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-//===-- llvm/Target/TargetFrameLowering.h ---------------------------*- C++ -*-===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file is distributed under the University of Illinois Open Source
-// License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-//
-// Interface to describe the layout of a stack frame on the target machine.
-//
-//===----------------------------------------------------------------------===//
-
-#ifndef LLVM_TARGET_TARGETFRAMELOWERING_H
-#define LLVM_TARGET_TARGETFRAMELOWERING_H
-
-#include "llvm/CodeGen/MachineBasicBlock.h"
-#include <utility>
-#include <vector>
-
-namespace llvm {
- class BitVector;
- class CalleeSavedInfo;
- class MachineFunction;
- class RegScavenger;
-
-/// Information about stack frame layout on the target. It holds the direction
-/// of stack growth, the known stack alignment on entry to each function, and
-/// the offset to the locals area.
-///
-/// The offset to the local area is the offset from the stack pointer on
-/// function entry to the first location where function data (local variables,
-/// spill locations) can be stored.
-class TargetFrameLowering {
-public:
- enum StackDirection {
- StackGrowsUp, // Adding to the stack increases the stack address
- StackGrowsDown // Adding to the stack decreases the stack address
- };
-
- // Maps a callee saved register to a stack slot with a fixed offset.
- struct SpillSlot {
- unsigned Reg;
- int Offset; // Offset relative to stack pointer on function entry.
- };
-private:
- StackDirection StackDir;
- unsigned StackAlignment;
- unsigned TransientStackAlignment;
- int LocalAreaOffset;
- bool StackRealignable;
-public:
- TargetFrameLowering(StackDirection D, unsigned StackAl, int LAO,
- unsigned TransAl = 1, bool StackReal = true)
- : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl),
- LocalAreaOffset(LAO), StackRealignable(StackReal) {}
-
- virtual ~TargetFrameLowering();
-
- // These methods return information that describes the abstract stack layout
- // of the target machine.
-
- /// getStackGrowthDirection - Return the direction the stack grows
- ///
- StackDirection getStackGrowthDirection() const { return StackDir; }
-
- /// getStackAlignment - This method returns the number of bytes to which the
- /// stack pointer must be aligned on entry to a function. Typically, this
- /// is the largest alignment for any data object in the target.
- ///
- unsigned getStackAlignment() const { return StackAlignment; }
-
- /// alignSPAdjust - This method aligns the stack adjustment to the correct
- /// alignment.
- ///
- int alignSPAdjust(int SPAdj) const {
- if (SPAdj < 0) {
- SPAdj = -alignTo(-SPAdj, StackAlignment);
- } else {
- SPAdj = alignTo(SPAdj, StackAlignment);
- }
- return SPAdj;
- }
-
- /// getTransientStackAlignment - This method returns the number of bytes to
- /// which the stack pointer must be aligned at all times, even between
- /// calls.
- ///
- unsigned getTransientStackAlignment() const {
- return TransientStackAlignment;
- }
-
- /// isStackRealignable - This method returns whether the stack can be
- /// realigned.
- bool isStackRealignable() const {
- return StackRealignable;
- }
-
- /// Return the skew that has to be applied to stack alignment under
- /// certain conditions (e.g. stack was adjusted before function \p MF
- /// was called).
- virtual unsigned getStackAlignmentSkew(const MachineFunction &MF) const;
-
- /// getOffsetOfLocalArea - This method returns the offset of the local area
- /// from the stack pointer on entrance to a function.
- ///
- int getOffsetOfLocalArea() const { return LocalAreaOffset; }
-
- /// isFPCloseToIncomingSP - Return true if the frame pointer is close to
- /// the incoming stack pointer, false if it is close to the post-prologue
- /// stack pointer.
- virtual bool isFPCloseToIncomingSP() const { return true; }
-
- /// assignCalleeSavedSpillSlots - Allows target to override spill slot
- /// assignment logic. If implemented, assignCalleeSavedSpillSlots() should
- /// assign frame slots to all CSI entries and return true. If this method
- /// returns false, spill slots will be assigned using generic implementation.
- /// assignCalleeSavedSpillSlots() may add, delete or rearrange elements of
- /// CSI.
- virtual bool
- assignCalleeSavedSpillSlots(MachineFunction &MF,
- const TargetRegisterInfo *TRI,
- std::vector<CalleeSavedInfo> &CSI) const {
- return false;
- }
-
- /// getCalleeSavedSpillSlots - This method returns a pointer to an array of
- /// pairs, that contains an entry for each callee saved register that must be
- /// spilled to a particular stack location if it is spilled.
- ///
- /// Each entry in this array contains a <register,offset> pair, indicating the
- /// fixed offset from the incoming stack pointer that each register should be
- /// spilled at. If a register is not listed here, the code generator is
- /// allowed to spill it anywhere it chooses.
- ///
- virtual const SpillSlot *
- getCalleeSavedSpillSlots(unsigned &NumEntries) const {
- NumEntries = 0;
- return nullptr;
- }
-
- /// targetHandlesStackFrameRounding - Returns true if the target is
- /// responsible for rounding up the stack frame (probably at emitPrologue
- /// time).
- virtual bool targetHandlesStackFrameRounding() const {
- return false;
- }
-
- /// Returns true if the target will correctly handle shrink wrapping.
- virtual bool enableShrinkWrapping(const MachineFunction &MF) const {
- return false;
- }
-
- /// Returns true if the stack slot holes in the fixed and callee-save stack
- /// area should be used when allocating other stack locations to reduce stack
- /// size.
- virtual bool enableStackSlotScavenging(const MachineFunction &MF) const {
- return false;
- }
-
- /// emitProlog/emitEpilog - These methods insert prolog and epilog code into
- /// the function.
- virtual void emitPrologue(MachineFunction &MF,
- MachineBasicBlock &MBB) const = 0;
- virtual void emitEpilogue(MachineFunction &MF,
- MachineBasicBlock &MBB) const = 0;
-
- /// Replace a StackProbe stub (if any) with the actual probe code inline
- virtual void inlineStackProbe(MachineFunction &MF,
- MachineBasicBlock &PrologueMBB) const {}
-
- /// Adjust the prologue to have the function use segmented stacks. This works
- /// by adding a check even before the "normal" function prologue.
- virtual void adjustForSegmentedStacks(MachineFunction &MF,
- MachineBasicBlock &PrologueMBB) const {}
-
- /// Adjust the prologue to add Erlang Run-Time System (ERTS) specific code in
- /// the assembly prologue to explicitly handle the stack.
- virtual void adjustForHiPEPrologue(MachineFunction &MF,
- MachineBasicBlock &PrologueMBB) const {}
-
- /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
- /// saved registers and returns true if it isn't possible / profitable to do
- /// so by issuing a series of store instructions via
- /// storeRegToStackSlot(). Returns false otherwise.
- virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
- MachineBasicBlock::iterator MI,
- const std::vector<CalleeSavedInfo> &CSI,
- const TargetRegisterInfo *TRI) const {
- return false;
- }
-
- /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee
- /// saved registers and returns true if it isn't possible / profitable to do
- /// so by issuing a series of load instructions via loadRegToStackSlot().
- /// If it returns true, and any of the registers in CSI is not restored,
- /// it sets the corresponding Restored flag in CSI to false.
- /// Returns false otherwise.
- virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
- MachineBasicBlock::iterator MI,
- std::vector<CalleeSavedInfo> &CSI,
- const TargetRegisterInfo *TRI) const {
- return false;
- }
-
- /// Return true if the target needs to disable frame pointer elimination.
- virtual bool noFramePointerElim(const MachineFunction &MF) const;
-
- /// hasFP - Return true if the specified function should have a dedicated
- /// frame pointer register. For most targets this is true only if the function
- /// has variable sized allocas or if frame pointer elimination is disabled.
- virtual bool hasFP(const MachineFunction &MF) const = 0;
-
- /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is
- /// not required, we reserve argument space for call sites in the function
- /// immediately on entry to the current function. This eliminates the need for
- /// add/sub sp brackets around call sites. Returns true if the call frame is
- /// included as part of the stack frame.
- virtual bool hasReservedCallFrame(const MachineFunction &MF) const {
- return !hasFP(MF);
- }
-
- /// canSimplifyCallFramePseudos - When possible, it's best to simplify the
- /// call frame pseudo ops before doing frame index elimination. This is
- /// possible only when frame index references between the pseudos won't
- /// need adjusting for the call frame adjustments. Normally, that's true
- /// if the function has a reserved call frame or a frame pointer. Some
- /// targets (Thumb2, for example) may have more complicated criteria,
- /// however, and can override this behavior.
- virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const {
- return hasReservedCallFrame(MF) || hasFP(MF);
- }
-
- // needsFrameIndexResolution - Do we need to perform FI resolution for
- // this function. Normally, this is required only when the function
- // has any stack objects. However, targets may want to override this.
- virtual bool needsFrameIndexResolution(const MachineFunction &MF) const;
-
- /// getFrameIndexReference - This method should return the base register
- /// and offset used to reference a frame index location. The offset is
- /// returned directly, and the base register is returned via FrameReg.
- virtual int getFrameIndexReference(const MachineFunction &MF, int FI,
- unsigned &FrameReg) const;
-
- /// Same as \c getFrameIndexReference, except that the stack pointer (as
- /// opposed to the frame pointer) will be the preferred value for \p
- /// FrameReg. This is generally used for emitting statepoint or EH tables that
- /// use offsets from RSP. If \p IgnoreSPUpdates is true, the returned
- /// offset is only guaranteed to be valid with respect to the value of SP at
- /// the end of the prologue.
- virtual int getFrameIndexReferencePreferSP(const MachineFunction &MF, int FI,
- unsigned &FrameReg,
- bool IgnoreSPUpdates) const {
- // Always safe to dispatch to getFrameIndexReference.
- return getFrameIndexReference(MF, FI, FrameReg);
- }
-
- /// This method determines which of the registers reported by
- /// TargetRegisterInfo::getCalleeSavedRegs() should actually get saved.
- /// The default implementation checks populates the \p SavedRegs bitset with
- /// all registers which are modified in the function, targets may override
- /// this function to save additional registers.
- /// This method also sets up the register scavenger ensuring there is a free
- /// register or a frameindex available.
- virtual void determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs,
- RegScavenger *RS = nullptr) const;
-
- /// processFunctionBeforeFrameFinalized - This method is called immediately
- /// before the specified function's frame layout (MF.getFrameInfo()) is
- /// finalized. Once the frame is finalized, MO_FrameIndex operands are
- /// replaced with direct constants. This method is optional.
- ///
- virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF,
- RegScavenger *RS = nullptr) const {
- }
-
- virtual unsigned getWinEHParentFrameOffset(const MachineFunction &MF) const {
- report_fatal_error("WinEH not implemented for this target");
- }
-
- /// This method is called during prolog/epilog code insertion to eliminate
- /// call frame setup and destroy pseudo instructions (but only if the Target
- /// is using them). It is responsible for eliminating these instructions,
- /// replacing them with concrete instructions. This method need only be
- /// implemented if using call frame setup/destroy pseudo instructions.
- /// Returns an iterator pointing to the instruction after the replaced one.
- virtual MachineBasicBlock::iterator
- eliminateCallFramePseudoInstr(MachineFunction &MF,
- MachineBasicBlock &MBB,
- MachineBasicBlock::iterator MI) const {
- llvm_unreachable("Call Frame Pseudo Instructions do not exist on this "
- "target!");
- }
-
-
- /// Order the symbols in the local stack frame.
- /// The list of objects that we want to order is in \p objectsToAllocate as
- /// indices into the MachineFrameInfo. The array can be reordered in any way
- /// upon return. The contents of the array, however, may not be modified (i.e.
- /// only their order may be changed).
- /// By default, just maintain the original order.
- virtual void
- orderFrameObjects(const MachineFunction &MF,
- SmallVectorImpl<int> &objectsToAllocate) const {
- }
-
- /// Check whether or not the given \p MBB can be used as a prologue
- /// for the target.
- /// The prologue will be inserted first in this basic block.
- /// This method is used by the shrink-wrapping pass to decide if
- /// \p MBB will be correctly handled by the target.
- /// As soon as the target enable shrink-wrapping without overriding
- /// this method, we assume that each basic block is a valid
- /// prologue.
- virtual bool canUseAsPrologue(const MachineBasicBlock &MBB) const {
- return true;
- }
-
- /// Check whether or not the given \p MBB can be used as a epilogue
- /// for the target.
- /// The epilogue will be inserted before the first terminator of that block.
- /// This method is used by the shrink-wrapping pass to decide if
- /// \p MBB will be correctly handled by the target.
- /// As soon as the target enable shrink-wrapping without overriding
- /// this method, we assume that each basic block is a valid
- /// epilogue.
- virtual bool canUseAsEpilogue(const MachineBasicBlock &MBB) const {
- return true;
- }
-
- /// Check if given function is safe for not having callee saved registers.
- /// This is used when interprocedural register allocation is enabled.
- static bool isSafeForNoCSROpt(const Function *F) {
- if (!F->hasLocalLinkage() || F->hasAddressTaken() ||
- !F->hasFnAttribute(Attribute::NoRecurse))
- return false;
- // Function should not be optimized as tail call.
- for (const User *U : F->users())
- if (auto CS = ImmutableCallSite(U))
- if (CS.isTailCall())
- return false;
- return true;
- }
-};
-
-} // End llvm namespace
-
-#endif