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author | Dylan Baker <dylan.c.baker@intel.com> | 2022-11-01 13:35:24 -0700 |
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committer | Marge Bot <emma+marge@anholt.net> | 2022-11-10 21:14:17 +0000 |
commit | ae30c6c375a43ee37a50ae0858c282072bcead61 (patch) | |
tree | bd80d237b416ee073bfc1aec4551547ad670e661 /meson.build | |
parent | 9a85d2ed984fc9a6267861242d4ae12f2aae3d52 (diff) | |
download | mesa-ae30c6c375a43ee37a50ae0858c282072bcead61.tar.gz |
meson: prog_glslang should always be for the build machine
It doesn't produce different code when compiled for the host machine,
and this avoids needing two copies and possibly a host machine emulator
in cross compilation settings
Reviewed-by: Luis Felipe Strano Moraes <luis.strano@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19449>
Diffstat (limited to 'meson.build')
-rw-r--r-- | meson.build | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/meson.build b/meson.build index 3e46cd50deb..6ecfc1c3088 100644 --- a/meson.build +++ b/meson.build @@ -686,7 +686,7 @@ if vdpau_drivers_path == '' endif if with_vulkan_overlay_layer or with_aco_tests or with_amd_vk - prog_glslang = find_program('glslangValidator') + prog_glslang = find_program('glslangValidator', native : true) if run_command(prog_glslang, [ '--quiet', '--version' ], check : false).returncode() == 0 glslang_quiet = ['--quiet'] else |