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authorBrian Paul <brianp@vmware.com>2009-09-02 15:12:41 -0600
committerBrian Paul <brianp@vmware.com>2009-09-02 15:12:41 -0600
commite3eacf2d8b129895b8baecdfb0943280e4905b6b (patch)
tree3065425acec6434a207bc00ccef5c4c26cfe7d4d
parent98c42a49cfce49fc5ed07d6de025bb48dbe6574a (diff)
downloadmesa-texformat-xrgb.tar.gz
progs/tests: also test 1D textures in packedpixels.ctexformat-xrgb
-rw-r--r--progs/tests/packedpixels.c67
1 files changed, 45 insertions, 22 deletions
diff --git a/progs/tests/packedpixels.c b/progs/tests/packedpixels.c
index 1703b271cb0..829e1618c70 100644
--- a/progs/tests/packedpixels.c
+++ b/progs/tests/packedpixels.c
@@ -107,7 +107,7 @@ static const struct name_format IntFormats[] = {
#define NUM_INT_FORMATS (sizeof(IntFormats) / sizeof(IntFormats[0]))
static GLuint CurFormat = 0;
-static GLboolean Test3D = GL_FALSE;
+static GLuint TexDims = 2; /* 1 or 2 or 3 */
@@ -172,7 +172,7 @@ MakeTexture(const struct pixel_format *format, GLenum intFormat, GLboolean swap)
abort();
}
- if (Test3D) {
+ if (TexDims == 3) {
/* 4 x 4 x 4 texture, undefined data */
glTexImage3D(GL_TEXTURE_3D, 0, intFormat, 4, 4, 4, 0,
format->format, format->type, NULL);
@@ -186,10 +186,16 @@ MakeTexture(const struct pixel_format *format, GLenum intFormat, GLboolean swap)
4, 4, 1, /* size */
format->format, format->type, texBuffer);
}
- else {
+ else if (TexDims == 2) {
+ /* 4 x 4 texture */
glTexImage2D(GL_TEXTURE_2D, 0, intFormat, 4, 4, 0,
format->format, format->type, texBuffer);
}
+ else {
+ /* note: width=16 texture */
+ glTexImage1D(GL_TEXTURE_1D, 0, intFormat, 16, 0,
+ format->format, format->type, texBuffer);
+ }
if (glGetError()) {
printf("GL Error for %s\n", format->name);
@@ -208,6 +214,7 @@ Draw(void)
int w = 350, h = 20;
int i, swap;
+ glClearColor(0.2, 0.2, 0.2, 0.2);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
for (swap = 0; swap < 2; swap++) {
@@ -217,21 +224,34 @@ Draw(void)
MakeTexture(Formats + i, IntFormats[CurFormat].format, swap);
- if (Test3D)
- glEnable(GL_TEXTURE_3D);
- else
+ if (TexDims == 1)
+ glEnable(GL_TEXTURE_1D);
+ else if (TexDims == 2)
glEnable(GL_TEXTURE_2D);
- glBegin(GL_POLYGON);
- glTexCoord3f(0, 0, 0.5); glVertex2f(0, 0);
- glTexCoord3f(1, 0, 0.5); glVertex2f(w, 0);
- glTexCoord3f(1, 1, 0.5); glVertex2f(w, h);
- glTexCoord3f(0, 1, 0.5); glVertex2f(0, h);
- glEnd();
-
- if (Test3D)
- glDisable(GL_TEXTURE_3D);
else
- glDisable(GL_TEXTURE_2D);
+ glEnable(GL_TEXTURE_3D);
+
+ if (TexDims == 1) {
+ glBegin(GL_POLYGON);
+ glTexCoord3f(0.0, 0, 0); glVertex2f(0, 0);
+ glTexCoord3f(0.0, 0, 0); glVertex2f(w, 0);
+ glTexCoord3f(1.0, 0, 0); glVertex2f(w, h);
+ glTexCoord3f(1.0, 0, 0); glVertex2f(0, h);
+ glEnd();
+ }
+ else {
+ glBegin(GL_POLYGON);
+ glTexCoord3f(0, 0, 0.5); glVertex2f(0, 0);
+ glTexCoord3f(1, 0, 0.5); glVertex2f(w, 0);
+ glTexCoord3f(1, 1, 0.5); glVertex2f(w, h);
+ glTexCoord3f(0, 1, 0.5); glVertex2f(0, h);
+ glEnd();
+ }
+
+ glDisable(GL_TEXTURE_1D);
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_TEXTURE_3D);
+
glColor3f(0, 0, 0);
glRasterPos2i(8, 6);
PrintString(Formats[i].name);
@@ -260,10 +280,8 @@ Draw(void)
glPushMatrix();
glTranslatef(2, (i + 2) * (h + 2), 0);
glRasterPos2i(8, 6);
- if (Test3D)
- PrintString("Target [2/3]: GL_TEXTURE_3D");
- else
- PrintString("Target [2/3]: GL_TEXTURE_2D");
+ sprintf(s, "Target [1/2/3]: GL_TEXTURE_%uD", TexDims);
+ PrintString(s);
glPopMatrix();
glutSwapBuffers();
@@ -299,11 +317,14 @@ Key(unsigned char key, int x, int y)
if (CurFormat == NUM_INT_FORMATS)
CurFormat = 0;
break;
+ case '1':
+ TexDims = 1;
+ break;
case '2':
- Test3D = GL_FALSE;
+ TexDims = 2;
break;
case '3':
- Test3D = GL_TRUE;
+ TexDims = 3;
break;
case 27:
exit(0);
@@ -318,6 +339,8 @@ Init(void)
{
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);