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-rw-r--r--src/gallium/docs/source/context.rst52
-rw-r--r--src/gallium/docs/source/cso/blend.rst2
-rw-r--r--src/gallium/docs/source/screen.rst135
3 files changed, 91 insertions, 98 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index 2b0941010b0..7439d100973 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -239,9 +239,7 @@ Flushing
Resource Busy Queries
^^^^^^^^^^^^^^^^^^^^^
-``is_texture_referenced``
-
-``is_buffer_referenced``
+``is_resource_referenced``
@@ -265,3 +263,51 @@ The interfaces to these calls are likely to change to make it easier
for a driver to batch multiple blits with the same source and
destination.
+
+Transfers
+^^^^^^^^^
+
+These methods are used to get data to/from a resource.
+
+``get_transfer`` creates a transfer object.
+
+``transfer_destroy`` destroys the transfer object. May cause
+data to be written to the resource at this point.
+
+``transfer_map`` creates a memory mapping for the transfer object.
+The returned map points to the start of the mapped range according to
+the box region, not the beginning of the resource.
+
+.. _transfer_flush_region:
+``transfer_flush_region`` If a transfer was created with TRANFER_FLUSH_EXPLICIT,
+only the region specified is guaranteed to be written to. This is relative to
+the mapped range, not the beginning of the resource.
+
+``transfer_unmap`` remove the memory mapping for the transfer object.
+Any pointers into the map should be considered invalid and discarded.
+
+``transfer_inline_write`` performs a simplified transfer for simple writes.
+Basically get_transfer, transfer_map, data write, transfer_unmap, and
+transfer_destroy all in one.
+
+.. _pipe_transfer:
+
+PIPE_TRANSFER
+^^^^^^^^^^^^^
+
+These flags control the behavior of a transfer object.
+
+* ``READ``: resource contents are read at transfer create time.
+* ``WRITE``: resource contents will be written back at transfer destroy time.
+* ``MAP_DIRECTLY``: a transfer should directly map the resource. May return
+ NULL if not supported.
+* ``DISCARD``: The memory within the mapped region is discarded.
+ Cannot be used with ``READ``.
+* ``DONTBLOCK``: Fail if the resource cannot be mapped immediately.
+* ``UNSYNCHRONIZED``: Do not synchronize pending operations on the resource
+ when mapping. The interaction of any writes to the map and any
+ operations pending on the resource are undefined. Cannot be used with
+ ``READ``.
+* ``FLUSH_EXPLICIT``: Written ranges will be notified later with
+ :ref:`transfer_flush_region`. Cannot be used with
+ ``READ``.
diff --git a/src/gallium/docs/source/cso/blend.rst b/src/gallium/docs/source/cso/blend.rst
index 55c0f328859..c74396284cc 100644
--- a/src/gallium/docs/source/cso/blend.rst
+++ b/src/gallium/docs/source/cso/blend.rst
@@ -28,7 +28,7 @@ logicop_enable
logicop_func
The logic operation to use if logic ops are enabled. One of PIPE_LOGICOP.
dither
- Whether dithering is enabled.
+ Whether dithering is enabled. Note: Dithering is implementation-dependent.
rt
Contains the per-rendertarget blend state.
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index e78634e59e9..b6efd1d40cf 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -103,59 +103,47 @@ For backwards compatibility, one-dimensional access to CONST register
file is still supported. In that case, the constbuf index is assumed
to be 0.
-.. _pipe_buffer_usage:
+.. _pipe_bind:
-PIPE_BUFFER_USAGE
-^^^^^^^^^^^^^^^^^
+PIPE_BIND
+^^^^^^^^^
-These flags control buffer creation. Buffers may only have one role, so
-care should be taken to not allocate a buffer with the wrong usage.
-
-* ``PIXEL``: This is the flag to use for all textures.
-* ``VERTEX``: A vertex buffer.
-* ``INDEX``: An element buffer.
-* ``CONSTANT``: A buffer of shader constants.
-
-Buffers are inevitably abstracting the pipe's underlying memory management,
-so many of their usage flags can be used to direct the way the buffer is
-handled.
-
-* ``CPU_READ``, ``CPU_WRITE``: Whether the user will map and, in the case of
- the latter, write to, the buffer. The convenience flag ``CPU_READ_WRITE`` is
- available to signify a read/write buffer.
-* ``GPU_READ``, ``GPU_WRITE``: Whether the driver will internally need to
- read from or write to the buffer. The latter will only happen if the buffer
- is made into a render target.
-* ``DISCARD``: When set on a map, the contents of the map will be discarded
- beforehand. Cannot be used with ``CPU_READ``.
-* ``DONTBLOCK``: When set on a map, the map will fail if the buffer cannot be
- mapped immediately.
-* ``UNSYNCHRONIZED``: When set on a map, any outstanding operations on the
- buffer will be ignored. The interaction of any writes to the map and any
- operations pending with the buffer are undefined. Cannot be used with
- ``CPU_READ``.
-* ``FLUSH_EXPLICIT``: When set on a map, written ranges of the map require
- explicit flushes using :ref:`buffer_flush_mapped_range`. Requires
- ``CPU_WRITE``.
-
-.. _pipe_texture_usage:
-
-PIPE_TEXTURE_USAGE
-^^^^^^^^^^^^^^^^^^
-
-These flags determine the possible roles a texture may be used for during its
-lifetime. Texture usage flags are cumulative and may be combined to create a
-texture that can be used as multiple things.
+These flags control resource creation. Resources may be used in different roles
+during their lifecycle. Bind flags are cumulative and may be combined to create
+a resource which can be used as multiple things.
+Depending on the pipe driver's memory management, depending on these bind flags
+resources might be created and handled quite differently.
* ``RENDER_TARGET``: A color buffer or pixel buffer which will be rendered to.
* ``DISPLAY_TARGET``: A sharable buffer that can be given to another process.
-* ``PRIMARY``: A front color buffer or scanout buffer.
* ``DEPTH_STENCIL``: A depth (Z) buffer or stencil buffer. Gallium does
not explicitly provide for stencil-only buffers, so any stencil buffer
validated here is implicitly also a depth buffer.
-* ``SAMPLER``: A texture that may be sampled from in a fragment or vertex
+* ``SAMPLER_VIEW``: A texture that may be sampled from in a fragment or vertex
shader.
-* ``DYNAMIC``: A texture that will be mapped frequently.
+* ``VERTEX_BUFFER``: A vertex buffer.
+* ``INDEX_BUFFER``: An element buffer.
+* ``CONSTANT_BUFFER``: A buffer of shader constants.
+* ``BLIT_SOURCE``: A blit source, as given to surface_copy.
+* ``BLIT_DESTINATION``: A blit destination, as given to surface_copy and surface_fill.
+* ``TRANSFER_WRITE``: A transfer object which will be written to.
+* ``TRANSFER_READ``: A transfer object which will be read from.
+* ``CUSTOM``:
+* ``SCANOUT``: A front color buffer or scanout buffer.
+* ``SHARED``:
+
+.. _pipe_usage:
+
+PIPE_USAGE
+^^^^^^^^^^
+
+The PIPE_USAGE enums are hints about the expected lifecycle of a resource.
+* ``DEFAULT``: Expect many uploads to the resource, intermixed with draws.
+* ``DYNAMIC``: Expect many uploads to the resource, intermixed with draws.
+* ``STATIC``: Same as immutable (?)
+* ``IMMUTABLE``: Resource will not be changed after first upload.
+* ``STREAM``: Upload will be followed by draw, followed by upload, ...
+
PIPE_TEXTURE_GEOM
@@ -218,64 +206,23 @@ is_format_supported
See if a format can be used in a specific manner.
-**usage** is a bitmask of :ref:`PIPE_TEXTURE_USAGE` flags.
+**tex_usage** is a bitmask of :ref:`PIPE_BIND` flags.
Returns TRUE if all usages can be satisfied.
-.. note::
-
- ``PIPE_TEXTURE_USAGE_DYNAMIC`` is not a valid usage.
-.. _texture_create:
+.. _resource_create:
-texture_create
+resource_create
^^^^^^^^^^^^^^
-Given a template of texture setup, create a buffer and texture.
+Given a template of texture setup, create a resource.
+The way a resource may be used is specifed by bind flags, :ref:`pipe_bind`.
+and hints are used to indicate to the driver what access pattern might be
+likely, :ref:`pipe_usage`.
-texture_blanket
+resource_destroy
^^^^^^^^^^^^^^^
-Like :ref:`texture_create`, but use a supplied buffer instead of creating a
-new one.
-
-texture_destroy
-^^^^^^^^^^^^^^^
-
-Destroy a texture. The buffer backing the texture is destroyed if it has no
-more references.
-
-buffer_map
-^^^^^^^^^^
-
-Map a buffer into memory.
-
-**usage** is a bitmask of :ref:`PIPE_BUFFER_USAGE` flags.
-
-Returns a pointer to the map, or NULL if the mapping failed.
-
-buffer_map_range
-^^^^^^^^^^^^^^^^
-
-Map a range of a buffer into memory.
-
-The returned map is always relative to the beginning of the buffer, not the
-beginning of the mapped range.
-
-.. _buffer_flush_mapped_range:
-
-buffer_flush_mapped_range
-^^^^^^^^^^^^^^^^^^^^^^^^^
-
-Flush a range of mapped memory into a buffer.
-
-The buffer must have been mapped with ``PIPE_BUFFER_USAGE_FLUSH_EXPLICIT``.
-
-**usage** is a bitmask of :ref:`PIPE_BUFFER_USAGE` flags.
-
-buffer_unmap
-^^^^^^^^^^^^
-
-Unmap a buffer from memory.
+Destroy a resource. A resource is destroyed if it has no more references.
-Any pointers into the map should be considered invalid and discarded.