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authorIago Toral Quiroga <itoral@igalia.com>2017-10-16 12:43:52 +0200
committerIago Toral Quiroga <itoral@igalia.com>2017-10-19 11:27:12 +0200
commit2d87caa279ea319fa89572fb8595a46c05a615c4 (patch)
treec608d2b2430506dfe9829c6ec77990a09fb1a911 /src/compiler/glsl/linker.cpp
parent16631ca30ea6d6eec8101f07d97a55b2210026e8 (diff)
downloadmesa-2d87caa279ea319fa89572fb8595a46c05a615c4.tar.gz
glsl/linker: produce error when invalid explicit locations are used
We only need to add a check to validate output locations here. For inputs with invalid locations we will fail to link when we can't find a matching output in the same (invalid) location. v2: compute location slots properly depending on shader stage and variable type / direction Fixes: KHR-GL45.enhanced_layouts.varying_location_limit Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 03eb05bf637..37983096784 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4929,7 +4929,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (!prog->data->LinkStatus)
goto done;
- cross_validate_outputs_to_inputs(prog,
+ cross_validate_outputs_to_inputs(ctx, prog,
prog->_LinkedShaders[prev],
prog->_LinkedShaders[i]);
if (!prog->data->LinkStatus)