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author | Jason Ekstrand <jason@jlekstrand.net> | 2020-09-01 18:28:58 -0500 |
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committer | Marge Bot <eric+marge@anholt.net> | 2020-09-02 19:48:44 +0000 |
commit | 54ba0daa28b7b3cac8a8df6320cfcf3715e6526b (patch) | |
tree | a1fdce504b6f1194c231e5400450bb5afaf99eb0 /src/intel/compiler/test_eu_compact.cpp | |
parent | 191f8a4b9fcdf71c4edaa523e10b744b354fb5e4 (diff) | |
download | mesa-54ba0daa28b7b3cac8a8df6320cfcf3715e6526b.tar.gz |
intel/compiler: Get rid of the global compaction table pointers
With discrete GPUs, it's going to be possible to have GPUs from two
different hardware generations in the machine at the same time. Global
singletons like this aren't going to fly. Have a struct containing the
pointers which gets initialized once per shader disassemble instead.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6244>
Diffstat (limited to 'src/intel/compiler/test_eu_compact.cpp')
-rw-r--r-- | src/intel/compiler/test_eu_compact.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/intel/compiler/test_eu_compact.cpp b/src/intel/compiler/test_eu_compact.cpp index 343f060b748..74f7aaecf3b 100644 --- a/src/intel/compiler/test_eu_compact.cpp +++ b/src/intel/compiler/test_eu_compact.cpp @@ -287,7 +287,6 @@ struct { static bool run_tests(const struct gen_device_info *devinfo) { - brw_init_compaction_tables(devinfo); bool fail = false; for (unsigned i = 0; i < ARRAY_SIZE(tests); i++) { |