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-rw-r--r--src/amd/vulkan/radv_nir_to_llvm.c50
-rw-r--r--src/amd/vulkan/radv_pipeline.c20
-rw-r--r--src/amd/vulkan/radv_shader.h22
-rw-r--r--src/amd/vulkan/radv_shader_info.c2
4 files changed, 48 insertions, 46 deletions
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index 2bc61b18655..7c0275be7cf 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -594,11 +594,11 @@ static bool needs_view_index_sgpr(struct radv_shader_context *ctx,
switch (stage) {
case MESA_SHADER_VERTEX:
if (ctx->shader_info->info.needs_multiview_view_index ||
- (!ctx->options->key.vs.as_es && !ctx->options->key.vs.as_ls && ctx->options->key.has_multiview_view_index))
+ (!ctx->options->key.vs.out.as_es && !ctx->options->key.vs.out.as_ls && ctx->options->key.has_multiview_view_index))
return true;
break;
case MESA_SHADER_TESS_EVAL:
- if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.tes.as_es && ctx->options->key.has_multiview_view_index))
+ if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.tes.out.as_es && ctx->options->key.has_multiview_view_index))
return true;
break;
case MESA_SHADER_GEOMETRY:
@@ -820,7 +820,7 @@ declare_vs_input_vgprs(struct radv_shader_context *ctx, struct arg_info *args)
{
add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.vertex_id);
if (!ctx->is_gs_copy_shader) {
- if (ctx->options->key.vs.as_ls) {
+ if (ctx->options->key.vs.out.as_ls) {
add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->rel_auto_id);
add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id);
} else {
@@ -1020,10 +1020,10 @@ static void create_function(struct radv_shader_context *ctx,
if (needs_view_index)
add_arg(&args, ARG_SGPR, ctx->ac.i32,
&ctx->abi.view_index);
- if (ctx->options->key.vs.as_es) {
+ if (ctx->options->key.vs.out.as_es) {
add_arg(&args, ARG_SGPR, ctx->ac.i32,
&ctx->es2gs_offset);
- } else if (ctx->options->key.vs.as_ls) {
+ } else if (ctx->options->key.vs.out.as_ls) {
/* no extra parameters */
} else {
declare_streamout_sgprs(ctx, stage, &args);
@@ -1086,7 +1086,7 @@ static void create_function(struct radv_shader_context *ctx,
add_arg(&args, ARG_SGPR, ctx->ac.i32,
&ctx->abi.view_index);
- if (ctx->options->key.tes.as_es) {
+ if (ctx->options->key.tes.out.as_es) {
add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds);
add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL);
add_arg(&args, ARG_SGPR, ctx->ac.i32,
@@ -1273,7 +1273,7 @@ static void create_function(struct radv_shader_context *ctx,
}
if (stage == MESA_SHADER_TESS_CTRL ||
- (stage == MESA_SHADER_VERTEX && ctx->options->key.vs.as_ls) ||
+ (stage == MESA_SHADER_VERTEX && ctx->options->key.vs.out.as_ls) ||
/* GFX9 has the ESGS ring buffer in LDS. */
(stage == MESA_SHADER_GEOMETRY && has_previous_stage)) {
ac_declare_lds_as_pointer(&ctx->ac);
@@ -3448,14 +3448,14 @@ handle_shader_outputs_post(struct ac_shader_abi *abi, unsigned max_outputs,
switch (ctx->stage) {
case MESA_SHADER_VERTEX:
- if (ctx->options->key.vs.as_ls)
+ if (ctx->options->key.vs.out.as_ls)
handle_ls_outputs_post(ctx);
- else if (ctx->options->key.vs.as_es)
+ else if (ctx->options->key.vs.out.as_es)
handle_es_outputs_post(ctx, &ctx->shader_info->vs.es_info);
else
- handle_vs_outputs_post(ctx, ctx->options->key.vs.export_prim_id,
- ctx->options->key.vs.export_layer_id,
- ctx->options->key.vs.export_clip_dists,
+ handle_vs_outputs_post(ctx, ctx->options->key.vs.out.export_prim_id,
+ ctx->options->key.vs.out.export_layer_id,
+ ctx->options->key.vs.out.export_clip_dists,
&ctx->shader_info->vs.outinfo);
break;
case MESA_SHADER_FRAGMENT:
@@ -3468,12 +3468,12 @@ handle_shader_outputs_post(struct ac_shader_abi *abi, unsigned max_outputs,
handle_tcs_outputs_post(ctx);
break;
case MESA_SHADER_TESS_EVAL:
- if (ctx->options->key.tes.as_es)
+ if (ctx->options->key.tes.out.as_es)
handle_es_outputs_post(ctx, &ctx->shader_info->tes.es_info);
else
- handle_vs_outputs_post(ctx, ctx->options->key.tes.export_prim_id,
- ctx->options->key.tes.export_layer_id,
- ctx->options->key.tes.export_clip_dists,
+ handle_vs_outputs_post(ctx, ctx->options->key.tes.out.export_prim_id,
+ ctx->options->key.tes.out.export_layer_id,
+ ctx->options->key.tes.out.export_clip_dists,
&ctx->shader_info->tes.outinfo);
break;
default:
@@ -3503,13 +3503,13 @@ ac_nir_eliminate_const_vs_outputs(struct radv_shader_context *ctx)
case MESA_SHADER_GEOMETRY:
return;
case MESA_SHADER_VERTEX:
- if (ctx->options->key.vs.as_ls ||
- ctx->options->key.vs.as_es)
+ if (ctx->options->key.vs.out.as_ls ||
+ ctx->options->key.vs.out.as_es)
return;
outinfo = &ctx->shader_info->vs.outinfo;
break;
case MESA_SHADER_TESS_EVAL:
- if (ctx->options->key.vs.as_es)
+ if (ctx->options->key.vs.out.as_es)
return;
outinfo = &ctx->shader_info->tes.outinfo;
break;
@@ -3529,7 +3529,7 @@ ac_setup_rings(struct radv_shader_context *ctx)
{
if (ctx->options->chip_class <= GFX8 &&
(ctx->stage == MESA_SHADER_GEOMETRY ||
- ctx->options->key.vs.as_es || ctx->options->key.tes.as_es)) {
+ ctx->options->key.vs.out.as_es || ctx->options->key.tes.out.as_es)) {
unsigned ring = ctx->stage == MESA_SHADER_GEOMETRY ? RING_ESGS_GS
: RING_ESGS_VS;
LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, ring, false);
@@ -3945,16 +3945,16 @@ ac_fill_shader_info(struct radv_shader_variant_info *shader_info, struct nir_sha
shader_info->tes.spacing = nir->info.tess.spacing;
shader_info->tes.ccw = nir->info.tess.ccw;
shader_info->tes.point_mode = nir->info.tess.point_mode;
- shader_info->tes.as_es = options->key.tes.as_es;
- shader_info->tes.export_prim_id = options->key.tes.export_prim_id;
+ shader_info->tes.as_es = options->key.tes.out.as_es;
+ shader_info->tes.export_prim_id = options->key.tes.out.export_prim_id;
break;
case MESA_SHADER_TESS_CTRL:
shader_info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out;
break;
case MESA_SHADER_VERTEX:
- shader_info->vs.as_es = options->key.vs.as_es;
- shader_info->vs.as_ls = options->key.vs.as_ls;
- shader_info->vs.export_prim_id = options->key.vs.export_prim_id;
+ shader_info->vs.as_es = options->key.vs.out.as_es;
+ shader_info->vs.as_ls = options->key.vs.out.as_ls;
+ shader_info->vs.export_prim_id = options->key.vs.out.export_prim_id;
break;
default:
break;
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 7c5c5842f35..ae08d57677f 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -2016,7 +2016,7 @@ radv_fill_shader_keys(struct radv_shader_variant_key *keys,
}
if (nir[MESA_SHADER_TESS_CTRL]) {
- keys[MESA_SHADER_VERTEX].vs.as_ls = true;
+ keys[MESA_SHADER_VERTEX].vs.out.as_ls = true;
keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = 0;
keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = key->tess_input_vertices;
keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode;
@@ -2026,9 +2026,9 @@ radv_fill_shader_keys(struct radv_shader_variant_key *keys,
if (nir[MESA_SHADER_GEOMETRY]) {
if (nir[MESA_SHADER_TESS_CTRL])
- keys[MESA_SHADER_TESS_EVAL].tes.as_es = true;
+ keys[MESA_SHADER_TESS_EVAL].tes.out.as_es = true;
else
- keys[MESA_SHADER_VERTEX].vs.as_es = true;
+ keys[MESA_SHADER_VERTEX].vs.out.as_es = true;
}
for(int i = 0; i < MESA_SHADER_STAGES; ++i)
@@ -2132,7 +2132,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
nir_shader *nir[MESA_SHADER_STAGES] = {0};
struct radv_shader_binary *binaries[MESA_SHADER_STAGES] = {NULL};
- struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}};
+ struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{{0}}}}};
unsigned char hash[20], gs_copy_hash[20];
radv_start_feedback(pipeline_feedback);
@@ -2236,17 +2236,17 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
}
/* TODO: These are no longer used as keys we should refactor this */
- keys[MESA_SHADER_VERTEX].vs.export_prim_id =
+ keys[MESA_SHADER_VERTEX].vs.out.export_prim_id =
pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
- keys[MESA_SHADER_VERTEX].vs.export_layer_id =
+ keys[MESA_SHADER_VERTEX].vs.out.export_layer_id =
pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input;
- keys[MESA_SHADER_VERTEX].vs.export_clip_dists =
+ keys[MESA_SHADER_VERTEX].vs.out.export_clip_dists =
!!pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.num_input_clips_culls;
- keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id =
+ keys[MESA_SHADER_TESS_EVAL].tes.out.export_prim_id =
pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
- keys[MESA_SHADER_TESS_EVAL].tes.export_layer_id =
+ keys[MESA_SHADER_TESS_EVAL].tes.out.export_layer_id =
pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input;
- keys[MESA_SHADER_TESS_EVAL].tes.export_clip_dists =
+ keys[MESA_SHADER_TESS_EVAL].tes.out.export_clip_dists =
!!pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.num_input_clips_culls;
}
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
index c785a79ad17..1ee7fea5890 100644
--- a/src/amd/vulkan/radv_shader.h
+++ b/src/amd/vulkan/radv_shader.h
@@ -62,7 +62,17 @@ enum {
RADV_ALPHA_ADJUST_SSCALED = 3,
};
+struct radv_vs_out_key {
+ uint32_t as_es:1;
+ uint32_t as_ls:1;
+ uint32_t export_prim_id:1;
+ uint32_t export_layer_id:1;
+ uint32_t export_clip_dists:1;
+};
+
struct radv_vs_variant_key {
+ struct radv_vs_out_key out;
+
uint32_t instance_rate_inputs;
uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
@@ -76,19 +86,11 @@ struct radv_vs_variant_key {
/* For some formats the channels have to be shuffled. */
uint32_t post_shuffle;
-
- uint32_t as_es:1;
- uint32_t as_ls:1;
- uint32_t export_prim_id:1;
- uint32_t export_layer_id:1;
- uint32_t export_clip_dists:1;
};
struct radv_tes_variant_key {
- uint32_t as_es:1;
- uint32_t export_prim_id:1;
- uint32_t export_layer_id:1;
- uint32_t export_clip_dists:1;
+ struct radv_vs_out_key out;
+
uint8_t num_patches;
uint8_t tcs_num_outputs;
};
diff --git a/src/amd/vulkan/radv_shader_info.c b/src/amd/vulkan/radv_shader_info.c
index dcf8d395374..5d9f79a8b3b 100644
--- a/src/amd/vulkan/radv_shader_info.c
+++ b/src/amd/vulkan/radv_shader_info.c
@@ -500,7 +500,7 @@ gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
gather_info_output_decl_ps(nir, var, info);
break;
case MESA_SHADER_VERTEX:
- if (options->key.vs.as_ls)
+ if (options->key.vs.out.as_ls)
gather_info_output_decl_ls(nir, var, info);
break;
case MESA_SHADER_GEOMETRY: