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authorErik Faye-Lund <erik.faye-lund@collabora.com>2022-10-24 15:11:47 +0200
committerMarge Bot <emma+marge@anholt.net>2022-11-02 10:16:44 +0000
commitc2ea5486caadc9871f5b4eccdc4079a1a7331be5 (patch)
tree81ca2216aa9958ea398d4c5cfc02785d3057af7e /docs/sourcetree.rst
parentc11b714541455b2f11e2af477b00543f3f23865d (diff)
downloadmesa-c2ea5486caadc9871f5b4eccdc4079a1a7331be5.tar.gz
docs: spell out "transform and lighting"
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19297>
Diffstat (limited to 'docs/sourcetree.rst')
-rw-r--r--docs/sourcetree.rst4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/sourcetree.rst b/docs/sourcetree.rst
index 80628036e24..6cd80a0b4cb 100644
--- a/docs/sourcetree.rst
+++ b/docs/sourcetree.rst
@@ -64,8 +64,8 @@ each directory.
- **vbo** - Vertex Buffer Object code. All drawing with
glBegin/glEnd, glDrawArrays, display lists, etc. goes through
this module. The results is a well-defined set of vertex arrays
- which are passed to the device driver (or tnl module) for
- rendering.
+ which are passed to the device driver (or transform and lighting
+ module) for rendering.
- **x86** - Assembly code/optimizations for 32-bit x86 systems
(not used with Gallium)
- **x86-64** - Assembly code/optimizations for 64-bit x86 systems