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author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-02-17 23:38:05 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-02-17 23:38:05 +0000 |
commit | e01370271eebb6cf86d8119c3c37b3f6f9db1d8b (patch) | |
tree | 0159b2632d8f8e78c03b9bc82329fbe8bf0b263e /docs/VERSIONS | |
parent | 0733dbb0110583894b9df028e48ffd074cfd5380 (diff) | |
download | mesa-e01370271eebb6cf86d8119c3c37b3f6f9db1d8b.tar.gz |
recent bug fixes/changes (fog, glArrayElement, triangle rasterization)
Diffstat (limited to 'docs/VERSIONS')
-rw-r--r-- | docs/VERSIONS | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index 56c39ad4f28..dfaa63dc993 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1210,8 +1210,12 @@ Mesa Version History - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) - internal driver interface changes related to texture object allocation, vertex/fragment programs, BlendEquationSeparate, etc. + - option to walk triangle edges with double-precision floats + (Justin Novosad of Discreet) (see config.h file) Changes: - - + - fragment fog interpolation is perspective corrected now Bug fixes: - everything in 6.0.1 plus TBD - + - glArrayElement in display lists didn't handle generic vertex attribs + - glFogCoord didn't always work properly + - ARB_fragment_program fog options didn't work |