diff options
author | Jesse Natalie <jenatali@microsoft.com> | 2020-11-24 11:54:07 -0800 |
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committer | Marge Bot <eric+marge@anholt.net> | 2020-12-16 16:25:54 +0000 |
commit | bc5f69faee969cf32fdb7cd31b8b12206d82a77e (patch) | |
tree | 18405559287388094be0e64df2e1db08f4c41c05 /subprojects | |
parent | c37d8ae82b9d6ad30ebffbc8bf043afa0f5b6cc5 (diff) | |
download | mesa-bc5f69faee969cf32fdb7cd31b8b12206d82a77e.tar.gz |
d3d12: Use DirectX-Headers wrap for d3d12.h
This does 2 things for us:
1. Allows us to compile-time depend on any features from new headers,
instead of having to conditionally compile based on Windows SDK version.
2. Allows us to reference d3d12.h when compiling for non-Windows.
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
Diffstat (limited to 'subprojects')
-rw-r--r-- | subprojects/DirectX-Headers.wrap | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/subprojects/DirectX-Headers.wrap b/subprojects/DirectX-Headers.wrap new file mode 100644 index 00000000000..0c89d9fa30b --- /dev/null +++ b/subprojects/DirectX-Headers.wrap @@ -0,0 +1,5 @@ +[wrap-git] +directory = DirectX-Headers-1.0 + +url = https://github.com/microsoft/DirectX-Headers.git +revision = head |