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authorTheogen Ratkin <feogenratkin@gmail.com>2020-11-26 18:38:16 -0400
committerMarge Bot <eric+marge@anholt.net>2020-11-27 19:06:01 +0000
commit4ba86ca9c367b6a7a6511a3d99dafb374db4921a (patch)
tree50e58b928ec9af9402ffe00aa0ddd87b2ec0d7a7 /docs/dispatch.rst
parentaed8d30b507568b7fc0f32afca012f8def5aca16 (diff)
downloadmesa-4ba86ca9c367b6a7a6511a3d99dafb374db4921a.tar.gz
docs: grammar fixes
Signed-off-by: Theogen Ratkin <feogenratkin@gmail.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7804>
Diffstat (limited to 'docs/dispatch.rst')
-rw-r--r--docs/dispatch.rst4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/dispatch.rst b/docs/dispatch.rst
index 6b808597310..ebf6cd615fd 100644
--- a/docs/dispatch.rst
+++ b/docs/dispatch.rst
@@ -51,7 +51,7 @@ of the context current in the thread, and the second pointer stores the
address of the *dispatch table* associated with that context. The
dispatch table stores pointers to functions that actually implement
specific GL functions. Each time a new context is made current in a
-thread, these pointers a updated.
+thread, these pointers are updated.
The implementation of functions such as ``glVertex3fv`` becomes
conceptually simple:
@@ -155,7 +155,7 @@ as the default dispatch method.
3.3. Assembly Language Dispatch Stubs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Many platforms has difficulty properly optimizing the tail-call in the
+Many platforms have difficulty properly optimizing the tail-call in the
dispatch stubs. Platforms like x86 that pass parameters on the stack
seem to have even more difficulty optimizing these routines. All of the
dispatch routines are very short, and it is trivial to create optimal