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authorEric Anholt <eric@anholt.net>2017-10-05 11:08:23 -0700
committerEric Anholt <eric@anholt.net>2017-10-10 10:45:22 -0700
commit4aa700e0e09d694ecae60ee04b11ca6e7458afe7 (patch)
tree12592e3361f41eb096900aa99488047a37554d25 /src
parent13b303ff9265b89bdd9100e32f905e9cdadfad81 (diff)
downloadmesa-4aa700e0e09d694ecae60ee04b11ca6e7458afe7.tar.gz
broadcom/vc4: Implement GL_ARB_texture_barrier.
Improves x11perf -copywinwin100 from ~2000/sec to ~4700/sec. More importantly, this is a prerequisite for the new GL_MESA_tile_raster_order extension.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/vc4/vc4_context.c11
-rw-r--r--src/gallium/drivers/vc4/vc4_screen.c2
2 files changed, 12 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.c b/src/gallium/drivers/vc4/vc4_context.c
index 401c160fcc2..a9e7ff91f38 100644
--- a/src/gallium/drivers/vc4/vc4_context.c
+++ b/src/gallium/drivers/vc4/vc4_context.c
@@ -66,6 +66,16 @@ vc4_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
}
}
+/* We can't flush the texture cache within rendering a tile, so we have to
+ * flush all rendering to the kernel so that the next job reading from the
+ * tile gets a flushed cache.
+ */
+static void
+vc4_texture_barrier(struct pipe_context *pctx, unsigned flags)
+{
+ vc4_flush(pctx);
+}
+
static void
vc4_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
{
@@ -132,6 +142,7 @@ vc4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
pctx->destroy = vc4_context_destroy;
pctx->flush = vc4_pipe_flush;
pctx->invalidate_resource = vc4_invalidate_resource;
+ pctx->texture_barrier = vc4_texture_barrier;
vc4_draw_init(pctx);
vc4_state_init(pctx);
diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c
index 1f587732d20..6b757532158 100644
--- a/src/gallium/drivers/vc4/vc4_screen.c
+++ b/src/gallium/drivers/vc4/vc4_screen.c
@@ -132,6 +132,7 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
+ case PIPE_CAP_TEXTURE_BARRIER:
return 1;
/* lying for GL 2.0 */
@@ -178,7 +179,6 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_PRIMITIVE_RESTART:
- case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_SM3:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC: