diff options
Diffstat (limited to 'src/gallium/drivers/v3d/v3dx_draw.c')
-rw-r--r-- | src/gallium/drivers/v3d/v3dx_draw.c | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c index ae9026a6fae..503475f6832 100644 --- a/src/gallium/drivers/v3d/v3dx_draw.c +++ b/src/gallium/drivers/v3d/v3dx_draw.c @@ -1131,7 +1131,9 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info, prim_tf_enable = (V3D_PRIM_POINTS_TF - V3D_PRIM_POINTS); #endif - if (!v3d->prog.gs) + v3d->prim_restart = info->primitive_restart; + + if (!v3d->prog.gs && !v3d->prim_restart) v3d_update_primitives_generated_counter(v3d, info, &draws[0]); uint32_t hw_prim_type = v3d_hw_prim_type(info->mode); @@ -1258,10 +1260,16 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info, /* Increment the TF offsets by how many verts we wrote. XXX: This * needs some clamping to the buffer size. + * + * If primitive restart is enabled or we have a geometry shader, we + * update it later, when we can query the device to know how many + * vertices were written. */ - for (int i = 0; i < v3d->streamout.num_targets; i++) - v3d_stream_output_target(v3d->streamout.targets[i])->offset += - u_stream_outputs_for_vertices(info->mode, draws[0].count); + if (!v3d->prog.gs && !v3d->prim_restart) { + for (int i = 0; i < v3d->streamout.num_targets; i++) + v3d_stream_output_target(v3d->streamout.targets[i])->offset += + u_stream_outputs_for_vertices(info->mode, draws[0].count); + } if (v3d->zsa && job->zsbuf && v3d->zsa->base.depth_enabled) { struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture); |