_state_access checks in sampler object functions"Ian Romanick2015-06-031-7/+0
* Revert "mesa: Add ARB_direct_state_access checks in program pipeline functions"Ian Romanick2015-06-031-6/+0
* Revert "mesa: Add ARB_direct_state_access checks in query object functions"Ian Romanick2015-06-031-7/+0
* Revert "i915: Enable ARB_direct_state_access"Ian Romanick2015-06-031-1/+0
* Revert "i965: Enable ARB_direct_state_access"Ian Romanick2015-06-031-1/+0
* Revert "st/mesa: Enable ARB_direct_state_access"Ian Romanick2015-06-031-6/+0
* i965/fs: Properly handle explicit depth in SIMD16 with dual-source blendJason Ekstrand2015-06-031-1/+5
* i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)Ben Widawsky2015-06-031-0/+10
* i965/fs: Fix lowering of integer multiplication with cmod.Matt Turner2015-06-031-0/+11
* Increment version to 10.6.0-rc2mesa-10.6.0-rc2Emil Velikov2015-05-271-1/+1
* mesa: do not use _glapi_new_nop_table() for DRI buildsBrian Paul2015-05-273-4/+65
* radeonsi: fix scratch buffer setup for geometry shadersMarek Olšák2015-05-271-2/+9
* clover: Build fix for FreeBSD.Koop Mast2015-05-271-0/+1
* i965/skl: Add a message header for the TXF_MCS instruction in vec4vsNeil Roberts2015-05-271-2/+18
* nv30: falling back to draw path for edgeflag does no goodIlia Mirkin2015-05-271-3/+2
* nv30/draw: switch varying hookup logic to know about texcoordsIlia Mirkin2015-05-271-9/+16
* nv30/draw: allocate vertex buffers in gartIlia Mirkin2015-05-271-6/+10
* nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAMIlia Mirkin2015-05-271-3/+3
* nv30/draw: fix indexed draws with swtnl path and a resource index bufferIlia Mirkin2015-05-271-3/+3
* glsl: avoid leaking linked gl_shader when there's a late linker errorIlia Mirkin2015-05-271-2/+8
* llvmpipe: (trivial) add parantheses in (!x == y) expressionRoland Scheidegger2015-05-271-1/+1
* st/mesa: don't leak glsl_to_tgsi object on link failureIlia Mirkin2015-05-271-0/+1
* nv30/draw: draw expects constbuf size in bytes, not vec4 unitsIlia Mirkin2015-05-271-1/+1
* nv30/draw: avoid leaving stale pointers in draw stateIlia Mirkin2015-05-271-4/+4
* nv30: fix clip plane uploads and enable changesIlia Mirkin2015-05-271-9/+7
* nv30: avoid leaking render state and draw shadersIlia Mirkin2015-05-273-0/+16
* nv30: don't leak fragprog constsIlia Mirkin2015-05-271-0/+1
* nv50/ir: avoid messing up arg1 of PFETCHIlia Mirkin2015-05-271-2/+18
* nvc0: a geometry shader can have up to 1024 vertices outputIlia Mirkin2015-05-271-1/+1
* i965/fs: Fix implied_mrf_writes for scratch writesJason Ekstrand2015-05-271-1/+1
* nvc0/ir: LOAD's can't be used for shader inputsIlia Mirkin2015-05-272-0/+2
* nv50/ir: guess that the constant offset is the starting slot of arrayIlia Mirkin2015-05-271-2/+4
* nvc0/ir: set ftz when sources are floats, not just destinationsIlia Mirkin2015-05-271-3/+2