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author | Erik Faye-Lund <erik.faye-lund@collabora.com> | 2022-10-24 15:11:47 +0200 |
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committer | Marge Bot <emma+marge@anholt.net> | 2022-11-02 10:16:44 +0000 |
commit | c2ea5486caadc9871f5b4eccdc4079a1a7331be5 (patch) | |
tree | 81ca2216aa9958ea398d4c5cfc02785d3057af7e /docs/sourcetree.rst | |
parent | c11b714541455b2f11e2af477b00543f3f23865d (diff) | |
download | mesa-c2ea5486caadc9871f5b4eccdc4079a1a7331be5.tar.gz |
docs: spell out "transform and lighting"
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19297>
Diffstat (limited to 'docs/sourcetree.rst')
-rw-r--r-- | docs/sourcetree.rst | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/sourcetree.rst b/docs/sourcetree.rst index 80628036e24..6cd80a0b4cb 100644 --- a/docs/sourcetree.rst +++ b/docs/sourcetree.rst @@ -64,8 +64,8 @@ each directory. - **vbo** - Vertex Buffer Object code. All drawing with glBegin/glEnd, glDrawArrays, display lists, etc. goes through this module. The results is a well-defined set of vertex arrays - which are passed to the device driver (or tnl module) for - rendering. + which are passed to the device driver (or transform and lighting + module) for rendering. - **x86** - Assembly code/optimizations for 32-bit x86 systems (not used with Gallium) - **x86-64** - Assembly code/optimizations for 64-bit x86 systems |