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/***************************************************************************
*
* Copyright 2010,2011 BMW Car IT GmbH
*
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
****************************************************************************/
#include "SurfaceDumpCommand.h"
#include "ICommandExecutor.h"
#include "Scene.h"
#include "Log.h"
ExecutionResult SurfaceDumpCommand::execute(ICommandExecutor* executor)
{
ExecutionResult result = ExecutionFailed;
Scene& scene = *(executor->getScene());
RendererList& m_rendererList = *(executor->getRendererList());
bool status = false;
unsigned int layer_id = 0;
LOG_INFO("SurfaceDumpCommand", "making screenshot, output file: " << m_filename);
if (scene.getSurface(m_id))
{
layer_id = scene.getSurface(m_id)->getContainingLayerId();
status = scene.isLayerInCurrentRenderOrder(layer_id);
if (!status)
{
LOG_WARNING("SurfaceDumpCommand", "Requested surface: " << m_id << " does not belong to a layer which is part of the current render order");
}
}
if (status)
{
// call screen shot on all renderers for now TODO
RendererListConstIterator iter = m_rendererList.begin();
RendererListConstIterator iterEnd = m_rendererList.end();
for (; iter != iterEnd; ++iter)
{
IRenderer* renderer = *iter;
if (renderer)
{
renderer->doScreenShotOfSurface(m_filename, m_id, layer_id);
}
}
result = ExecutionSuccessRedraw;
}
return result;
}
const std::string SurfaceDumpCommand::getString()
{
std::stringstream description;
description << "SurfaceDumpCommand("
<< "filename=" << m_filename
<< ", id=" << m_id << "(0x" << std::hex << m_id << ")" << std::dec
<< ")";
return description.str();
}
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