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authorJosé Fonseca <jfonseca@vmware.com>2012-05-14 10:05:55 +0100
committerJosé Fonseca <jfonseca@vmware.com>2012-05-14 10:05:55 +0100
commit29b0b3ac7a6d25137bdfdf7d5e5b5bac1e332041 (patch)
treec9a94d605b9140911ce3c85871b2999c13fb3421
parentf96540847eaaf3dd0cb5e87c172dd8a15f96eaa8 (diff)
downloadmesa-draw-ply.tar.gz
draw: Dump transformed verticies to PLY format (WIP).draw-ply
It's missing a lot of cases, but might be handy in the future.
-rw-r--r--src/gallium/auxiliary/Makefile.sources1
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c5
-rw-r--r--src/gallium/auxiliary/draw/draw_vbuf.h4
-rw-r--r--src/gallium/auxiliary/draw/draw_vbuf_ply.c623
4 files changed, 633 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/Makefile.sources b/src/gallium/auxiliary/Makefile.sources
index 277428b38be..29315449512 100644
--- a/src/gallium/auxiliary/Makefile.sources
+++ b/src/gallium/auxiliary/Makefile.sources
@@ -33,6 +33,7 @@ C_SOURCES := \
draw/draw_pt_so_emit.c \
draw/draw_pt_util.c \
draw/draw_pt_vsplit.c \
+ draw/draw_vbuf_ply.c \
draw/draw_vertex.c \
draw/draw_vs.c \
draw/draw_vs_exec.c \
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index ad49ce733ac..f4729023f45 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -39,6 +39,7 @@
#include "draw_context.h"
#include "draw_vs.h"
#include "draw_gs.h"
+#include "draw_vbuf.h"
#if HAVE_LLVM
#include "gallivm/lp_bld_init.h"
@@ -624,6 +625,10 @@ void draw_set_render( struct draw_context *draw,
struct vbuf_render *render )
{
draw->render = render;
+
+ if (0) {
+ draw->render = draw_vbuf_ply_create(draw->render);
+ }
}
diff --git a/src/gallium/auxiliary/draw/draw_vbuf.h b/src/gallium/auxiliary/draw/draw_vbuf.h
index f10d185868d..3545deb7ab1 100644
--- a/src/gallium/auxiliary/draw/draw_vbuf.h
+++ b/src/gallium/auxiliary/draw/draw_vbuf.h
@@ -130,6 +130,10 @@ struct vbuf_render {
+struct vbuf_render *
+draw_vbuf_ply_create(struct vbuf_render *render);
+
+
struct draw_stage *
draw_vbuf_stage( struct draw_context *draw,
struct vbuf_render *render );
diff --git a/src/gallium/auxiliary/draw/draw_vbuf_ply.c b/src/gallium/auxiliary/draw/draw_vbuf_ply.c
new file mode 100644
index 00000000000..df34f0374cb
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_vbuf_ply.c
@@ -0,0 +1,623 @@
+/**************************************************************************
+ *
+ * Copyright 2012 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stdio.h>
+
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+#include "util/u_prim.h"
+#include "util/u_string.h"
+#include "draw/draw_vertex.h"
+#include "draw/draw_vbuf.h"
+
+
+struct vbuf_ply_render
+{
+ struct vbuf_render base;
+ struct vbuf_render *render;
+ void *vertex_buffer;
+ const struct vertex_info *vertex_info;
+ unsigned prim;
+};
+
+
+/** cast wrapper */
+static struct vbuf_ply_render *
+vbuf_ply_render(struct vbuf_render *vbr)
+{
+ return (struct vbuf_ply_render *) vbr;
+}
+
+
+static const struct vertex_info *
+ply_get_vertex_info(struct vbuf_render *vbr)
+{
+ struct vbuf_ply_render *ply = vbuf_ply_render(vbr);
+
+ ply->vertex_info = ply->render->get_vertex_info(ply->render);
+ return ply->vertex_info;
+}
+
+
+static boolean
+ply_allocate_vertices(struct vbuf_render *vbr,
+ ushort vertex_size, ushort nr_vertices)
+{
+
+ struct vbuf_ply_render *ply = vbuf_ply_render(vbr);
+
+ return ply->render->allocate_vertices(ply->render, vertex_size, nr_vertices);
+}
+
+
+static void
+ply_release_vertices(struct vbuf_render *vbr)
+{
+ struct vbuf_ply_render *ply = vbuf_ply_render(vbr);
+
+ return ply->render->release_vertices(ply->render);
+}
+
+
+static void *
+ply_map_vertices(struct vbuf_render *vbr)
+{
+ struct vbuf_ply_render *ply = vbuf_ply_render(vbr);
+ ply->vertex_buffer = ply->render->map_vertices(ply->render);
+ return ply->vertex_buffer;
+}
+
+
+static void
+ply_unmap_vertices(struct vbuf_render *vbr,
+ ushort min_index,
+ ushort max_index )
+{
+ struct vbuf_ply_render *ply = vbuf_ply_render(vbr);
+ ply->render->unmap_vertices(ply->render, min_index, max_index);
+}
+
+
+static void
+ply_set_primitive(struct vbuf_render *vbr, unsigned prim)
+{
+ vbuf_ply_render(vbr)->prim = prim;
+}
+
+
+typedef const float (*const_float4_ptr)[4];
+
+
+static INLINE const_float4_ptr get_vert( const void *vertex_buffer,
+ int index,
+ int stride )
+{
+ return (const_float4_ptr)((char *)vertex_buffer + index * stride);
+}
+
+
+static INLINE uint
+prims_for_vertices(uint prim, uint nr)
+{
+ switch (prim) {
+ case PIPE_PRIM_POINTS:
+ return nr;
+ case PIPE_PRIM_LINES:
+ return nr / 2;
+ case PIPE_PRIM_LINE_STRIP:
+ return nr - 1;
+ case PIPE_PRIM_LINE_LOOP:
+ return nr;
+ case PIPE_PRIM_TRIANGLES:
+ return nr / 3;
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ case PIPE_PRIM_TRIANGLE_FAN:
+ return nr - 2 ;
+ case PIPE_PRIM_POLYGON:
+ return 1;
+ case PIPE_PRIM_QUADS:
+ return nr / 4;
+ case PIPE_PRIM_QUAD_STRIP:
+ return (nr - 2) / 2;
+ default:
+ return 0;
+ }
+}
+
+
+static unsigned ply_no = 0;
+
+static FILE *
+ply_open(struct vbuf_ply_render *ply, const ushort *indices, uint start, uint nr)
+{
+ const unsigned stride = ply->vertex_info->size * sizeof(float);
+ const void *vertex_buffer =
+ (void *) get_vert(ply->vertex_buffer, start, stride);
+ char filename[256];
+ FILE *fp;
+ unsigned i;
+
+ util_snprintf(filename, sizeof filename, "%04u.ply", ply_no++);
+
+ fp = fopen(filename, "wt");
+ if (!fp) {
+ return NULL;
+ }
+
+ fprintf(fp, "ply\n");
+ fprintf(fp, "format ascii 1.0\n");
+ fprintf(fp, "comment %s, prim = %s\n", indices ? "elements" : "arrays", u_prim_name(ply->prim));
+ fprintf(fp, "element vertex %u\n", nr);
+ fprintf(fp, "property float x\n");
+ fprintf(fp, "property float y\n");
+ fprintf(fp, "property float z\n");
+ fprintf(fp, "element face %u\n", prims_for_vertices(ply->prim, nr));
+ fprintf(fp, "property list uchar int vertex_index\n");
+ fprintf(fp, "end_header\n");
+ for (i = 0; i < nr; ++i) {
+ const float (*v)[4] = get_vert(vertex_buffer, i, stride);
+ fprintf(fp, "%.9g %.9g %.9g\n", v[0][0], v[0][1], v[0][2]);
+ }
+
+ return fp;
+}
+
+
+/**
+ * draw elements / indexed primitives
+ */
+static void
+ply_draw_elements(struct vbuf_render *vbr, const ushort *indices, uint nr)
+{
+ struct vbuf_ply_render *ply = vbuf_ply_render(vbr);
+ FILE *fp;
+ unsigned i;
+
+ fp = ply_open(ply, indices, 0, nr);
+ if (fp) {
+
+ switch (ply->prim) {
+ case PIPE_PRIM_POINTS:
+#if 0
+ for (i = 0; i < nr; i++) {
+ ply->point( ply,
+ get_vert(vertex_buffer, indices[i-0], stride) );
+ }
+#endif
+ break;
+
+ case PIPE_PRIM_LINES:
+#if 0
+ for (i = 1; i < nr; i += 2) {
+ ply->line( ply,
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride) );
+ }
+#endif
+ break;
+
+ case PIPE_PRIM_LINE_STRIP:
+#if 0
+ for (i = 1; i < nr; i ++) {
+ ply->line( ply,
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride) );
+ }
+#endif
+ break;
+
+ case PIPE_PRIM_LINE_LOOP:
+#if 0
+ for (i = 1; i < nr; i ++) {
+ ply->line( ply,
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride) );
+ }
+ if (nr) {
+ ply->line( ply,
+ get_vert(vertex_buffer, indices[nr-1], stride),
+ get_vert(vertex_buffer, indices[0], stride) );
+ }
+#endif
+ break;
+
+ case PIPE_PRIM_TRIANGLES:
+#if 0
+ for (i = 2; i < nr; i += 3) {
+ ply->triangle( ply,
+ get_vert(vertex_buffer, indices[i-2], stride),
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride) );
+ }
+#endif
+ break;
+
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ for (i = 2; i < nr; ++i) {
+ fprintf(fp, "3 %u %u %u\n",
+ i-2,
+ i+(i&1)-1,
+ i-(i&1));
+ }
+ fprintf(fp, "\n");
+ break;
+
+ case PIPE_PRIM_TRIANGLE_FAN:
+#if 0
+ if (flatshade_first) {
+ for (i = 2; i < nr; i += 1) {
+ /* emit first non-spoke vertex as first vertex */
+ ply->triangle( ply,
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride),
+ get_vert(vertex_buffer, indices[0], stride) );
+ }
+ }
+ else {
+ for (i = 2; i < nr; i += 1) {
+ /* emit last non-spoke vertex as last vertex */
+ ply->triangle( ply,
+ get_vert(vertex_buffer, indices[0], stride),
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride) );
+ }
+ }
+#endif
+ break;
+
+ case PIPE_PRIM_QUADS:
+#if 0
+ /* GL quads don't follow provoking vertex convention */
+ if (flatshade_first) {
+ /* emit last quad vertex as first triangle vertex */
+ for (i = 3; i < nr; i += 4) {
+ ply->triangle( ply,
+ get_vert(vertex_buffer, indices[i-0], stride),
+ get_vert(vertex_buffer, indices[i-3], stride),
+ get_vert(vertex_buffer, indices[i-2], stride) );
+
+ ply->triangle( ply,
+ get_vert(vertex_buffer, indices[i-0], stride),
+ get_vert(vertex_buffer, indices[i-2], stride),
+ get_vert(vertex_buffer, indices[i-1], stride) );
+ }
+ }
+ else {
+ /* emit last quad vertex as last triangle vertex */
+ for (i = 3; i < nr; i += 4) {
+ ply->triangle( ply,
+ get_vert(vertex_buffer, indices[i-3], stride),
+ get_vert(vertex_buffer, indices[i-2], stride),
+ get_vert(vertex_buffer, indices[i-0], stride) );
+
+ ply->triangle( ply,
+ get_vert(vertex_buffer, indices[i-2], stride),
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride) );
+ }
+ }
+#endif
+ break;
+
+ case PIPE_PRIM_QUAD_STRIP:
+#if 0
+ /* GL quad strips don't follow provoking vertex convention */
+ if (flatshade_first) {
+ /* emit last quad vertex as first triangle vertex */
+ for (i = 3; i < nr; i += 2) {
+ ply->triangle( ply,
+ get_vert(vertex_buffer, indices[i-0], stride),
+ get_vert(vertex_buffer, indices[i-3], stride),
+ get_vert(vertex_buffer, indices[i-2], stride) );
+ ply->triangle( ply,
+ get_vert(vertex_buffer, indices[i-0], stride),
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-3], stride) );
+ }
+ }
+ else {
+ /* emit last quad vertex as last triangle vertex */
+ for (i = 3; i < nr; i += 2) {
+ ply->triangle( ply,
+ get_vert(vertex_buffer, indices[i-3], stride),
+ get_vert(vertex_buffer, indices[i-2], stride),
+ get_vert(vertex_buffer, indices[i-0], stride) );
+ ply->triangle( ply,
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-3], stride),
+ get_vert(vertex_buffer, indices[i-0], stride) );
+ }
+ }
+#endif
+ break;
+
+ case PIPE_PRIM_POLYGON:
+#if 0
+ /* Almost same as tri fan but the _first_ vertex specifies the flat
+ * shading color.
+ */
+ if (flatshade_first) {
+ /* emit first polygon vertex as first triangle vertex */
+ for (i = 2; i < nr; i += 1) {
+ ply->triangle( ply,
+ get_vert(vertex_buffer, indices[0], stride),
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride) );
+ }
+ }
+ else {
+ /* emit first polygon vertex as last triangle vertex */
+ for (i = 2; i < nr; i += 1) {
+ ply->triangle( ply,
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride),
+ get_vert(vertex_buffer, indices[0], stride) );
+ }
+ }
+#endif
+ break;
+
+ default:
+ assert(0);
+ }
+
+ fclose(fp);
+ }
+
+ ply->render->draw_elements(ply->render, indices, nr);
+}
+
+
+/**
+ * This function is hit when the draw module is working in pass-through mode.
+ * It's up to us to convert the vertex array into point/line/tri prims.
+ */
+static void
+ply_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
+{
+ struct vbuf_ply_render *ply = vbuf_ply_render(vbr);
+ FILE *fp;
+ unsigned i;
+
+ fp = ply_open(ply, NULL, start, nr);
+ if (fp) {
+
+ switch (ply->prim) {
+ case PIPE_PRIM_POINTS:
+#if 0
+ for (i = 0; i < nr; i++) {
+ ply->point( ply,
+ get_vert(vertex_buffer, i-0, stride) );
+ }
+#endif
+ fprintf(fp, "%u", nr);
+ for (i = 0; i < nr; ++i) {
+ fprintf(fp, " %u", i);
+ }
+ fprintf(fp, "\n");
+ break;
+
+ case PIPE_PRIM_LINES:
+#if 0
+ for (i = 1; i < nr; i += 2) {
+ ply->line( ply,
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-0, stride) );
+ }
+#endif
+ break;
+
+ case PIPE_PRIM_LINE_STRIP:
+#if 0
+ for (i = 1; i < nr; i ++) {
+ ply->line( ply,
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-0, stride) );
+ }
+#endif
+ break;
+
+ case PIPE_PRIM_LINE_LOOP:
+#if 0
+ for (i = 1; i < nr; i ++) {
+ ply->line( ply,
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-0, stride) );
+ }
+ if (nr) {
+ ply->line( ply,
+ get_vert(vertex_buffer, nr-1, stride),
+ get_vert(vertex_buffer, 0, stride) );
+ }
+#endif
+ break;
+
+ case PIPE_PRIM_TRIANGLES:
+#if 0
+ for (i = 2; i < nr; i += 3) {
+ ply->triangle( ply,
+ get_vert(vertex_buffer, i-2, stride),
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-0, stride) );
+ }
+#endif
+ break;
+
+ case PIPE_PRIM_TRIANGLE_STRIP:
+#if 0
+ if (flatshade_first) {
+ for (i = 2; i < nr; i++) {
+ /* emit first triangle vertex as first triangle vertex */
+ ply->triangle( ply,
+ get_vert(vertex_buffer, i-2, stride),
+ get_vert(vertex_buffer, i+(i&1)-1, stride),
+ get_vert(vertex_buffer, i-(i&1), stride) );
+ }
+ }
+ else {
+ for (i = 2; i < nr; i++) {
+ /* emit last triangle vertex as last triangle vertex */
+ ply->triangle( ply,
+ get_vert(vertex_buffer, i+(i&1)-2, stride),
+ get_vert(vertex_buffer, i-(i&1)-1, stride),
+ get_vert(vertex_buffer, i-0, stride) );
+ }
+ }
+#endif
+ break;
+
+ case PIPE_PRIM_TRIANGLE_FAN:
+ for (i = 2; i < nr; i += 1) {
+ fprintf(fp, "3 %u %u %u\n", 0, i - 1, i);
+ }
+ break;
+
+ case PIPE_PRIM_QUADS:
+#if 0
+ /* GL quads don't follow provoking vertex convention */
+ if (flatshade_first) {
+ /* emit last quad vertex as first triangle vertex */
+ for (i = 3; i < nr; i += 4) {
+ ply->triangle( ply,
+ get_vert(vertex_buffer, i-0, stride),
+ get_vert(vertex_buffer, i-3, stride),
+ get_vert(vertex_buffer, i-2, stride) );
+ ply->triangle( ply,
+ get_vert(vertex_buffer, i-0, stride),
+ get_vert(vertex_buffer, i-2, stride),
+ get_vert(vertex_buffer, i-1, stride) );
+ }
+ }
+ else {
+ /* emit last quad vertex as last triangle vertex */
+ for (i = 3; i < nr; i += 4) {
+ ply->triangle( ply,
+ get_vert(vertex_buffer, i-3, stride),
+ get_vert(vertex_buffer, i-2, stride),
+ get_vert(vertex_buffer, i-0, stride) );
+ ply->triangle( ply,
+ get_vert(vertex_buffer, i-2, stride),
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-0, stride) );
+ }
+ }
+#endif
+ break;
+
+ case PIPE_PRIM_QUAD_STRIP:
+#if 0
+ /* GL quad strips don't follow provoking vertex convention */
+ if (flatshade_first) {
+ /* emit last quad vertex as first triangle vertex */
+ for (i = 3; i < nr; i += 2) {
+ ply->triangle( ply,
+ get_vert(vertex_buffer, i-0, stride),
+ get_vert(vertex_buffer, i-3, stride),
+ get_vert(vertex_buffer, i-2, stride) );
+ ply->triangle( ply,
+ get_vert(vertex_buffer, i-0, stride),
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-3, stride) );
+ }
+ }
+ else {
+ /* emit last quad vertex as last triangle vertex */
+ for (i = 3; i < nr; i += 2) {
+ ply->triangle( ply,
+ get_vert(vertex_buffer, i-3, stride),
+ get_vert(vertex_buffer, i-2, stride),
+ get_vert(vertex_buffer, i-0, stride) );
+ ply->triangle( ply,
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-3, stride),
+ get_vert(vertex_buffer, i-0, stride) );
+ }
+ }
+#endif
+ break;
+
+ case PIPE_PRIM_POLYGON:
+ /* Almost same as tri fan but the _first_ vertex specifies the flat
+ * shading color.
+ */
+ fprintf(fp, "%u", nr);
+ for (i = 0; i < nr; ++i) {
+ fprintf(fp, " %u", i);
+ }
+ fprintf(fp, "\n");
+ break;
+
+ default:
+ assert(0);
+ }
+
+ fclose(fp);
+ }
+
+ ply->render->draw_arrays(ply->render, start, nr);
+}
+
+
+
+static void
+ply_vbuf_destroy(struct vbuf_render *vbr)
+{
+ struct vbuf_ply_render *ply = vbuf_ply_render(vbr);
+ if (ply->render) {
+ ply->render->destroy(ply->render);
+ }
+ FREE(ply);
+}
+
+
+struct vbuf_render *
+draw_vbuf_ply_create(struct vbuf_render *render)
+{
+ struct vbuf_ply_render *ply;
+
+ ply = CALLOC_STRUCT(vbuf_ply_render);
+ if (!ply) {
+ return render;
+ }
+
+ ply->base.max_indices = render->max_indices;
+ ply->base.max_vertex_buffer_bytes = render->max_vertex_buffer_bytes;
+
+ ply->base.get_vertex_info = ply_get_vertex_info;
+ ply->base.allocate_vertices = ply_allocate_vertices;
+ ply->base.map_vertices = ply_map_vertices;
+ ply->base.unmap_vertices = ply_unmap_vertices;
+ ply->base.set_primitive = ply_set_primitive;
+ ply->base.draw_elements = ply_draw_elements;
+ ply->base.draw_arrays = ply_draw_arrays;
+ ply->base.release_vertices = ply_release_vertices;
+ ply->base.destroy = ply_vbuf_destroy;
+ ply->render = render;
+
+ return &ply->base;
+}