summaryrefslogtreecommitdiff
Commit message (Expand)AuthorAgeFilesLines
* Make morphologies architecture agnostic.baserock/gnomeMichael Drake2014-07-242-16/+44
* Drop the Intel DRI drivers as they are not available on ARMJannis Pohlmann2014-07-242-2/+2
* Added mesa-x and mesa-wayland morphsBen Brewer2014-07-242-0/+16
* docs: Add MD5 sums for the 10.0.5 release.10.0Carl Worth2014-04-181-0/+3
* docs: Add release notes for 10.0.5mesa-10.0.5Carl Worth2014-04-181-0/+170
* Update version to 10.0.5Carl Worth2014-04-181-1/+1
* i965: Fix buffer overruns in MSAA MCS buffer clearing.Eric Anholt2014-04-161-1/+1
* i965/gen7: Prefer vertical alignment of 4 when possible.Paul Berry2014-04-161-3/+22
* glx: drop obsolete _XUnlock_Mutex in __glXInitialize error pathEmil Velikov2014-04-141-3/+1
* svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create()Brian Paul2014-04-141-2/+2
* mesa: add bounds checking to eliminate buffer overrunCourtney Goeltzenleuchter2014-04-141-24/+54
* svga: replace sampler assertion with conditionalBrian Paul2014-04-142-4/+32
* nouveau: fix firmware check on nvd7/nvd9Ilia Mirkin2014-04-141-3/+3
* configure.ac: fix the detection of expat with pkg-configJohannes Nixdorf2014-04-141-1/+1
* cso: fix sampler view count in cso_set_sampler_views()Brian Paul2014-04-141-3/+4
* mesa: fix glMultiDrawArrays inside a display listBrian Paul2014-04-141-3/+4
* st/mesa: add null pointer checking in query object functionsBrian Paul2014-04-141-2/+16
* mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-upBrian Paul2014-04-141-4/+4
* st/mesa: fix sampler view handling with shared textures v4Christian König2014-04-143-0/+28
* draw: Duplicate TGSI tokens in draw_pipe_pstipple module.José Fonseca2014-04-141-1/+2
* st/mesa: recreate sampler view on context change v3Christian König2014-04-141-0/+10
* nouveau: there may not have been a texture if the fbo was incompleteIlia Mirkin2014-04-141-1/+2
* nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format listIlia Mirkin2014-04-141-0/+1
* mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_textureIlia Mirkin2014-04-141-10/+3
* mesa: return v.value_int64 when the requested type is TYPE_INT64Emil Velikov2014-04-141-3/+3
* gallium: add endian detection for OpenBSDJonathan Gray2014-04-141-0/+10
* nv50: adjust blit_3d handling of ms output texturesIlia Mirkin2014-04-141-4/+8
* nouveau: fix fence waiting logic in screen destroyIlia Mirkin2014-04-143-7/+27
* mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__.Matt Turner2014-04-141-0/+3
* mesa: fix copy & paste bugs in pack_ubyte_SRGB8()Brian Paul2014-04-141-2/+2
* mesa: fix copy & paste bugs in pack_ubyte_SARGB8()Brian Paul2014-04-141-2/+2
* Ignore patches which don't apply.Carl Worth2014-04-141-0/+9
* mesa: add unpacking code for MESA_FORMAT_Z32_FLOAT_S8X24_UINTBrian Paul2014-04-141-0/+22
* radeon: reverse DBG_NO_HYPERZ logicAlex Deucher2014-04-143-5/+5
* docs: Add md5sums for the 10.0.4 release.Carl Worth2014-03-121-0/+3
* docs: Add release notes for 10.0.4mesa-10.0.4Carl Worth2014-03-121-0/+188
* Update version to 10.0.4Carl Worth2014-03-121-1/+1
* get-pick-list: Update to only find patches nominated for the 10.0 branchCarl Worth2014-03-111-1/+1
* mesa: don't define c99 math functions for MSVC >= 1800Hans2014-03-111-1/+1
* util: don't define isfinite(), isnan() for MSVC >= 1800Hans2014-03-111-0/+4
* softpipe: use 64-bit arithmetic in softpipe_resource_layout()Brian Paul2014-03-111-3/+3
* glx/dri2: fix build failure on HURDJulien Cristau2014-03-111-0/+5
* i965: Validate (and resolve) all the bound textures.Chris Forbes2014-03-112-2/+2
* dri/i9*5: correctly calculate the amount of system memoryEmil Velikov2014-03-112-2/+2
* r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUsTom Stellard2014-03-101-1/+3
* mesa: do depth/stencil format conversion in glGetTexImageBrian Paul2014-03-101-2/+9
* i965: Fix the region's pitch condition to use blitterAnuj Phogat2014-03-101-3/+3
* glx: Fix the GLXFBConfig attrib sort prioritiesFredrik Höglund2014-03-101-7/+4
* glx: Fix the default values for GLXFBConfig attributesFredrik Höglund2014-03-101-7/+2
* nv50: correctly calculate the number of vertical blocks during transfer mapEmil Velikov2014-03-101-1/+1