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Diffstat (limited to 'progs/util/shaderutil.c')
-rw-r--r--progs/util/shaderutil.c233
1 files changed, 190 insertions, 43 deletions
diff --git a/progs/util/shaderutil.c b/progs/util/shaderutil.c
index 2f1c4e38b30..4db950016b8 100644
--- a/progs/util/shaderutil.c
+++ b/progs/util/shaderutil.c
@@ -9,20 +9,16 @@
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
+#include <GL/glew.h>
#include <GL/glut.h>
-#include "extfuncs.h"
#include "shaderutil.h"
+/** time to compile previous shader */
+static GLdouble CompileTime = 0.0;
-static void
-Init(void)
-{
- static GLboolean firstCall = GL_TRUE;
- if (firstCall) {
- GetExtensionFuncs();
- firstCall = GL_FALSE;
- }
-}
+/** time to linke previous program */
+static GLdouble LinkTime = 0.0;
GLboolean
@@ -47,17 +43,22 @@ CompileShaderText(GLenum shaderType, const char *text)
{
GLuint shader;
GLint stat;
+ GLdouble t0, t1;
+
+ shader = glCreateShader(shaderType);
+ glShaderSource(shader, 1, (const GLchar **) &text, NULL);
+
+ t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
+ glCompileShader(shader);
+ t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- Init();
+ CompileTime = t1 - t0;
- shader = glCreateShader_func(shaderType);
- glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
- glCompileShader_func(shader);
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &stat);
if (!stat) {
GLchar log[1000];
GLsizei len;
- glGetShaderInfoLog_func(shader, 1000, &len, log);
+ glGetShaderInfoLog(shader, 1000, &len, log);
fprintf(stderr, "Error: problem compiling shader: %s\n", log);
exit(1);
}
@@ -78,8 +79,9 @@ CompileShaderFile(GLenum shaderType, const char *filename)
int n;
char *buffer = (char*) malloc(max);
GLuint shader;
+ FILE *f;
- FILE *f = fopen(filename, "r");
+ f = fopen(filename, "r");
if (!f) {
fprintf(stderr, "Unable to open shader file %s\n", filename);
return 0;
@@ -105,24 +107,30 @@ CompileShaderFile(GLenum shaderType, const char *filename)
GLuint
LinkShaders(GLuint vertShader, GLuint fragShader)
{
- GLuint program = glCreateProgram_func();
+ GLuint program = glCreateProgram();
+ GLdouble t0, t1;
assert(vertShader || fragShader);
if (fragShader)
- glAttachShader_func(program, fragShader);
+ glAttachShader(program, fragShader);
if (vertShader)
- glAttachShader_func(program, vertShader);
- glLinkProgram_func(program);
+ glAttachShader(program, vertShader);
+
+ t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
+ glLinkProgram(program);
+ t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
+
+ LinkTime = t1 - t0;
/* check link */
{
GLint stat;
- glGetProgramiv_func(program, GL_LINK_STATUS, &stat);
+ glGetProgramiv(program, GL_LINK_STATUS, &stat);
if (!stat) {
GLchar log[1000];
GLsizei len;
- glGetProgramInfoLog_func(program, 1000, &len, log);
+ glGetProgramInfoLog(program, 1000, &len, log);
fprintf(stderr, "Shader link error:\n%s\n", log);
return 0;
}
@@ -132,37 +140,176 @@ LinkShaders(GLuint vertShader, GLuint fragShader)
}
+GLboolean
+ValidateShaderProgram(GLuint program)
+{
+ GLint stat;
+ glValidateProgramARB(program);
+ glGetProgramiv(program, GL_VALIDATE_STATUS, &stat);
+
+ if (!stat) {
+ GLchar log[1000];
+ GLsizei len;
+ glGetProgramInfoLog(program, 1000, &len, log);
+ fprintf(stderr, "Program validation error:\n%s\n", log);
+ return 0;
+ }
+
+ return (GLboolean) stat;
+}
+
+
+GLdouble
+GetShaderCompileTime(void)
+{
+ return CompileTime;
+}
+
+
+GLdouble
+GetShaderLinkTime(void)
+{
+ return LinkTime;
+}
+
+
void
-InitUniforms(GLuint program, struct uniform_info uniforms[])
+SetUniformValues(GLuint program, struct uniform_info uniforms[])
{
GLuint i;
for (i = 0; uniforms[i].name; i++) {
uniforms[i].location
- = glGetUniformLocation_func(program, uniforms[i].name);
-
- printf("Uniform %s location: %d\n", uniforms[i].name,
- uniforms[i].location);
-
- switch (uniforms[i].size) {
- case 1:
- if (uniforms[i].type == GL_INT)
- glUniform1i_func(uniforms[i].location,
- (GLint) uniforms[i].value[0]);
- else
- glUniform1fv_func(uniforms[i].location, 1, uniforms[i].value);
+ = glGetUniformLocation(program, uniforms[i].name);
+
+ switch (uniforms[i].type) {
+ case GL_INT:
+ case GL_SAMPLER_1D:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_2D_RECT_ARB:
+ assert(uniforms[i].value[0] >= 0.0F);
+ glUniform1i(uniforms[i].location,
+ (GLint) uniforms[i].value[0]);
+ break;
+ case GL_FLOAT:
+ glUniform1fv(uniforms[i].location, 1, uniforms[i].value);
break;
- case 2:
- glUniform2fv_func(uniforms[i].location, 1, uniforms[i].value);
+ case GL_FLOAT_VEC2:
+ glUniform2fv(uniforms[i].location, 1, uniforms[i].value);
break;
- case 3:
- glUniform3fv_func(uniforms[i].location, 1, uniforms[i].value);
+ case GL_FLOAT_VEC3:
+ glUniform3fv(uniforms[i].location, 1, uniforms[i].value);
break;
- case 4:
- glUniform4fv_func(uniforms[i].location, 1, uniforms[i].value);
+ case GL_FLOAT_VEC4:
+ glUniform4fv(uniforms[i].location, 1, uniforms[i].value);
break;
default:
- abort();
+ if (strncmp(uniforms[i].name, "gl_", 3) == 0) {
+ /* built-in uniform: ignore */
+ }
+ else {
+ fprintf(stderr,
+ "Unexpected uniform data type in SetUniformValues\n");
+ abort();
+ }
}
}
}
+
+
+/** Get list of uniforms used in the program */
+GLuint
+GetUniforms(GLuint program, struct uniform_info uniforms[])
+{
+ GLint n, max, i;
+
+ glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &n);
+ glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max);
+
+ for (i = 0; i < n; i++) {
+ GLint size, len;
+ GLenum type;
+ char name[100];
+
+ glGetActiveUniform(program, i, 100, &len, &size, &type, name);
+
+ uniforms[i].name = strdup(name);
+ uniforms[i].size = size;
+ uniforms[i].type = type;
+ uniforms[i].location = glGetUniformLocation(program, name);
+ }
+
+ uniforms[i].name = NULL; /* end of list */
+
+ return n;
+}
+
+
+void
+PrintUniforms(const struct uniform_info uniforms[])
+{
+ GLint i;
+
+ printf("Uniforms:\n");
+
+ for (i = 0; uniforms[i].name; i++) {
+ printf(" %d: %s size=%d type=0x%x loc=%d value=%g, %g, %g, %g\n",
+ i,
+ uniforms[i].name,
+ uniforms[i].size,
+ uniforms[i].type,
+ uniforms[i].location,
+ uniforms[i].value[0],
+ uniforms[i].value[1],
+ uniforms[i].value[2],
+ uniforms[i].value[3]);
+ }
+}
+
+
+/** Get list of attribs used in the program */
+GLuint
+GetAttribs(GLuint program, struct attrib_info attribs[])
+{
+ GLint n, max, i;
+
+ glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &n);
+ glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max);
+
+ for (i = 0; i < n; i++) {
+ GLint size, len;
+ GLenum type;
+ char name[100];
+
+ glGetActiveAttrib(program, i, 100, &len, &size, &type, name);
+
+ attribs[i].name = strdup(name);
+ attribs[i].size = size;
+ attribs[i].type = type;
+ attribs[i].location = glGetAttribLocation(program, name);
+ }
+
+ attribs[i].name = NULL; /* end of list */
+
+ return n;
+}
+
+
+void
+PrintAttribs(const struct attrib_info attribs[])
+{
+ GLint i;
+
+ printf("Attribs:\n");
+
+ for (i = 0; attribs[i].name; i++) {
+ printf(" %d: %s size=%d type=0x%x loc=%d\n",
+ i,
+ attribs[i].name,
+ attribs[i].size,
+ attribs[i].type,
+ attribs[i].location);
+ }
+}