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authorPierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>2019-07-12 15:47:26 +0200
committerMarek Olšák <marek.olsak@amd.com>2019-08-06 17:40:53 -0400
commit5db28b0cf748cdcd50408cb8391cdf5df03cfd92 (patch)
tree8c0ce450a512d30929db20de81c651482f37778f /src
parent71e619a82549d9212c58a91ac0de53c0f21059dd (diff)
downloadmesa-5db28b0cf748cdcd50408cb8391cdf5df03cfd92.tar.gz
mesa: add EXT_shader_image_load_store glBindImageTextureEXT function
The implementation is almost identical to glBindImageTexture except for error checking. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Diffstat (limited to 'src')
-rw-r--r--src/mapi/glapi/gen/EXT_shader_image_load_store.xml2
-rw-r--r--src/mapi/glapi/gen/static_data.py1
-rw-r--r--src/mesa/main/shaderimage.c48
-rw-r--r--src/mesa/main/shaderimage.h5
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp3
5 files changed, 48 insertions, 11 deletions
diff --git a/src/mapi/glapi/gen/EXT_shader_image_load_store.xml b/src/mapi/glapi/gen/EXT_shader_image_load_store.xml
index 2a69357efa5..e893afb45b3 100644
--- a/src/mapi/glapi/gen/EXT_shader_image_load_store.xml
+++ b/src/mapi/glapi/gen/EXT_shader_image_load_store.xml
@@ -61,7 +61,6 @@
<enum name="MAX_IMAGE_SAMPLES_EXT" value="0x906D"/>
<enum name="IMAGE_BINDING_FORMAT_EXT" value="0x906E"/>
-<!--
<function name="BindImageTextureEXT">
<param name="index" type="GLuint"/>
<param name="texture" type="GLuint"/>
@@ -71,7 +70,6 @@
<param name="access" type="GLenum"/>
<param name="format" type="GLint"/>
</function>
--->
<function name="MemoryBarrierEXT" alias="MemoryBarrier" >
<param name="barriers" type="GLbitfield"/>
diff --git a/src/mapi/glapi/gen/static_data.py b/src/mapi/glapi/gen/static_data.py
index b184fd8123d..231563fd622 100644
--- a/src/mapi/glapi/gen/static_data.py
+++ b/src/mapi/glapi/gen/static_data.py
@@ -1551,6 +1551,7 @@ offsets = {
"GetMultiTexGenfvEXT": 1515,
"GetMultiTexGenivEXT": 1516,
"MultiTexCoordPointerEXT": 1517,
+ "BindImageTextureEXT": 1518,
}
functions = [
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
index 242a8c29909..1712483c415 100644
--- a/src/mesa/main/shaderimage.c
+++ b/src/mesa/main/shaderimage.c
@@ -541,7 +541,7 @@ _mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u)
static GLboolean
validate_bind_image_texture(struct gl_context *ctx, GLuint unit,
GLuint texture, GLint level, GLint layer,
- GLenum access, GLenum format)
+ GLenum access, GLenum format, bool check_level_layer)
{
assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS);
@@ -550,14 +550,19 @@ validate_bind_image_texture(struct gl_context *ctx, GLuint unit,
return GL_FALSE;
}
- if (level < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(level)");
- return GL_FALSE;
- }
+ if (check_level_layer) {
+ /* EXT_shader_image_load_store doesn't throw an error if level or
+ * layer is negative.
+ */
+ if (level < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(level)");
+ return GL_FALSE;
+ }
- if (layer < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(layer)");
- return GL_FALSE;
+ if (layer < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(layer)");
+ return GL_FALSE;
+ }
}
if (access != GL_READ_ONLY &&
@@ -637,7 +642,7 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
GET_CURRENT_CONTEXT(ctx);
if (!validate_bind_image_texture(ctx, unit, texture, level, layer, access,
- format))
+ format, true))
return;
if (texture) {
@@ -669,6 +674,31 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format);
}
+void GLAPIENTRY
+_mesa_BindImageTextureEXT(GLuint index, GLuint texture, GLint level,
+ GLboolean layered, GLint layer, GLenum access,
+ GLint format)
+{
+ struct gl_texture_object *texObj = NULL;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!validate_bind_image_texture(ctx, index, texture, level, layer, access,
+ format, false))
+ return;
+
+ if (texture) {
+ texObj = _mesa_lookup_texture(ctx, texture);
+
+ if (!texObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTextureEXT(texture)");
+ return;
+ }
+ }
+
+ bind_image_texture(ctx, texObj, index, level, layered, layer, access, format);
+}
+
static ALWAYS_INLINE void
bind_image_textures(struct gl_context *ctx, GLuint first, GLuint count,
const GLuint *textures, bool no_error)
diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h
index daed27508a7..d43578b192b 100644
--- a/src/mesa/main/shaderimage.h
+++ b/src/mesa/main/shaderimage.h
@@ -93,6 +93,11 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
GLenum format);
void GLAPIENTRY
+_mesa_BindImageTextureEXT(GLuint unit, GLuint texture, GLint level,
+ GLboolean layered, GLint layer, GLenum access,
+ GLint format);
+
+void GLAPIENTRY
_mesa_BindImageTextures_no_error(GLuint first, GLsizei count,
const GLuint *textures);
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 4f8a40ba99e..2542f15b056 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -1409,6 +1409,9 @@ const struct function common_desktop_functions_possible[] = {
{ "glMaxShaderCompilerThreadsKHR", 11, -1 },
+ /* GL_EXT_shader_image_load_store */
+ { "glBindImageTextureEXT", 30, -1 },
+
{ NULL, 0, -1 }
};