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* Add release notes for the 10.5.7 releasemesa-10.5.7Emil Velikov2015-06-071-0/+102
* Update version to 10.5.7Emil Velikov2015-06-071-1/+1
* nv30: avoid doing extra work on clear and hitting unexpected statesIlia Mirkin2015-06-035-9/+11
* st/dri: fix postprocessing crash when there's no depth bufferMarek Olšák2015-06-031-5/+4
* i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)Ben Widawsky2015-06-031-0/+10
* cherry-ignore: add clover build fix not applicable for 10.5Emil Velikov2015-06-031-0/+3
* nv30: falling back to draw path for edgeflag does no goodIlia Mirkin2015-06-031-3/+2
* nv30/draw: switch varying hookup logic to know about texcoordsIlia Mirkin2015-06-031-9/+16
* nv30/draw: allocate vertex buffers in gartIlia Mirkin2015-06-031-6/+10
* nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAMIlia Mirkin2015-06-031-3/+3
* nv30/draw: fix indexed draws with swtnl path and a resource index bufferIlia Mirkin2015-06-031-3/+3
* glsl: avoid leaking linked gl_shader when there's a late linker errorIlia Mirkin2015-06-031-2/+8
* st/mesa: don't leak glsl_to_tgsi object on link failureIlia Mirkin2015-06-031-0/+1
* nv30/draw: draw expects constbuf size in bytes, not vec4 unitsIlia Mirkin2015-06-031-1/+1
* nv30/draw: avoid leaving stale pointers in draw stateIlia Mirkin2015-06-031-4/+4
* nv30: fix clip plane uploads and enable changesIlia Mirkin2015-06-031-9/+7
* nv30: avoid leaking render state and draw shadersIlia Mirkin2015-06-033-0/+16
* nv30: don't leak fragprog constsIlia Mirkin2015-06-031-0/+1
* nv50/ir: avoid messing up arg1 of PFETCHIlia Mirkin2015-06-031-2/+18
* nvc0: a geometry shader can have up to 1024 vertices outputIlia Mirkin2015-06-031-1/+1
* i965/fs: Fix implied_mrf_writes for scratch writesJason Ekstrand2015-06-031-1/+1
* nvc0/ir: LOAD's can't be used for shader inputsIlia Mirkin2015-06-032-0/+2
* nv50/ir: guess that the constant offset is the starting slot of arrayIlia Mirkin2015-06-031-2/+4
* nvc0/ir: set ftz when sources are floats, not just destinationsIlia Mirkin2015-06-031-3/+2
* get-pick-list.sh: Require explicit "10.5" for nominating stable patchesEmil Velikov2015-06-031-1/+1
* docs: Add sha256sums for the 10.5.6 releaseEmil Velikov2015-05-241-1/+2
* Add release notes for the 10.5.6 releasemesa-10.5.6Emil Velikov2015-05-231-0/+146
* Update version to 10.5.6Emil Velikov2015-05-231-1/+1
* targets/osmesa: drop the -module tag from LDFLAGSEmil Velikov2015-05-201-1/+0
* darwin: Fix install name of libOSMesaJeremy Huddleston Sequoia2015-05-201-1/+0
* swrast: Build fix for darwinJeremy Huddleston Sequoia2015-05-202-0/+19
* egl/main: fix EGL_KHR_get_all_proc_addressesEmil Velikov2015-05-201-3/+3
* freedreno: fix bug in tile/slot calculationRob Clark2015-05-201-5/+4
* freedreno: enable a306Rob Clark2015-05-202-1/+2
* main: Complete error conditions for glInvalidate*Framebuffer.Laura Ekstrand2015-05-201-1/+19
* main: Fix an error generated by FramebufferTextureLaura Ekstrand2015-05-201-4/+13
* mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0Fredrik Höglund2015-05-201-0/+12
* main: Require that the texture exists in framebuffer_textureFredrik Höglund2015-05-201-1/+1
* i965: Fix PBO cache coherency issue after _mesa_meta_pbo_GetTexSubImage().Francisco Jerez2015-05-202-2/+31
* nvc0: switch mechanism for shader eviction to be a while loopIlia Mirkin2015-05-201-5/+6
* radeonsi: add new bonaire pci idAlex Deucher2015-05-201-0/+1
* clover: Implement locking of the wait_count, _chain and _status members of ev...Francisco Jerez2015-05-201-0/+8
* clover: Wrap event::_status in a method to prevent unlocked access.Francisco Jerez2015-05-202-7/+12
* clover: Refactor event::trigger and ::abort to prevent deadlock and reentranc...Francisco Jerez2015-05-202-12/+34
* st/mesa: make sure to create a "clean" bool when doing i2bIlia Mirkin2015-05-201-1/+1
* clover: Fix a bug with multi-threaded events v2Tom Stellard2015-05-202-3/+17
* clover: Add a mutex to guard queue::queued_eventsTom Stellard2015-05-202-0/+4
* glx/dri3: Add additional check for gpu offloading caseAxel Davy2015-05-201-0/+5
* egl/wayland: properly destroy wayland objectsAxel Davy2015-05-202-1/+6
* main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDEMarta Lofstedt2015-05-201-0/+1