summaryrefslogtreecommitdiff
path: root/src/broadcom/ci/broadcom-rpi4-fails.txt
diff options
context:
space:
mode:
authorJuan A. Suarez Romero <jasuarez@igalia.com>2023-04-26 16:17:27 +0200
committerMarge Bot <emma+marge@anholt.net>2023-05-16 20:39:43 +0000
commit975a2c17a4e8cfd235dddd4c06e0dc49ab7504b3 (patch)
tree541c7ee2120d27337ddd0517d6f4fca6047e7373 /src/broadcom/ci/broadcom-rpi4-fails.txt
parentb4c4d2826306541ba1dd2145cb30c9fcd3e213a5 (diff)
downloadmesa-975a2c17a4e8cfd235dddd4c06e0dc49ab7504b3.tar.gz
v3d: delay offset/counter values with primitive restart
Some values like the transform feedback offset or the number of output vertices in VS can be obtained knowing how many vertices and primitive type are used in the drawcall. But when the primitive restart is enabled, doing this is quite more complex, as we should parse the vertex buffer to know where is the restart values, and so on. In this case, delay this computation after the drawcall is executed, by querying the GPU to know these values. Similarly, this delay is also applied to compute the transform feedback buffer offsets when there is a geometry shader, as we don't know beforehand how many vertices it is going to output. This fixes `spec@!opengl 3.1@primitive-restart-xfb flush` and `spec@!opengl 3.1@primitive-restart-xfb generated`. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22716>
Diffstat (limited to 'src/broadcom/ci/broadcom-rpi4-fails.txt')
-rw-r--r--src/broadcom/ci/broadcom-rpi4-fails.txt2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/broadcom/ci/broadcom-rpi4-fails.txt b/src/broadcom/ci/broadcom-rpi4-fails.txt
index de59f844495..7d5a2053c77 100644
--- a/src/broadcom/ci/broadcom-rpi4-fails.txt
+++ b/src/broadcom/ci/broadcom-rpi4-fails.txt
@@ -98,8 +98,6 @@ spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
spec@!opengl 2.1@pbo,Fail
spec@!opengl 2.1@pbo@test_polygon_stip,Fail
spec@!opengl 2.1@polygon-stipple-fs,Fail
-spec@!opengl 3.1@primitive-restart-xfb flush,Fail
-spec@!opengl 3.1@primitive-restart-xfb generated,Fail
spec@arb_color_buffer_float@gl_rgba32f-render,Fail
spec@arb_color_buffer_float@gl_rgba32f-render-fog,Fail
spec@arb_color_buffer_float@gl_rgba32f-render-sanity,Fail